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About RutterHP: 31 Currently: 31
Conditions: 2 negative levels (cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks; reduces its current and total hit points by 5 for each negative level it possesses)
Worn/equipped:
Items in Hand: kukri (R), kukri (L) Spells and Abilities:
Consumables:
Shopping list:
Light pick for coups de grace
Tindertwigs Harrow:
Harrow points: 4
1st chosen card: Cricket 2nd chosen card: Sickness Details:
Initiative: +4 Traits
Favored class: Fighter Feats & abilities
Skills
Defense:
HP: 31/31 Fort: +5
AC: 18
Offense:
Speed: 20 BAB: +3
Melee: MW kukri +9 (1d3+2)
Equipment:
Beginning gold: 100 Daggers (4) Kukri, MW (2) Sap Studded leather MW Thieves' tools Tanglefoot bag Alchemist's Fire Smokestick Thunderstone GP: 1319 SP: 3 CP: 3
Kills:
Hookshanks
Lamm's human henchman Background:
Rutter has spent his life scrabbling to survive in Korvosa. Having some lockpick aptitude, one of his friends enlisted him and his wife to break into a small-time pesh dealer's home. Rutter was the one going in, while the others kept lookout. The job was interrupted, but Rutter wasn't captured, and though it wasn't clear whether he was recognized, his friend urged him to go to Magnimar to lay low. Rutter's wife chose to stay in Korvosa, confirming for him that his wife and friend were having an affair. Rutter left anyway. He went to work as a sailor instead of going to Magnimar. After a few months at sea, he decided to come back to Korvosa to kill his friend and possibly his wife. He found out that his friend and wife had gone to work for Gaedren Lamm shortly after he left and had both become addicted to pesh. His wife had overdosed, but his friend continued to work for Lamm. He still wants to kill his friend, and now Lamm, as well, for denying him the chance to kill his wife (though he hadn't yet decided whether he'd wanted to). Planned development:
Five levels of rogue, rest fighter.
Potential Feats
Possible levels
NPCs:
Zellara: ghost in the deck
Griswald: fence Sabina Merrin: bodyguard of the queen Cressida Kroft: field marshall of the Korvosan Guard maps:
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