| The Dapper GM |
Okay. I never actually got that far in WotW, and I don't want to spoil it for myself, so prepare for some guesswork. But let's get things back on track by skipping forward a bit...
Dris, Meredian, and (?)
The Commander consults with a few of the assembled soldiers, and seems to eventually settle on a resigned reply. "We do not have the soldiers to spare," she repeats again, "And few here would even claim to be able to stand against a demon lord. But there are others... heroes of the crusade. Warriors so great that you would pose them no threat. They have been sent on a mission to undermine the enemy's supply lines, seek allies and assassinate commanders deep within the Worldwound. I can give you their names and last known locations, but we lost contact two weeks ago. I will grant you a letter of recommendation, sealed and signed, stating that if you can find them, aid them in their current mission, and convince them that your cause is worthy, they have my blessing to assist you in bringing down the Glutton of the Green and his fortress."
It takes a bit of focus, some hairs scraped from a brush in a back room of the fortress, and a few tries--but there are several members in the group you seek, and the third one fails to save against Meredian's scrying.
A day later, the Heroes of the Worldwound sit around a covered campfire, grilling two-headed rabbits on faint coals, when Drisquar and Meredian approach from the sky, generally angelic as usual. After a bit of diplomacy, the heroes are convinced not to attack immediately, and read the Commander's introduction letter with some interest and amusement.
The predicament, apparently, is the assassination of a certain marilith; while the heroes have the means to utterly obliterate her camp, poorly guarded and far behind enemy lines, her tents are also packed with hostages, senior crusaders captured for torture over the past year, and their usual all-out-attack would likely result in the prisoners' deaths.
The situation is resolved quickly, as Drisquar and Meredian's combined invisibility and Wind Walk spells evacuate the hostages with little effort, while the crusaders follow by raining down death.
Et cetera et cetera.
If you want to play a temporary crusader character, now's a good time/place to introduce yourself. If you don't, just say so, and I'll grab a mythic iconic or something.
| The Dapper GM |
"Doesssss that mean you have no intention of sharing secrets?" it finally asks. "That would be no good at allllll. Mean I'd have to torture you, insteaddddd of just killing you now. But I have already learned much, will neeeed to discusssssss it with superiors. And come back tomorrow, I guess."
| Illia- |
| Meredian Adriatnaic |
I'll just play meridian until I get my other character up. I was thinking Pally/Sor/Dragon Disciple.
Still in the guise of a high elf. Remembering she has to play nice and pretend to be good Meridian obfuscates her normal method of speaking.
"Indeed. We have a mutual problem that we were hoping to get some assistance with. However, we're needed to help free you up from your current task first. " Looking around at what are no doubt grateful freed hostages. "I believe we've done that and shown our good will, yes? "
She walks a couple of steps to heal a nearby injured child. She smiles warmly as she does so. Only after she's finished does she turn her attention back to the Heroes.
"Are you free to further help vanquish these evil forces? If so, We should recover our strength and discuss the problem and plan. "
Telepathically to all the evil group only,
"Does everyone have a disguise and means of fooling magics that will detect a dark heart (A.k.a. Alignment)? If not figure something out. We're going to need to rally before we assault the demon camp and I'd hate for our patsies to get wise to the fact that we'll be feeding their meat to the chaos when we're done with them. "
| Drisquar |
Who is Illia talking to? Isn't she still imprisoned, and thus *not* with us and the Heroes?
| Meredian Adriatnaic |
Range of our telepathy is plane. Meredian was using telepathy.
We set up a permanent telepathic bond awhile back. It was a lot of castings in downtime and I paid for it with blood money. We can all talk across any distance as long as we're on the same plane.
Unless it's blocked by something like a magic prison.
| The Dapper GM |
We now return to your regularly-scheduled thread necromancy.
Drisquar and Meredian have recruited a team of highly-skilled demon-sniping "crusaders" for an assault on Greengrave Keep.
Anaxian and Inubrix were preparing... something. Potentially some sort of meteor strong enough to smash through Walls of Force.
The Siabrae wait patiently, as usual.
Illia- has been left alone in her cell for the night. She is shackled to a wall in a small cell, unable to communicate with the rest of the party (presumably due to being on another plane), though she has not yet made any silly escape attempts.
* * *
What do people want to try next?
| Drisquar |
Dris looks over the new recruits and smiles "Well, they certainly look capable enough. We still need a way in however. Any suggestions on that front?"
| Meredian Adriatnaic |
Dris looks over the new recruits and smiles "Well, they certainly look capable enough. We still need a way in however. Any suggestions on that front?"
Disguised as a High Elf until otherwise noted.
"I imagine a frontal assault is ill advised. Perhaps we should do some reconnaissance. I can do some of that and risk very little. Perhas we find a lesser used or secret way in and strike at the heart of the problem. Any other ideas? "
After a brief moment
"I don't suppose anyone has a scroll of earthquake? Then we could just level the place from here. "
| Anaxian, the Smoking Vessel |
"I think I can arrange the next best thing." Anaxain the larger said looking around for the nearest mountain.
"I'll need a bit of preparation time."
Going to use Burrow to essentially cut the top off a mountain. I'll make it too big on purpose, then shave it down to the right size.
| Anaxian, the Fractured Wyrm |
While his larger counterpart got to work, the smaller Anaxian did his half of the prep work, disappearing into his portable hole workshop.
Making a wondrous item that grants +10 to Knowledge Engineering checks. 10k base price. 2k progress every 8 hours. It will be ready in 1 day and 16 hours.
| The Dapper GM |
Anaxian begins digging up a mountain, while other Anaxian builds a magical surveying scope that gives a bonus on Engineering checks related to targeting. (Since items are usually only supposed to give knowledge bonuses for specific tasks)
Illia- attempts to shrug off her shackles, just for a second, and teleport to the most well-defended room in Escarra—and the teleportation fails. Testing why, she attempts to wiggle her way into a teleport again, this time successfully, as she jumps three feet away, across the room and free of her chains.
In her mind, the voice returns, this time strong enough to drown out the wail and chatter of the many other nearby prisoners. OH. YOU'VE TRIPPED THE SILENT ALARM. WE DON'T HAVE MUCH TIME. AT THE END OF THE HALLWAY, THERE IS A STAIRCASE. RUN TO THE BOTTOM FLOOR, AND LOOK FOR A BANDED DOOR OF COLD IRON. YOU'LL NEED TO SMASH THE LOCKS. QUICKLY, NOW, AND I CAN GET YOU OUT OF THIS FORTRESS.
| The Dapper GM |
Illia- makes it down the hallways and stairs, easily teleporting past two babau guards as they scramble for their weapons. The door falls in several hits, as it takes her less than ten seconds to wrench it off of its hinges, buckling the deadbolts as the door twists inwards.
The stone cell is large, and mostly bare, although a century of bloodstains cakes the floor in a thick layer. On the far wall, a roughly human torso has been strapped to the wall with many rows of chains. Its arms and legs are missing, and the body is covered in the sort of scars that might result from repeated torture and healing. The figure's head is fixed in a metal sconce of some sort, and its eyes flicker silently around the room.
An *erinyes* escaped? the telepathic voice asks with a hint of surprise. Guess the guards are finally getting soft. Well, welcome to the last intact prison in the realm of Ghahazi. Teleporting won't get you very far, with these guards.
And there is a noise of commotion, as Illia- hears guards calling for reinforcement from another floor.
Right. Quickly then, the other prisoner speaks. You might be helpful to have around. There's another way out that Shaorhaz himself doesn't know about, and I'll try to come back for you. This body is broken. Kill me, quickly, then return to your cell, put your shackles back on, and wait a day or two.
The rest of the party:
Okay, you've got Sir Pala Din and his generic mythic ranged paladin associates. And Anaxian's got his meteor thing. What's the plan—drop the rock, then rush in? How far away is the party planning to stand, and do they want some sort of assistance from the Siabrae in storming the fortress?
| Drisquar |
Dris would definitely have attempted to get aid from the Siabrae.
Question: Would it be possible for Dris to take one of the druids with him, find a way passed the physical walls, and have the druid try and dispel part of the Wall of Force, to allow him access? Since he's basically a swirl of dust in Wind Form, he doesn't need a big hole in the defenses to slip through
| Drisquar |
What's stopping us from entering that way then? More walls of force, or something else?
| Anaxian, the Fractured Wyrm |
How about going under? Cant pretty much all the Siabrae shape shift into tiny burrowing things?
| Drisquar |
Dris will definitely take to the skies and sneak in through the open roof. I'm guessing no Siabrae will accompany me? If not, I'll take some of the mythic champions instead
| The Dapper GM |
Dris, you could take a few Siabrae via wind wall, though they'd probably be grumpy about it.
There is some confusion, and a few new babau interrogate the erinyes, though they appear more preoccupied with the death of a prisoner. Apparently, prisoners dying here is a very bad thing, and in easily-overheard whispers they discuss the possibility of this being part of a nefarious scheme also involving illusions and tripped alarms.
And so Illia- waits. And, just over a day later, the far wall of her cell suddenly and unceremoniously collapses. With a hiss, three glowing worms poke their way out of solid stone, molten lava flowing lazily down the wall, and then a dozen more, until the wall is full of writhing, snake-shaped lava elementals; a few of these thrash against Illia-, harmlessly melting off her chains.
From the hole in the wall, a ten-foot-tall earth elemental steps forth—and then another, and another, and another, each in various size, all but the first bearing stone antlers. At a gesture, they scatter, breaking through the doors and walls and each fleeing in a different direction alongside several glowing snakes. This prison was built to hold Siabrae, leased by Shaorhaz from the ruins of his home realm. a telepathic voice explains to Illia-, Chained to the walls, with their arms and legs removed. No way to reincarnate. Pathetic creatures fixated on the past, but give them the chance to shift forms, and they'll find a shape with usable limbs. And so they will scatter in fear and freedom, some will escape, some will die, and some will return, giving us the perfect distraction. And the largest elemental, now the only one remaining in the room, gestures back at the wall, as the first four lava snakes pivot and wriggle and burrow back into the stone.
After a few minutes, there are no thoqquas left, and Illia- and the elemental proceed on foot, though the creature frequently glides its head into the walls and floor, searching for pursuers. Soon, it's back to the large tunnels, where Illia- can quickly fly, the elemental struggling to keep up. And then a tunnel opens up into a small cavern, overlooking a lake of fire—half a mile in the distance, a cascade of lava plunges into the pool, setting off a continuous stream of fiery smoke.
Devils are immune to fire, the elemental explains, Demons are not. You'll find a safe cave behind the lava fall, where we can plan the next stage. I'll travel through the walls.
And, after a bit of flying, including directly through a cascade of lava, Illia- finds herself in a cave with the elemental. The ground is scattered with strange mushrooms and chipped rocks, as though the result of an incredibly half-hearted attempt to knock together makeshift weaponry or equipment. Marks coat the walls, some simple notches, others geometric shapes, seemingly etched hastily and without larger pattern.
The stone elemental begins to shrink and twist, reshaping itself into the form of a young, elven woman wearing nothing but a thick layer of mud and ash. "So," she asks, "Now that we're too far from the prison for the Katpaskir to sense teleportation... I don't suppose you have any good way to plane-shift us out of here?"
| Illia- |
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| The Dapper GM |
The woman shakes her head. "Decapitation would merely start another cycle. There are stronger paths to immortality than the foolish simplicity of the siabrae... but that's not relevant to an outsider."
"We could try communication, though the abyss is a bit limiting. We could scry on your allies, though I cannot send a message through such a mirror. Zon-Kuthon brings the gift of nightmare, if your 'buddies' dream—though the details of such a message would be vague."
"And I am... Diamanda, Archdruid of the Uskwood, just finished wasting an entire century over petty religious politics. I suppose it doesn't hurt to tell you; Shaorhaz already learns much, and even if you are one of his spies, it would not be easy to return me to that prison."