Tarkus Shieldsplitter's page

122 posts. Alias of Digger.

Full Name

Tarkus Shieldsplitter




Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7







Special Abilities

Slow and Steady, Darkvision, Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity




Dwarven, Common, Gnomish, Thieves Cant


Troubleshooter, Locksmith

Strength 13
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 16
Charisma 10

About Tarkus Shieldsplitter


Combat Stats:

Male Dwarven (Mountain Dwarf) Rogue 1 (90/1000)
NG Medium humanoid (dwarf)
Init +3; Senses: Perception +7
AC 17 (+4 Armor, +3 Dex Bonus), touch 13, flat-footed 14
hp 10 (1d8)
Fort +2, Ref +5, Will +3, +1 trait bonus vs. illusion effects. +2 vs. poison, spells, and spell-like abilities
Armor: Chain Shirt (ACP -1 due to Armor Expert Trait)
Speed 20 ft.
Melee: +1/1d6+1/19-20(x2) Short Sword (P); +1/1d8+1/(x3) Battleaxe (S)
Str 13, Dex 16, Con 14, Int 13, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats: Deft Hands (+2 Bonus on Disable Device and Slight of Hand checks)
Traits: Hardly a Fool (+1 Sense Motive checks and +1 vs Illusions), Armor Expert (When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.)
Skills: Acrobatics +2 (-2 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +4, Craft (Gearsmith) +3, Craft (traps) +3, Disable Device +9, Escape Artist +6, Knowledge (dungeoneering) +5, Perception +7 (+9 to notice unusual stonework), Sense Motive +8, Sleight of Hand +8, Stealth +6
Racial Modifiers: +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages: Common, Dwarven, Gnome
SQ/RA: Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Familiarity: Proficient with battle axe, heavy pick and warhammer. Treat all weapons with the word Dwarven as martial weapons.
Class Abilities: Sneak Attack +1d6, Trapfinding +1 (Gain a bonus to find or disable traps, including magical ones.)
Other Gear: Backpack, MW Thieves Tools, Chain Shirt, battle axe, Short Sword, Rations 5 days, 14gp 5 silver