Andoran, Spirit of Liberty
(Inactive)
Game Master
Kiora Atua
Brave adventurers tackle the many problems of the Darkmoon Vale, and beyond.
Battle Map
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
No thieves, thankfully (I do not envy you that!), just some generally good employees that are slacking on proper lines of communication and thus creating extra work for others. :P
Adrac, you are disabled not unconscious so you can take a move action or a standard, however a standard action will result in you falling unconscious. Unless you just want to lay there to avoid an aoo from standing from prone.
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Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3
...oh, wait, yeah, you're right. Welp! I think it's time for some wolf punching!
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Adrac. Is. The. Best.
We have nearly 1,000 posts of empirical evidence to this.
Hahaha, that was fantastic ;)
(You get a -4 to melee attack rolls while prone, but it didn't matter.)
Male
Not sure how it affects your other actions, but I wanted to move all the way up and be in the same square as the prone Adrac.
Alright, put you on top of Adrac.
Doesn't really change what the wolves wanted to do except one could get more into the doorway.
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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
When it's Davi's turn she's going to try and flank a wolf then attack. I don't think I'll be on tomorrow until the afternoon so feel free to roll for me.
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Everyone. Everyone. Everyone.
The Vigilante playtest update. Aaaaaaahhhhh!
Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
Sweeeeeet.
Also sweet crit.
Soroza Alessio wrote: Everyone. Everyone. Everyone.
The Vigilante playtest update. Aaaaaaahhhhh!
Yay! I'm also pumped about Occult Adventures incoming! The blog posts are getting me pumped, I love the iconics @.@
Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3
I haven't been keeping up with Vigilante. Guess since I'm not contributing to combat, I'll look it up. a.a
f2f group for the evening, will post in maybe 5-6 hrs :)
Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
I'm loving the crits! The dice roller doesn't hate us anymore!
Male
Hey guys every summer my family gets together for a week.
That starts tomorrow.
Very little internet connection, so don't expect much from me until next weekend.
Feel free to bot me.
Male
GM of Liberty wrote: f2f group for the evening, will post in maybe 5-6 hrs :) Hope yours goes better than ours did last night.
We TPK'd ourselves out of Kingmaker at 9th level.
Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
Jansen Naran wrote: GM of Liberty wrote: f2f group for the evening, will post in maybe 5-6 hrs :) Hope yours goes better than ours did last night.
We TPK'd ourselves out of Kingmaker at 9th level. Damn. I kind of wish I was running a table that was willing to roll with something like that. Most of the guys are heavy optimizers so Kingmaker around 9th is a breeze for them in terms of combat.
It makes it kind of hard for me to alter the encounters when I have to work around the fact that one of the characters abuses the bodyguard feat as much as humanly possible.
EDIT: To be clear, I'm running a Kingmaker table face to face and they are 8th level at the moment.
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
I had a Kingmaker group TPK at level one due to overzealous exploration and stubbornly refusing to acknowledge the screamingly obvious signs I was giving them to not approach a certain island with a wrecked tower on it.
Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
My Kingmaker game is all of level two. I really hope we don't all die a horrible death! We are definitely not optimizers lol
Male
How did they get near that island at level 1? There's enough stuff between Oleg's and there to get them to level 5 or kill them.
Why does it list I'm up? I did my action right?
Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Jansen Naran wrote: How did they get near that island at level 1? There's enough stuff between Oleg's and there to get them to level 5 or kill them.
Overzealous exploring. They, apropos of nothing really, beelined in that direction. They also missed a few encounters in various hexes.
They *may* have actually been level two. It was a while ago, but they were certainly still pretty green.
Jansen Naran wrote: How did they get near that island at level 1? There's enough stuff between Oleg's and there to get them to level 5 or kill them.
Why does it list I'm up? I did my action right?
Haven't been able to update :<
Well, not really for bad reasons - ended up playing until 2 am cause my players were trying to get their mythic ascension....way past our bedtimes lol
So a couple of them slept over and stayed until about 6pm.
Have fun with your family week! :D
Jansen Naran wrote: GM of Liberty wrote: f2f group for the evening, will post in maybe 5-6 hrs :) Hope yours goes better than ours did last night.
We TPK'd ourselves out of Kingmaker at 9th level. :( sad story
No room for a new group? I'm unfamiliar with Kingmaker so I don't know how feasible it is to add a whole new party that late in the campaign.
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Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
Just game back from a board game night with some old buddies from high school. Was fun.
For adding in a new party after TPK to Kingmaker: In general I feel like, "Why not?" but it depends on your group. Around 9th level it feels a little more contrived story-wise to have a bunch of 9th level characters banding together to fight this big bad in particular, but I think that should be the case with any villain at around that level.
Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Holy hell 6 wolves at level 1 is bloody terrifying. D:
And I don't trust the RNG to keep helping us out so much. >_>
Well, on the high note, you've pretty much cleared the building out of wolves ;D
Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
Isn't it my turn instead of Anthonys?
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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
I'm on my phone so I can't move Davi. She's going after wolf 1
Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3
Back in my day, we didn't lolly-gag around the ninny-picker chewing the bacon about jiggery-pokery! We stamped some wolves in the face, we did!
Generic old man joke!
Also, I think I'm punching wolf #1, if it's still standing. I might be hiding under Jansen. In which case... outta my way, boy!
You're laying in the same square as Jansen, prone together.
Probably not legal by RAW but I don't care if you don't care :3
Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
I think Davi's knocked out right? She's at -1 hp. Sad :(
Hmmm, don't think so, I went back and checked looking for damage I might have missed - did you apply the nonlethal damage maybe? (you almost knocked yourself out with nonlethal damage yesterday lol)
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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
I got bit for 7 damage on July 8th then 5 more damage today. That's 12 damage and I've only got 11 hp. :(
Really this whole fighting thing is exhausting. I just want to take a dirt nap for a bit. ;)
Okay ;~; my bad must have never written it down!
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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
That'll teach you to.....not give me all my damage ....because I want to get....killed?
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Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
I'm going to be meeting with my face to face group tomorrow. I should still be able to get a post in though, so don't worry about botting me.
Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3
What. Are. The. Odds?
I guess it doesn't matter if I can throw two or not, since somehow I've managed to fail with both...
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Duck, indeed. :P
It's okay: ages ago, in a level 1 game I actually killed a fellow party member with a shuriken once. By accident. It was not my finest moment.
I believe, unless there are special rules for shurikens, you can throw as many times as you have attacks per BAB. I believe that ninjas (and probably other classes/prcs/whatever) can gain access to ways to throw multiple shurikens per attack.
If someone wants to school me on this - feel free to do so ;)
In any case, you'd need to take a -4 to your roll for making a ranged attack vs an enemy that threatens one of your allies... and depending on positioning there could also be a soft cover bonus to AC in effect also (you have at least one free corner so you're ok)
Pathfinder essentially forces you into a lot of feats to make ranged attacks work.
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Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
^This is correct. You can also use a monk's flurry with Shuriken. Unfortunately, Addrac traded that out.
Ninjas have a Trick called Shuriken Flurry which lets them throw three shuriken for one ki point. Because shuriken function as ammunition and thrown weapons you can also combine Rapid shot and TWF for extra attacks.
You might have been thinking of the 3.0 version of shuriken where you could throw two shuriken per attack or something like that. They nerfed that with 3.5 which carried over to pathfinder.
Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3
Good to know. Now I remember why I haven't bothered to use them yet. :|
Yeah, ranged combat in Pathfinder is Excellent(tm) if you choose to specialize in it, less so if you opt to just have it on the side...
Thanks, Anthony!
Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
Happy to inform :)
Throwing weapons is pretty underwhelming in general. Sad to have found out, but its true. Ranged missile weapons are pretty fricken powerful though.
Also, I just found out that the original 3.0 shurikens were throw three per attack but don't add str mod to damage.
Pathfinder/3.5 shuriken are generally a little better because of the strength mod, but with poisons in the mix, then the 3.0 variety, are better.
Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Does anyone else think all of that extra content in "Hells Rebels: A Song of Silver" sounds absolutely lovely?
Soroza Alessio wrote: Does anyone else think all of that extra content in "Hells Rebels: A Song of Silver" sounds absolutely lovely? What's that?
And - sorry for the delay! Today I had a huge presentation to do for a lawmaker - I got 3 hours of sleep because I was up ALL night preparing - then I got home this afternoon and promptly collapsed onto the couch and fell asleep lol
But I'm up now @_@
Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5
Song of Silver
Looks absolutely spifftastic.
And daaaaaaaaang Kiora, that sounds incredibly stressful. I'm glad you made it out in one piece.
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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7
Aww man, I need to get into a game of Hell's Rebels. Especially since my Council of Thieves died :(
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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3
Gah! Sorry folks! I'm here, I'm alive. I had old friends from out of town visiting and we went on a short hike that did an incredibly good job of reminding me how out of shape I am. I was out like a light the minute I got home and sat down. :P
Anyways! I'm here!
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