Andoran, Spirit of Liberty (Inactive)

Game Master Kiora Atua

Brave adventurers tackle the many problems of the Darkmoon Vale, and beyond.
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OK. I'll develop the gnome first world summoner. I've played similar gunslingers before and would like something different. Submission will take awhile...

cheers


Here is the alias I plan on using. Herral will be an infiltrator inquisitor of Desna with the cover of a halfling merchant at first. Not sure yet why he is travelling through the haunted forest - sounds bad for business a name like that.

Cheers
FW


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@GM of Liberty Oh no, I don't like metagaming. I prefer flavor over mechanics and victory (though I do like me some victory), so I try to refrain from bringing OOC knowledge to IC. That's why I enjoy tackling archetypes that aren't terribly good from an optimization standpoint or don't get the love others get (like Spellblade & Soul Forger magus, Forgemaster cleric, etc.) Flavor makes a good campaign get crazy and fun in all the good ways.

I also just noticed no monstrous races... there goes my pink scaled kobold outcast. I suppose that leaves me with either the old-age monk of the four winds or the cowardly paladin. (I conjure up some weird characters...)


Presenting CaptainFord's submission, Adrac Rhaddyn, a retired adventurer, monk and just recently, grandfather!

Quote: "Excuse me... did you just call me 'old'? Well, junior... I prefer the term 'experienced'!"

Crunch:
Adrac Rhaddyn
Male Human Monk (Ki Mystic) 1
LG Medium Humanoid (Human)
Deity: Irori Homeland: Absalom Age: 63

Init +5; Senses Perception +7
--------------------
Defense
--------------------
AC 15 Touch 15 Flat-footed 10
HP 9/9
Fort +2 Ref +3 Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +2 (1d6+2/x2)
Ranged Shuriken +1 (1d2+2/x2/10')
Special Flurry of Blows -1/-1
Stunning Fist (Fort DC 14)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 10, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 17
Feats Dodge, Improved Initiative
Traits Wisdom in the Flesh (Acrobatics), Courageous
Skills Acrobatics +7, Escape Artist +5, Kn. History +5, Kn. Religion +5, Perception +7, Sense Motive +7
Languages Common, Undercommon
Combat Gear Shuriken x20
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Equipment
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Skuriken x20 (4 gp, 2 lbs)
Monk's Kit (8 gp, 22 lbs)
-Backpack
-Bedroll
-Blanket
-Rope, hempen (50 ft)
-Soap
-Torches (10)
-Trail rations (5 days)
-Waterskin
24 gp

Background:
Many years ago, Adrac was a well-to-do and profitable adventurer. A devotee of Irori, his faith and skill saw him through many dangerous situations, and in time, introduced him to his future love, Amari. After teaming up with her on a number of jobs, the two finally pooled their collective profits, settled down, and in time, had a child.

Things might have ended there, peacefully and at ease, if not for Amari catching a disease, and shortly afterwards, in spite of all efforts, passed away. In that time, Adrac's son, Dalton, pleaded with his father to take up the adventuring mantle once more and journey out to find a cure for his mom. Adrac refused, fearing that if he left, Amari would pass away and he would not be there for her. After her death, furious at his father's inaction, Dalton ran away to become an adventurer himself, and perhaps find a way to restore his mother's life to her.

Adrac searched long and hard for his missing son, but after years of dead ends, he returned home, resigned to the belief that his only son was dead somewhere, unmourned and alone. Even so, he prayed rigorously to Irori to protect his son and some day bring him home to him. For many years, Adrac held to the hope that his son was alive, and even successful in his endeavors.

Finally, following many years of uncertainty, Adrac received a letter from a small lumber town in Andoran, a place called Falcon's Hollow. The letter had come from his son, and explained that while he was not the adventurer his father was, he had met with success... as well a wife! And even more incredulous than that, Adrac learned that he was now a grandfather! Weeping with joy and relief, Adrac read on that Dalton was working as a lumberjack now, and would like to speak with his father in person once more, and introduce his little girl to their legendary granddad.

Without even a second of hesitation, Adrac gathered up some supplies, extra funds, and set out with a big smile on his face and his spirits in the heavens. After 18 long years, Adrac would finally get to reunite with his long lost son, and meet the family he'd started in his absence. Now joining a small caravan en route to Falcon's Hollow, Adrac waits patiently for the chance to met his son, daughter-in-law, and grandchildren, and happily rereads the letter and shares the news with any who will listen to him on the wagon.

Appearance:
Adrac looks entirely too old to be traveling, sporting long white strands that droop around his head and nearly block out his piercing green eyes. His lanky build and wrinkled skin belie his prowess in a scrap, and surprisingly, he moves with great speed and grace under pressure. His simple clothes and ragged appearance do little to aid in his ability to seem intimidating, but his posture, stance and control when moving are remarkable to the trained eye.

Personality:
Adrac is typically calm and reserved about things, preferring to stay quiet and observe before taking action. However, the news from his son has brightened his personality (and sense of humor) greatly, and now shares a smile and kind word to everyone he meets, excited to talk with them and tell them of his mission to reunite with his son and new grandchild. Taking to the role as a grandpa quite well, Adrac offers insight and wisdom where he can to those who need it, and will happily listen to anyone with troubled minds. Of course, he's not afraid to discipline those who step out of line, and while his retirement has taken out much of the skill and finesse he once had, his mind and body remain remarkably sharpened. Adrac takes many insults and comments in stride, understanding that it's better to simply let them roll off rather than rise to the provocation. However, derisive remarks about his age do inspire him to demonstrate what exactly he has learned in those many years of training, meditation and piety to Irori.


@Herral Hinn

So, is he a cleric, an inquisitor, or a cleric refluffed as an inquisitor? Also, I'd love to know what his primary goals/motivations are as an inquisitor of Desna. You can PM me if you're trying to keep it secret from other players.

Other than that bit of confusion, he looks good! I like the little personal touches in his inventory, like the wine. Makes me him feel more like his own unique person. I had a memorable player once whose PC made a point of collecting wine from every town he visited. He had a bottle of particularly old vintage, and when things got especially dark and dire, he'd pull it out and contemplate drinking it. (He ended up wrongfully executed for a crime he didn't commit, and so he wound up taking his final drink. Poor guy.)

@Adrac Rhaddyn

Looking good! I particularly like how he is an acrobatic old timer. Reminds me of some classic kung fu films. Also, dang, it doesn't get meatier than those character hooks. You sure you haven't read ahead to Crown of the Kobold King? Because he seems tailor made for it, haha. ;)

Ughhh you guys are not making my job easy. I'd probably close recruitment now if things weren't so heavily skewed towards martials at the moment, haha. As is, I think I'll have to take 5 people, and I was hoping I wouldn't have to do that!


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GM of Liberty wrote:

@Adrac Rhaddyn

Looking good! I particularly like how he is an acrobatic old timer. Reminds me of some classic kung fu films. Also, dang, it doesn't get meatier than those character hooks. You sure you haven't read ahead to Crown of the Kobold King? Because he seems tailor made for it, haha. ;)

I have not. I have been forcing myself not to read those books until after playing them, because I hear hilariously fun things about them. But I figured that having a runaway son in Falcon's Hollow would give him very good reason to head there and spend a little time in town.

I've been wanting to try my hand at an older character, particularly one who's not optimal for the class, and hope that he gets the chance to show these young whipper-snappers how a REAL adventurer does things.


Woah! Closing recruitment? I thought you wrote March 27. I'll get to work...


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I'd wait until the people who've dotted interest are done, at least :)


Adrac Rhaddyn wrote:
GM of Liberty wrote:

@Adrac Rhaddyn

Looking good! I particularly like how he is an acrobatic old timer. Reminds me of some classic kung fu films. Also, dang, it doesn't get meatier than those character hooks. You sure you haven't read ahead to Crown of the Kobold King? Because he seems tailor made for it, haha. ;)

I have not. I have been forcing myself not to read those books until after playing them, because I hear hilariously fun things about them. But I figured that having a runaway son in Falcon's Hollow would give him very good reason to head there and spend a little time in town.

I've been wanting to try my hand at an older character, particularly one who's not optimal for the class, and hope that he gets the chance to show these young whipper-snappers how a REAL adventurer does things.

It will be nice to have a human as old as my dwarf, well almost as old. :)


Whoop I'll have to hurry up and get mine done then. Are we limited to one character submission? I'm waffling between submitting my halfling cavalier or my elven cleric.

Silver Crusade RPG Superstar 2014 Top 16

I present Lieutenant Jansen Naran.

Background:

As the fourth son of Jerrik Naran, Jansen was born into a privileged life. Not being firstborn meant he was never expected to take over the family banking business, not being secondborn meant he was not expected to join the clergy, not being thirdborn meant he wasn’t even considered the spare for either of his older siblings.

Jansen thus took to his own passions. He learned a bit of his father’s banking business, he learned a bit of the lumberman’s trade, but what he really did was learn about the sea, and the Andoren Navy was a love of his from a young age. He was able to get himself trained by some of the finest His father’s financial interests being heavily influenced by the needs of the Navy, it was relatively easy for Jansen to obtain a commission as an Ensign in the Navy. During his first tour at sea, he served under Colson Maldris aboard the Trident fighting slavers. It was during that time that he learned about the Pathfinder Society and eventually chose to join with Maldris as his sponsor. When Colson was later promoted to Major and transferred as the leader of the Andoran faction within the Society, they maintained a correspondence, and Maldris always kept Jansen’s career progression at the back of his mind.

The Andoren Admiralty has recently had some concerns about the quality and quantity of timber it has been receiving from the area around Falcon’s Hallow. Because of Jansen’s knowledge (and his family’s involvement) of the timber industry, Major Maldris used his contacts to get Jansen, now a Lieutenant, assigned to go and look into the problem. Major Maldris undoubtedly had some Pathfinder business in the area that he also intends for Jansen to look into.

Stats:

Jansen Naran
Human (Varisian) paladin 1
LG Medium humanoid (human)
Init +3; Senses Perception -2
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+5 armor, +2 Dex, +2 shield, +1 trait)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
longsword +3 (1d8+2/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +3)
At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 14, Wis 7, Cha 17
Base Atk +1; CMB +3; CMD 16
Feats Combat Expertise, Noble Scion Of War[ISWG]
Traits andoren freedom fighter, defender of the society
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Knowledge (nobility) +8, Knowledge (religion) +6, Profession (sailor) +4, Swim +2; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Dwarven, Halfling, Varisian
SQ heart of the sea
Other Gear scale mail, heavy wooden shield, dagger, longsword, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 60 gp
--------------------
Special Abilities
--------------------
Andoren Freedom Fighter +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


So I'm the only dedicated caster eh? well at least I'm a bit of a generalist, I guess.

Silver Crusade RPG Superstar 2014 Top 16

Hogeyhead wrote:
So I'm the only dedicated caster eh? well at least I'm a bit of a generalist, I guess.

I could do Jansen as a Bard quite easily for some Arcane support.


Once we get into the roll of things, hopefully a UMD type of healer may help out! Just need enough gold for a handy haversack, healer's kits, and lots of potions!

Silver Crusade RPG Superstar 2014 Top 16

Jansen as a Bard if preferred.:

Jansen Naran #2
Human (Varisian) bard 1
LG Medium humanoid (human)
Init +2; Senses Perception -2
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+5 armor, +2 Dex, +2 shield, +1 trait)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger -2 (1d4+2/19-20) or
longsword -2 (1d8+2/19-20)
Ranged shortbow -2 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—feather step[APG] (DC 14), grease
0 (at will)—daze (DC 13), detect magic, message, read magic
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 14, Wis 7, Cha 17
Base Atk +0; CMB +2; CMD 15
Feats Noble Scion Of Lore[ISWG], Skill Focus (Perform [oratory])
Traits andoren freedom fighter, defender of the society
Skills Acrobatics -4 (-8 to jump), Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +3, Knowledge (nobility) +10, Knowledge (planes) +3, Knowledge (religion) +8, Perform (oratory) +10, Profession (sailor) +4, Swim +2; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Dwarven, Halfling, Varisian
SQ bardic knowledge +1, heart of the sea
Other Gear scale mail, heavy wooden shield, dagger, longsword, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, soldier's uniform, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 59 gp
--------------------
Special Abilities
--------------------
Andoren Freedom Fighter +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

As a Bard, Jansen would likely multiclass with Lore Warden, which reinforces his Pathfinder Society bent, while not turning him into a real tank.

Sovereign Court

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I'm going to bow out, I just got in another game unexpectedly, so let some of the others have a chance.


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I'm going with the Cleric, her backstory fits better. I'm going to roll for higher starting gold.

Wealth: 4d6 ⇒ (6, 5, 3, 5) = 19 x 10 = 190 gold. Sweet.


GM of Liberty wrote:

@Herral Hinn

So, is he a cleric, an inquisitor, or a cleric refluffed as an inquisitor? Also, I'd love to know what his primary goals/motivations are as an inquisitor of Desna. You can PM me if you're trying to keep it secret from other players.

Other than that bit of confusion, he looks good! I like the little personal touches in his inventory, like the wine. Makes me him feel more like his own unique person. I had a memorable player once whose PC made a point of collecting wine from every town he visited. He had a bottle of particularly old vintage, and when things got especially dark and dire, he'd pull it out and contemplate drinking it. (He ended up wrongfully executed for a crime he didn't commit, and so he wound up taking his final drink. Poor guy.)

Yeah, the joys of re- using one of my favourite alias'. Herral has been a slightly kenderish free spirit of a cleric of Desna with a big crossbow. He was fun to play at the time but I think I can make him a little less shallow this time round.

Probably a freed Cheliax slave that escaped to Andoran, raised and totally supportive of the Spirit of Liberty and ensuring that that way of life stays green and growing. So he travels about as a merchant or maybe itinerant priest/healer with a brief to help others maintain freedom from injustice and protect the weak. A disguised inquisitor operating in the open, but also hiding his secretive side as a seeker of truth and information.

This is a much darker soul with less belief in the goodness of others and more faith in his own skills - lots of skills.

As for a love of wine, I like my PCs to be 3D so the idea of a collector sounds like one I may borrow one day. Thanks. Not sure I want the unhappy ending though.

Cheers


Here's Feth's submission. I'd love any feedback you might have. I'm in 5 active campaigns and I DM a game for a friend and myself.


@Feth: 2 submissions is fine. Expect closed quarters in regards to the cavalier though. Environment will either be urban or subterranean dungeons, not a whole lot of open ground combat.
@Zahir: Looks good! I appreciate the two build options. It looks like you’ve done a good job of connecting the sailor flavor to the more inland setting.
@Feth: Hah, nice roll!
@Galahad: Sorry to hear that, I liked your build! Hope your new game goes splendidly ☺

Pertaining to casters, I’d rather take a group of 4 archers than worry too much about party balance. UMD can pretty much replace the need for a healer, particularly at this low level. I’m not about setting my players to fail, I’m your number one cheerleader ;D


Hmm. Maybe i'll throw my swashbuckler into the ring instead of my cavalier. Would you take a changeling? This is what said swashbuckler currently looks like Davi

She belonged to an RP campaign that fizzled after the DM went inactive. I'd have to clean her up a bit and redo her gear. On the plus side the old campaign shows off her personality


@Mirode: Looks good! I like the flavor of the Brightness Seeker. It helps that Sarenrae is my favorite goddess ;) I’m a huge fan of players who espouse nonlethal solutions.
(As an aside, I had a horrible situation once where I was forced to have some words with a paladin of Iomedae player who, after learning that the ogres they originally thought were indiscriminately wrecking havoc were actually enslaved by a much greater evil threat, still continued to slaughter the ogres… even after coming upon a group of them in straight up manacles and chains. So I appreciate players with a little more… ethical nuance than that haha.)
Sheesh she’s fleshed out. I appreciate the premade NPCs, it makes my life so much easier. It’ll probably be something I’ll require of my players in the future.
Is her family (and daughter) still in Oregent? Just double checking.


@Feth Changeling works really well, actually!

Background story stuff for Feth:
There's already a major hag in the modules as written, if you'd be open to being her daughter. She's a potential BBEG, though.


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Yeah, Mirode's family is still in Oregent. Heh, in the situation you described Mirode would have allll the guilt. She'd have to head up some Ogre Liberation group in response.

That background would be really interesting for Davi. If you pick her I'd really like to do that. Tomorrow I'll clean her up and expand the fluff

Silver Crusade RPG Superstar 2014 Top 16

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GM of Liberty wrote:
@Zahir: Looks good! I appreciate the two build options. It looks like you’ve done a good job of connecting the sailor flavor to the more inland setting.

My pleasure.


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I forgot to add a description for Volreg!

description:
With blonde hair and standing at 6'2", there is no doubt that Volreg has Ulfen blood running though his veins; yet unlike the people of the north, and to his mother's dismay, he has closely trimmed hair, and tends to have a trimmed beard and mustache. Looking somewhat lanky for his height, it seems that rather than having the large muscles normally associated with his people, the man's muscles seem to be corded to handle long strenuous tasks of endurance.

Volreg's attire also seems to be more practical, than of good fashion, as it is his belief that it isn't words that should impress people, but rather action. He does know when to hold his tongue when there is someone around, but may spurt out something he feels needs to be brought to light, or said to the right people.

His travel attire after leaving Absalom is a brown pair of pants, boots, a green tunic, a gray cloak, and a canvas hat.


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Ok, so... I started writing down my concept, and got completely carried away - this is an old idea I have breqing in my head (mostly the concept of the character), and I get the feeling he would fit in your game GM of Liberty, where he may get a second chance.

I just wrote it down as I went, so it can be much improved as I add details about Andoran, and other forces I believe this would mesh very well with. I justw wanted to drop the idea, to get the ball rolling from my end.

Who is Reknar?:

"Boys! Boys! Just shut the hell up and listen! No one is asking your opinion right now, there will be time for it after we clear this damned hole - Alastair, keep those heals coming towards us - I am counting on you to keep us up and running for as long as needed, just make an extra prayer to your God this morning or whatever... Jules, I am still waiting on that intel for their setup - instead of going on with the blabbering, get your unseenness going and get movin! Lucian, I want to be fighting on our terms, bring on your pits, flames or whatever you need to bring, just keep it UNDER CONTROL. The rest of you boys and girls, stay tight on my hairy arse as ticks - MOVE OUT!"

He had been there before - another hole, another humanoid tribe robbing, pillaging, and being generally nasty - nothing different, nothing unusual. The Captain is still in diapers, so he leads them in, clean up the place, and 'Team Badger' wins the day so the Cap. can collect the honors and... Buy some more diapers I guess...

It matters not, Reknar is there to pay his dues, and for his boys - they trust him and he knows he can take them where they need to go.

"Godamn boys! What the hell are you doing Lucian?! Do you not see that goblin roller making short work of our left flank?! Stay sharp or I will be the one rolling over you, you bony excuse for a wizard - stay SHARP!"

He usually kept to himself, but they knew he was the first to step up for the hardest of things when they were in the heat - decisions. No point in waiting for the Captain, too tied up in pleasing the Commander and making "strategic" decisions - when the s*** hits the fan, there is no time to ponder relations with the neighboring kingdom, or the Lady and kids waiting back home - you need to let go, evaluate the here and now and MOVE. Stop and you are dead.

That is why the boys and girls in Badger company turn to him - bottom line, in the thick of it, making no decision is worse than a bad one.

Releasing his sword, previously stuck on a particularly hard hobgoblin head, he smiled at how far they have come since he was put in charge of the rag tag team - "The Badgers lack Discipline!" - the Cap. would shout at him over and over again, but that was the whole beauty of it. Sure enough they were as heterogeneous as it gets, but everyonw contributed to the whole, and they all knew and accepted their place - "We get the job done!" - was his most common retort, which however simple it may be, was the pure and clean truth.

It was raining hard that day - the Badgers soaked and pissed kept gnawing at his heels - "Makes no sense to invade a spookers hole under this weather - the traps will be harder to spot and disarm, visibility is reduced to crap, and we still need to manage the approach without losing half the men!" - Lucian shouted in his face - the wizard was much more than a friend after two years service, but he was starting to grate on his nerves - "Look Lucian, I agree with every single piece of crap you are throwing my way - but we ARE going in - Badger company gets the job done, and this needs to be done. Damn! Was I the only one listening when the crying girl recounted how these bastards tore up her family? We are doing this!"

Lucian just nodded as he usually did when Reknar suddenly got into altruistic mode - some things simply tickled him the wrong way, and the wizard already knew there was no arguing against it - they would invade and clear out the goblin hole, as always.

-------------------------------------------

"Hard work, that's how things get done" - it seemed those words had echoed in his head forever, initially associated to the image of his father toiling away in the fields with him in tow, he seemed gigantic, bigger and stronger than life as he pushed and urged the family horse - Underdog - ever forward, plowing the land, year after year. He was too young yet, too naive to understand that life is so much more complex than that - that the bruises and pained look on his mothers' face were anything besides bad luck of having bumped against the damned door again.

He grew up on this sunshining father figure that meant everything to the boy - ignorance never being so much blissful as it was in his own world, but no one stays young forever...

The sickening crunching sound felt disgustingly rewarding as his fist hit the mans' face once, and again, and again - "You dare?!" - came the retaliation amidst spittled blood and teeth, in the background a womans' scream he could not quite place or recognize among the haze of anger - again and again he hit and got hit - "Hard work!" - his mind shouted at him every time he bordered on the edges of consciousness, so he shook the sweet good night away and pressed on - the man was huge, strong as an ox and even more furious, but he was determined - it would end today.

"DEAD!" - the word pierced that red haze, making him pause and ponder - he knew the voice and knew the word, but he was unaware of the conjuncture until he noticed his bloody knuckles and the, by now unrecognizable, face he had been pounding into oblivion - "Hard work..."

-------------------------------------------

"Prison is not easy fellas, but then again, what is in this life?" - he would sometimes recount to Badger company around the fire and a meal - "It gets you doing things that you never thought possible - you either toughen up or you die on the spot. And don't believe any stories that you always find someone honorable inside, willing to give you a hand - that is plain and simple bull****. You need to fend for yourself or suck it up when you can't, but above anything else, it is all about surviving, living to eat the damned gruel another day, and face one threat at a time - I learned a lot though"

After murdering his father, Reknar was quickly and summarily condemned to incarceration, spending most of his juvenile years in prison - the boy was broken when he entered that place, and callous when he left - the opportunity presented itself as it usually did every couple of years - anyone willing to volunteer in the army got their sentence commuted by 2 years for each one served - he grabbed it with both hands and crawled out of that hellhole.

The military weren't much better, ex-convicts being considered 2nd class soldiers, treated almost as bad as they were in prison, poorly geared, thrown at the worst of assignments, commanded by the less able of the officers - no one cared about body count amongst Jailites, supposedly volunteers like any others, but being there as fodder. Instead of fighting it, Reknar embraced it - amongst the rabble he found variety - anyone can end up in jail, so he met with the most varied walks of life, and he soaked it all in - he learned discipline from Riktor, and old grizzled veteran of war who had murdered his commanding officer after he had sent them to be massacred on a tactical deathtrap, with Janice the dual wielding dagger hired assassin to be, he learned passion and to speak before swinging his blade...

He met countless, befriended some, and watched most of them die on the field.

"Hah! Honorable death you say?! Come on... Nothing honorable about dying lad, and by the way, you say you will meet your God in the Seven Heavens heh? Well, show me someone that has seen them, and if it is half as wonderful as you are painting it, I'll slit my own throat just to get there. In the meantime, just keep your wits about ya and stay ALIVE. As for death, and if you really must pray for anything at all, pray that yours is a quick and painless one"

Through grit and blood he climbed the ranks - proved himself and his Badger Company able and willing, but it was for naught as he came to understand - even after his 5 years of service were completed things did not improve - others still looked at him and his boys and girls like "Jailites", they kept throwing them into the deepest of possible mess, and his commanding officer was still an incompetent jerk. Curiously enough, that was perhaps the only time in his life that he felt some sort of sense of duty - towards those that looked at him for leadership, encouragement, and above all those oh so dreaded decisions.

By this point he was free to leave, but he chose not to - at a certain point, and after a particularly messy affair at the Drecchard Bog, he was even offered another command, not a jailite team this time, but real soldiers - he refused without a second thought, and returned to his soggy and filthy barracks to down a couple of watered ales with the Badgers.

He was already seven years into service, and never made it past sergeant - "When a troll comes wailing at ya, it really doesn't matter how many stripes you have on your shoulder, or how many plumes you have on your helmet now does it?" - it mattered not, he was being quite successful at keeping the Badger company up and running, casualties to a minimum, and a high rate of success - so much so that it made a lot of high ranked officers feel awkward, and that is never good.

The badgers operated smoothly - roles were well defined and the hierarchy well taken in - listen to the Sargent, ignore the Captain - simple. But nothing could have prepared them for that day - "With your permission SIR, you have got to be kidding me - you want me to take the whole company into a g@~ d@!ned crypt, with confirmed hauntings reported, as is?! Sir, we are ill-equipped to deal with any sort of undead menace - as I reported over six months ago, we have received none of the blanches requested, Tulion has been refused his robes because the church believes his work here is a waste of resources, and Lucian tells me that the reports so far are an understatement of what can be found in there - the undead concentration points to something else inside, something more... And we are supposed to get in the hole, and clean it up?!"

He didn't have to hear the answer to know what it was. As he left the tent, his two corporals waiting outside needed no questions - Reknars' grim face was enough - "This is going to hurt"

He hasn't shared any of what actually happened in the infested crypt with anyone since that day - the surviving members of the Badger company emerged three days later - covered in blood, Reknar carried Tulion on his arms - his body showing evidence of dessication, barely a husk of skin and bones, Lucian followed them, his left arm swollen and festering with some sort of unholy sickness, one of his eyes gouged out, barely walking.

Around his chest, the sergeant bore a harness, connected via improvisated ropes to a pall, where three others laid, their sunken eyes dark, their mouths locked into a perpetual, silent scream. Without a word the three wounded were delivered to the infirmary - the physicians shaking their heads, lost at what to do. Reknar kept on, crossing the barracks, and wading right into the church that served the military quarters, striding in before appaled eyes he deposited his priest companion body on the altar, turning to the priests to one side with a sneer - "There's your martyr - I'm sure you will praise his deeds - remember to say to everyone that he died screaming"

He did not murder the captain, did not even address him - even though he would never forget the Krastigan name, he was irrelevant after all, as a man, and as a commander - he just took the blood soaked pall from his back, and without missing a step, both him and Lucian gathered their gear and left the quarters that same day, stil bloodied and wounded.

"Sense of Duty... It has a nice sound to it does it not? Seems to roll off the tongue... But that is all there is to it - a nice sound"

-------------------------------------------

Travelling with Lucian, instead of fighting alongside him proved to be a totally different experience for Reknar - he found him to be extremely knowlegeable, and much more than a combat indoctrined wizard. He found pleasure in the next year they spent together, travelling for the simple sake of it, without apparent direction, from one land to the other, taking in the differences, sustained by odd mercenary jobs.

Surprisingly enough, his companion proved to be much more of an idealist than Reknar had perceived - "Not usual to find such big words coming from the mouth of a wizard - I always thought you all vied for absolute power and whatnot" - talks of absolute power usually brought laughs from both of them, and the ensuing discussions surrounding the will and principles of man would usually trail off into the night, around their makeshift fireplaces.

After many months of wandering, Lucian presented his will to return to his homeland, and his wizard apprenticeship - Reknar acquiesced and accompanied him into Absolom. He had been away from civilization for some time now, and the myriad sights and sounds invaded his mind with the strength of a punch - "Aaaah, I missed this Lucian, I gotta admit it"

He remained with Lucian as a guest for quite some time, but after some time he became much more than that - coming in contact with the Society had a defining impact on the man - in spite of Lucian having pointed it out more than once to him, he had always dismissed it with a shrug, but in fact he realized that assimilating and processing obscure information came naturally to him - for the first time in almost 8 years, he put his sword away and picked up something else - a book.

He found renewed motivation in pouring through the tomes he was granted access to. He found that knowledge was neutral, it did not choose sides, neither Good nor Evil, it was unadaunted by askew visions of men - it was objective, much like himself. He found pleasure in losing himself into it.

Reknars' outlook on life did not change then - all he had been through in life had shaped him into a cold, callous man, unbelieving in higher principles or goals - but it did change his insights about those many years he spent fighting - namely the fact that there are many alternatives to simply drawing blood - concepts like strategy, tactics, and combat logic coallesced from mere vague ideas into true knowledge, and he embraced them, his brain more avid for such knowledge than he had ever expected.

-------------------------------------------

I am still adding information to Reknar's backstory, it is all in my head, but I am simply struggling for time to have it all written down - here are the main bullet points, which will be developed as I have time to write it down:

- Reknar and Lucian travelled together for 6 months until Lucian decided he wanted to return to Absolom to continue his wizard training - Reknar accompanied him;
- In Absolom, he recovered his contact with a metropolis, something he had been away for many, many years by now;
- He is an intelligent man, and was easily drawn in not only by his, by this time, good friend Lucians' vast knowledge of many things both martial and arcane - he found himself drawn to this;
- He had to shed many of what he had learned before while in the army, and he came to realize that, in fact, being constantly pushed to the lower ranks, made for the sad result that he really hadn't learned that much about warfare, or even combat - he had been consistently in the brunt of it, which allowed him to understand what it is to share hardship with others, but as far as being a combatant, it really taught him nothing more than how to draw a sword and swing it;
- His cynic view is still there though, he has not changed his perspective on the higher purposes that one may try to find for life - in that aspect he is still quite the hostage of his fathers' repeated words - "Hard work";
- He soaked in what the huge city, and his own friend had to offer. At the back of his head however, he longed to bring his newfound self into play for something different. He had to admit it, he missed the warfare, the companionship that can only be derived from sharing extreme conditions... And his mind and body were becoming restless, he found himself reminiscing on the times he had his soldiers around him, looking for him to leadership, and decisive action. And he longed for home;
- He shared this with Lucian, but his friend had a request - that this time he would try to make a difference, instead of simply fighting for the fight itself. "You will find it to be more rewarding than you could have ever imagined" - he would say;
- Ever cynical, and with a laugh, Reknar reluctantly acquiesced and decided to depart - "I doubt there is a difference to be made Lucian, but at least who knows if I will be able to return filthy RICH! And add some to that poor excuse of warehouse that the Society calls the Knowledge Vault!" - were his parting words as he hit the road.

Any comments are welcome, and apologies for the wall of text :)


@Albion

Dang, way to go over the top!

I look forward to the crunch that matches that epic fluff ;)

The Exchange

Wow, Albion, wow.

Edit: Wealth: 4d6 ⇒ (5, 3, 1, 6) = 15 or 150gp.


Updated summary of submissions:

Submitted:
1. Michael_Hopkins – Volreg Sundek the Andoren/Ulfen Kinteticist (Aether) – Pathfinder, son of Carpenden winemakers
2. Digger – Tarkus Shieldsplitter the dwarf fighter – Blacksmith from Highhelm: 1.5 games
3. Snake Charmer – Lyrune the elf alchemist – Ex-slave, seeking mother sold to brothel.: 2 games
4. Orannis – Soroza the Half-orc Urban Ranger – Worshipper of Calistria, seeks to abuse those who exploit sex workers
5. Hogeyhead - Aster Domus the Human Urban Druid – Andoren noble, raised by a wizard, but ended up falling in with a druid cabal: 0 games
6. French Wolf – Herral Hinn the Halfling inquisitor (infiltrator) of Desna – Halfling merchant slash inquisitor of Desna!: 5 games
7. CaptainFord – Adrac Rhaddyn the human monk (Ki mystic) – Old adventurer come to Falcon’s Hollow to meet his grand daughter for the first time.: Already in a Falcon’s Hollow game
8. Zahir ibn Mahmoud ibn Jothan – Lieutenant Jansen Naran the Varisian human paladin of Abadar OR bard– Fourth son of an Andoren noble, headed to Falcon’s Hollow to investigate the Lumber Consortium
9. Feth (#1) – Mirode Sharo – elf cleric of Sarenrae, citizen of Oregent, seeking to help ease the suffering of others
10. Edeldhur (Albion, the Eye) – Reknar- All of the fluff! No crunch yet. -

Dotted for Interest:
1. Feth Submission 2 (Changeling Swashbuckler)
2. Avr (Follower of Sivanah, future Veiled Illusionist): 1 game
3. Derz (Inpector Javert)
4. Jubal Breakbottle (Gnome first world summoner)
5. Digger Submission 2 – (Gunslinger)
6. Divinitus –( a cleric of some sort?)

Please let me know how many active PbP games you are in at the moment. Be honest. I'll be using this as a tiebreaker, because that seems the fairest way to go about it, and Andorens are all about fair ;)


@GM of Liberty:

Sooooo... I just came across a ranger archetype in the ACG that stacks with Urban and further strengthens my class' connection to my deity. The abilities it replaces, Wild Empathy and Bond, are both "junk" mechanics to my concept: didn't really fit thematically and were just sitting there. I'll have the updated crunch in by tomorrow at the latest.

Additionally, I may convert her to Human. I'm not sure yet, and it's not a decision I approach lightly (Half-Orc is my *favorite* race, by a large margin). But the new archetype grants deity favored weapon proficiency (in this case, Whip), and combined with the bonus feat from Human that's going to bring aspects of my build online two or even three levels earlier. I very, *very* rarely sacrifice conceptual ideas for the sake of mechanical elements, but in a campaign expected to level quite slowly such a significant acceleration in getting the character to function as envisioned is difficult to disregard.

Silver Crusade RPG Superstar 2014 Top 16

GM of Liberty wrote:
Please let me know how many active PbP games you are in at the moment. Be honest. I'll be using this as a tiebreaker, because that seems the fairest way to go about it, and Andorens are all about fair ;)

I believe I am currently playing in 7, with 3 of them going exceedingly slow.

I am running a WotW PBP game.

I'm about to resurrect a Skull and Shackles game I was a player in.

So while your game concept looks great, if you pick other players, I'll understand.


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GM of Liberty wrote:


Please let me know how many active PbP games you are in at the moment. Be honest. I'll be using this as a tiebreaker, because that seems the fairest way to go about it, and Andorens are all about fair ;)

I am not currently in any active PbP games. I had to bow out of one a couple months ago because my available time to post was vastly different from the other participants and it was making it difficult for me to meaningfully interact with them. The posting schedule you've illustrated for this campaign will likely work better for me.

I'm kicking around *running* an Iron Gods PbP. While I may join another PbP in the future, it would have to be something unique that really gels with me or Iron Gods (holy hell do I want to *play* Iron Gods). So you can safely expect me not to just run off to the next shiny thing I see.


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So that's the crunch drafted and now Herral is a total skill monkey, early warning system and friendly soul ..... on the surface.

I'll start work on the fluffiness once I have flicked through the Ultimate Campaign for added goodness.

Cheers

Grand Lodge

I'll probably have one more pbp starting up next month, but it's for PFS, so it shouldn't take up too much of my time. :)

As for staying power, I won't leave as this has piqued my interest quite a bit, and I dislike leaving during a story.


GM of Liberty, would this be a possible option for Reknar?


Albion, The Eye wrote:
GM of Liberty, would this be a possible option for Reknar?

That's a *really* nice archetype. I like it a lot, and I'm generally very 3rd party averse.

I adore Cavaliers, but there aren't enough mount-less archetype options from Paizo. Mounted Cavaliers are great, but campaign-restrictive. I really think they could use five or six more archetypes that switch out the mount for something else heavily thematic.

Shadow Lodge

Hi, I'm interested in playing. I just had a fun idea for an Android Barbarian who thinks he is human. Wouldn't be terribly optimized with use of the Empathy Feat though he would be able to ragecycle from day one.

His back story would be that he believes he was kidnapped and experimented on by a mad wizard, resulting in the loss of his memories and his strange "tattoos". The truth is that the wizard picked him up from Numeria as an interesting artifact while his body was empty (when Androids "die" of old age the soul simply leaves the body, leaving it inert for several weeks until a new soul inhabits the body). The Wizard hadn't realized that it would wake again, and when it escaped in a panicked fright, the Wizard allowed the Android its freedom and didn't pursue. Maybe he's still watching the Android, waiting for a moment to apologize. Or to see if he can use him to further a nefarious plan...

In terms of Role Play, he'd generally be fairly carefree, trying to enjoy his freedom now that he has it. He's curious about his past, but also superstitious, and doesn't want to to have to get answers from magic (divine magic might be okay, depending on the circumstances). Additionally, he harbors a certain hatred and fear of wizards, considering the perception of his past. He'd be fairly in control of his rage, though (Urban Barbarian). More important stuff: He takes issue with authority figures on principle, hates bullies, and hates slavery more. Believing himself to have been a slave, he'd have sought to live in Andoran as a birth-place of freedom and identified with the other ex-slaves.

Moving onto mechanics, I'm hoping to have a dex-focused build by 3rd level. Either through the Dervish Dance feat, or better yet, is to gain access to the Effortless Lace magic item on a Large Longsword or other one-handed slashing weapon coupled with slashing grace.

If the character is interesting enough to you, I've already gotten started. If it makes you uncomfortable in any way (Cheesy? Don't like Androids?) maybe we can talk about it, or I can totally make a new character.


@Herral Hinn He's looking great!

@Albion Archetype looks fine. Please JUST use the archetype and don't start sprinkling in Path of War stuff, I don't know how I feel about that stuff yet ;)

To be clear, the archetype is only okay because Paizo has been pretty bad about introducing non-mounted cavalier options.

@Kubular I'm gonna say no to the android barbarian combo. Your concept from an RP standpoint is sound, and I don't really have a problem with androids when there's already golems and clockworks all over the setting. Android is a strong race, but it doesn't bother me any more than humans getting that dang bonus feat.

My issue is the interaction with the android's inability to become fatigued or exhausted with barbarian rage powers, which are already really strong.

So I'd allow it IF we go by a house-rule that androids are affected by fatigue/exhaustion just like any other barbarian. Yeah yeah yeah i know to even have the android/barb thing work you're investing a feat and pumping up charisma but you're still getting the powerful android immunities. And I doubt you'd find a ton of GMs on here that would even entertain the thought of an android, haha, many people are hard-nosed core-only it seems.

Even if you decide to backtrack and use an android of some other class, I'd still want a houserule that androids have to "power down" and sleep like everyone else. No perfect sleepytime sentinels please.

...

All this said, I'd rather see a different concept. I don't like saying outright no as I feel that players do their best when they get to play what they want to play, but an android already doesn't mesh super well with the setting. For all I know you could polish him off and really surprise me! But right now, his ties to Andoran are already tenuous at best, and I'm evaluating submissions based on how well the character concepts will blend into the setting.

I'm looking for background character hooks that will easily bleed into the modules I plan on running. (See Adrac Rhaddyn for a good example of this, by simply having family in Falcon's Hollow, I can easily replace "generic endangered NPC 1" with someone immediately personal and meaningful to his PC with his family members.)

I'm looking for characters who will naturally feel motivated to take on the problems of an otherwise poor, un-noteworthy, and sort of xenophobic, logging village. (See Soroza for a good example of this, her character very specifically wants to champion for the needs of the oppressed.)

I'm looking for characters with concrete goals that are fullfillable within the campaign itself. (See Lieutenant Jansen, who wants to report back to his superior with an account of the Lumber Consortium, who has been supplying the wood to build their fleet.)

I'm looking for characters who will aesthetically match the setting. I'm talking I want guys who will blend into the painting, Washington Crossing the Delaware or would feel at home in the Legend of Sleepy Hollow . You know, if those things had more kobolds and halflings in them ;)

Your character is an awesome character. But you gotta look at your competition here! Just feels like he'd be more at home in Iron Gods to me ;)

Oh... and people don't get upset if your submission didn't get referenced above. The competition is fierce in here :( I wish I had time to run 2 groups through.

Shadow Lodge

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No problem man, your points are all very clear and I appreciate your taking the time to answer me honestly and completely. I won't argue with you on the strength of Android immunities, and certainly not with how out of place an Android would be.

I'll have to take some more time to consider a new character more carefully. hopefully I can figure something out pretty quickly.

Silver Crusade RPG Superstar 2014 Top 16

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GM of Liberty wrote:

Updated summary of submissions:

8. Zahir ibn Mahmoud ibn Jothan – Lieutenant Jansen Naran

That's pronounced "leftenant!"


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Thank you for allowing the archetype GM of Liberty.

I admit I have bounced back and forth trying to jot down the mechanics that would go along with Reknar's background - mostly between Bard, Skald, and even Exemplar Brawler.

In the back of my head, I always wanted to make a 'different' use of Inspire Courage - no singing, no dancing, and no jest - my idea has always been that of the sergeant character type, that bolsters others by barking orders, and eliciting them into action.

A Bard could easily be seen like that, and in all honesty, also does the Skald (perhaps less if one envisions them as the singing, bashing norther-man). But the Inspiring Commander... Dang! When I first looked it over, it felt as if I was looking at Reknar made Pathfinder rules :D

I admit upfront that losing the Bard spells, actually hurts (as also hurts losing Versatile Performance, because I am simply a sucker for skills), but the fit is just too good to ignore, so I have a strong feeling he will indeed be an Inspiring Commander.

And I have every intention of tweaking his backstory, so it fits seamlessly with Andoran - mainly his hometown. I think that will make all the difference ;)

Also, I should be able to put up a crunch later today.


I have drafted out a background for Herral, hopefully it is on the right track. Let me know what you think, GM Liberty, whenever you get a chance to look him over.

Included are one or two bits from Ultimate Campaign (like a possible story feat) which can all be discussed now or later.

cheers

Edit: note that until you approve of my customised drawback, I haven't included the third trait on the character sheet.


@kubular I just want to say that android barbarian is a terrible idea and you really should never want to play one. Androids can't gain morale bonuses and rage is a morale bonus. The whole point of being a barbarian is effectively negated.

Silver Crusade RPG Superstar 2014 Top 16

Hogeyhead wrote:
@kubular I just want to say that android barbarian is a terrible idea and you really should never want to play one. Androids can't gain morale bonuses and rage is a morale bonus. The whole point of being a barbarian is effectively negated.

Empathy


Also Inspiring commander seems fairly broken to me, especially in a low level campaign. Any character allowed to take it and even remotely optimized will overshadow all the other characters. You can aid another as a move action and you add your intel to that, and you can grant people feats as a move action? This really breaks action economy. GM I strongly recommend you reconsider your decision, or you modify the archetype. This archetype grants things like candy that normally you would need to dedicate your entire build to do. That's my impression of it, course it's your decision.

If this is allowed into the campaign however I would like to make a new character as from an optimization standpoint I really held back, so I would like to make something more in line with what this archetype offers.


Zahir ibn Mahmoud ibn Jothan wrote:
Hogeyhead wrote:
@kubular I just want to say that android barbarian is a terrible idea and you really should never want to play one. Androids can't gain morale bonuses and rage is a morale bonus. The whole point of being a barbarian is effectively negated.
Empathy

Ah never mind.


Hogeyhead, from my part thanks for the input on my character crunch idea (even though there is no crunch yet) - any thoughts on the fluff?

Or the post with ideas regarding mechanically building on the concept?

Shadow Lodge

Android barbarian is still not that great, even with empathy and fatigue immunity. There are much more effective ways to get rage-cycling going on and after actually running some numbers, I've discovered that Rage-cycling isn't actually that powerful compared to many other Rage powers. I still wanted to play it because it seemed like a really fun take on an android, but it probably doesn't belong in this campaign.

@CaptainFord: was there a particular reason you didn't choose the Sensei Archetype for Adrac? It seems like a perfect fit to me and I thought it might have been possible you overlooked it.

For my character I've got two ideas cooking in my head:

The first is a Mysterious Stranger Gunslinger whose mantra is, "Money doesn't lie, cheat or steal." So he's obviously very cynical on the inside but also has a weakness for gold and other valuables. I haven't decided on a background completely but I know I want him to have been part of a group of freedom fighters before moving to Andoran and was betrayed somewhere down the line. In the future he'd (hopefully) regain his trust in people through the adventuring group.

The second is a Tiefling whose father was a great adventurer (Probably wizard?) but made a terrible pact with a demon in order to save his companions. Instead of buying the father's soul, the demon instead wanted his lineage. The father would try to escape and seclude himself with his wife and child and ended up becoming a fisherman and trying to keep a low profile. The Tiefling himself would have grown up fairly secluded in Chimera Cove, but brought up on stories of the exploits and heroism of his father's adventures and companions. After rising into adulthood, he would attempt to strike out on his own to deal with local monsters. I was originally thinking of making him a Magus, because I've been itching to play one, but now I can't decide between that, and making him a Paldin for extra irony.


Feth's second submission, fixed and fluffed up! I'm going to write a short little 'pre campaign' story for her. Because more fluff is always good ;)

As always I appreciate feedback!

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