Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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Male Alacritous Bralani Stalker 5/Umbral Blade 4

Could I make perception check instead of an Int check to notice what the Vrocks are up to?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will double-move fly up outta the corpse and straight up.


DEAD

will take the teleport from whoever, but as he has flight active he wont fall thereafter, and repeat last round, aiming at the next biggest toughest looking enemy he can see with his mythic eyes

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2), bane from someone (not sure what the attack/damage plus is from that since there are several banes of different efficacy)

attack: 1d20 + 18 - 2 - 2 ⇒ (6) + 18 - 2 - 2 = 20 two arrows
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 ⇒ (17) + 18 - 2 - 2 = 31 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 ⇒ (6) + 18 - 2 - 2 = 20 two arrows
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11

attack: 1d20 + 13 - 2 - 2 ⇒ (3) + 13 - 2 - 2 = 12 two arrows
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16


Rocks fall, everyone dies

Sure, Drisquar, let's say Perception at DC 20.

Ouch, Pala Din didn't aim well this round.

Everyone except Meredian still needs to act.


DEAD

yeah turns out i am not very good at optimizing or theorycrafting (haven't done much of either since 3.5) so Pala Din isn't very good.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Well I auto make that

Dris telepathically informs the group of the odd formation of the Vorcks.

Out for my bday, will try and post more later.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Hey everyone, wanna hitch a ride on the Gopher Express so the Vrocks are left with no targets? Or do you have plans that require remaining on the ground?


DEAD
Illia- wrote:
Hey everyone, wanna hitch a ride on the Gopher Express so the Vrocks are left with no targets? Or do you have plans that require remaining on the ground?

i did go with


Rocks fall, everyone dies

Oops I meant Perception DC 40. Drisquar would probably still make it though.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ok, the people I need to hear back from then would be Jiator, Raxus, and Ellsuana.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I am super brain dead tonight, so I'm going to put off posting until tomorrow evening. Sorry for the delay.


Female Human(Fallen) Witch/10

Ok, so Ellsu is gonna go really simple with her first couple of turns, just to make things easy.

Turn 1, Haste. Turn 2, Prot from Energy(fire), Turn 3 Magic Circle vs Evil

How far away from the group of Vrocks are you teleporting us?


Male Alacritous Bralani Stalker 5/Umbral Blade 4

1d20 + 34 ⇒ (16) + 34 = 50 Perception, yup, that makes it

1d20 + 22 ⇒ (3) + 22 = 25 AoO, if that hits, 1d8 + 11 ⇒ (7) + 11 = 18


They're 400 feet in front of us, and maybe, I dunno, 100 feet up? I plan on teleporting us 1800 feet up and 1400 feet forward (or over the castle, whichever is closer). So, just estimating, we'll probably in the vicinity of 2000ish feet away? Don't feel like breaking ole pythagorus.

Just a note, while you're within ten feet of me, all your arcane spells will have doubled range and +1 Enhancement to DC.


Anaxian continued his lazy, invisible circling, using Sovereign Glue to attach the Immovable Rod to the metal ring. His Unseen Servants helped apply the alchemical accelerant. In moments the rod was firmly attached to the ring.

I forgot I had unseen servants to help me draw and hold things. I could have had this done last round. >.<

Oh well, we'll chalk it up to the fact that Twisted Core is not nearly as smart as most of the other Anaxians


Female Human(Fallen) Witch/10

Round 4 of buffing, since we're too far for what I wanted, and prior to accepting the teleport, Ellsuana will cast Fly


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Inside the Woundwyrm, Anaxian gave the Siabrae an eyeless look of contempt. "I am on your side, fool."

The he flew away to engage new targets.

The figures in D1, are they Siabrae, or enemies?

If they are enemies, I would like to cast Black Tentacles with a Quickening Diamond and Stinking Cloud ( fort DC 22), both conjured inside the Resilient Sphere.

Black Tentacles CMB check: 1d20 + 17 ⇒ (12) + 17 = 29

Breath Weapon Cooldown: 1d4 ⇒ 1


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul

GM, if you take a look at my previous posts, you'll note that I'm using Flyby attack to continue moving after my action. After each action, I'm ending up back in the lava. So, if I'm being grappled, that demon is having a bad time.

Would you like to make any adjustments based on that information?


Rocks fall, everyone dies

Anaxian, you can't cast spells through a Resilient Sphere. They're enemies, though, and look mostly humanoid.

Do you have enough movement to disappear into the lava? Flyby Attack only lets you make a single move action. (If you do have enough movement, then sure, the guy will take heavy burn damage, but as a summoned demon he's sort of okay with that)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Illia- ports over to the area of Big Anaxian, the Smoking Vessel, lightly standing on the Lava.

"Say, how you holding up, Big Anaxian? Anaxian Original Recipe just used magic to become pretty big too. You're ok with that right, with the whole telepathic consensus right? Wanted to make sure you didn't feel like your shtick was being stolen."


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

They are conjuration spells. They aren't going through the sphere. They are appearing on the other side of it. Nothing is "passing through" the wall of force.


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul
Illia- wrote:

Illia- ports over to the area of Big Anaxian, the Smoking Vessel, lightly standing on the Lava.

"Say, how you holding up, Big Anaxian? Anaxian Original Recipe just used magic to become pretty big too. You're ok with that right, with the whole telepathic consensus right? Wanted to make sure you didn't feel like your shtick was being stolen."

We are all the same creature, Illia. A multifaceted mind in multiple bodies. Anaxian said conversationally from beneath the lava.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Yeah, but I thought that multifaceted thing is important. Each of you IS different, in opinions and approach, intellect and body, even if subtly. Or do I not know what multifaceted means properly?"


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul
The Dapper GM wrote:
Do you have enough movement to disappear into the lava? Flyby Attack only lets you make a single move action. (If you do have enough movement, then sure, the guy will take heavy burn damage, but as a summoned demon he's sort of okay with that)

150' fly speed. 20' burrow speed. It gets a little complicated to combine them, but I've been assuming I haven't been going more than 5 or 10 feet in or out of the lava.

It's also worth nothing that when Anaxian is out of the lava, he's surrounded by 50 feet of dense smoke.


Rocks fall, everyone dies

I'll allow it, then.

But I've always seen it interpreted that only spells with a dimensional shift involved could pass through the wall, including "appearing" on the other side of it.


Male Weremonkey Rogue/Ranger/Trickster

Resilient Sphere acts as a Wall of Force. Spells can not pass through a Wall of Force and it blocks ethereal and material creatures

I suppose one could interpret that a summoning spell could be considered 'passing through' a wall of force/resilient sphere. However, it seems to me to mean that if you cast lighting bolt at the wall, the bolt would it the wall and then stop, thereby protecting the creatures on the other side.


M Humanborn

But you could cast summon monster on the other side of it, similar to a tinted window.


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul
Tenro wrote:
But you could cast summon monster on the other side of it, similar to a tinted window.

This is what I always thought too, but it appears not to be the case. Oh well. Moving on.

Illia- wrote:
"Yeah, but I thought that multifaceted thing is important. Each of you IS different, in opinions and approach, intellect and body, even if subtly. Or do I not know what multifaceted means properly?"

Your foot is different from your eye. They behave differently, serve quite different functions, and yet it would be a mistake to claim their differences made them any less a part of you.

My counterpart is requesting your presence, over there. Anaxian said to Illia, giving her a telepathic triangulation of coordinates and an image of a bunch of spell casters inside an impenetrable bubble.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Retconning my previous action. Are demon corpses remaining behind, or are the un-summoning? Is Animate Dead a viable option?

If so, I do that. I can animate 34 hit dice with one casting. It's a Touch spell, so my Unseen Servants will gather all the nearby corpses into a pile, and I'll land on it.


Rocks fall, everyone dies

There are literally hundreds of demon corpses in this fortress, though most are buried under slowly-cooling lava and might struggle to escape/be dragged out. I haven't been tracking individual squares—you'd need to look back to locate the Glabrezu and Nalfeshnee—but assume, on average, each square contains 10 babau, 5 vrock, 3 kithnagian and 2 hezrou in corpses (but environmental damage ain't nothing; for each corpse, roll 1d4, and only on 4 is there a complete enough skeleton left to animate).

(Had you guys actually fought all the demons, this battle was gonna suuuuuck)


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Hmm. Too spread out and torn up to make use of in combat. I'll put that aside for later. Guess I'll just cast Mage Armor on myself this round, boosting my AC to 34


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Right right. That would have been useful a few seconds earlier."


Rocks fall, everyone dies

Sorry, had a busy weekend and forgot to keep tabs on what was happening. It looks like Drisquar still needs to act (and only took an AoO)


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dris takes another moment to further increase his defenses Casting Blur then slices viciously at the same Vrock he previously attacked. Using Split-Second again, 1d20 + 22 ⇒ (3) + 22 = 25 for 1d6 + 11 + 1d6 ⇒ (6) + 11 + (3) = 20


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Next Round?


Rocks fall, everyone dies

Right, here goes.

Round 5, wrapup

Meridian's spell catches the remaining small demons by surprise and finishes them off, though the Glabrezu is only lightly singed.

Gopher's sudden rain of holy water, precisely-aimed, catches the Coloxus demons by surprise; and manages to finish off the heavily-injured glabrezu as well, as blistered and disintegrating demon corpses crumble to the ground.

Sir Pala Din targets the physically largest remaining demon—the injured Retriever, visible from above as the smoke begins to clear—and catches it by surprise as well, the first shot catching it flat-footed and the second finishing it off.

Drisquar gets his hits in on the already-injured Vrock, cutting down the vulture demons' numbers by one.

Biggest Anaxian is unable to cast spells through the sphere. (that's how I'm ruling on walls of force and line of sight)

Big Anaxian (I think? Having trouble finding the action) finishes off the Hezrou that he's pulled into the lava.

Some other Anaxian does weird things with a metal ring.

Raxus (On autopilot?) picks off a pack of flying demons, picking off a single Glabrezu with some well-aimed holy gunpowder.


Rocks fall, everyone dies

Round 5, allies

Jiator continues to strum; the tower is now almost high enough to directly aim over the walls, if only any of the crusaders were still with him.

The Siabrae begin to resurface, joining party members as they gather to finish off the last remaining packs of demons, which huddle together defensively.


Rocks fall, everyone dies

Round 5, enemies

Most of the remaining demons remain in defensive positions, muttering protective charms or simply readying attacks.

Except, of course, the Vrocks. With sizzling and popping noises, the remaining Vrocks teleport as one, their swarm suddenly surrounding the slowly-falling crusaders, poised to make attacks of opportunity as the heroes fall, thousands of feet above the battle.

And then...

Saves:
Gopher Will: 1d20 + 12 ⇒ (5) + 12 = 17
Gopher Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Enervation: 1d4 ⇒ 4

Eyes flash out of the cloud of winds; terrible, yellow, and yet somehow mesmerizing. And by the time he is able to pull his gaze away, the wizard feels weaker than he has in years. Gopher takes 5 negative levels. That's -5 to hit/saves, -5 to caster level, and -25 to max hp.


Rocks fall, everyone dies

Party up! Here's what's left...

A3: A Hezrou, and a Glabrezu, hover 50 feet above the ground. Part of a structure still stands, into which a second Glabrezu has crashed, lava lapping at its feet. Big Anaxian is here, in lava Siabrae 1 and 3 have just arrived here

B1: Three demons, terrified of Inubrix. Inubrix is here, flying out of reach

D1: No lava in this square; nine figures of various size appear to cast spells, protected by a Resilient Sphere. Two summoned Glabrezu have joined them, one of which is surrounded by 6 mirror images. Siabrae 2 has just arrived here

E2: Obscured by smoke. (Fogcutting: Only rubble) Small Anaxian is in a Woundwyrm here.

Flying: Eleven Vrocks, surrounding some flying/falling crusaders


DEAD

did anyone give Pala Din Haste?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

where are the demons in relation to Inubrix? Are they ground-bound?


Rocks fall, everyone dies

Yeah, Inubrix's demons are ground-bound. Sir Pala might as well be hasted.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Hello everybody! Ready to join the fun? You get first turn." Illia- cheerfully exclaimed as she popped into the Resilient Sphere, assuming there was room for her, physically, even if not particularly combat wise.

Any sorts of knowledge type things Gopher could roll to try to identify what hit him there?


Rocks fall, everyone dies

Yeah, Knowledge (planes) or Perception to identify what hit Gopher


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Yes, Pal is Hasted

First day of NYCC for me. Could you kindly bot Dris as needed? Unsure when I will be able to post and I don't wanna hold you guys up


I think 5 ranks in Knowledge (Planes) for a wizard who fights demons would not be too pick after I know what I need advantage for me, if you don't mind.

Knowledge (Planes): 1d20 + 13 ⇒ (3) + 13 = 16

Gopher attempts to reverse the condition with Temporal Body Adjustment if he is able to identify the condition as reversible by it, or if he is unable to identify it.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Meredian Raises an eyebrow to the Glabrezu then lazily waves her hand in it's general direction.

9 of the largest weapons lying about all go flying at the creature with great speed and force.

1d20 + 12 ⇒ (18) + 12 = 30
1d20 + 12 ⇒ (10) + 12 = 22
1d20 + 12 ⇒ (14) + 12 = 26
1d20 + 12 ⇒ (7) + 12 = 19
1d20 + 12 ⇒ (4) + 12 = 16
1d20 + 12 ⇒ (2) + 12 = 14
1d20 + 12 ⇒ (2) + 12 = 14
1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 12 ⇒ (15) + 12 = 27


Again, not sure what the damage is. Damage is going to be dependent on how many hit and what the weapons were. Standard damage with no strength bonus. Hence i'd be choosing whatever weapons were the largest. Large great swords(for example) would do 3d6 each plus whatever enchantments they had.


DEAD

repeat last round, aiming at the next biggest toughest looking enemy he can see with his mythic eyes

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2), bane from someone (not sure what the attack/damage plus is from that since there are several banes of different efficacy)

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (3) + 18 - 2 - 2 + 1 = 18 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (13) + 18 - 2 - 2 + 1 = 28 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (16) + 18 - 2 - 2 + 1 = 31 two arrows
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13

attack: 1d20 + 13 - 2 - 2 + 1 ⇒ (17) + 13 - 2 - 2 + 1 = 27 two arrows
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (11) + 18 - 2 - 2 + 1 = 26 two arrows
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

REMINDER: Bane damage and bonus to hit isn't added because i never got word back on what Bane spell was cast on me.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will double-move higher, anxious to not be in the way of whatever was coming up out of the ground.


Rocks fall, everyone dies

Does Pala Din have some way to avoid AoOs on ranged attacks? Because he's surrounded by Vrocks right now...

Gopher identifies only that he's been hit with multiple energy draining effects; he manages to shake off one of them. Gopher actually only gains *4* negative levels

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