5e Middle Earth Adventures

Game Master Therenger

Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Oswald's house...

The flood of goblin folk draws down to a trickle as Thorgrim and Cereidh put a quick bloody end to the creatures still struggling inside Oswald's devastated home. The quicker of the two, Cereidh is the first to hurry through the door to see the orc running along the low eaves of the home touching a torch to the dry thatch and wood every few steps.

Already young flames are busy taking hold between the door and where the orc stands twenty feet away a wicked sword in one hand the torch in another. He turns and gives the elf a broad smile as he pulls back his arm ready to throw the burning brand onto the roof where it will inevitably create an unstoppable blaze.

The orc is 20' away. You've got one round to stop him.

Party is up.


Female Elf of the Mirkwood Warrior (6) | HP: 52/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2 | Exhaustion 2

Cereidh does not smile back, grimace, or yell. She stares. She drops her sword on the ground, draws her bow, and sends two gleaming arrows towards his heart, answering his challenge with her purpose as even a novice servant of the Light.

Two uses of Wood-Elf magic for automatic critical hits.

Attack x1: 2d8 + 4 ⇒ (7, 6) + 4 = 17

Attack x2: 2d8 + 4 ⇒ (7, 1) + 4 = 12


Warrior 1 / Scholar (Healer) 6| HP: 47/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 6/6

Having stabilized those fighting the fire, Ingold is as good as his word and scans the surroundings for approaching orcs.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

If he sees orcs moving in the night--especially any trying to start fires--he will loose an arrow at them!

Short Bow Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Short Bow Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Treasure hunter 6/Warden 1 HP:42/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +2, Cha: +4| Init: +5| PP: 15

reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Doderic dives through the door, curling the items he grabbed into his chest as he rolls to his feet. With a small sigh, and only a few burns, he makes his way to the man and hands him what he could save.

Its not much, but.. here.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 1| Shadow = 2/0 | Rage? Yes!| male weaponMASTER 7| AC 16 | HP: 65/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim looks about him. There is much gore. The lifeblood of many goblin foes pours out in copious amount onto the formerly sumptuous apartment of their cunning, but apparently unlucky, host.

Seeing the elf dash out of doors, Thorgrim is quick to concur that seeing to the fire is the most important of their problems, and the big warrior is hot on her heels.

He reels to a halt just in time to see the miracle of elf blood affect a brace of arrows that fly unerringly to the arsonist.

But will it be enough?

Even as the arrows are in flight Thorgrim makes a final commitment to this most dire threat.

Noctacide had been many things. It had been a reason people had survived, as well as a reason they had died. It had been a protector, a reaver, a defender, and a bane to almost every kind of creature that was looked down on by the smiling sun. When it was turned into a speeding arrow, it had to admit this was a first.

Great Sword Improvised Throwing Weapon attack!: 1d20 + 10 ⇒ (6) + 10 = 16
Great Sword Improvised Throwing Weapon attack Advantage!: 1d20 + 10 ⇒ (17) + 10 = 27
Great Sword Improvised Throwing Weapon Damage!: 1d4 + 7 ⇒ (2) + 7 = 9

An improvised thrown weapon uses the same statistics as a melee attack with the weapon, has a range of 20/60, and does d4 damage. =3


Near the Carter Farm fire...

Ingold gives the villager something to help clear his lungs and relieve the burns. With no one else visibly injured and Doderic still within the burning house where only the Valar can see him safe, the Dunedain gives the nearby area a solid look.

In the distance he spots Cereidh and Thorgrim charging out of Oswald's house to engage what can only be an orc waving a torch and clearly working to set the hobbit house ablaze. A short scene plays out as Ingold can do little but watch from this distance.

The elf with her mighty bow and silhouetted by the flickering flames now tickling the dry roof of Oswald's house is first to strike. A pair of arrows in quick succession slam into the enemy's servant spinning it around. The torch goes spinning off into the summer dry grass. Clearly staggered and ever brave, the orc turns to run. But then something happens that Ingold has not seen before in all his years. Thorgrim steps forward. Ingold expects the Beorning to simply charge, but instead he adjusts his grip on his great sword. Cocks a thick arm back and forward to send the great blade flying toward the doomed orc as if the weapon were a mere spear or javelin. Shockingly the blade lands true. The heavy steel pierces the orc in the gut dragging it down to the ground. Easy enough for the two to finish it if it isn't dead already. But the damage and the Dark One's plans may already be complete, for the flames continue to grow even as Oswald starts tossing water from his well onto the nearest hot spot.

Meanwhile the sudden squawk of chickens captures Ingold's attention. His gaze is drawn to the next house down the lane. A flicker of wings and more clucking and a goblin snatching another chicken and putting it in a bag. The sneaky creature taking advantage of the chaos to steal a meal for itself as if it hasn't already caused enough harm to the folk of Archet.

It's a distant shot, but still within range of his shortbow. Ingold draws, concentrates for just a moment to aim and then releases. The shaft zips through the night and hits eliciting a distance squeak of surprise and pain.

Moments latter a smoldering Doderic comes charging out of the burning farmhouse just as much of the central section collapses in on itself.

Lungs filled with smoke, hair both on his head and feet mostly burnt away and more than a few burns, Doderic gifts the farmer the box and toy. Standing at his father's side, the young boy's grim face breaks into a happy smile when he sees the knights.

Carefully taking the still hot items, Carter bows his head in thanks and respect to the hobbit. "I've heard a few tales of how your folk are brave and stouthearted in times of trouble. Clearly they are truer than one might ever imagine." Tears of gratitude well in the man's eyes as he gazes upon the box and even the toys. "My father's, father carved those knights. They've survived three sets of boys and now they've survived this thanks to your bravery."

"As for this..." He holds the box close. "You've saved all I have left of the children's mother and my heart. For that I can never repay you, but once I rebuild, you'll always have a roof and a meal should you ever find yourself in need of such."

Ingold, the goblin is still alive and about 75' away.

Thorgrim and Cereidh, the orc is dead. STR(Athletics), INT(Nature), or any other reasonable check to put the flames before they can spread. DC is 14.

Party is up.


Female Elf of the Mirkwood Warrior (6) | HP: 52/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2 | Exhaustion 2

Cereidh's face remains in its grim set as she sets upon her new enemy, the miracle of nature that is fire.

It's gonna be a flat check for me, regardless of which check I choose ...

Nature: 1d20 ⇒ 9

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 1| Shadow = 2/0 | Rage? Yes!| male weaponMASTER 7| AC 16 | HP: 65/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Cereidh, he says it could also be "any other reasonable check". Think about it and get creative. I bet you have something!

Thorgrim looks up at the slowly burning roof. His elation at having lain low the orc before he could complete the job is held in check as the flames among the low eaves are already gearing up to not need any help.

The big warrior races over and leaps up for the edge of roof...

Athletics!: 1d20 + 7 ⇒ (18) + 7 = 25

...and wedges himself up.

Diving at the various spots of thatch that are already small fires, he scoops up great handfuls of the straw and tosses it off the roof onto the ground below. By racing across the rooftop and disposing of any fires started, he hopes to erase the danger to the work he's already fought so hard to defend.


Warrior 1 / Scholar (Healer) 6| HP: 47/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 6/6

Ingold calls out, "Keep quenching the fires, my friends! Let me know if anyone is hurt and I will help them!"

Meanwhile, Ingold steps forward and fires at the thieving goblin once more.

Short Bow Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Short Bow Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Treasure hunter 6/Warden 1 HP:42/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +2, Cha: +4| Init: +5| PP: 15

To be fair, the cloth was around his head!.

Doderic gives a soft smile and a nod to the man.
Its often the smallest things, that can mean the most friend. Find a safe spot for them, and then help contain the fire. Perhaps something else may survive it yet as well. Ah!

He brings out a small pouch filled with mint tea leaves.

It isn't much, but once this is all over, brew these for a hot cup of tea. It will, well it will help ease some of the harshness of today.

As the man and child leave, Doderic glances down to his newly waxed feet, wriggling his toes.

Not terrible I suppose... a bit chilly.

Am I assuming correctly we are too far away to know anything going on back at the ranch, as it were? (with thorgrim and Cereidh


Quote:
To be fair, the cloth was around his head!.

True. So probably just your eyebrows are a bit roasted. As for seeing across the way, Ingold did because of a very good Perception roll. Doderic could see the light of the small fires and silhouettes moving around but no other details. You'd certainly know something is happening over there. But it is a minute away at a full run.

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