hustonj |
Dot. Need to build the alias.
I'm Central US, so, currently -6, IIRC. I can not post at work, so unless I"m home for something (I was today) my weekday posts will be an occasional post around 6AM, and the rest between 5 and 11 PM.
Except for this weekend . . .. This weekend is the local Boy Scout District Winter Camporee, and I'm supposed to help keep the boys entertained, so I'm unlikely to see an electronic device after I leave work on Friday until I get home on Sunday. Hey, I didn't come up with this timing! <g>
Josef Orlovsky |
This weekend I am helping run the Winter Camporee for the local Boy Scout District. I MIGHT (depending on when I leave work) try to make a post Friday before I head out to the campsite, but I won't be back until Sunday.
Vrog Skyreaver |
So since I know that we're going to end up running a country, maybe we should have a quick discussion about what sort of country we want to run? with that in mind, we might wanna look at the following things:
laws: lenient or strict? do we wanna be known as a good or evil nation?
economy: what sort of things will we be focused on exporting? importing?
religion: it looks like we'll have Erastil and Korada represented. are there any other deities that we want to focus on?
magic/technology: where do we want the split to be? is there a specific subset of either magic (like divine or arcane) or technology (alchemy, gunsmithing) that we wanna focus on?
I know that quite a few of these things will be IC dependant, but it might be a good idea to have this talk now, so that we can be more focused once the game starts.
as for myself, I would like our nation to have lenient laws, but be known as a good nation. I think we might wanna focus on agriculture as our economic backbone, and (of course) have temples to both the deities listed and maybe a temple or two to the other good deities (iomedae, Cayden, Sarenrae). I would like to see us restrict magic and focus more on technology, as technology is more easily regulated, although I don't think we need to focus on any specific area of technology.
Griffo the Druid |
Hi, everybody. Griffo, halfling druid, checking in. I'm also central standard time (in the apparently arctic tundra that is Wisconsin). And I'm here with my wolf Minto.
Praeno Varryl |
Ok this sounds like fun while we wait!
My first thoughts I suppose are that it looks like we we will be trying to build a nation in a region on the brink of internecine.
If you add that to the fact that we will be adjacent to 3 other PC-ruled nations, I think that we should really prioritise building a strong military.
As such, I'd like to begin by focusing on developing our economy as fast as possible, in order to get the strongest military in the long term.And while having a strong agriculture may be a good long term goal, it seems to me like it might be a venture that is slow to pay off, especially if we start with no infrastructure.
Perhaps we should focus our efforts on finding and exploiting our natural resources first of all? And then begin exporting as a way of getting the funds we need, but also begin creating useful political ties.
After that, the mid-term goal might be to focus even more on economy or development if it looks like we have time to delay building the strongest military.
Griffo the Druid |
Pay no attention to him. He's like that with everybody. Just don't try to rub his belly.
Edit: Heh. Praeno posted between me and Minto. You can pay attention to him. But I'm not sure he likes his belly rubbed either.
Praeno Varryl |
Oh, and greetings to JD, Griffo and Minto!
Edit: Heh. Praeno posted between me and Minto. You can pay attention to him. But I'm not sure he likes his belly rubbed either.
Well I suppose you could try one the campaign starts, but I won't guarantee a positive reaction..
Griffo the Druid |
as for myself, I would like our nation to have lenient laws, but be known as a good nation. I think we might wanna focus on agriculture as our economic backbone, and (of course) have temples to both the deities listed and maybe a temple or two to the other good deities (iomedae, Cayden, Sarenrae). I would like to see us restrict magic and focus more on technology, as technology is more easily regulated, although I don't think we need to focus on any specific area of technology.
I'm pretty much on board with most of that. Lenient on the laws and generally good. As a member of the Green Faith, I would advocate for some balance between expansion and preservation, developing and sustaining some of the resources that are there and natural, and so on. I also have a personal ambition of establishing a homeland safe for people seeking refuge from slavery and oppression.
JD Ashelman |
As a paladin, my character will definitely be wanting the country to be good. As for the laws, he is the son of a wood elf and a hunter, so I'm sure he's free spirited enough to campaign for lenient laws, as long as they adequately uphold his morals. As for religion, as long as Erastil is represented, he should be fine. Economy-wise, I think that He would probably try to focus the economy on community, with different castes, since some are, in his mind, born with a higher calling. A strong agricultural focus would fit his love as well, and a respect of divine magic would be favorable as well.
It seems as though that my character's class and personality combination makes him one of the most lenient in some areas such as economy, while strict in others, like religion and alignment.
katataban |
Okay. I have a few things I want to agree on before we truly start.
First off, a few people in this group are not a hundred percent done with their character. Can you please have this done before the weekend?
Second. Posting rules. I'm not going to enforce a strict posting order, but please try to watch that everyone gets to do their part. Different timezones, jobs, real life there are many reasons people might not respond for a few hours, maybe a day, and nothing demotivates like coming back after sleeping and finding a hundred posts you need to go through.
Third. Conversely, don't let other players wait for no reasons. Of course real life comes first, but it takes a few seconds to send a pm to me, and I'll post some my other contact details at the end of this post.
_____________________________________________________________
Now as some of you know, Kingmaker is an adventure path, and like the other adventure paths has 6 books detailing an adventure designed to take you from level 1 through to well above level 15. But unlike the other adventure paths, this isn't just about killing the monsters, looting the treasure, and leveling....
Kingmaker lets your character taste of true power. The power of governing a kingdom. And not just any kingdom, but a kingdom, you as a group will build up yourself, from a tiny little hamlet to a sprawling realm containing tens or even hundreds of thousands of inhabitants.
This new power comes with new dangers though. Where normal adventures deal with the occasional orc band or dragon, you will have to deal with invading armies, rebellion, betrayal from within and without.
________________________________________________________________
I will make a separate post detailing the kingdom building rules later. As said earlier I will use the rules from ultimate campaign instead of those from Kingmaker. The differences are relatively small, but it is more balanced and more expansive. For those of you unfamiliar with the rules. kingdom rules
A few rules I want to point out you might want to consider.
1) As you've seen on the character sheets I send you when your character was completed I use numerical alignment, meaning that I track your character's moral on a scale. Once you cross a border I will enforce an alignment change.
2) I use two optional rules from the kingdom building list. One is from deities and holy sites. Holy sites give bonus based on their alignment. And the other rule is the leadership role skills rule. Both can be found in the link above.
That was it from me for now. Any questions, please ask them here. If you wish to ask in private PM me, or use the options below:
Yahoo messenger: katataban
Skype: katataban
Josef Orlovsky |
Josef will prefer a reasonably good kingdom over one with Evil intent, but he's not willing to punish people for simply not being good . . ..
A healthy economy is absolutely mandatory. This starts with a multi-pronged approach. One prong is identifying any important resources which can be easily exported in order to initiate income. A second prong is building an agricultural base so that the kingdom can support itself with the most valuable of all resources, FOOD! A third prong is the basic craftsmen and artisans required to fully support the agricultural model. You have to advance these in a balance in order to get the economy to grow.
Once you pass a tipping point, opportunistic merchants will appear on their own. This is the point where you SHOULD be able to start exploring more varied skills and specialties.
We might push a religion or two, but the real church growth is going to be based on who populates the nation. If we don't like what's pops up, we might be able to drive it underground, but we'll be hard-pressed to actually end such worship . . ..
The initial resource gatherers and farmers will see themselves as adventuresome explorers, but they will be serfs. They need to be provided enough room to do their work, love their families, and plan to improve their lot, but a low-tech nation REQUIRES the majority of citizens provide serf-level labor in order for anything to work! The serf cast must be preserved and grown.
Vrog Skyreaver |
oaky, so looking at the above posts and the kingdom rules, it sounds like we want out nation to be neutral good, which will give us:
loyalty +2
stability +2
economy +0
with that being said, after looking over the roles and at each of our characters, I think that we need the following positions (each will be followed by my reasoning for why we need them):
Ruler - required to be considered a nation. The ruler adds his Cha. modifier to one of the 3 above statistics, until we get to a higher population.
Councilor - required to avoid gaining unrest; adds charisma or wisdom modifier to loyalty.
High Priest - required to avoid unrest; adds charisma or wisdom modifier to stability.
Spymaster - required to avoid unrest; gets to add either his intelligence or wisdom modifier to one statistic of his choice.
Treasurer - required to get income into nation; gets to add either his Intelligence or Wisdom modifier to Economy.
I selected each of the occupations/roles that would allow us to avoid automatic unrest, as well as the treasurer, which will allow our nation to pay for itself.
Vrog Skyreaver |
with all of the above said, I would recommend the following people for the following positions (with my reasoning listed after):
Ruler: Josef - Josef has some charisma (thus we would benefit from his placement there), he is neutrally aligned (allowing him to see a variety of moral viewpoints), and he is not not intrinsically tied to any nation. also, he's the only person who's background (from what I saw) is related to being a noble.
High Priest: Griffo - Griffo will end up with the highest level divine spells (which is why I thought that he should be high priest instead of self promoting for the position). his selection would have the added benefit of having a druid be high priest (not something you see much of outside of elven society). This would also allow Minto to be the chief bodyguard of the High priest.
Spymaster: Praeno - he has most of the skills that I see as being needed to fill this position: stealth, perception, and access to all the knowledge skills. additionally, he has the ability to see what lays in the hearts of men (detect alignment) and can judge them as necessary.
Treasurer: Aberus - when it comes down to it, would you trust anyone but a paladin with the treasury of a nation? Aberus would collect taxes fairly yet compassionately, ensure that all records were up to date, and know if someone was attempting to cheat our righteous leader.
Councilor: Alembic - I have all the attributes necessary to fulfill this role (high wis and decent cha). additionally, I have the experience of several lifetimes at my disposal with which to assist our glorious ruler.
assuming you guys agree with me (and I'm me, so why wouldn't you? =P ), that would put our statistics as follows:
loyalty: 2 +3 (wis)=5
Stability: 2+(can't find his actual stats, but i'll assume +3 wis mod)=5
Economy: 0+1(int)=1
given the above, I think it's clear that both our beneficent ruler and sneaky spymaster should add their prospective stats to Economy, so that we can build trade quickly. again, making the assumption that that is what will happen, our final kingdom statistics would be:
loyalty 5
stability 5
economy 6
well balanced, and not horrible for a small kingdom just starting out.
JD Ashelman |
I agree with the stats and roles presented for the most part. Just a quick question from a play-by-post newbie, as I'm a little unclear with the formatting rules presented. I'm unsure on how to roll dice in a post, as well as making something bold, and I would much appreciate it if someone could point that out to me.
Praeno Varryl |
As for the planning, I haven't yet fully familiarised myself with the rules, but here are my preliminary comments:
-Keep in mind that our stats might have changed by then (bonus stats, items etc)
-Whoever is to become ruler, it seems like taking the leadership feat will give us a big advantage in terms of Kingdom points
- I'm not sure what kat is referring to when he says "there are ways to arrange that" but it might mean that we can fill the positions with NPCs.
In that case, we need to make sure we encounter a sufficient number of able NPCs in whom we can place our trust. Leadership cohorts might be a safe choice!
-Personally I'd prefer being a marshal perhaps (same bonuses-different occupation) though that isn't set in stone!
Praeno Varryl |
Oh and I have a question about posting etiquette for katataban:
Seeing as Josef is away for the week end, would you prefer us to wait for him to get back so he has a chance to post, or should we get on with introductions/beginning the adventure?
Josef Orlovsky |
If the story is running along so fast that a couple of days on a weekend seriously hurts plot progression, this would be grossly the fastest PBP game I've seen.
I'm good with advancement that makes sense, regardless.
Not that I'm who the question was directed to, but I was the immediate cause.
Vrog Skyreaver |
@katataban: I saw that there are 11 roles, and I do realize that we will eventually need to fill all of them, but I also know that we can only fill 5 of them to start with, and I specifically wanted to fill the ones that would help us avoid uprising/revolt from the people we were protecting!
and while I know that it's apropos for many players in this AP to take leadership, initially I don't see that as something Alembic would do. That could easily change, however, based on what happens during the course of the adventure.
Praeno Varryl |
I have another posting question: For things like Sense Motive and Perception checks, do you prefer to roll for them yourself, or should we explicitly roll for them when we believe they are appropriate?
katataban |
Well since sense motive requires an active part of your character, I don't mind if you roll them yourself when you feel like your character might be suspicious, but I tend to roll them whenever an NPC is deceiving or lying. As for perception. I always roll them when it's warranted, like when people are hiding, or there's something important lying around. But feel free to roll that when your character wants to explore the surroundings
Josef Orlovsky |
<sigh>
His last post using any alias tied to the account he started this with was 30 Jan.
Not only is he not the first one, he's not even the only GM that vanished on me towards the end of January.