5e Middle Earth Adventures

Game Master Therenger

Guide – Amalina
Scout – Cereidh
Hunter – Gylwinth
Look-out – Findegil

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Warden(Herald) 7| HP: 35/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

I have a few more Warden's gifts left. I also have my Camp fire tales but those only work during a short rest so not really helpful here.


Ok, well this is the main boss fight for this module...


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Anybody want to use my Action Surge? Given we're in melee and Cereidh isn't built to focus on that.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

I think I'm tapped apart from "Many Foes" which requires inspiration to activate and likely wouldn't be useful here.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: No

I don't have any limited use combat abilities. Mine are just 'always on' or the Revenge which is a reaction I can't use while grappled.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Findegil, do you want to use my Action Surge?


Wulfgith, please post when able.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh indeed intends to shoot the ettins! My current arrow count on my character sheet is 18. However, question - can she disengage, draw her bow, and shoot in one round? Or will it just be disengage, draw her bow?


Cereidh wrote:
Cereidh indeed intends to shoot the ettins! My current arrow count on my character sheet is 18. However, question - can she disengage, draw her bow, and shoot in one round? Or will it just be disengage, draw her bow?

Have you been keeping track of your arrows? I think you've shot at least 20 arrows this module. You can Disengage as your Move action and drawing your bow does not take an action, so you can also shoot.

Edit: Alright, thanks to the gifts from Findegil and Gylwinth, you started this encounter with 20! So you now have 14 arrows remaining.


HP 26/53 | AC 13 | Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +5 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Nah | HD 6/6 Shadow 1 | Status: Normal | Arrows 4; Bullets 20 | HoaH 2d8+Wis 4/7 (SR) | SchIns 1d6 (LR)

Isn't disengage an action that allows your move not to provoke?

I am asking because this is the reason Gylwinth got dropped. I was under the impression that freeing myself was my action and that, as a result, I had to stay there or try to move and get an OA.


Yes. I assumed you were trying your luck with the Aoo so you could get 30' clear. Then the ettin could not have gotten to you again the next turn. That seemed like a smart gamble but it didn't work out.


HP 26/53 | AC 13 | Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +5 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Nah | HD 6/6 Shadow 1 | Status: Normal | Arrows 4; Bullets 20 | HoaH 2d8+Wis 4/7 (SR) | SchIns 1d6 (LR)

Right, so to confirm: disengaging takes your action, but then you can move out of reach without getting hit. Only problem is you don't have an action left. Just a bonus action.

Do I understand correctly?


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Warden(Herald) 7| HP: 35/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Okay! How is that? I think that works!


Gylwinth of the Crimson Moon wrote:

Right, so to confirm: disengaging takes your action, but then you can move out of reach without getting hit. Only problem is you don't have an action left. Just a bonus action.

Do I understand correctly?

Yes.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

Will post soon.


I like the cooperation between Wulfgith and Amalina, but this combat is still very much in doubt. Estel could offer tactical suggestions, but I would prefer if the company would look to how it has been successful in certain situations in the past.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

For Findegil's part, I think he is where he can do the most good. As in attracting enemy attention. Better that an ettin swings at him than the injured Gylwinth.


Warden(Herald) 7| HP: 35/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

We had a break in the madness of work tonight so I wanted to let you all know that I may not be able to get a post up before Wednesday night. I'll try to get one up tomorrow when I wake up before I go to work since I work the night shift tomorrow but if I can't expect one Wednesday night.


HP 26/53 | AC 13 | Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +5 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Nah | HD 6/6 Shadow 1 | Status: Normal | Arrows 4; Bullets 20 | HoaH 2d8+Wis 4/7 (SR) | SchIns 1d6 (LR)

Options for Gylwinth:

-quick use of Hands of a healer
-10 minute use of Hands of a healer for an additional boost
-Short rest to use hands of a healer, some HD as needed, and refresh the power through the short rest.


Option 3 would mean a second short rest. Wulfgith can do her Campfire Tales ability for the short rest the company just completed.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

@Cereidh: Just in case you didn't spot it, Findegil has offered you three arrows. Are you taking them?


HP 26/53 | AC 13 | Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +5 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Nah | HD 6/6 Shadow 1 | Status: Normal | Arrows 4; Bullets 20 | HoaH 2d8+Wis 4/7 (SR) | SchIns 1d6 (LR)

And Gylwinth is offering four more.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

@Amalina: Imho, your last post deserves inspiration. That is a great idea!


You mean the very obvious bomb at the entrance to the valley? Let's see what you do with it first.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 0/8 HD: 2/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+3 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond: Exhaustion 1

Is that a temporary Shadow point?


Yes.


While we wrap up this adventure, consider if you want to continue. I feel like this module was fatiguing to all of us at times; the sheer volume of the campaign left unfinished by the Cubicle 7 writers is exhausting. If we continue, we'll start with a Fellowship phase and then kick off one last adventure, restarting sometime later in the summer. I'll need to figure out if there is any written material that does not require the GM to craft 2/3 of the narrative, while also upscaling the encounters to compete with your OP characters. Seriously, that was a level 7 adventure, and the final boss was supposed to be a single Ettin with his crappy one attack per round. I realize adding Aragorn into the mix changed the power dynamic, but the last Embarkation and Journey rolls offered the opportunity and I worked with it. I hope that was fun.

Also, we're losing Gylwinth. I can fill her place but let's decompress and decide what we want to do first.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: No

I'm good to continue, but totally understand if others are drained. I agree the C7 materials often leave a lot to be desired when it come to adventure design, so there's extra burden on the GM.

Definitely enjoyed the surprise add of Aragorn into the mix, especially since Amalina got to be totally besotted with him for a while. I'd just echo the other comments that you did a great job with the final encounter. Certainly suspenseful and I wasn't sure if we'd make it out of there. :)

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