5e Middle Earth Adventures (Inactive)

Game Master Therenger

Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Hobwise: DC 20 for something like that at night, on the run, in an open rough field. You gain advantage if Wulfgith helps instead of attacking this round.

As for the cunning action, I'm not sure how that interacts with the chase rules. But I'll check tomorrow to see if that question has already been answered somewhere.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Now that we're out of the "free" Move+Dash ... what do I need to roll to continue doing so?


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

@Cereidh: From a few days back, easily missed amid all the text:

DM - Tareth wrote:
Findegil: It is a CON check.


Cereidh: You may continue to dash, it is a CON check DC10 on a fail gain one level of exhaustion.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Could I cut off the beast if I get lucky and get in front of it?


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

The way I read this, the beast is not moving in a straight line anymore, so now is our chance to trap it between us.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Jeez. I am really not rolling well at all.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

I'm gonna be gone on a camping trip most of today and tomorrow, but I look forward to getting back!


Thorgrim asked: Double move? Isn't it only possible to do a double move by using your Action to do a Dash action? Which needs a Con check now? Or did I miss something?

---

I'll say I'm not at all certain. (I'm still learning 5e...and of course am brand new to the ME variant rules.) DM, if I'm missing some rolls either let me know what I need to roll for, or feel free to roll them for me.

Thanks!


Yes, a double move is a Dash. While the chase has officially come to an end (because Wulfgith and Hobwise are engaged with the creature) the rest of you have a long way to go to catch up.

In order to keep Dashing, it seems like CON checks would still be required. This isn't explicitly stated in the rules, but it makes sense. Also keep in mind you get 3 plus your CON modifier dashes before needing to make the CON check for exhaustion. So Findegil and Thorgrim would get 6 dash actions, Giles would only have gotten 2 (-1 CON modifier), and Cereidh 4. Hobwise and Wulfgith were mounted for most of the chase and I would give a horse a lot more than 4 dash actions before it would start to tire.

So yes, Giles and Cereidh would need to continue to make CON checks. Findegil and Thorgrim should be fine over all for another round or so.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice
DM - Tareth wrote:
So Findegil and Thorgrim would get 6 dash actions,

7.

*looks at Findegil*

*flexes*

*kisses bicep*


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Oop, thanks for the clarification! That would be a single Move from me, then.


Yes, I think I'll go down to single Moves as well. I suspect Giles is wise enough not to exhaust himself at the start of this fight.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

I thought Findegil had run out of dashes. He would have kept dashing if possible.


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Whoops. I misremembered him being of some status in the community (since he was a suitor of the princess)...thus Giles' suggestion.

Oh well, let's run with it! ;-)


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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh just assumes the suggestion came from Giles' kind nature, and kind of agrees with it - but she probably looks and feels like sh*t, so she's letting everyone else speak.

Liberty's Edge

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Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Hobwise? Would you mind citing the earlier, relevant posts for those of us that are completely confused?


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

We shall soon find out, I think.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Wow that was a lot to come back to after work! XD

I got home and set to work on something, Tareth knows what, and got lost in my work and podcast that when I thought 'I should actually look at my games before going to bed' I just saw this and went '... Oh Wulfgith will have her work cut out for her tomorrow when I get up..' so... Till then! He...he...he *worried expression*


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Well, seems that took most of my creativity today! XD

Hopefully it'll be enough.


Do we know how close we are to the tower? And can someone remind me how many days it is back to Rivendell?

That cursed disk seems like it could cause real trouble, even in my bag, so that's an argument to go straight to Elrond...but I hate to leave an ancient tower unexplored.

Whaddaya think?

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Oh I concur and I'd be up for exploring!


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

In character, Wulfgith would do what she could to hurry them back to Elrond. Because that artifact is dangerous and the longer it is out here then the most likely it might fall into the wrong hand.

As a player... I wouldn't mind exploring though I'm nervous as half of the group is exhausted...


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

I'm game for the tower.

Findegil dislikes leaving a job unfinished, and that tower screams "fell domain of the foe"!


Giles: It is about seven days back to Rivendell. You aren't sure about the tower, but judging from the rough directions gathered at the village, it would be between 4 and six days.


I'm not clear who was exhausted at the end of the fight?

If need be, I have one portion of Athelas, which I can use to remove 1 level of exhaustion from up to 6 people...though once we use it, it's gone.

(Alternately...is it too late to make nice with someone in the village, and get a good night's sleep to deal with the exhaustion?)

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

My specialty is camp making. we can sleep just fine on the way to the tower.


Oh, nice! Does that actually let folks recover from exhaustion on the trail?

(Also, I just noticed that I have two doses of Athelas...so if we need to, we could use one and still have one in reserve...though I'm sure we should still ration them wisely.)


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

I think Cereidh currently has a whopping two levels of exhaustion. As a player, I also want to go to the Towers and interact with the Content, but tactics are not my strong suite, so that's not really solid advice - but I'm on board for the plan!

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

PH, Appendix A: Finishing a long rest removes one level of exhaustion.


Yes but my understanding is that a Long Rest isn't guaranteed in ME5E, outside of a night in a sanctuary. Maybe your ability changes that for us?

Or maybe I just misunderstand?

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Even if Tareth was the kind of low-class GM to spam random encounters (and he's not) then we can just sit in the middle of the woods and spam long rests until we get enough to cure everyone of their exhaustion.

Don't let the exhaustion be a reason you don't seek out adventure.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Also, it looks like we've got 3.5 votes for the Tower (I'm counting Giles as half a vote each way). Or 4.5 votes if we count Hobwise as in for the Tower, and I swear by his pretty unicorn shirt that he's up for that.

...what?


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We have the required three. So off to the tower it is. Will try to get something posted later today. Tomorrow morning at the latest.


Works for me!


DM, can you clarify
1) who's exhausted, and
2) with Thorgrim's mad camping skillz, can we get a long rest in the backcountry?

Thanks


Giles: Cereidh has 2 levels of exhaustion, You have 2 levels, and Findegil has one level according to my tally.

I think we will not enter a Journey phase at this point. Since you are still searching for the ruins and the distance isn't a week or more, I'm going to keep us in the Adventure phase. This means Long Rests are possible as long as Thorgrim doesn't totally botch any survival rolls. ;)


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Hurrah!

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Giles, would it be possible for you to fill some stuff in your tagline header?

It's easier to get a feel of how everyone is doing, and what everyone can do, if at least things like HP, AC, and saves are readily available data.


Thorgrim, thanks for the reminder. Done!

BTW, I believe Cereidh and I still have one level of exhaustion. I have two uses of an herb that can heal up to six of us of one level of exhaustion. I'm inclined to use it now. Thoughts?


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

@Giles: I say go for it. There is no point in hoarding uses for some future date when we are quite certain that we'll be facing a horror of the Shadow imminently.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Just a note. My rate of posting has gotten more erratic lately. It may remain that way for some weeks yet.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Yeah I noticed and I might I say well done sir! Wink wink nudge nudge! A nod's as good as a wink to a blind bat!

Oh, wait. That's an 'a' not an 'o'.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

You remind me, Findegil, that I have been unintentionally violating one of my own rules - to let others know if I'm not going to post. Unintentional because I am not not posting for any specific reason, but the rest of the party is moving things along fine without Hobwise chirping in.


Hey all, just a quick note to let everyone know I'm going to take a quick creative holiday break today. I plan to jump back into things tomorrow.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Not a problem! We're all entitled to out days off! And out lives outside of the boards!


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Enjoy!


+++I interrupt your scheduled game+++

Hi all

Therenger said it was ok for me to post here so I jsut wanted to let you know I'm planning to run the Mirkwood campaign. I've got three players already but I'm looking for at least one more, and could be willing to consider a party of six.

There's no recruitment but there is a discussion thread.

Pleae note that (1) I'm a novice GM so won't be to everyone's taste. In particular, please don't pick anything too weird and wonderful (High Elves with a penchant for Shakespeare, for example) (2) The Mirkwood campaign is not a conventional AP, which means you need to be tied into the setting of Mirkwood and have something to fight for rather than against, because it is canon that you won't be the ones who defeat the BBEG. (3) Any "Ah, glorios combat, let us kill them all" type characters won't last long.

If you've read all that and you're still interested, I look forward to reading your posts.

Sarah B

+++ENDS+++


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Hey, guys, on top of everything else our little fellowship has to deal with - we do have a suicidally depressed and traumatized party member. I was hoping that Cereidh's Insight check would give her some read on his mood, but no dice.

Suggestions or ideas for how to tackle this obvious B-plot? (Not to knock it, I am About character-driven drama). I'm fine with waiting until something Really Bad happens to address it in-character for angst value, but I'd like that to be an intentional choice.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No
Cereidh wrote:

Hey, guys, on top of everything else our little fellowship has to deal with - we do have a suicidally depressed and traumatized party member. I was hoping that Cereidh's Insight check would give her some read on his mood, but no dice.

Suggestions or ideas for how to tackle this obvious B-plot? (Not to knock it, I am About character-driven drama). I'm fine with waiting until something Really Bad happens to address it in-character for angst value, but I'd like that to be an intentional choice.

You're reading too much into it.

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