
| Classes/Levels |
HP: 48/48 | AC 19 /T: 13 /FF: 16 | F: +7 /R: +7 /W: +2 | CMB +5| CMD: 18 (22) | Speed: 50 | Perc +5 | Conditions: none |
About Minto the wolf
Minto CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 48 (5d8+20)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d6+3 plus trip)
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Statistics
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Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Light Armor Proficiency, Toughness, Weapon Focus (bite)
Tricks Attack, Attack Any Target, Defend, Down, Fetch, Heel, Seek, Track
Skills Acrobatics +3 (+11 to jump), Perception +5, Stealth +7, Survival +4 (+8 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack any target, defend, down, fetch, heel, seek, track
Other Gear amulet of natural armor +2
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.