
DM Jubal |

Welcome, Tolkien addicts
PLAYING
Decimus Observet - Findegil, Minas Tirith Warrior (knight)
Qstor - Anar Broadanvi, Dearf of the Lonely Mountain Warden Magician (Folk Healer)
david barker - Krogen, Dúnedain Scholar
INTERESTED
LazyFishermen - Silvane,
Yucale - Silvan scout
Alright, I'm back from out of town, so I can post more regularly. I'd like us to look in the mirror of the gameplay to date. I feel that everyone is throwing in hooks to bait role-playing, but no one is biting. The game hasn't really developed much momentum. What do you think?
My idea for giving you control over canon characters was to inspire more role-playing, because the characters and setting are so rich. It's like that trick in media to put a second character in a scene for them to express to each other what their feeling, as opposed to leaving it bottled up.
How can we improve this? BTW this scene is just to develop the characters and relationships. I'm ready to start the adventure if that would help.
cheers

Findegil |

Welcome back.
It's a good idea to get a discussion going.
I'll try to get a Minas Tirith-related post going soon.

Findegil |

I'm happy to move on with the plot, though I am unlikely to be able to post this weekend.

Cereidh |

Will do this weekend. Sorry, everybody, classes have been kicking my ass.
If you can find a narrative excuse, DM Jubal, I'm willing to wait back and let everybody else start.

Cereidh |

I found a 5E elf ranger and linked the character sheet in my profile: hopefully this weekend I should be able to modify it to have the correct ability values, and bring the abilities closer in line with the setting.
Unless we feel that Mal is already ranger-y enough and I should use a different class?

DM Jubal |

I found a 5E elf ranger and linked the character sheet in my profile: hopefully this weekend I should be able to modify it to have the correct ability values, and bring the abilities closer in line with the setting.
Unless we feel that Mal is already ranger-y enough and I should use a different class?
Please describe your character in as much detail as possible here or in PM. Use multiple posts and PM for train of thought and time windows. I’ll propose a build for you.
Thanks

Cereidh |

Unfortunately, I'm not really the kind of player to concoct an elaborate backstory and bio - in my creative endeavors I usually let the story I need to tell shape the cast, but with rpgs I don't know the story yet! Meaning I usually choose a narrative archetype (in Cereidh's case, the woodsy younger scion, averse to responsibility but craving adventure, therefore leading to responsibility) and whatever mechanical role needs to be filled, and then develop from there as the story progresses.
What I do have in mind is Cereidh is an accomplished hunter, technically part of Thranduil's court but having little interest in politics, (close friends with Legolas over this), (and due to her distance from Thranduil having some of the luxury of the aristocracy and familiarity with etiquette without the pressing need to marry for political reasons), fascinated by the old tales of Silvan heroes - fascinated also by the Shadow, maybe a little more than she should be - sheltered as she's been from real evil.

Findegil |

Apologies for the delay. I'll post and clean up Findegils profile.

DM Jubal |

Age 25 Height 3 ft, 1 in Weight 41 lb.
Hair Dark brown Eyes Flint gray
Specialty: Region-lore (Rhovanion). You’ve spent so much time eluding the agents of Shadow in a particular place that you have acquired a lot of information about its geography.
Hope. The Shadow has strengthened me in ways that I’m certain it didn’t anticipate or desire.
Despair. It is only a matter of time before the Shadow destroys me.
Shadow Weakness. Lure of Power
Race Elf of the Mirkwood
Class Warrior 1
Background Emissary of your People, Player’s Guide, pp 126-127
Gender Female
Shadow 0
Initiative +3 Senses Perception +4
==DEFENSE==
AC 15 (12 armor +3 Dex)
HP 11 = 10 +1 Con
Strength +2, Dexterity +3, Constitution +3
Intelligence +0, Wisdom +2, Charisma +2
Armor Leather corslet
Special Defense
==OFFENSE==
Speed 30 ft
Melee Broadsword +5 (1d8+3) Slashing
Melee Dagger +5 (1d4+3) Piercing
Ranged Dagger +5 (1d4+3) Piercing, Range 20/60
Ranged Great bow +5 (1d8+3) Piercing, Ammunition (range 150/600), two-handed
Special Attacks
* Two-Weapon: take a bonus action for second attack with Dagger +5 (1d4) Piercing
==STATISTICS==
Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 14
Proficiency +2
==PROFICIENCIES ==
Elf – Perception & Stealth, daggers, spears, broadswords, short swords, and short bows.
Warrior – All armor & Shields
Warrior – Simple & Martial Weapons
Warrior – Acrobatics & Survival
Emissary of your People – Persuasion & Traditions
==SKILLS==
+5 Acrobatics (2 proficiency +3 Dex)
+2 Traditions (2 proficiency +0 Int)
+4 Perception (2 proficiency +2 Wis)
+4 Persuasion (2 proficiency +2 Cha)
+5 Stealth (2 proficiency +3 Dex)
+4 Survival (2 proficiency +2 Wis)
Languages You can speak the old language of your people, the Woodland tongue, along with the ability to speak, read, and write Sindarin. You can also speak the Common Tongue.
==ABILITIES ==
Elvish Dreams – Your sleep is not like that of mortals. When you sleep, you can choose to send your mind into an “Elvish Dream” retaining full consciousness of your surroundings and you needn’t close your eyes. Four hours spent in such dreams acts on you as if you had rested an entire night.
A Whisper Through the Leaves — You have advantage on Stealth skill checks whenever you are in a forest and can make Hide attempts even when only lightly obscured by foliage.
Fighting Style (Archery) — You adopt a particular fighting style as your speciality. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.
Feature: Sigil of Your Master: As an emissary you are entitled to a certain consideration amongst foreign peoples. While you cannot speak with the authority of your lord and master, you do receive some official respect. You can expect to pass through the lands of other Free Peoples unmolested, be able to call upon other kings and chieftains for lodging, and be received into the halls of power.
== EQUIPMENT ==
Worn
A white jewel on a chain of silver
Set of travelling gear for autumn & winter – 54 lb.
- Includes appropriate garb, backpack, bedroll, hooded lantern, mess kit, a flask of oil, a pouch (10 sp), 50’ hempen rope, a waterskin, and a whetstone. With rations, this gear weighs 54 lb.
- a musical instrument
Leather corslet – 13 lb.
Broadsword – 3 lb.
Belt dagger – 1 lb.
Great bow – 3 lb.
Quiver with arrows (20) – 2 lb.
Load: 76 lb.
Carrying Capacity: Str x15 = 150 lb.
Expenses since creation
Income
Cash on Hand 10 sp

DM Jubal |

Silver pennies: 3d6 ⇒ (1, 6, 3) = 10
Here you go. You need to complete appearance, background, and personality are choices in the Player’s Guide, pp 126-127.
I went Warrior to specialize in great bow, because Anar is already a Warden. Findegil is also a warrior, but will go knight instead of weaponmaster.
For your royal relations, I gave you Emissary of your People, because Findegil is already a Fallen Scion. Your master would be Thranduil.
I guessed a stats and skills. You can tinker when you have time.
But she is good to go.

DM Jubal |

Yup! I've seen too many PBO games die before their time due to similar issues.
Here's a couple of works which showcase what is needed to keep a PBP not only alive but thriving:
Doomed Hero's Guide to PBP Gaming.
Building a Better Doomed Hero: Painlord's Advanced Guide to PBP Gaming
Painlord's Guide to PBP GMing, Making the World a Better Place
Found this post in one of my other games.

Findegil |

Done.

Findegil |

I will be away for both of the next two weekends. I should still be able to post at points during both, but less regularly than usual for me at weekends.

Findegil |

Ouch! Take care.

DM Jubal |

Sorry Krogan. That sounds horribly painful.
Players, this is a role- playing game. Feel free to introduce your characters again to the father. Maybe use it as an opportunity to reveal something new to the other players. To shorten an otherwise long question and answer encounter, feel free to summarize all that you reveal in a single post. Use it as an opportunity to flesh out your backstory and then copy it into your profile.
Cheers

Findegil |

Good idea!

Findegil |

So have Findegil and Anar already made that check then? And failed, because DC 20.

Findegil |

Okay, cheers for the clarification and second shot.

Findegil |

I remembered that Findegil has Traditions trained, so I gave that a shot.

"Mal" Malaric |

Don't I have some specific ability or disadvantage regarding Shadow points?
Nope. It's a wild hobbit thing.

Findegil |

In the background, the hobbits have an unusual resistance to things like the shadow. Hence Bilbo and Frodo holding out against the baneful influence of the One Ring for so long.

Findegil |

Findegil can lookout with Perception +3.

Findegil |

It'll be fine, I'm sure. ;)

Findegil |

@DM:
I accidentally posted in gameplay as Decimus. Could you please remove that alias from the characters list for this game?