
Strang |

All in favor of surrendering? Better to be enslaved and maybe dead, than for-sure dead.
Since only Bizzlemont, Terion, Strang, and Elgoron are even conscious, it seems to me we're the only four who can make that decision.

Bizzlemont Blacktop |

Elgoron, would you consider taking Disrupt Undead? That would really let us hit zombies with more punch. Bizzle has Necromancy as an Opposition school, so he can't really do it well.
Anyone got spell advice for me?

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That reminds me. Bizzle, we're neglecting the absolute greatest advantage of having two wizards in a party.
We need to open our spellbooks to each other.
Once we've secured enough resources to start transcribing spells, we need to start planning our spell selection so we don't pick duplicate spells. If we have completely different selections, we can then double the amount of spells each of us carries!
As for spell advice, well, I don't favor much necromancy stuff myself, so that's not a worry. You pick up your illusion stuff first, insofar as it can help, and I'll try to spread out and cover the other schools with my choices. If necro and evo are you oppositions, then I'll try to keep to the transmutation and conjuration schools first, so we get some concrete utility out of our trades. I'm a universalist, so I can flex with my choices. Keep me posted (ingame, so we're not meta'ing) on what you're picking up first, so I can cover the bases afterward.

Felgarr Thundershield |

Heh. Nothing like a teenage kid leading a paladin around by the nose by pretending to be a guardian spirit of his god. Of course, it could go south fast once Felgarr starts getting to know whats happening to the rest of you.

Magnhlidr Whitescale |

Hey guys, I've got a bit of bad news. My computer is having issues and it's going to take some time to sort it out. My posting over the next week or so is going to be stunted since I will only have access at work, and I've got a good bit of stuff to slog through. I'm still committed to the game, but I won't be able to post nearly as much.

GM Tribute |

I found this from Sean KR on a FAQ site about moving through enemy squares. The devils, it appears, cannot run willy nilly through Felgar (as it probably should be).
Acrobatics: What happens if I fail the check when using this skill to move through an enemy's square?
You lose the move action and provoke an AOO. (Note: This means you can attempt this up to two times in the same round, once as a move action and once as a standard action.)
Update: Page 88—In the Acrobatics skill, at the end of the third paragraph (which begins on page 87), add the following sentence: “If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.”
It appears moving through squares is not easy. The original description of acrobatics seemed to imply that if you were willing to accept an AoO, anyone could move an enemy square.
I will roll an acrobatics and see what happens for the injured devil.

Felgarr Thundershield |

Yeah, there was a line in 3.5 Tumble skill that if you failed the check to move through and enemy square (not just through a threatened area) that you stopped moving.
That line didn't make it into PF, so if you fail your Acrobatics check, you provoke but can still move through the square, just taking the attack of opportunity. Some people houserule that failing the check provokes and prevents movement through the square, but others just run as written. I'm OK with either interpretation.
There is a PF feat called Stand Still that lets you check people and halt their movement when they provoke from moving. Felgarr doesn't have that feat, so he can't stop the devil from shoving past him.
Edit: Looks like that Update clarifies the penalties for failing the check and it does stop the tumble attempt after all.

GM Tribute |

Moving the story along quickly after that epic fight. Rather than do many small combats, my adjustment for PbP is to do larger, more epic fights, as combats consume so much real time. I threw the goblins, a few zombies, and the boss together.
Note: This module is quite difficult, and the cleric was originally slated to be level 7 (what was Doug Niles thinking there). I toned him down to what I thought was a milder but reasonable level, but rolling max on a d3 summon made him much tougher as he popped out some nasty little devils.
Anyway, a well deserved level 2. My memory of this module as a player was, 'this is a nasty one'. For hp we will do HD/2+1 like the PFS.

Terion Stoutheart |

Man, I have to fully agree with you - this IS a nasty one... Are we talking about a level 7 cleric vs. a lvl 1 group..?! OUCH!!
Smaller combats indeed consume more time, but it seems like the "big" versions are really tearing us apart :D
Granted we are not really coordinating ourselves adequately...
Well, onwards to level 2 considerations... Decisions, decisions :D

Me'mori |

I'm rather torn. I wanted to go Monk, but realized that instruction in a fighter's salle does not a monk make. More like it makes a fighter.. But the glaive was useless in that fight thanks to rolls.. I don't think Ama hit anything with it, ever.
Monk it will be. See if Ama can get into her head to get X out..

Bizzlemont Blacktop |

Yay! Level 2 couldn't come soon enough. Not much changes for Bizzle, but I know lots of others get some cool things.
I'm assuming the Wizards need to rest to really gain their new spells.

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Well, the big fights are indeed taxing us, especially the casters, but that does mean a smaller chain of much more impactful events to remember. What's more memorable? four zombies? or four zombies on one side, four hobgoblins on another, 3 devils, 4 goblins and a higher level cleric on another? YEAH. I THOUGHT SO. Besides, this means (though it's a minor, and consensual, form of metagaming) that we can plan our strategies for bigger, more multi-target fights than normal...at least for now, in a general sense.
BTW, I'm going wiz for level 2. more HP, spells per day, usual stuff. If we don't find the ring soon, Imma have to craft another. I admit I'm guilty of not rolling my CL checks to succeed at my spells so far; I honestly forgot.