
Anaxian, the Fractured Wyrm |

As soon as the dispel fails, Anaxian goes invisible, stealths and moves outside the range of the clairvoyance effect.
Most of this conversation has been telepathic, so I don't think we're giving much away, and Illia left fast, so they'll just be scrying on her fight with the psychic worms.
We may be being scryed on. Ill carried a mark which allowed her foes to use her as a scrying focus. If they saw this place, they may scry on it after she left. We should move. Now.

The Dapper GM |

Anaxian and the others move up the tunnel to continue their discussion, noticing that the sparkling sensor disappears as soon as Illia- teleports away.
* * *
Oh, Illia-, you were doing so well…
Kat init: 1d20 + 9 ⇒ (19) + 9 = 28
Nal init: 1d20 + 5 ⇒ (7) + 5 = 12
Disarm 1 (dimensional): 1d20 + 31 + 4 ⇒ (11) + 31 + 4 = 46
Disarm 2 (flanking, dimensional): 1d20 + 31 + 2 + 4 ⇒ (8) + 31 + 2 + 4 = 45
Disarm 3 (flanking, dimensional): 1d20 + 35 + 2 ⇒ (6) + 35 + 2 = 43
Disarm 4 (flanking, dimensional): 1d20 + 35 + 2 ⇒ (19) + 35 + 2 = 56
Attack 1 (flanking, dimensional): 1d20 + 31 + 2 + 4 ⇒ (20) + 31 + 2 + 4 = 57
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Attack 2 (flanking, dimensional): 1d20 + 31 + 2 + 4 ⇒ (18) + 31 + 2 + 4 = 55
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Crit 1 (flanking, dimensional): 1d20 + 31 + 2 + 4 ⇒ (16) + 31 + 2 + 4 = 53
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Your intimidate isn't high enough to counter any of the attacks that make it through...
Unfortunately, six seconds after Illia- arrives in the caves—and far before any worms appear—a great whirring shriek tears through the air, as the same six-armed beetle demon appears beside Illia-, striking with rapid force. Clawed hands grab at her weapon, as the creature teleports around her in a rapid series of disorienting blinks, its pointed chest-arms punching holes in her armor. Illia- is disarmed of her scythe and shield, takes 26 points of damage, and makes a DC 26 will save or is slowed for one round.
Behind the beetle demon, a 20-foot flying gorilla demon appears, though it appears to react more slowly after teleporting.
Illia- will recognize the gorilla demon as a Nalfeshnee, a somewhat-powerful demon usually found in the abyss, with no extremely unusual powers.
Meanwhile, it is impossible to 5' step while next to the Katpaskir demon.

Illia- |

Deflection applies to CMD, and I grabbed dragonskin grip for both of them. CMD of 48 vs Disarm. You only succeed once, take your pick.
Will Save: 1d20 + 23 ⇒ (12) + 23 = 35
Oh, hey, getting ambushed again. If I don't contact you again in a couple minutes then I'm dead! Wish me luck! Oh, and Anaxian can have proto-me if I die.

Illia- |

"Gosh, why are you guys always so grabby? Sheesh, taking all the fun out of bloodshed. It's no fun if it doesn't splatter everywhere!"
Defensive Improved Unarmed Strike, with Divine Favor: 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 1d3 + 10 ⇒ (1) + 10 = 11
+3 Dodge AC, +9 dodge AC vs grabby-pants. Forgot to add Primal Warrior to my damage die but doubt it matters.

The Dapper GM |

Dispel 1: 1d20 + 12 ⇒ (2) + 12 = 14
Dispel 2: 1d20 + 12 ⇒ (16) + 12 = 28
Sunder 1, power: 1d20 + 35 - 6 ⇒ (1) + 35 - 6 = 30
Sunder 2, flanking, power: 1d20 + 35 + 2 - 6 ⇒ (16) + 35 + 2 - 6 = 47
Sunder 3, flanking, power: 1d20 + 35 + 2 - 6 ⇒ (5) + 35 + 2 - 6 = 36
Sunder 4, flanking, power: 1d20 + 35 + 2 - 6 ⇒ (1) + 35 + 2 - 6 = 32
Sunder 5, flanking, power: 1d20 + 35 + 2 - 6 ⇒ (16) + 35 + 2 - 6 = 47
Sunder 6, flanking, power: 1d20 + 35 + 2 - 6 ⇒ (1) + 35 + 2 - 6 = 32
The Katpaskir demon attempts to shatter Illia-'s armor directly, assaulting it with six blows that she all manages to dodge well enough that they fall harmlessly.

Illia- |

Illia-'s eyes seem quite angry as she sees her weapons handed off... If they steal those.. She might literally chase them to the Abyss for them.
Illia- fishes out a coin and flicks it at the Katapaskr... defensively.
Defensive Pinhole Gambit: 1d20 + 28 ⇒ (1) + 28 = 29
Damage: 1d6 + 9 ⇒ (3) + 9 = 12 Yeah right, but I need to know whether I hit... and nevermind.
Preparing Time-Thief's Talon in the slot left open by my presumed clockwatcher first round to not be flatfooted.
Monty recasts Shield of Faith.

Meredian Adriatnaic |

** spoiler omitted **
Oh, hey, getting ambushed again. If I don't contact you again in a couple minutes then I'm dead! Wish me luck! Oh, and Anaxian can have proto-me if I die.
"Maybe you can teleport to the middle of our enemies city. Maybe the neolithids. Perhaps they'll inadvertently help solve the problem.

Drisquar |

Dris shifts into wind form and follows the others. ::"Well Anaxian, shall we attempt to put my plans into motion? I can head into Mendev now and see I can't convince some crusaders to take up arms against our foe. With us possibly being without Illia, we need help. Hells, I think we need help even with her, and I get the feeling your undead minions aren't going to be of any use in this campaign":: Drisquar says specifically to Anaxian, not allowing the others to overhear him.

The Dapper GM |

Fort vs disintegrate: 1d20 + 22 ⇒ (5) + 22 = 27
Disintegrate: 5d6 ⇒ (3, 3, 6, 5, 6) = 23
Save vs slow: 1d20 + 22 ⇒ (18) + 22 = 40
Seeing her anger, the Katpaskir demon backs up, just slightly, and fires a green ray from its fingertips at her armor. Waves of jittering destruction course through the metal, and while Illia- manages to force her armor to hold together through force of will, it is heavily damaged in the process.
Illia-'s armor takes 34 points of damage, which I believe puts it at 1 hp. She also succeeds at another save vs slow.

Illia- |


Anaxian, the Fractured Wyrm |

I am inclined to agree, based on what we know this far. I will have to resort to other methods. Less... artistic. More direct.
I say go. Speak with the crusaders. See what they say.

The Dapper GM |

Sunder 1, power: 1d20 + 35 - 6 ⇒ (14) + 35 - 6 = 43
Sunder Damage: 2d6 + 10 + 12 ⇒ (3, 3) + 10 + 12 = 28 8 damage after hardness, 7 go to Illia-, 2 after DR
Claw 2, power, flanking: 1d20 + 31 + 2 - 6 ⇒ (1) + 31 + 2 - 6 = 28
Talon 1, power, flanking: 1d20 + 31 + 2 - 6 ⇒ (3) + 31 + 2 - 6 = 30
Damage: 1d8 + 10 + 12 ⇒ (8) + 10 + 12 = 30
Talon 2, power, flanking: 1d20 + 31 + 2 - 6 ⇒ (3) + 31 + 2 - 6 = 30
Damage: 1d8 + 10 + 12 ⇒ (1) + 10 + 12 = 23
Talon 3, power, flanking: 1d20 + 31 + 2 - 6 ⇒ (11) + 31 + 2 - 6 = 38
Damage: 1d8 + 10 + 12 ⇒ (5) + 10 + 12 = 27
Talon 4, power, flanking: 1d20 + 31 + 2 - 6 ⇒ (18) + 31 + 2 - 6 = 45
Damage: 1d8 + 10 + 12 ⇒ (1) + 10 + 12 = 23
Damage: 6 (prev) +2+25+18+22+18 = 91 total
Save vs slow: 1d20 + 22 ⇒ (19) + 22 = 41
With a pop and fizzle, the Nalfeshnee teleports back; while too large to fit in the side tunnel, its head fills the opening, as it peers in at her, flanking with the Katpaskir demon.
The Katpaskir calls out something in Abyssal.
Illia- takes, I believe, 85 points of damage (plus 6 from earlier in the battle, so I think that's about half her hp gone? Armor is destroyed, but since the disintegrate didn't finish it off, it's just regular destroyed which means that it can be repaired just fine with Greater Make Whole spells. You also succeeded at another save vs slow.
She's also currently in a man-sized tunnel, sandwiched between the 5-foot beetle demon Katpaskir and the 20-foot gorilla demon Nalfeshnee.

Illia- |

Considering how much Illia- went out of her way to piss off Hell's hierarchy, I think getting her back would be as much a trial as getting another of the council of colors back, and Illia- is not that useful.

Anaxian, the Fractured Wyrm |

Oh, we could get you back. All I need is a piece of you.

The Dapper GM |

Ah, but devils don't go back to Hell when they die, because they've already done that once. It's actually pretty unclear, but outsiders don't get an afterlife, they just sort of dissipate or reincarnate as human again or something else weird.
Bringing a devil back to life just requires a casting of Limited Wish (or Wish/Miracle if you don't have the body), which means that a smarter enemy might trap a dangerous outsider's soul or keep it imprisoned rather than kill it. If you'd *like* to create a new character, you can, but that wasn't my plan here...
Damage: 2d6 + 10 + 12 ⇒ (6, 2) + 10 + 12 = 30
confirm crit: 1d20 + 31 + 2 - 6 ⇒ (11) + 31 + 2 - 6 = 38
Damage: 2d6 + 10 + 12 ⇒ (2, 6) + 10 + 12 = 30
Claw 1, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (8) + 31 + 2 - 6 - 4 = 31
Damage: 2d6 + 10 + 12 ⇒ (2, 1) + 10 + 12 = 25
Claw 2, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (15) + 31 + 2 - 6 - 4 = 38
Damage: 2d6 + 10 + 12 ⇒ (3, 4) + 10 + 12 = 29
Talon 1, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (4) + 31 + 2 - 6 - 4 = 27
Damage: 1d8 + 10 + 12 ⇒ (5) + 10 + 12 = 27
Talon 2, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (17) + 31 + 2 - 6 - 4 = 40
Damage: 1d8 + 10 + 12 ⇒ (2) + 10 + 12 = 24
Talon 3, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (5) + 31 + 2 - 6 - 4 = 28
Damage: 1d8 + 10 + 12 ⇒ (1) + 10 + 12 = 23
Talon 4, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (20) + 31 + 2 - 6 - 4 = 43
Damage: 1d8 + 10 + 12 ⇒ (3) + 10 + 12 = 25
Confirm crit, power, flanking, nonlethal: 1d20 + 31 + 2 - 6 - 4 ⇒ (12) + 31 + 2 - 6 - 4 = 35
Damage: 1d8 + 10 + 12 ⇒ (6) + 10 + 12 = 28
…And, sometime later, she wakes up. The room is small, carved from black basalt, with a heavy iron door. Illia-’s possessions are gone, and metal shackles on her hands and feet bind her to the wall behind her. Her injuries appear to have partially healed (at half hp), although something is poking her with a spear, gently enough to not do any real damage through her resistance. As her vision sharpens, the creature resolves itself into a babau demon, a withered and shiny creature dripping black slime and grinning as it sees its prisoner has awoken.
”Sooo…" the demon whispers without talking, in a telepathic rasp—while Illia- has had many conversations telepathically, the creature appears to be one of the few that feels the need to dramatize its voice even when not speaking. "Shaorhaz is verrrry interested in what one of Hell’s assaaaasins is doing in his forest. Soooo interested, he has deciiiiided to let you live. Start taaaaalking, and you will contiiiiiinue to live."

Anaxian, the Fractured Wyrm |

Ooooor, she becomes a Skeletal Champion. Dead outsiders do leave corpses if they aren't Summoned. Wherever her soul ends up isn't important for my work.

Illia- |


The Dapper GM |

Setting foot on the edge of the city, Drisquar manages to hear the faint sounds of distant song and practice at arms. As a few soldiers standing guard excitedly explain that the city was apparently recently reclaimed in the newly-started Fifth Crusade, by a team of glorious heroes blessed by the gods themselves.
How do you want to proceed? Drisquar looks angelic, but keep in mind that most paladins and inquisitors can detect evil at will—and that Mendevians are generally paranoid about shapeshifting demonic spies...
Its contents appear to be a pile of stitched metal plates, the remains of Illia-'s shredded armor. At the bottom of the pile sits part of a scythe blade, awkwardly wrenched in half, into which a message has been scratched with some sort of hard metal implement or claw. The message is hard to read, but with a bit of effort appears to be written in common, consisting of the words Shaorhaz has your assassin now. Nice try, rotting tree-f***ers.

Inubrix |

i just wanted to dub us Team Inubrix. I was gonna see about fixing her stuff, but i only have the Craft Technological Arms and Armor. maybe i could repair it into something interesting. Though i'd need gold for that.

Illia- |

"Oh, I wasn't sent by Hell. I'm just getting in good with some other people, summoned help you know. Erinyes are oddly rare summons, actually, not fitting into lesser planer binding, not the maximum of strength you can get out of planar binding. And even if you wanted a ranged teleporting flying combatant around our strength level, Vrock's just totally outclass us. At-will telekinesis? Mirror-Image? Spores? Screech? Dance of Ruin! What do we get? ROPES! Life can be so unfair. Usually we're summoned for putting on a show really, if they want the faux-angelic imagery to their forces. Annnyway, we're not here explicitly to aid the druids. They just offered to pay us to take you out, and since you guys already had what we wanted, that was seeming like a pretty sweet deal. Get what we want AND a bunch of gems."

The Dapper GM |

And then the Babau sits. "Hmmmmm," it ponders, "I was supposed to torture you for that information. Ifffff it's true... seems boringly simple, but mayyyy-beeeee... not sure what to do now."

Illia- |

"Well, anyway... What do you get to do around here? Heard Babau's were assassins and torturers, but I can't imagine an Erinyes pops in every day for you to play with, and the only thing to assassinate around here are druids, and what with how they always come back that can't be satisfying. So what kind of prey IS there?"

The Dapper GM |

Babau Sense Motive: 1d20 + 11 ⇒ (8) + 11 = 19
Illia- diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24 Illia- doesn't upset the Babau, but doesn't really change its opinion of her either.
The babau blinks, clearly confused. "You'd willingly telllllll me about the weaknesses and strategies of your merrrrrrcenary team? But I sense no obbbbbvious lies...."
"Mostly torture," the Babau replies to the second question. "Shaorhaz brings the druuuuu-iiiids he captures here, where they do not reeee-generate, and so we torture them or decades until they give up seeeeeecrets."
And it cocks its head. "But mayyyyyy-beeee I should talk to a superior about this one."

Illia- |


Drisquar |

Dris descends from the heavens in full angelic form. He tells the guards to gather all the crusaders present, and once that is accomplished, he cuts right to the chase. "I am sure there are those among you can tell I am not as I seem. True, I fell from the heavens, and I now follow a darker path, but there is a greater evil nearby which I seek allies to do battle against. An incredibly powerful demon by the name of Shaorhaz has wrested control of a fortress and seeks to bring great ruin to these lands. My companions and I wish to lay siege to his castle, and destroy this foul fiend, but as I said, he is mighty indeed. Thus, I seek aid from the most glorious of crusaders and holy warriors, those who have taken up arms against the gaping pit that is the Worldwound. If any seek to join me, and we are victorious, there will be much glory and honor in the defeat of such a vile villain."
1d20 + 17 ⇒ (20) + 17 = 37 Diplomacy

The Dapper GM |

And then he hesitates. "Of course, once my superiors have deterrrrrmined that you have told us everything, I get to torture you to death. Because that's how these things go."
Drisquar is escorted by a rather confused group of guards to Citadel Drezen, a large and fortified ruin on the city's north side. As he walks through the city streets, he sees very few intact buildings, as campfires and tents spring up in old ruins; but the city is full of life, as crusaders sing and pray surrounded by much larger groups of militia and mercenaries, nervously enthusiastic about their new home.
The main hall of the citadel remains intact, preserved from the city's destruction by the thick ceilings and rooms above it. Any pretense of a throne has been removed, as commanders and soldiers gather around hastily-built tables covered in maps and food. One of them, a half-orc in brass-plated armor, steps forward when Drisquar makes his announcement.
"I am Irabeth, Azata," she announces, "Commander of this hard-won city. For the benefit of those who cannot see through the goddess's eyes: this angelic creature is what he appears to be, but his heart has been touched by evil."
"Still, there is much we do not know about the Worldwound. The cult of Deskari does not merely seek to bring forth the Abyss; their leaders are apocalyptic in their madness, and only the more destructive and chaotic among the demonic hordes themselves seek comfort and a permanent home among Sarkoris's ruins. They say Asmodeus himself supports our crusade, though his worshippers are rarely present or welcome."
"So I do not doubt your intentions," she continues, casting a glance of warning at some of the more frightened soldiers around her. "But I do not know their purpose. Even now, forces gather for an assault on Nerosyan and its wardstones. And every hand will be needed to hold Drezen when the time comes. Perhaps you are simply one of the more treacherous demons we have been plagued with, seeking help to settle a demonic feud before turning back to fight us, stronger than ever. We have heard of Shaorhaz—his fortress is not so far from this city—but he is old and distracted, fighting the Siabrae while distancing himself ever further from Deskari's armies. Simply put, we cannot spare the soldiers, and have little reason to trust you with their lives."

Drisquar |

"An army amassing nearby? How far? Give me their exact location. I shall go see what forces are arrayed against you, and perhaps my companions and I can offer assistance. Would that help persuade you?"
Dang, for a natural 20 on a diplomacy, I was expecting some more in our favor

The Dapper GM |

They like you a lot! Opinion shifted to friendly, but not helpful. But the crusaders of Mendev are the most suspicious nation in all of Golarion—think Spanish Inquisition levels—and they're to quite ready to commit their soldiers to a mysterious mission.
"The legions of the Worldwound," Irabeth replies. "They are not fast, or organized. It will be many weeks, or even months, before things turn violent—but the fact is, the war as we know it lies to the south, not the north."
* * *
Illia-, did you want to say anything else, or just stop talking?

Anaxian, the Fractured Wyrm |

How about we do something for them first? Quid pro quo side quest?

Meredian Adriatnaic |

How about we do something for them first? Quid pro quo side quest?
With a moment of pre-natural realization
"*Sigh* Alternately, since we're a very resourceful group perhaps we can do something for you first to establish our good intentions. "