Against the Cult of the Reptile God - Group 1 (Inactive)

Game Master Chainmail

Terror by night! current map


201 to 250 of 418 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Lodge

m elf wizard 2

Oh yeah, forgot about that. New spellbook and all that.

PIcking up disrupt undead (0-level, just so I have enough cantrips to fill out spells per day) and enlarge person (make tanks harder to walk past, yeah?)

I figure disrupt undead will get some mileage at this rate, even if it takes you two cantrip slots to prepare, since a lot of cantrips don't benefit as much from doubling up, seemed to be the best choice for now.

Wait. I already have prot from evil. Swap that one out.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Alright. Grease then.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Away for the weekend. Feel free to DMPC me.

Grand Lodge

m elf wizard 2

LOL! I got that one too. just check my profile, bizzle. I've updated.


Male Human Per +3

So... 4400 gp

If my math is correct, it needs to be divided by 9

- Ama
- Belrain
- Bizzlemont
- Elgoron
- Felgarr
- Magnhlidr
- Ping
- Strang
- Terion

WOW!! We are a LOT! Just realized now...

That is around 489 gp each :/


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

7 actually, Mags was made using the standard WBL guidelines, and she's a little uneasy about the whole statue. Ping was my other character, and she's dead now.


Male Human Per +3

550 each then.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

More actually, I didn't realize you had Ping listed. Ping was my original character.


Male Human Per +3

Can't expect a fighter to be good at math :D

628,57gp ;)


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Where are you from Terion? I only know of a couple of places that use the , instead of the . as a decimal point


Male Human Per +3

Hehe, Portugal :D


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

And I can add another to the list. Thanks!

I took German and Spanish in high school. I knew German speaking countries didn't use a period as a decimal point. I don't think it ever came up in Spanish (then again, this was also five years ago, at least.)


Male Human Per +3

Ok guys, here is building on my previous list of gear/loot - Gear/Loot list:

From the post above:

I will do the cash distribution next - how many are we again? :D

(First list is for my initial reference)
Terion purchased:
Studded leather 25 gp
Shield, light steel 9 gp
Longsword 15 gp
Backpack - 2gp
Waterskin - 1gp
Rations (4 days)- 2gp
Explorer's Outfit 1gp
Lamp, Common 1sp
Bedroll 1 sp
Rope, hemp (50 ft.) 1 gp
Oil, Lamp, (1-pint flask)(*5) 5 sp
Sack(*2) 2 sp

Total: 56gp 9sp
Left from the 60gp = 3,1gp (did we actually receive money or the gear equivalent of 60gp?)
(reference over)

--- Gathered from our foes so far ---

From the priestess on the ground floor:
- Gozreh holy symbol
- heavy master work mace (Belrain?)
- a holy symbol with a snake
- very pretty white gold ring. Ping notices it radiates magic = +2 ring of protection (Bizzlemont?)
- a sap

From Junip:
- Cold iron masterwork dagger (Terion)
- 232 silver on him in a heavy moneybag (Terion)
- two hand axes (Terion)
- mwork greataxe and (Flaeg had it - can we assume we retrieved his gear since I carried Flaeg??)
- mwork banded mail (Terion)

From the goblins:
- three javelins (Terion)
-large metal shield (Terion)

In one of the explored rooms:
- a pouch is found in the sleeping roll in the back contains 17gp and a small gem
(Has anyone checked this one for magic or value?)

Correct me if any of this is inaccurate, and indicate if I missed any items in the possession of a particular character.

UPDATE:

So... updating as below if no one corrects me (removing the items I consider assigned):

- Gozreh holy symbol (in Terion's backpack until further notice)
- Heavy master work mace (assuming Belrain has it or it goes into Terion backpack - Belrain please confirm)
- a holy symbol with a snake (in Terion's backpack until further notice)
- a sap (at Terion's waste until further notice)
- a pouch is found in the sleeping roll in the back contains 17gp and a small gem
(the 17 gp will join the pool to be distributed additionally to the group - see below. I believe the gem hasn't been yet identified, it will stay in Terion's backpack until someone can take a look at it)

Terion's shopping list (20% added on all purchases, and discounted on all sales):

Selling:
Longsword 15gp-3gp=12gp
Studded Leather 12,5gp-2,5=10gp (to distribute)
2xHandaxe 6gp-1.2gp=4.8gp (to distribute)
Mwork greataxe 160gp-32gp=128gp (to distribute)

Buying:
Masterwork Scimitar 315gp+63gp=378gp
Silver Light Mace 25gp+5gp=30gp
Longspear 5gp+1gp=6gp
Potion of Bless Weapon 50gp+10gp=60gp
Everburning Torch 110gp+22gp=132gp

Group pool: 17gp+10gp+4.8gp+128gp=159.8gp
159.8gp-20%=127.84gp
Add this to each of your characters wealth = 18.26gp

Would also like to purchase a Masterwork Backpack - did we get a ruling from GM Tribute on this one?


Mwork pack not available


Male Human Per +3

*cries like a baby


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Back and slightly confused. Do we get 628.57gp + 18.26gp for all of us?


Male Human Per +3

Yes


Male Human Cleric 2 (AC 20, T 11, FF 20 / HP 20/20 / F +5, R +0, W +6 / Per +4)

Yes, I'll take the heavy mace. :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Spanish/Japanese major here, and also taking Portuguese.

*nudges the DM* I have some feat overlap in Imp. Unarmed Strike(taken 1stlvl, granted at 1stlvl of monk). May I have a yes/no on alleviating the stacking by making it Weapon Focus or Finesse(Unarmed)?


Weapon focus is fine instead.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Ok, Bizzlemont will offer Elgoron the ability to copy spells form his entire spellbook, and hopefully receive the same offer in return.

Assuming he does, he copies:
0: (DC 15 to learn)
Disrupt Undead (Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27) (5gp)
Ray of Frost (Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17) (5gp)

1: (DC 16 to learn)
Enlarge Person (Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26) (10gp)
Grease (Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11) (10gp)
Magic Missile (Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13) (10gp)
Protection from Evil (Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10) (10gp)
Shield (Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28) (10gp)

Damn. Missed on Grease, MM, and Prot from Evil.
Total: 60gp spent

Additionally, he'll purchase the following:
Light Crossbow, 20 crossbow bolts, rations (10 days)
Total: 42 + 20% = 50.4gp


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Level-up complete.

Current Shopping List:

Buy
Mwk Studded Leather Armor; 175gp + 20% = 210gp
Mwk Thief's Tools; 100gp + 20% = 120gp

Sell
Leather Armor; 4gp

Balance
646.83 - 330 + 4 = 320.83

Grand Lodge

m elf wizard 2

level -0 ghost sound

level -1 color spray, expeditious retreat, mage armor

ghost sound spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19 5gp
color spray spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18 10gp
expeditious retreat spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29 10gp
mage armor spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15

Pfffft. seriously? everything but mage armor? by 1? Bad joke, dice. Bad joke.

BTW, Have to decipher before even trying to copy the spell, bizzle. Failed deciphers mean no chance of scribing the spell, so no cost, RAW. total expense for me 25gp.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Oh great. So at least I get my 30gp back.


Male Human Cleric 2 (AC 20, T 11, FF 20 / HP 20/20 / F +5, R +0, W +6 / Per +4)

Righto, I must have forgotten the core only requirement. Sorry!

The MW Backpack can go, and now that I know where the MW Heavy Mace went, I'll drop the Silvered Morningstar. But: Can I send the Heavy Mace to get silvered?


Male Human Per +3

Belrain, I would suggest either keeping the silvered morningstar or having the mace silvered yes - nothing indicates that we will need it, but it is always a good option to have.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Should we pool up for a wand of Cure Light Wounds at 750gp? That way our two clerics can do what they want instead of having to play 'hit-point battery'.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Sounds good, just don't forget that there's a 20% markup.

Grand Lodge

m elf wizard 2

perhaps if we play our cards right, we can hold onto some cash and work our way to a more economically friendly situation where our money will go further. 20% can add up reeeeeeal quick.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Right; 900gp then.

On the other hand, having the barbarian, fighter, and paladin all with good AC from Medium armor is probably a lot more cost-effective - especially since only Terion actually has to pay for it and eat the markup cost.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzle would chip in for a Wand of CLW.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

I've got 12 gp left to chip in.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I have 59gp and 2 jade gem-chips worth 100gp each for a total of 259gp to contribute if there's enough interest.


Male Human Per +3

Terion would chip in also, but I don't believe that healing has been an issue to be honest, we just need to sort out our tactics. Keep in mind we have two clerics and a Paladin ;)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Two full deaths and four "into negatives" is a helluva lot of room for tactics to improve on.


Male Human Cleric 2 (AC 20, T 11, FF 20 / HP 20/20 / F +5, R +0, W +6 / Per +4)

Belrain has 297gp to contribute. I see what Terion is saying though, if we didn't have time to heal people in combat before, having a wand of cure light wounds won't make a difference in combat either.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Felgar will contribute all 646g from his share to the party fund, to purchase a CLW wand.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

It's not so much time, as resources. A CLW wand will help with allowing our Clerics to have and keep their more useful spells.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
Magnhlidr Whitescale wrote:
It's not so much time, as resources. A CLW wand will help with allowing our Clerics to have and keep their more useful spells.

+1


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1
Strang wrote:
Magnhlidr Whitescale wrote:
It's not so much time, as resources. A CLW wand will help with allowing our Clerics to have and keep their more useful spells.
+1

+1

Grand Lodge

m elf wizard 2

seconded on Magnhlidr's point, though Strang's previous one remains completely accurate as well. a wand (if fully charged) is a lot of extra healing that any of three people can be entrusted with, but there's 3-4 people who could seriously benefit from the armor upgrade. As it is, we do kind of go into our fights without a lot of positional awareness, and the healing would get used up pretty regularly. If we were to pin down our strategy though, the AC upgrades would go a long way.

Keep in mind as well, once we have some downtime (and a non-black market connection for resources) Bizzle and I can pump out a lot of extra ammunition and options with our scribe scroll feats and alchemy, so I kind of want to save a bit for that when we get a chance.

Decisions, decisions.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

That point about armor is very true.

I currently have Scale Mail, (+5), Heavy Shield (+2), Dex (+1), and Combat Expertise (+1) for a total of 19.

Upgrading to Banded Mail for 300 [250 base +50 markup] gives me +7 armor AC instead. That would put my AC to 21 and really let me tank hard.

Since others are contributing to the wand fun as well, perhaps I can spend some of the cash and contribute the rest.

Buying:
Banded Mail: 250 + 50 = 300

Selling:
Scale Mail: 25 - 5 = 20

Amend my contribution to the party fund (for wand or whatever) to 366 [646-300+20].


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

It might seem a bit unfair, but I don't see why we can't do both to some extent. Shares are enough that each fighter-type can upgrade their armor some, right? Those of us not buying expensive armor can chip in for a wand. Will the fighters get more use out of the cash? Sure, they get protection for themselves, plus healing from the wand. But if something can't kill or get past Terion and Felgarr, then Bizzle is going to last much longer too.

Bizzle is willing to put in 250. 250 from Strang and 250 from Felgarr gets us to 750. Just need to cover the 20% markup, right?


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Looking at our potential frontliners (Strang, Felgarr, Terion, Belrain, Ama, and Mags), we mostly have a solid front. Ama's the squishiest, but I think she's gearing more towards a skirmisher type, same with Strang. That leaves Felgarr, Terion, Belrain, and Mags as our front. Belrain has the best AC and decent HP. Felgarr and Terion are about equal in power. Terion can hit harder and more often, but Felgarr is slightly tougher. Mags is the toughest, even before she rages, and raging can hit the hardest and most often. That may not always be the case, but for now it is.

So here's my strategy. Magnhildr is our battering ram, she takes the beatings and deals death with spear and sword. Felgar, Terion, and/or Belrain support her and cover the front. If we're worried about an ambush from behind, place one or two of them at the rear. Elgoron and Bizzlemont will stay in the back or center of the formation. Ama and Strang will back up the front liners, trying to out flank opponents if possible.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Felgarr tries to trip rather than straight up attack. That puts an enemy on the ground, making it easier for our melee to attack them (+4), and giving our melee a free AoO (also at +4) when they stand.

Simultaneously lowering an enemy's AC and giving Mags & Terion an extra attack against them is what Felgarr's fighting style is all about.


Male Human Per +3

In all honesty, Since Belrain has the highest AC, even more so with spells like shield of faith or prot from evil, I was actually pondering the possibility of dropping to second line fighting with the longspear. I know AC is not all, but at these low levels it makes a difference - Terion is useless if he needs to keep on taking -4 to get an half decent AC, another -1 for PA, etc... Hence the consideration of taking him to the second line.

As far as chipping in for the CLW, I am all for it - Terion has 120gp, so I will throw in 100 to the pot.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

That could work out as well.

The tricky thing about reach weapons is you have to know the cover rules to use them correctly.

In my experience, many people forget to treat them as ranged weapons and don't take cover penalties when using them. Of course, many people forget cover penalties when attacking with ranged weapons as well. Anyways, that's neither here nor there.

If Terion was behind Felgarr and attacking and enemy on the other side of him with his longspear, Felgarr would provide Soft Cover, and Terion's attack would take a -4. If that enemy was prone, though, he'd also have +4 to attack, and the bonus and penalty would cancel out.

Also, you can't make an AoO against an opponent that has cover from you, so Terion wouldn't get the free attack when the bad guy stands up.

Alternatively, Felgarr can trip from the second line, with his guisarme. He takes the -4 on his attack to trip, but still has a decent chance to succeed (since CMD is lower than AC for many creatures). He wouldn't get the AoO either, but he's not the primary damage dealer - Terion and Mags are.

The best situation would be for both fighters to have reach weapons standing side by side. Then, the bad guy gets tripped on the way in, and they both wail on him when he stands.

With both fighters having the reach weapon option, a heavily wounded fighter can retreat for healing while the other stands firm in the front. This would let our front-liners retreat for a moment without the enemy reaching our soft targets.


Male Human Per +3

There's a thought Felgarr, but I hadn't forgotten the cover rules ;)

The fact is that I have been taking consistent -5 penalties to attack on the front line, mainly to keep my AC up there in the survivability level. In fact, even so, I have been the main recipient for most of the healing.

Bottom line, even with the -4 to hit penalty from soft cover, I am better off than in the first line, while doing more damage - add to this the fact that my intention with Terion was to attack sword and shield (I know it is not easy at level 1...) - notice Improved Shield Bash and Two Weapon Fighting - but if I need to keep soaking up that -4 to hit, I will be at level... 6 or something, before I can land a blow with my offhand.

So until my AC improves a tad, I am just a sack of potatoes, and I'd rather not :D

But hey, these are all just game mechanics considerations.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

I really don't think you're doing that bad, Terion. You're level 2 with an AC of 19. Belrain's is only higher because he has the Ring of Protection. Additionally, you have a +8 to hit with a scimitar or power attack and you deal +6 damage. Not bad. It would be better with a 2-handed weapon like a greatsword, but that's not your build. The only thing I see is Belrain rolled really well for his HPs.

I think the issue is part tactics, but part circumstance. In the last fight, you had to hold off 4 Hobgoblins by yourself. That's tough for any 1st level character, much less one with subpar gear. Plus, the spellcasters weren't able to help much due to the Silence and we found ourselves surrounded. And these fights are a tad bit above our weight class.

All in all, I would tell you to stay the course on this one. I'm playing a TWF sword/shield fighter in another game and the investment takes a bit. Now that you have some decent armor and some more martial support, I would say not to take the -4 for fighting defensively. I think you can really start dishing out the damage and we can support you better.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Heh, there's no shame for the in-game consideration either:

"I got the **** beat out of me last fight. I think I'll fight behind the dwarf while my broken ribs recover!"

201 to 250 of 418 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tribute to Gary - Part One - Against the Cult of the Reptile God Discussion All Messageboards

Want to post a reply? Sign in.