AZ's Broadened Horizons G2 (Inactive)

Game Master Azure_Zero

A PBP game where the characters are Randomly generated

Map


151 to 172 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Tiefling Sorcerer 2

lvl 2 hp: 1d3 + 3 ⇒ (1) + 3 = 4


Just noticed that we'd leveled. Level 2 HP: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Oops. Forgot to set alias to Lao.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Is there a combat map for this?

edit: Never mind, found it!


You'll need to re-dot any campaigns your in as the system has wiped them out to a degree


retired

Made it through Hurricane Sandy and am back now. Sorry for my brief absence!


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Isn't that the way?
When it comes to mysteries, we're dumb as posts. When it comes to combat we're suddenly Sun Tzu...


Female Human (Ulfen) Fighter (Thunderstriker) 2

I'm away for Thanksgiving. Don't expect anything from me until Sunday or Monday. Feel free to DMPC me as needed.


Female Human (Ulfen) Fighter (Thunderstriker) 2

Back. Hope everyone had a good holiday or just a great weekend.


I think we all took it easy this weekend.

except me, as I work Weekends with no computer access.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Gah! The dice roller is under the control of the curse!


retired
NPC_Male_NR wrote:


If you kept the diplomatic route he would have revealed it

I don't understand this. Diplomacy and Intimidate checks both adjust the target's helpfulness, and both typically have the same DC. Successes make subsequent checks easier by the lowering the overall DC.

Successful attempts of either skill should also move Trabe up the helpfullness scale (which in this case, I assume, would be revealing whatever it is he's teasingly not revealed). The only catch is that successful intimidate checks are only effective for a short while while diplomacy checks are more long term. With the situation we're currently in, it seems to me that the duration of the attitude change is pretty moot. Otherwise, the two should be interchangeable when influencing NPC reactions/behavior.

And for the most part so far, all our checks (whether successful or not, it's hard to tell which have been which) have seemingly only resulted in terse, one-sentence responses from Trabe. It's kind of felt like we weren't and aren't supposed to influence him at all and that the option to do so is/was just a red herring.


I think then it's my fault for not doing that part right


retired

Overall, regardless of intimidate or diplomacy, I do think that we as a group have been leaning pretty hard on guilt as the motivator to cow Trabe into confessing. Now, it's possible and totally legitimate that such an approach might just make him clam up and shut down, but I haven't gotten that impression from him.

That could totally be me reading him wrong, though.

What I have absolutely LOVED about this conflict with Trabe though is how I'm finding Eliannador reacting to it. She is, according to her alignment, Neutral Good. Justice doesn't concern her nearly as much as everyone's overall wellbeing. In light of all this grotesque madness though, she's terrified and desperate and wants OUT. Enough so, that in her absolute frustration with Trabe, she is willing to cast her last prepared spell to conjure a dagger of ice and to stab Trabe repeatedly with it if doing so would placate Mord and get the group freed.

I find that fascinating. I've never had a PC or NPC go through such dramatic and protracted character development in such a short span of time as Eliannador.


That was a sub goal of this game,
as it has Broadened your horizons and let you find things you did not before.


Advanced Notice:
I'll be starting up another game after this one finishes (which is soon).

It'll be a gestalt game, with a slightly modified version of character randomisation as here.
The game will be one of 4 modules I'm looking at running, and it'll continue to a second module that I've decided on.

I'll post up a link to the new game soon.


Recruitment


Well that's a wrap.

I hope you all enjoyed the game and the new horizons.


retired

I did! Thanks for running it, AZ!


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

A randomized class/race is a challenge, coming at your character from a different, new direction.

Is this the kind of thing you do in your home game?


Female Human (Ulfen) Fighter (Thunderstriker) 2

Nice job, everyone!


Pharysene Ssethan wrote:

A randomized class/race is a challenge, coming at your character from a different, new direction.

Is this the kind of thing you do in your home game?

I do this for PCs and in my own games custom NPCs


Female Tiefling Sorcerer 2

Thanks for allowing me to be part of this. I do wish I had started at the beginning as I never really felt caught up, even though I read everything from the beginning.

The randomization process was my favorite part. I'll look into your recruitment threat when I have time. Traveling today.

151 to 172 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / AZ's Broadened Horizons G2 - Discussion All Messageboards

Want to post a reply? Sign in.