Aron Kir

Jansen Naran's page

111 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Leftenant Jansen Naran

Race

Varisian

Classes/Levels

Paladin / 1 (AC: 19 [T: 12 FF: 18] | HP: 11/13(0NL) | F+4, R+1, W+0 | Init: +3 |Perc: -2)

Gender

Male

Size

5'11" 195lb

Age

23

Alignment

Lawful Good

Deity

Abadar

Languages

Varisian, Common, Dwarven, Halfling

Occupation

Sailor

Strength 14
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 7
Charisma 17

About Jansen Naran

Background:

As the fourth son of Jerrik Naran, Jansen was born into a privileged life. Not being firstborn meant he was never expected to take over the family banking business, not being secondborn meant he was not expected to join the clergy, not being thirdborn meant he wasn’t even considered the spare for either of his older siblings.

Jansen thus took to his own passions. He learned a bit of his father’s banking business, he learned a bit of the lumberman’s trade, but what he really did was learn about the sea, and the Andoren Navy was a love of his from a young age. He was able to get himself trained by some of the finest His father’s financial interests being heavily influenced by the needs of the Navy, it was relatively easy for Jansen to obtain a commission as an Ensign in the Navy. During his first tour at sea, he served under Colson Maldris aboard the Trident fighting slavers. It was during that time that he learned about the Pathfinder Society and eventually chose to join with Maldris as his sponsor. When Colson was later promoted to Major and transferred as the leader of the Andoran faction within the Society, they maintained a correspondence, and Maldris always kept Jansen’s career progression at the back of his mind.

The Andoren Admiralty has recently had some concerns about the quality and quantity of timber it has been receiving from the area around Falcon’s Hallow. Because of Jansen’s knowledge (and his family’s involvement) of the timber industry, Major Maldris used his contacts to get Jansen, now a Leftenant, assigned to go and look into the problem. Major Maldris undoubtedly had some Pathfinder business in the area that he also intends for Jansen to look into.

The Andoren Navy has additional suspicions that the Consortium has broken its agreement to sell darkwood only to the Navy. The Consortium has been a thorn in the Navy's side for some time now, and if they can prove that the trade agreement has been breached, they can get rid of them for good. Upon arriving in Falcon’s Hollow, Leftenant Jansen was told by the lumber consortium that they had been having problems with logging due to increased hostilities with the denizens of the woods (fey and werewolves specifically). Additionally, Thuldrin Kreed has been pretty obviously thrusting busy work upon Leftenant Jansen to distract him from his investigation. At this point in time, Leftenant Jansen is headed to a place known as Droskar’s Crucible to determine the veracity of rumors that some undead shadow creatures have taken up residence there and might be responsible for some loggers that have recently gone missing.

Appearance:

Standing just under six feet tall with an athletic frame, dark hair that refuses to stay in place, and a freshly shaved face, Jansen Naran is an impressive and youthful figure. His high black boots, white trousers, dark blue frock coat with the golden eagle of Andoran on the sleeve make no effort to conceal him for what he is, an Andoran Naval Officer. The twin lines of golden braiding on his sleeves identify him as a Leftenant, and the golden epaulettes on his shoulders further show that he is a Line Officer, one accustomed to serving aboardship. He wears a standard tricorne hat, a basket hilted longsword at his waist, a wooden shield with the eagle of Andoran is slung over his shoulder alongside a bow.

Personality:

Jansen is a very jovial and friendly fellow. He gives his friendship and his trust easily. However, if his trust, or is friendship, is betrayed, he is unlikely to trust again.

Jansen enjoys the company of women, but he has determined not to allow them to be a vice of his. With that said, he is not opposed to others participating in the mercantile transaction commonly known as "prostitution" provided the "salesperson" is a willing participant in the transaction.

Paladins of Abadar:

Quoted from Faiths of Balance

Of all the gods of balance, only one supports and promotes a holy order of paladins: Abadar. As the god of civilization and order, Abadar recognizes the value of holy warriors in advancing society’s aims. His paladins follow the standard paladin code of protecting the innocent, acting with honor and honesty, and respecting lawful authority. In addition, an Abadaran paladin upholds the following creed.

* I am a protector of the roadways and keep travelers from harm. No matter their destinations or goals, if they are peaceable and legitimate travelers who harm no others on the road, I will ensure that they pass safely.

* Bandits are a plague. Under my will they come to justice. If they will not come willingly before the law, where they can protest for justice in the courts, they will come under the power of my sword.

* Corruption in the courts is the greatest corruption of civilization. Without confidence in justice, citizens cannot believe in their countries, and civilization begins to disappear. I will root out corruption wherever I find it, and if a system is fundamentally flawed, I will work to aid citizens by reforming or replacing it.

* I am an aid to the markets. I ensure equitable trade between merchants and citizens. Theft on either side is intolerable.

* I make opportunities, and teach others to recognize them. When I aid others, I open the way for them, but will not carry them—they must take responsibility.

Stats:

Jansen Naran
Human (Varisian) paladin 1
LG Medium humanoid (human)
Init +3; Senses Perception -2
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Defense
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AC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 shield, +1 trait)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
longsword +3 (1d8+2/19-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +3)
At will—detect evil
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Statistics
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Str 14, Dex 12, Con 14, Int 14, Wis 7, Cha 17
Base Atk +1; CMB +3; CMD 15
Feats Noble Scion Of War[ISWG], Power Attack
Traits andoren freedom fighter, defender of the society
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Knowledge (nobility) +8, Knowledge (religion) +6, Profession (sailor) +4, Sense Motive +2, Swim +2; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Dwarven, Halfling, Varisian
SQ heart of the sea
Other Gear scale mail, heavy wooden shield, crossbow bolts (20), dagger, light crossbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 53 gp
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Special Abilities
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Andoren Freedom Fighter +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

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Skill Shortcuts:

[dice=Acrobatics]1d20-5[/dice]
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+3[/dice]
[dice=Climb]1d20-4[/dice]
[dice=Diplomacy]1d20+7[/dice]
[dice=Disguise]1d20+3[/dice]
[dice=Escape Artist]1d20-5[/dice]
[dice=Fly]1d20-5[/dice]
[dice=Heal]1d20-2[/dice]
[dice=Intimidate]1d20+3[/dice]
[dice=Knowledge (nobles)]1d20+8[/dice]
[dice=Knowledge (religion)]XX[/dice]
[dice=Perception]1d20-2[/dice]
[dice=Profession(sailor)]1d20+4[/dice]
[dice=Ride]1d20-5[/dice]
[dice=Sense Motive]1d20-2[/dice]
[dice=Spellcraft]XXX[/dice]
[dice=Stealth]1d20-5[/dice]
[dice=Survival]1d20-2[/dice]
[dice=Swim]1d20+2[/dice]

Combat Shortcuts:

Smite adds +3 AC
Smite adds +3/+1
Power Attack adds -1/+2

[dice=Initiative]1d20+3[/dice]

[dice=Longsword Hit]1d20+3[/dice] 19-20/x2
[dice=Longsword Damage]1d8+2[/dice]

[dice=Shortbow Hit]1d20+2[/dice]
[dice=Shortbow Damage]1d6[/dice]

[dice=Dagger Hit]1d20+3[/dice]
[dice=Dagger Damage]1d4+2[/dice]

[dice=Gauntlet Hit]1d20+3[/dice]
[dice=Gauntlet Damage]1d3+2[/dice]

[dice=Fists Hit]1d20+3[/dice]
[dice=Fists Damage]1d3+2[/dice] nonlethal;

Healing Shortcuts:

N/A

Saving Throw Shortcuts:

[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+1[/dice]
[dice=Will]1d20+0[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+2[/dice]
[dice=Dexterity]1d20+1[/dice]
[dice=Constitution]1d20+2[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20-2[/dice]
[dice=Charisma]1d20+3[/dice]