Adventure Path Reign of Winter

Game Master Almonihah

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Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

@Quasit you are doing a great job botting Tez and Selina, thank you for that. Also thanks to Almonihah for getting us up and running again.

The Exchange

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Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

Izzy??


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Izzy what are you doing in that show!? Get back here!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

If Izzy is Loki, then I guess I'd be his sidekick instead of he mine...

I'm just awaiting to see the results of Selena's knowledge check on the Eon Pit and what Q finds in the chest before I post...

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

GM: Since Maka can see to the bottom of the pit, can she tell how deep it is?

I do not think all of us should enter the pit...if it's cursed, then I'm guessing that means Will saves...and with this being called the Eon Pit and Jadrenka leaving us a scroll of age resistance, I'm guessing the curse has to do with growing older. Would seem to fit Artosa's theme as well...especially fitting that this pit lies in the Crone...

With only one scroll to protect just one person, I think that gives a hint that just one person should try to enter and retrieve the key. Tez has the highest Will save at +11 but he's technically an NPC now...Fin has the next highest Will save at +8...it should probably be one of those two...


Male Shapeshifting Griffon RoW maps Technomancer 20

The pit looks to be about 120' deep.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Waiting to see what the GM says about my hare-brained leap into the pit theory before. I post…that would let me reach the bottom in one move action and thus might allow me to grab the key and fly up in just two rounds, albeit with a bunch of falling damage. When the GM mentioned do it fast,I’m guessing there’s some kinda accumulative effect, so the fewer rounds the better…

Going to a local play this evening so I may not be able to post till I get back…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
GM_Almonihah wrote:
Fortunately, Fin resisted the effects, so he did not become supernaturally aged nor go insane from instant senility.

Wow, that would’ve sucked…from the scroll left to us, I was expecting some kind of aging effect but not insanity. Might I ask how much would Fin have aged had he failed the saves?


Male Shapeshifting Griffon RoW maps Technomancer 20

50% of his current age per failed Fortitude save.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Thanks, GM…wow, that would’ve moved me into middle age with one failed save and into old age had I failed both, I think. I was thinking I might age a set number of years, which is why, being a long lived Elf, I assumed I might be best equipped to handle the pit…so I missed bad on that assumption. I guess I got lucky…

You’ve been thru this twice GM…did any of your party get hammered by this Pit? How did your group handle it?


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Oof, glad you made those roles. I don't know what we'd do without Fin and his shotgun.


Male Shapeshifting Griffon RoW maps Technomancer 20

The first group our cleric went down and got hit with Insanity on the way up. We had no way to handle it so our GM took pity on us and had Jadrenka cure her of it. Our second group lucked out and made the saves.


Alright, I am back to my normal 16 hour workdays, so once I catch up I should be back to posting. Of course, it might take a couple days to catch up, looking at that post count. :)


Male Human (Ulfen) Fighter 15, HP:155/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Initiative +3, Warrior Spirit 4/4

Welcome back Selena.

On the aging front I have been running a 5e game where one of the goblin PCs was aged a few random years... in pathfinder terms he went from middle aged to venerable, ended up spending much of the rest of the session being carried around till they could fix it.


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Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Proposed items to sell and sell value

Amulet of Mighty fists +1: 2000gp
Bejeweled Skull: 1200gp
Black Sapphire: 3000gp
Enormous Pearls: 4000gp
Gem of Brightness: 6500gp
Gems: 2650gp
Grim Lantern: 2900gp
2x Masterwork Sickls: 300gp
Oversized Pestle(+1 greatclub): 1000gp
Silver Chalice: 400gp
Masterwork breastplate: 175gp
Large Lance: 10gp
Large Bow: 75gp
Large Shield: 20gp
Large Chain Shirt: 200gp
Mix of coins, gems, and jewelry: 12000gp

Items we might want to keep:
Broom of Flying: 8500gp - So flying is obviously useful but between our casters and Maka we have good access to flying already. With the high price it might be better to sell it and turn it into other gear.
Rope of Climbing: 1500gp - Similar issue with the broom in that we have access to flight. However, you never know when you'll need magical rope for shenanigans.
Periapt of Health: 3750gp - I'm not sure how much disease will come up but if we run into a magic disease this could be a godsend.

Items I'd like to claim for Maka:
Belt of Mighty Constitution: 2000gp

Could someone please prepare identify so we can find out what the large magic warhammer is? Also, Selena and Tez both have access to craft wondrous item, so we should spend some time in the centaur camp crafting some things. If the witches have found Cluckers and are waiting for us, they've probably already done it by now, so a few extra days probably won't hurt. And I can only assume once we teleport again we will be busy again, so probably the best chance we'll have for awhile.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Thanks for putting this together, Maka. I agree, we should try to sell and buy what we can at the centaur town as who knows where we’ll be going next…

Fin picked up that fancy spear from the shrine room so probably need to get that looked at by one of the casters as well to see how much we can get for it…

Yeah, I think the belt would go best with Maka…she’s a frontliner and our other frontliner already has a ring of regeneration…

I also agree we should keep the rope of climbing and the periapt of health…I wouldn’t mind the periapt but someone might have a better claim on it…plus not sure what else might be available for purchase in the centaur town. I’m torn on the broom; I could see good arguments for keeping it and selling it…


Also, any further scrolls should be added to spell lists rather than cast, due to the fact that when added to spell lists, we can use those spells multiple times. Though admittedly the anti-age spell spell may have been too high. I know I passed up the lesser version.

OMG, that reminds me I never got to finish leveling. I'll get on that tonight.


I think Selena will claim that amulet of mighty fists. It'll be quite funny to slap someone and them take magic dmg. :) Besides she is trained to fight unarmed and it'll let her bypass non-magic dr if it ever comes up.


Anybody remember if we ever got rid of my negative lvls? I still have them marked on my hp total, but I'm not sure if I forgot to remove them from my hp, or if I forgot I still have the neg lvls.

Tez did you have restoration as a spell or was that items?


Male Shapeshifting Griffon RoW maps Technomancer 20

By the way, I think it's safe to level up to level 10 now. Honestly since you skipped most of the Crone you kinda technically shouldn't, but... I want to get on to the next module because I really like it. :D

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Selena, I think Tez removed them…


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)
GM wrote:
By the way, I think it's safe to level up to level 10 now. Honestly since you skipped most of the Crone you kinda technically shouldn't, but... I want to get on to the next module because I really like it. :D

Haha yeah I figured there was still stuff to deal with but I was also ready to get out.

Monk 1/ Kineticist 9

Elemental Overflow +3:
At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.

As a kineticist’s body becomes more and more suffused with her element, she begins to gain more powerful benefits.

Starting at 6th level, whenever she has at least 3 points of burn, the kineticist gains a +2 size bonus to two physical ability scores of her choice. She also gains a chance to ignore the effects of a critical hit or sneak attack equal to 5% × her current number of points of burn. At 11th level, whenever the kineticist has at least 5 points of burn, these bonuses increase to a +4 size bonus to one physical ability score of her choice and a +2 size bonus to each of her other two physical ability scores.

At 16th level, whenever the kineticist has at least 7 points of burn, these bonuses increase to a +6 size bonus to one physical ability score of her choice, a +4 size bonus to a second physical ability score of her choice, and a +2 size bonus to the remaining physical ability score.

Maximize Metakinesis:
At 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2 points of burn, she can maximize her kinetic blast as if using Maximize Spell. At 13th level, by accepting 3 points of burn, she can quicken her kinetic blast as if using Quicken Spell.

At 17th level, by accepting 4 points of burn, the kineticist can use her kinetic blast twice with the same standard action, or swift action if she also uses metakinesis to quicken the blast.

When she uses a double kinetic blast, all modifications, such as metakinesis and infusions, apply to both of the blasts, but the kineticist needs to pay the burn cost only once.

Infusion: Extreme Range:

Element universal; Type form infusion; Level 3; Burn 2
Prerequisite extended range
Associated Blasts any
Saving Throw none
Your kinetic blast can strike any target within 480 feet.

HP: 1d10 ⇒ 10

Skills: +1 Acrobatics, +2 Fly, + Linguistics +1, Perception, Profession(Monk) +1

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

I’ll be upgrading Fin this evening…think I’ll be taking just one more dip in monk…then I’m gonna go Shadowdancer for a couple of levels…


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

On nice, I love Shadowdancer. Those first 2 levels gets you a lot of good stuff. If we thought Fin could pull a Batman exit before, just wait until he has hide in plain sight.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

;) That’s the idea…I get hide in plain sight at first level and then a bunch of good stuff at second: Darkvision, Evasion, & Uncanny Dodge…

Heck though, Maka will probably be flying at warp speed by then…

HP: 1d8 ⇒ 7

And I just got Fin updated to level 4 Zen Archer…

On another note, I’ll be at the beach next week…but I’ll have internet and I’ll be checking the site and be able to post at least once a day. If Fin is needed to act urgently, then Q can dust off her Fauxdurel alias and bot me, if she doesn’t mind…


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)
Fin wrote:
Heck though, Maka will probably be flying at warp speed by then…

Hahaha she'll be able to go 540ft a round actually.


Lol, lvl 10! Heck, I can actually fly at ten, and my healing goes up to cure moderate too! I could hop off the cliff and survival the fall. Anybody else up for taking the exciting way down? Wait, I'll ask ic.

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

Quas is level 10. I'm actually getting a little nervous about her survivability as we get this high-- she's still running around with a lot of +1 gear (+1 armor, +1 sword, +1 cloak, +1 ring of prot) which I would normally have upgraded to +2 or +3 by now. APs are always stingy when it comes to useful loot and the bonanza of cash you get in Pathfinder Society scenarios.

Is there a place in the centaur village where we can get magical upgrades to our gear? Or as we transition Tezuzu to NPC status, can we maybe give him those abilities before we take our leave of him?

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14
Maka Na'Shota wrote:

Proposed items to sell and sell value

Amulet of Mighty fists +1: 2000gp
Bejeweled Skull: 1200gp
Black Sapphire: 3000gp
Enormous Pearls: 4000gp
Gem of Brightness: 6500gp
Gems: 2650gp
Grim Lantern: 2900gp
2x Masterwork Sickls: 300gp
Oversized Pestle(+1 greatclub): 1000gp
Silver Chalice: 400gp
Masterwork breastplate: 175gp
Large Lance: 10gp
Large Bow: 75gp
Large Shield: 20gp
Large Chain Shirt: 200gp
Mix of coins, gems, and jewelry: 12000gp

Items we might want to keep:
Broom of Flying: 8500gp - So flying is obviously useful but between our casters and Maka we have good access to flying already. With the high price it might be better to sell it and turn it into other gear.
Rope of Climbing: 1500gp - Similar issue with the broom in that we have access to flight. However, you never know when you'll need magical rope for shenanigans.
Periapt of Health: 3750gp - I'm not sure how much disease will come up but if we run into a magic disease this could be a godsend.

Items I'd like to claim for Maka:
Belt of Mighty Constitution: 2000gp

All this looks good to me. Fine by me if Selena wants to claim the Amulet of Mighty Fists as long as she forgoes an equal amount of her impending cash dividend. Same with the Belt of Con for Maka.

Agree that we should sell the Broom of Flying, and keep the Rope of Climbing and the Periapt. I could see the Gem of Brightness being useful but at that price I think I'd prefer the money.


Male Shapeshifting Griffon RoW maps Technomancer 20

The centaur 'town' of Vurnirn is the biggest in the area, and it has spellcasting services up to 5th level, which would get you up to +3 equipment for enchanting items.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Rolling Tez's spellcraft for the hammer.

Tezuzu Spellcraft; Identify: 1d20 + 7 + 10 ⇒ (4) + 7 + 10 = 21

Tezuzu Spellcraft; Identify: 1d20 + 7 + 10 ⇒ (17) + 7 + 10 = 34

Tezuzu Spellcraft; Identify: 1d20 + 7 + 10 ⇒ (16) + 7 + 10 = 33


Male Shapeshifting Griffon RoW maps Technomancer 20

Tez is eventually able to identify it as the Frost-Thunder Hammer. In addition to being a Large-sized +2 warhammer, once a day as a ranged touch attack you can slam it on the ground to shoot a bolt of ice up to 100 feet. If it hits it freezes the target in a block of ice.


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Okay so with the Hammer and the spear I forgot about, that brings us to a total sell value of 83204. Maka has claimed the con belt, Selena the amulet of natural attack, and Fin the periapt of health and giant bane spear. This brings us to:

Maka: 9886gp

Selena: 9886gp

Fin: 4136gp

The rest of the party gets 11886gp.

This brings us to Tez. I went ahead and included him in the loot divide, but how do we want to handle him? Keep around as a bot NPC, drop, replace, etc?

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

We should probably wait til we get to the centaur town before we divvy the money, but thank you Maka for doing all the figuring!

Tez should definitely get his share. I don't think he has a character motivation for leaving the party right now, but I imagine our GM can take care of that wrinkle. And useful as he is, I think we'd all prefer to have a real player in that slot, preferably a true healer type. Recruitment shouldn't take long, and this group has no trouble filling a little downtime with RP goofiness.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Sell the giant bane spear unless someone else wants it as I’ll stick strictly with my bow…


Male Shapeshifting Griffon RoW maps Technomancer 20

Ready to arrive in Vurnirn?

Dark Archive

NG Female Kitsune Sorcerer 15 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 104/106 | Fort +12, Ref +13, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I think so. I am.

(why does that question from the GM sound ominous?)


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

Well I wasn't expecting to find the centaur city in ruins but I am now!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

I’m ready as well…


Male Human (Ulfen) Fighter 15, HP:155/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Initiative +3, Warrior Spirit 4/4

Almost ready, just going to level but that should only take a few minutes. That might save me having to worry about how to spend any gold for at least a little while longer.

I keep expecting to find some magical full plate but I'll just have to buy some. At this stage it's looking likely any we find will be large size anyway.


Male Human (Ulfen) Fighter 15, HP:155/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Initiative +3, Warrior Spirit 4/4

Bravery Increases to +3(/+4 due to Sash of the War Champion)
Fort Save +1
BAB +1
Bonus Feat: Advanced Armour Trainning (Armour Specialization: Full Plate)

Skills: Climb +1, Perception +1, Spellcraft +1, Intimidate +1, Linguistics +1
Languages:Undercommon

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Maka Na'Shota wrote:

Okay so with the Hammer and the spear I forgot about, that brings us to a total sell value of 83204. Maka has claimed the con belt, Selena the amulet of natural attack, and Fin the periapt of health and giant bane spear. This brings us to:

Maka: 9886gp

Selena: 9886gp

Fin: 4136gp

The rest of the party gets 11886gp.

This brings us to Tez. I went ahead and included him in the loot divide, but how do we want to handle him? Keep around as a bot NPC, drop, replace, etc?

Maka, would it be too much trouble to as if you could please refigure the gold with selling the giant bane spear? Fin would like to keep the periapt but have the party seen the spear…


Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 2/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 12 Per: 32(LL Vis, DV 60ft)

@Fin I reduced the cost of the items directly from your share so you'd get an extra 4k for a total of 8136gp.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Thanks, Maka, you’re awesome!


Male Shapeshifting Griffon RoW maps Technomancer 20

Let me know if you want some NPC's to interact with, or when you're ready to move on.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

I’m guessing after Vurnirn, we’ll want to head to the centaur camp to check on Erdija and let the Chief know of our journey to Artrosa before heading back to the hut…am I on the same page with everyone else?


How long are we staying in town?


Male Human (Ulfen) Fighter 15, HP:155/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Initiative +3, Warrior Spirit 4/4

Is there any chance I can get a loan of 1,214gp... Maka's putting 1k back into the party fund which could be the lions share?

Basically I am just a little shy of upgrading Bulvi's +1 Longsword with holy... there's a LOT of evil giants and minions we are coming up against. If not I've got plenty of other ideas to spend it on but this would be a big boost to Buvli's damage contribution.

This is useful for everyone else...

"Heatstone Plating
Source Merchant's Manifest pg. 17

Heatstone plating involves placing heatstones at strategic points within clothing or armor. A character wearing armor that has heatstone plating is constantly protected from cold weather as per the endure elements spell. Armor with heatstone plating weighs 1 additional pound for every 5 pounds of the armor’s original weight (for example, a suit of leather armor with heatstone plating weighs 18 pounds). Heatstone plating cannot be sewn into heavy armor.
Type of Heatstone Plating Item Item Price Modifier
Light Armor +800 GP
Medium Armor +1,000 GP"

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

After Fin's spending spree, he only has 134 gold, but Bull is welcome to it if it helps...if you have trouble raising it, I can forego the Cat Burglar boots and lend it all to you. I agree, it would pack a heavy punch to Bull's damage which would help us all. I have a Seeker character in PFS who has Holy on his Bow and it packs quite a punch...I'll be saving up to get it for Fin's bow later...

The Heatstone plating is intriguing but wouldn't help Fin as he doesn't wear armor...but he has other protections against the cold (Endurance, clothes, and a racial trait)...

Selena Snoe Yelizaveta wrote:
How long are we staying in town?

I'd think no longer than some R&R and however long it takes to get our magical items upgraded...then I guess we'll head to the Centaur camp for a night to check on Erdija and then on the hut?

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14
Bulvi wrote:
Is there any chance I can get a loan of 1,214gp... Maka's putting 1k back into the party fund which could be the lions share?

I'm sure if Bulvi asked Maka in character she'd cheerfully agree to just loan him some money. Or maybe buy less chocolate and Hot Damn.

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