Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

That is enough. Anaxian's mental voice spoke to Drisquar and Illia. "Unnecessary moral labels and justifications aside, we are allies. Whether we like each other or not is irrelevant. It is necessary to work together, which requires at least the appearance of respect."

"Illia, Drisquar is correct. If your harpies are obsolete, dispose of them. Either release them from service, or kill them and drop their remains down to me. Likewise for the vegipygmies."

"Drisquar, if you have not learned to parse Illia's particular colloquialisms by now, it may be best to smile and nod when she says something that makes no sense to you. If it is crucial, ask someone to translate."

"I have three bodies, seven souls, and I still have neither the time nor the patience to act as councilor to the two of you. Treat each other better."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Changing the subject:

"I'll be sending out messengers to Cheliax, Geb, Nidal, Ustalav, Jalmeray, Katapesh, and Absalom in a day or two to see if they'd be interested in starting trade negations. I have a way to make distance a non-issue. If anyone has thoughts on establishing satelite outposts we should talk. "


Male Alacritous Bralani Stalker 5/Umbral Blade 4

"Oh! That reminds me! We were going to back to Nidal and investigate that house that was so heavily warded when we were there beginning our search for Diamanda."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Drisquar wrote:
"Oh! That reminds me! We were going to back to Nidal and investigate that house that was so heavily warded when we were there beginning our search for Diamanda."

"If love to. I haven't been larcenous lately. However, we'll need to keep the operation clandestine just in case we want them as training partner. "


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Meredian Adriatnaic wrote:
Meredian Adriatnaic wrote:

Week 4

Meredian instructs the servants to show the visitor every courtesy and insure him that a council representative will meet with him at earliest convenience.

Via telepathic bond to all pcs and relevant npcs

"We have a visitor. We need to make him wait for a bit lest he believe that we serve at his behest. I'll meet with him in a few hours and inform him that the council will see to adding him to the agenda for tomorrow's meeting. This is a game of power. Please do not contact him prior to tomorrow. I'll keep you all updated telepathicly.

For about three hours the visitor is shown to a comfortable salon and shown every courtesy by the servants as instructed. After that time a servant announces Meredians entrance.

Servant: "Dutchess Adriantic"

Meredian enters the salon adorned in an extremely flattering and opulent gown. A wooden humanoid approximating a halfling follows behind carrying a small box.

She crosses the room and stares at the man. She says nothing. Her expression is stern, but she motions for the visitor to speak. The implication of her body language is that she requires an explanation for the rude and unannounced interruption.

(FYI: no rush, but I wanted to point this out. Just waiting on the astral projected guy to speak his peace.)

repost


Rocks fall, everyone dies

Okay, right.

Week 4

The visitor is shown wealth and luxury, such as Escarra's mostly-still-unadorned stone halls and limited, somewhat-illiterate drow bureaucracy can provide. Her clothing is simple; black furs with a few silver-and-gemstone signets. She makes no attempt to hide the fact that she is a vampire, or an astral projection.

Knowledge (geography) or (nobility) DC 30, made when anyone interacts with the week 4 emissary:
The gemstones the emissary carries suggest a tie to House Shraen, an extremely obscure Drow house known to have fled in exile to the Black Desert vault, in the deepest depths of the Darklands, around a thousand years ago. Since then, House Shraen have become rulers of a buried and forgotten undead city, known mostly for its elitism and remoteness.

House Shraen also happens to be engaged in a cold war against the ghoul capital of Nemret Noktoria, whose envoy stated that any agreement between Escarra and Shraen would be considered an act of war.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Geography 1d20 + 11 ⇒ (1) + 11 = 12
Nobility 1d20 + 11 ⇒ (4) + 11 = 15


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

Okay, right.

Week 4

The visitor is shown wealth and luxury, such as Escarra's mostly-still-unadorned stone halls and limited, somewhat-illiterate drow bureaucracy can provide. Her clothing is simple; black furs with a few silver-and-gemstone signets. She makes no attempt to hide the fact that she is a vampire, or an astral projection.

** spoiler omitted **

After a moment of staring in silence Meredian recognizes that someone who can astral project is powerful enough to warrant some diplomatic leeway and decides to speak first.

"You'll have to pardon our accommodations. Our city is new and we simply haven't had the time to properly adorn it in riches yet. "

Without waiting for a response Meredian continues. "You have the appearance of someone who warrants reckoning with, but until I know more about you I wont know how. Who are you, visitor, and what's your business here? "


Rocks fall, everyone dies

Meredian and the Drow Vampire

Did I forget to mention earlier that the visitor is a vampire? Oops. Yep, obvious fangs, black furs, pale skin, speaks with a thousand-year-old accent, etc.

"It's... rather sensitive matter. I represent myself, and perhaps my family as well, though we rarely follow the politics of the 'noble houses' you may be more familiar with. Still; the truly deep drow have heard stories of this city's rebirth. I wish to see it for myself, and learn who and what power your city represents."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

Meredian and the Drow Vampire

Did I forget to mention earlier that the visitor is a vampire? Oops. Yep, obvious fangs, black furs, pale skin, speaks with a thousand-year-old accent, etc.

"It's... rather sensitive matter. I represent myself, and perhaps my family as well, though we rarely follow the politics of the 'noble houses' you may be more familiar with. Still; the truly deep drow have heard stories of this city's rebirth. I wish to see it for myself, and learn who and what power your city represents."

Meredian laughs slightly then responds in their typical blunt fashion

"If I had a doubt you were drow it is gone. In true Drow fashion you answered my question, but didn't. Also, you managed to insert an insult and imply your superiority. "
Another light chuckle
"I care nothing for other drow houses and their petty politics. They will either ally, serve, stay out if the way, or be destroyed. I've very little preference which they choose. "

Her tone changes to a stern one. "Because you intrigue me I'll break my personal preference and ask again. Who are you, what is your name, What is your house, and what is your goal here? Also, what matter is so sensitive? Answer these questions directly and without subterfuge and I'll consider giving you a tour. "


Rocks fall, everyone dies

Meredian and the Drow Vampire:

The vampire makes a face of mixed amusement and disappointment. "If you have to explain everything, it stops being clever. And if I wanted a tour, I would have walked unnoticed among your herd of subjects. This city may be well-planned for a drow stronghold, but it is nothing to the pillars of Orv."

And then she looks as though to be considering something for a few seconds, before waving a cone of silence into existence and continuing. "Well, then. If you demand an explanation, my time is not in short supply; and I suppose you may find it more entertaining than any of the handful of Hellknights outside. I have heard the tales of Adrexa and Jiator, but Escarra full of the living is certainly a curiosity."

"Still. On to your pre-meeting interrogation. I am, perhaps, the greatest sorceress on this side of Lake Nirthran, alongside my sisters and their less cosmopolitan escape from death. My name is Nyrinda, I am the Matriarch of House Shraen, and I am here to learn just how your leaders will respond to my presence."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
** spoiler omitted **

removing spoiler because Meredian mentally relays the gist of everything to the ruling council. Feel free to chime in to Meredian only telepathically.

"Ahh. You're the one the Ghouls are in such a tizzy over. I must sat your approach is far superior and civil to theirs, which is to be expected. As for how your presence will be taken: We're a neutral party in your skirmish with Nemret Noktoria. As such no public agreements will be made with your city at this time. That being said, What did you have in mind? "


Rocks fall, everyone dies

No spoiler, then.

"Noktoria is proud, and hypocritical, and small-minded in their zeal. Its leaders see ghouldom as the pinnacle and undeath, perfecting themselves through prayer and study; and seeking to end or contain any undead who would call them ugly or uncreative. But we of House Shraen have a need for slaves, and Nemret Noktoria has never taken too kindly to our capture and control of their weaker-minded citizens."

"Still, that is not our issue. As you may not know, the city of Shraen is a fortress. The entire vault of the Black Desert teems with so much blightburn, making it impossible to teleport anywhere within a hundred miles of the city. Any army crossing the sands would be easy prey to our miles of tunnels, traps, and worm hunting grounds; and so the armies of Noktoria have ended silently, at the end of a long month's march, and we are left unobstructed and unassailable."

"But for the past ten years, we have been under siege. The Urdefhan chieftain Urserf has entrenched his armies around our city, and while they pose little threat, their forces are crafty and patience, disappearing into tunnels and bunkers to avoid the desert's worms and launching counterattacks across the city when we try to route their positions. For ten years, the Urdefhands have picked away at our slaves and cattle, and our resources for living comfortably are all but gone; and Urserf has struck some bargain with forces on the Plane of Shadow, which have gathered and converged around our fair vault to prevent shadow travel as well as astral."

"This city is a new player, one with unique resources—and we have no interest in treating with the petty drow of Zirnakaynin or the lumbering duergar. We seek a route to bring new slaves and food into our city for the next generation, and would pay for the assistance."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

"This city is a new player, one with unique resources—and we have no interest in treating with the petty drow of Zirnakaynin or the lumbering duergar. We seek a route to bring new slaves and food into our city for the next generation, and would pay for the assistance."

"Interesting. Though I make no formal agreement I'll bring your plight to the council to see what, if anything, they wish to do. I'll contact you should the council decide to take any action. You realize of course that if we offer any aid to you then we'll essentially be declaring war on the Ghouls as well. Strictly speaking i'd rather deal with you than them, but their emissary was faster and we've made an arrangement. In order to break that arrangement, go to war, and assist you it'll have to be a very very lucrative agreement. "

Note to DM: I'd like to send an official diplomatic envoy, to include myself and whichever other council member thinks they can contribute, to the Ghouls to set up some sort of trade agreement. However, I'll also include a few spies whose purpose will be to keep up appearances while also gathering strategic intel on the ghouls. Defenses, armies, capabilities, etc. I want a strategic assessment so I can determine if it might be best to launch a full scale invasion, wipe them out, and take their resources.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'd enjoy a chance to try out my new techniques for army shredding. I wouldn't mind slaughtering their foes on a mercenary contract. The neo-worms are getting a little samey.

Illia mentioned through telepathy.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

"I believe aligning with Shraen is the better choice, by far. They are way more versatile for one, they're likely a vastly superior foe for two, and I believe they will probably prove to be much better overall allies than the ghouls." Dris says, in response to both the emissary, and Mere.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Drisquar wrote:
"I believe aligning with Shraen is the better choice, by far. They are way more versatile for one, they're likely a vastly superior foe for two, and I believe they will probably prove to be much better overall allies than the ghouls." Dris says, in response to both the emissary, and Mere.

"Agreed. Plus since the ghouls so rudely promised a preemptive strike should we align as we see fit I say we return the favor. We should decimate the ghouls to prevent them from taking up arms against us as they've promised. I'm sure we can think of something creative.


Rocks fall, everyone dies

Right, let's give some more background knowledge. For anyone who wants to know more about the conflict between Noktoria, Shraen, and the Urdefhan, here are your sliding knowledge ranges:

Knowledge (religion or local) DC 26:
Nemret Noktoria is, by all accounts, a large and sprawling city—following the Drow and Duergar capitals, perhaps the third largest in all of the Darklands. While you don't have much of an idea of their armies or leader's capabilities, their religious patronage over all of Golarion's ghouls means it's likely they could field a large army, given the time and inclination to recruit.

Knowledge (religion or local) DC 36:
Nemret Noktoria is, by all accounts, a large and sprawling city—following the Drow and Duergar capitals, perhaps the third largest in all of the Darklands. Their religious patronage over all of Golarion's ghouls means it's likely they could field a large army, given the time and inclination to recruit. But the real threat, should they actually declare war (something that might require significant provocation, given ghouls' tendency towards chaos and infighting) is their priesthood. Noktoria's leaders—the Priesthood of Kabiri—are powerful spellcasters, to a larger number and devotion than the leaders of most other underground nations. Kortash Khain, the city's high priest, is said to be the most powerful sorcerer in the southern half of Sekamina, and possibly even more talented than the greatest Drow of the northern half.

Knowledge (religion or local) DC 46:
Nemret Noktoria is, by all accounts, a large and sprawling city—following the Drow and Duergar capitals, perhaps the third largest in all of the Darklands. Their religious patronage over all of Golarion's ghouls means it's likely they could field a large army, given the time and inclination to recruit. But the real threat, should they actually declare war (something that might require significant provocation, given ghouls' tendency towards chaos and infighting) is their priesthood. Noktoria's leaders—the Priesthood of Kabiri—are powerful spellcasters, to a larger number and devotion than the leaders of most other underground nations. Kortash Khain, the city's high priest, is said to be the most powerful spellcaster in all of Sekamina, a mystic theurge of legendary experience and wisdom. That said, Kortash Khain has not been known to leave his city in centuries, and neither he nor the other priests have bothered to directly join the war effort against Shraen, suggesting that the leaders of the city might be uninterested in joining a conflict against any but a truly threatening foe.

Knowledge (history or nobility) DC 31:
It is fantastically hard to learn anything of House Shraen, and you've likely never heard of the house or its leaders. Still, with a careful understanding of Drow politics and a bit of thought put into what you remember of the past millennia's bloodlines, it's possible to paint a bit of a picture—a Drow noble house, exiled from the capital for embracing arcane necromancy over the divine arts. From what you understand, Shraen was set up as a refuge for a few independent spellcasters, their servants and captured slaves, and has had no interest in expanding or exerting their influence since; had Escarra not fallen thousands of years ago, they may have instead settled here, but Nyrinda Shraen seems genuine in her satisfaction at being left alone and forgotten. Thus, it’s quite unlikely that the city of Shraen has any military strength, other than a few talented spellcasters and their traps.

Knowledge (history or nobility) DC 41:
It is fantastically hard to learn anything of House Shraen, though Nyrinda Shraen is a name you’ve heard of in brief passing, along with several of her sisters. Still, with a careful understanding of Drow politics and a bit of thought put into what you remember of the past millennia's bloodlines, it's possible to paint a bit of a picture—a Drow noble house, exiled from the capital for embracing arcane necromancy over the divine arts. From what you understand, Shraen was set up as a refuge for a few independent spellcasters, their servants and captured slaves, and has had no interest in expanding or exerting their influence since; had Escarra not fallen thousands of years ago, they may have instead settled here, but Nyrinda Shraen seems genuine in her satisfaction at being left alone and forgotten. Thus, it’s quite unlikely that the city of Shraen has any military strength; its leaders have a reputation for being truly talented necromancers, but on a level unlikely to be much higher than what you and the other leaders of Escarra are capable of.

Knowledge (nature or geography) DC 27:
Aside from any mention of House Shraen, you are somewhat familiar with the natural ecosystem of the Black Desert, where Shraen is located. While the cavern is known for its poisonous blightburn radiation, deadly to most living creatures as well as blocking all teleportation (leading most to avoid the vault as a “lifeless desert”), the cavern is said to be a major breeding ground for the Darklands’ more migratory colonies of Purple Worms. Naturally immune to blightburn, the worms are said to flourish alongside their vulnerable young in the black sand, providing yet another obstacle to any travel through the vault.

Knowledge (nature or geography) DC 37:
Aside from any mention of House Shraen, you are somewhat familiar with the natural ecosystem of the Black Desert, where Shraen is located. While the cavern is known for its poisonous blightburn radiation, deadly to most living creatures as well as blocking all teleportation (leading most to avoid the vault as a “lifeless desert”), the cavern is said to be a major breeding ground for the Darklands’ more migratory colonies of Purple Worms. Naturally immune to blightburn, the worms are said to flourish alongside their vulnerable young in the black sand, providing yet another obstacle to any travel through the vault. The most interesting rumors, however, revolve around a supposed colony of elves said to train and ride among the Purple Worms, rumors that, in context, suggest Shraen might have a certain added level of military strength (in the form of purple worm cavalry) that they do not typically reveal to outsiders.

Knowledge (planes or dungeoneering) DC 28:
You’ve heard a bit of War Champion Urserf. His actual force of Urdefhan is said to be small, but he himself is a veteran of many raids across the vaults of Orv, and the warring daemon-spawned Urdefhan still surviving under his command are likely to be highly trained and ruthless as well.

Knowledge (planes or dungeoneering) DC 38:
You’ve quite a few tales of War Champion Urserf. His actual force of Urdefhan is said to be small, but this is likely by choice. The warring daemon-spawned Urdefhan still surviving under his command are likely to be highly trained and ruthless; Urserf himself is probably the most capable Urdefhan warlord currently alive, and is known for supplementing his soldiers with summoned daemons in battle. Not much is known about his siege on Shraen, but the Black Desert does border Urdefhan land, and it’s likely that the raiders simply want the challenge of a worthy foe and a large of pillaged wealth.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

1d20 + 20 ⇒ (13) + 20 = 33 K:Planes, via Shimsil

1d20 + 20 ⇒ (18) + 20 = 38 K: Religion, vai Shim

Dris will relay the above info via telepathy. ::"If we decide to declare war on the ghouls, we'll need to rely heavily on Anaxian, more so than normal. His command of the undead should prove invaluable vs them."::


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Knowledge Gauntlet

Knowledge (arcana) 1d20 + 23 ⇒ (8) + 23 = 31
Knowledge (dungeoneering) 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (geography) 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (history) 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge (local) 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (nature) 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge (nobility) 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (planes) 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge (religion) 1d20 + 11 ⇒ (4) + 11 = 15


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Knowledge Religion: 1d20 + 16 ⇒ (12) + 16 = 28


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I haven't done my level up yet, but by the time I work it all out I should have at least +20 to all knowledges. I'm lowballing, but that's what I'll go with right now. GM, are we in a hurry, or would Anaxian be able to Take 20 with the use of his library?

Anaxian was undergoing another change. As before he became more reclusive than usual, distant even during telepathic communication save for the occasional odd bust of dry emotions. It seemed reminiscent of molting.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Quick, dip in lore oracle for another +20 :P. It's totally definitely probably maybe worth it.


Rocks fall, everyone dies

Since it's a once-only check, libraries wouldn't let you take 20, just taking 10. However, using a library *would* let you add the city's lore bonus, currently at +7, provided you take the time to visit all of the city's libraries etc. and take some time searching for hints, etc.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Do we have time for that? It's definitely something Anaxian would do.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I suppose that depends on whether or not Noktoria ganks us within a couple hours.


Rocks fall, everyone dies

I'd say "yeah, the emissary can stick around and wait for an answer, as long as the party makes a conscious decision to let Anaxian do research"


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I'm cool with Anaxian taking the time to do the proper research


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Alright, With the Lore bonus of +7 and a +2 Aid Another bonus from my familiar's help, I can get all those DCs with a Take 10 except for the ones in the mid thirties and higher. For those ones I'll roll.

Knowledge Religion DC 36 or 46: 1d20 + 30 + 7 + 2 ⇒ (7) + 30 + 7 + 2 = 46

Knowledge History DC 31 or 41: 1d20 + 30 + 7 + 2 ⇒ (12) + 30 + 7 + 2 = 51

Knowledge Nature DC 37: 1d20 + 15 + 7 + 2 ⇒ (10) + 15 + 7 + 2 = 34

Knowledge Planes DC 38: 1d20 + 20 + 7 + 2 ⇒ (10) + 20 + 7 + 2 = 39

Ok, got them all but the DC 37 Knowledge Nature check.

Anaxian spent some time in the library running down information and relaying it back to the Council.


Rocks fall, everyone dies

Does anyone have comment/reply to the visitor from Shraen?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Does anyone have comment/reply to the visitor from Shraen?

Weve gotten a bit off track, but I believe I've said my piece


Rocks fall, everyone dies

You said you'd talk to the council and get back to her...


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

*pop* "Fighting those pirates sounds like fun! I wanna try it out! Let's be besties!" Illia- said to Nyrinda as she attempted a hug, which wasn't exactly a declaration of alliance, but definitely wasn't a declaration of war. Unless Nyrinda had personal space issues.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
You said you'd talk to the council and get back to her...

We spoke telepathically so the council is up to speed. I'll set up an in person meeting.

Telepathically to the council:

"I'd like to set up a meeting this afternoon with all of you and the Shraen diplomat. In addition to allowing everyone to ask their questions i'll also be a show of strength for us.This meeting is off the record of course. We wouldn't want to arouse the suspicion of our ghoul allies until we're ready to strike. Please come to my Mansion around 6 bells this evening. I'll have the ballroom prepared accordingly."

To the diplomat,

"The others would like to meet you. I'd like to invite you to dine with me this evening a 6 bells. Best if you're not seen entering or exiting."

With a wave a magical circle appears on the floor. Meredian motions to it as she says "If you please."

Once the envoy steps through Meredian does so the round after and dismisses the circle. They spend the rest of the time preparing the meeting area and lounging.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

If you were hoping to impress her with decorum. I'm afraid Illia- has wasted that element in impatience as well.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
If you were hoping to impress her with decorum. I'm afraid Illia- has wasted that element in impatience as well.

My role is the elitist Pratt. Your role is the indomitable muscle who can level cities.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I assume the council is coming. As they arrive I'll make introductions. Did the vampire ever give her name? if not I'll ask before everyone arrives.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will be there, but he will be metamorphosed into a particularly ostentatious statue on a pedestal. He will remain perfectly still.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

"What pirates are you referring to, Illia?" Dris asks as Mer and the envoy depart.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"The ones attacking the dark elves we're gonna team up with to cheese the ghouls?" Illia- blinks, confused.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
"The ones attacking the dark elves we're gonna team up with to cheese the ghouls?" Illia- blinks, confused.

Looking quizzical, "Dear, at what point did you see a ship? Ships are rather crucial for the definition of pirates, else they're just brigands."


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"They don't have a ship? DARN! I wanted to see if I could shred through one with my new attack..."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
"They don't have a ship? DARN! I wanted to see if I could shred through one with my new attack..."

"You could always teleport to the Inner Sea and pick one at random. "


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Naw, first I gotta go kill the not-pirates for not having a ship."


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

The smallest Anaxian was present, perched on Meridian's shoulder as though he were a familiar.

Perhaps the discussion of killing non-pirates can wait until after the meeting. his dry voice crackled in their minds.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Right, right, gotta have meetings. Gotta make sure we take three times as much time to communicate things, because we're all immortal and have the time to spare."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Alrighty. Everyone assembles and I introduce the vampire whose name I asked, but never got an answer, along with all the council members in attendance.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

You did actually get an answer, it was Nyrinda.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
You did actually get an answer, it was Nyrinda.

My bad. Must have missed it.

P.S. The whole room is blocked from scrying magic per mages private sanctum.

"Council members, This is Nyrinda. She's here to discuss the possibility of some of our mutual interests with Shraen. This of course would be in direct opposition to our agreement with the ghouls, so we'll need to take that into consideration."

"May I introduce the council..."

Meredian then goes through everyone's names and gestures to them except Inubrix who is pretending to be furniture.


Rocks fall, everyone dies

"I am Nyrinda, Matriarch of House Shraen," the astrally-projected Drow vampire introduces herself. "No doubt you have already heard some form of my story, and request. But I will repeat it again, so as to avoid confusion. I represent the wealthy, ancient, and cultured city of Shraen, at the heart of the Black Desert, far deeper underground than any other center of Drow civilization. The natural geology of the Black Desert prevents teleportation, helping to keep our city secure—but it also makes trade difficult. Recently, an Urdefhan horde has laid siege to our city, and struck a bargain with extraplanar forces to block shadow travel."

"My sisters and I are confident we could survive this siege indefinitely. However, our way of life has already begun to suffer; without a way to import new corpses, servants, and luxuries, our fair city may eventually become something pitiable and wretched. We have heard that the agents of Escarra are... uniquely skilled at traveling quickly and unseen, and would pay handsomely to see our small trade with the cities of Sekamina re-established through stealth or war."

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