Halfling

Pravlox's page

267 posts. Alias of sunshadow21.


Full Name

Pravlox

Race

Halfling

Classes/Levels

Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Gender

Male

Size

Small

Age

27

Alignment

neutral

Deity

Nethys

Location

Korvosa

Languages

common, halfling, shoanti, varisian

Strength -1
Dexterity 2
Constitution 0
Intelligence 2
Wisdom 1
Charisma 3

About Pravlox

Description:
2’6” 30 lb
Particularly small, even for a halfling, Pravlox has many scars all over his body from his days as a slave, including one on the side of his face that is from the fateful beating that refuses to really heal. As a result, Pravlox usually wears cloths and headgear that cover most of his body and head. Despite these physical scars, he has a presence about him that is impossible to ignore, and if he ever learns to harness it, he will truly be a person not safe to ignore.

Background:
Having been raised a slave, Pravlox's owner, Gaedrin Lamm, left him for dead in a trash pile after a near brutal beating brought awakened a latent power in Pravlox. Right before he laid down what probably would have been the fatal blow, a strange creature appeared and scared the man off. Since then, Pravlox has wandered the streets of Korvosa, struggling to survive while trying to understand this strange power within him.

key stats:
STR 8 DEX 15 CON 10 INT 14 WIS 12 CHA 17
HP = 20 (4d8(8, 3, 5, 4)) Speed = 20' Initiative = +2 = 2(Dex)

Fort: +1 = 1(base) + 0(Con)
Refl: +4 = 1(base) + 2(Dex) + 1(trait)
Will: +5 = 4(base) + 1(Wis)
**+2 vs fear

AC: 13 = 10 + 2(Dex) + 1(Size)
Flat: 11 Touch: 13

CMD: 13 = 10 + 3(BAB) + -1(Str) + 2(Dex)+ -1(Size)
Flat CMD: 11

BAB: +3
Melee: +3 = 3(BAB)+-1(Str)+1(Size)
Ranged: +6 = 3(BAB)+2(Dex)+1(Size)
CMB: +1 = 3(BAB)+-1(Str)+-1(Size)

Weapons:
Masterwork Sling: +6 to hit, 1d3-1 damage, ×2 crit, 50 ft. range, 10 sling bullets, free action to load, bludgeoning, 300.1 gp, 2.5 lb
Darkwood Longspear: +3 to hit, 1d6-1 damage, ×3 crit, piercing, 350 gp, 2.25 lb, brace, reach
Dagger: +2, 1d3-1 damage, 19–20/×2 crit, 10 ft. range, piercing/slashing, 2 gp, 0.5 lb.

Skills:
Summoner: 16 = (2(base)+2(Int))*4
Bluff 11=3(Cha)+4(ranks)+3(csb)+1(trait)
Knowledge (arcana) 7=2(Int)+2(ranks)+3(csb)
Knowlege (local) 6=2(Int)+1(ranks)+3(csb)
Ride 9=2(Dex)+4(ranks)+3(csb)
Perception 3=1(Wis)+2(racial)
Spellcraft 8=2(Int)+3(ranks)+3(csb)
Stealth 6=2(Dex)+4(size)
Use Magic Device 8=3(Cha)+2(ranks)+3(csb)

Known Spells:
CL = 4; Concentration Check = +7/+11; Spell Resistance Check = +4

Cantrips (DC 13, unlimited) acid splash, detect magic, light, mage hand, message, open/close

1st level (DC 14, 4/day) grease, lesser rejuvenate eidolon, mage armor, magic fang

2nd level (DC 15, 2/day) create pit, lesser restore eidolon

Racial Abilities:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Class Abilities:
Favored Class: Summoner (+1 skill point for the eidolon)
Weapon and Armor Proficiency Summoners are proficient with all simple weapons. Summoners are also proficient with light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance.

Life Link (Su): Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Summon Monster II (Sp): Starting at 1st level, a summoner can cast summon monster II as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

Bond Senses (Su)(4 rnds): Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action

Shield Ally (Ex): At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

Traits:
Tortured: Gaedren tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves.

Fast Talker: Pravlox has always had to make himself seem like something other than the runt halfling he really is. +1 Bluff, Bluff is class skill

Feats:
1st Level: Eschew Materials
3rd Level: Combat Casting
5th Level: Uncanny Combat Casting
7th Level: Taunt

gear and treasure(WIP):
Gear
Adventurer's Gear w/headgear that covers all but the face
Wood(w/Silver and Bronze Inlay) Holy Symbol of Nethys (5 gp, 1 lb)

Weapons (652.1 gp, 5.25 lb)

Spell Component Pouch (5 gp, 2 lb)

Masterwork Backpack (50 gp, 0.5 lb)
*Bedroll (1 sp, 1.5 lb)
*Blanket (2 sp, 1 lb)
*Clay Mug (2 cp, 1 lb)
*Sunrod - 2 (4 gp, 2 lb)
*Twine - 50' (1 cp, 0.5 lb)
*Waterskin (1 gp, 1 lb)

Belt Pouch 1 (1 gp)
*Chalk - 5 pieces (5 cp)
Belt Pouch 2 (1 gp)
*Rations - 8 days (4 gp, 2 lb)

Scroll/Map Case (1 gp, 0.5 lb)

Treasure
platinum:
gold: 459
silver: 6
copper:
gems: 450
jewelry:

encumbrance values
light: 19.5/22.5
medium: 39.75/45
heavy: 60/67.5
lift over head: 60/67.5
lift off ground: 120/135
drag: 300/337.5

armor & weapons: 5.25
other gear: 15.5

Eidolon:
A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature.
An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to
a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its
summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that
prevent contact with summoned creatures.
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way,
the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished.
The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats,
and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each
eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.
The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

Rex(Oronirex), Serpentine Eidolon:
Rex is a wingless wyvern looking creature, but says that he is actually the spirit of a an ancient dragon that was somehow bound to Pralix's soul at birth. Instead of a rune on Pralix's forehead, the scar on the left side of his face glows with a slightly visible magical aura when Rex is present.

Init +3; Senses darkvision 60 ft., scent; Perception +6

Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 25 (3d8(8,3,8)+3(Con*3)+3(Feat))
Fort +2(1(base)+1(Con))
Ref +6(+3(base)+3(Dex))
Will +3(3(base)+0(Wis))
CMD 17(10+3(BAB)+1(Str)+3(Dex))

Offense
Speed 30 ft., climb 20 ft.
BAB: +3 CMB +4(3(BAB)+1(Str))
Bite +4 (1d8+1); reach evolution
Tail Slap +4 (1d6+1)
Space 5 ft.; Reach 5 ft.

Statistics
Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Feats Intimidating Prowess, Toughness
Skills ((6(base)-2(Int)+1(FC)*3=15)
Bluff* +0 (0(Cha))
Climb* +13(1(Str)+1(ranks)+3(csb)+8(racial))
Fly* +7(3(Dex)+1(ranks)+3(csb))
Intimidate* +6(0(Cha)+ 1(Str)+2(ranks)+3(csb))
Know (planes)* +2(-2(Int)+1(ranks)+3(csb))
Perception* +6(0(Wis)+3(ranks)+3(csb))
Sense Motive* +6(0(Wis)+3(ranks)+3(csb))
Stealth* +9(3(Dex)+3(ranks)+3(csb))
Swim* +5(1(Str)+1(ranks)+3(csb))
Languages same as Pravlox

Special Abilities
Link (Ex) A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result,
the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Evasion (Ex): If an eidolon is subjected to an attack that
normally allows a Ref lex save for half damage, it takes no
damage if it makes a successful saving throw.

Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

Evolutions (5 points)
Bite (free), Climb (free), Reach (Bite) (free), Tail (free), Tail Slap (free), Limbs (legs) (2 pts), Mount (1 pt), Scent (1 pt), Improved Damage (bite)(1 pt)

Harrow Points:
Total = 2
The Danced