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![]() Hey guys! I’ve got bad news :/ Well, sort of. I’ve been steadily gaining more responsibilities at work, and generally working longer hours because of it. Which is good, because what I’m doing is really interesting. But it also means I have less free time to devote to DMing – and I need to prioritize my f2f campaign first, obviously. So I’m gonna have to drop this campaign =( I had so much fun playing with you guys. I wish you the best. ![]()
![]() Alright. I was giving Miriik a chance to respond, but since, he’s on vacation and stuff I’m just gonna say he got away before you could find him to move on ;) Tricksy lizard! The heroes manage to rush back to Falcon’s Hollow without much delay. By the time they arrive, it is already late in the evening, and the heroes have not slept. They are exhausted, but still moving. They arrive at Roots and Remedies, where they find an enormous line out of Laurel’s shop. The people in the line look upset and anxious. Anthony works here, so the group can take the back door in, if they wish. ![]()
![]() Soroza, Jansen, Anthony, and Davi head south and away from Droskar's Crucible. After having spent the past few days in this forest, Soroza navigates it with confidence. They are battered, though, and it is dark out. It isn't very long before they are fatigued. Do the heroes want to press on in the dark in an attempt to get back to town sooner, or do they want to rest? ![]()
![]() Hey guys! Sorry for the delay :) I had a substantial buffer of encounters built up for a long time and we're nearing the end of it. To make things worse, you guys handled that dungeon in a totally... unexpected way *shifty eyes at Miriik* So what's happened is, the stuff I had prepped for you guys is no longer really applicable, because of how the group is split right now (Adrac/Herral) + (Anthony/Jansen/Soroza/Davi) +(Miriik) and also because of the stuff going on. And I wanna build on what's been going on anyway with the kobolds. :o) So just give me a second. Sorry! ![]()
![]() Jansen's harsh cut slices off a clean piece of the enormous wolf before him into the air. The remaining wolf wife lunges at Soroza again, growling angrily, but she twists sideways out of the way. Wolf #1 vs Soroza: 1d20 + 2 ⇒ (4) + 2 = 6 Round 4 Greypelt follows his wife's lead, taking advantage of her distraction to savagely rip into Soroza's throat. She falls to the ground, unconscious. Greypelt vs Soroza (Power Attack, Sickened): 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28
Summary: Jansen deals 8 damage to Greypelt. Greypelt deals 13 damage to Soroza, KOing her. Davi is up. ![]()
![]() Jansen and Anthony see an opening and strikes, but the wolf twists away at the last second. He grins fiendishly, and together with his remaining consort they lunge at Soroza. The ranger manages to hold off Greypelt while sidestepping the smaller wolf. Both wolves 5 ft step south and then attack Soroza. Rolled dice in initiative order.
Round 3 Davi is up. ![]()
![]() Graypelt sense motive: 1d20 + 1 ⇒ (12) + 1 = 13 Greypelt grins at Davi. "Oh? Did your lovely little friends abandon you? Or did they perish in the effort?" Grinning like a Cheshire cat, Greypelt stands up and languidly stretches before slowly moving towards Davi. "Guess I owe you your reward then, hmm?" He grins, licking his lips. Just as he starts to tense... Davi bolts! Davi please move your character to wherever you were readied to run to ;) Initiative Dice
Greypelt: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Order (after resolving readied actions) 1. Greypelt
Greypelt wheels around the corner to a faceful of uncannily magical bolts - three in total. Anthony manages to nail him in the kidney - nearly incapacitating the beast in one shot. Incredibly, Soroza's bolt erupts into flame as she fires it. Round 2 The massive wolf snarls at the kobold, "Little traitor! I'll kill every one of your pathetic little tribe after I'm finished with you!" He snaps his massive jaws at Miriik, but the kobold quickly dodges out of the way. Greypelt fort save: 1d20 + 8 ⇒ (15) + 8 = 23
Graypelt takes 18 damage from arrows and is sickened for 5 rounds. Davi is up. ![]()
![]() Anthony looks over the ring on the dwarven skeleton. It has a large red gemstone set into it that sparkles with in inner fire, and a pair of warhammers - the holy symbol of Torag - inscribed along the band. Meanwhile, Davi pockets the two mushrooms. Anthony on ring: The ring gives fire resistance 10 against the first fire attack that hits the wearer each day. 24 hours must pass for the ring to recharge to grant this effect again. In addition, the wearer gains a +1 resistance bonus on any saves against fire spells/effects. ![]()
![]() The secret door swings open to reveal a short corridor with a wall of bars running down one side. The air is thick and musty - this is a room that has not been disturbed in a long time. Four rusted doors open in this wall into four cramped cells. Within the cells are the skeletal remains of dwarves. One is in each cell. ![]()
![]() Introducing Adrac's new PC :) I talked it over with him and we decided that Adrac doesn't have much of a reason to adventure now that he has his family <3 so we're introducing Miirik! He'll be useful in a certain module about a certain kobold king that you will play after this one :P I don't know if he's joining you just yet. It depends on what Miirik wants to do :P ![]()
![]() Gurtlekep seems satisfied. Note: this conversation is in draconic, I just don't wanna exclude anyone since everyone else is at the ruins anyway :P "Fine but now you get to wait for them to fall unconscious and drag them out," he grunts, tossing him a 50 ft length of frayed hemp rope. "Or knock them out yourself. I don't care. But the tribe will feast tonight." He grins and slinks off in the direction of the ruins. "But be careful, there are many softskins moving about the temple tonight. Greypelt found himself quite the gullible dinner tonight - they're even doing chores for him!" ![]()
![]() Adrac manages to staunch Herral's bleeding, but it is not enough for the poor halfling to regain consciousness. He is still very, very weak. You can give potions to unconscious folks :) Miirik: Gotta give me a diplomacy or bluff check :) Gurtlekep doesn't turn to look at Miirik, as he is focused on his own trap. "Hmm hmmm. Stooopid little softskins fall in big hole. Dragon King Merlokrep will be pleased." ![]()
![]() Meanwhile, Adrac and Herral move through the woods with two of the mushrooms. It is dark out, but occasionally moonlight filters down through the darkwood trees to illuminate the way. 1d10 ⇒ 8 Herral Survival: 1d20 + 6 ⇒ (11) + 6 = 17 Herral moves confidently through the forest back towards Falcon's Hollow. He is in good spirits, hoping that the mushrooms will help save his sister. Adrac Perception: 1d20 + 7 ⇒ (2) + 7 = 9
They wander down the hill away from the monastery when they walk over a well-camouflaged pit trap. Adrac reflex: 1d20 + 3 ⇒ (12) + 3 = 15
They both fall into a thirty-foot-deep pit. Thud! Adrac fall damage: 3d6 ⇒ (3, 2, 1) = 6
Herral falls unconscious from the fall. Adrac is still hanging on, barely. Herral con check: 1d20 + 1 - 3 ⇒ (10) + 1 - 3 = 8 Adrac looks over at Herral. The torch is laying beside him, illuminating a large head wound. Herral is dying. From afar... Miirik: You are hot on the trail of one Gurtlekep - a kobold scout employed by Dragon King Merlokrep. He is currently sitting in a tree, watching a pair of pink-skins fall in a giant pit trap of his own design. He doesn't know you are there. ![]()
![]() Anthony stealthily moves into the room after handing off his torch to Jansen, finding it to be an armory. Old cobweb covered racks and armor stands dominate much of this small chamber. What must have once been a well-tended armory is now devoid of arms and armor. He finds a secret door in the northeast corner of the room. He also finds four bolts with red fletching underneath a rack. He does not find any bats. Detect Magic + Spellcraft DC 25 on bolts: They are four flaming bolts ![]()
![]() Adrac and Herral leave together with the mushrooms in tow. Graypelt lounges lazily. "I would like for you to kill the bats I have infesting the ruins down the hall. And also the giant spider who lives inside the tower in the courtyard." He grins wickedly. "Be careful, he hides in the ceiling." "Farewell, two-legs. The moon is full tonight." ![]()
![]() Secret rolls:
4d6 - 1 ⇒ (6, 2, 1, 6) - 1 = 14 4d6 - 1 ⇒ (4, 4, 6, 1) - 1 = 14 4d6 - 3 ⇒ (4, 6, 3, 4) - 3 = 14 4d6 - 3 ⇒ (6, 5, 3, 3) - 3 = 14 4d6 - 1 ⇒ (1, 3, 6, 2) - 1 = 11 4d6 - 1 ⇒ (4, 3, 1, 4) - 1 = 11 Greypelt turns around and shambles languidly over to the corner of the room with the mushrooms and lays in front of them. "Old man, if I wanted you dead, you'd be dead," he sneers. "I have said my piece. Now help me rrrrrid my home of pests. Orrrr leave." His wives turn and lay in front of him, eyeing the heroes warily. They trigger AoOs from Soroza, Anthony, and Jansen if you are so inclined. |