1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

don't forget Trog 5 is blind from the glitterdust,


Shot Putter Funkmeister

Trog 5 was blind which means his throws were really bad, saving throw 1d20 + 2 ⇒ (13) + 2 = 15, fail


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine continues to wreak havoc among the Troglodytes, stepping into the midst of them, her aspect one of terrible fury.

Try to flank if I may. +2 to each of these rolls if I can. Power Attack, Bless, Rage 4/10
Claw 1 1d20 + 8 ⇒ (20) + 8 = 28
Claw 2 1d20 + 8 ⇒ (3) + 8 = 11
Gore 1d20 + 8 ⇒ (20) + 8 = 28

Confirm Claw 1 Crit 1d20 + 8 ⇒ (4) + 8 = 12
Confirm Gore Crit 1d20 + 8 ⇒ (20) + 8 = 28

Claw 1 Damage 1d4 + 8 ⇒ (2) + 8 = 10
Gore Damage 1d8 + 8 ⇒ (3) + 8 = 11
Gore Crit Damage 1d8 + 8 ⇒ (5) + 8 = 13


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr pulls another pair of arrows and lets loose.

Rapid Shot /w sicken and bless: 1d20 + 7 - 2 - 1 ⇒ (5) + 7 - 2 - 1 = 9
Damage: 1d8 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Rapid Shot /w sicken and bless: 1d20 + 7 - 2 - 1 ⇒ (9) + 7 - 2 - 1 = 13
Damage: 1d8 + 3 - 2 ⇒ (1) + 3 - 2 = 2


Shot Putter Funkmeister

Vermundr misses both of his arrows.

Kalistrine mauls and destroys the Troglodyte on Jorland.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko raises her light crossbow and fires at the blind Trog.

to hit: 1d20 + 2 ⇒ (20) + 2 = 22
dmg if hits: 1d8 ⇒ 5


Shot Putter Funkmeister

dont Forget the crit...


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

to confirm crit: 1d20 + 2 ⇒ (3) + 2 = 5

sorry - I didn't even notice I rolled a 20... but I'm sure a 5 won't confirm... oh well


Shot Putter Funkmeister

A crossbow bolt strikes trog 5 in the chest.

Round 4

Kelda and attacks T1 with her longsord 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13, miss

Takeshi Jorland, Tribble, Troglodytes, Vermundr, Kalistrine, Ahiko


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble will draw his crossbow and shoot Trog 5.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 ⇒ 4


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Frustrated that his opponent is still standing and the nausea eating into his belly, Takeshi, grabs his blade in two hands and slashes at the trog.

Standard Action: Attack Trog 2 electric boogaloo, aka "Why don't you die?"

Attack Defensively: 1d20 + 5 - 2 + 1 ⇒ (20) + 5 - 2 + 1 = 24
Damage: 1d8 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Crit: 1d20 + 5 - 2 + 1 ⇒ (15) + 5 - 2 + 1 = 19
Damage: 1d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9

Status:

HP: 24/24
AC: 20

Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Arcane Pool: 3/4


Shot Putter Funkmeister

Takeshi slays his opponent with a mighty swing from his blade.

Jorland


Shot Putter Funkmeister

Jorland you can flank the trog on Kelda


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Cant post action.Take my turn this round


Shot Putter Funkmeister

Jorland steps over the dead trog and moves into flanking position on Kelda's trog Attack:1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 miss

Tribble hits trog 5 with his crossbow.

T1 full attacks Kelda with his club1d20 + 4 ⇒ (17) + 4 = 21miss, hit 1d6 + 2 ⇒ (6) + 2 = 8 claw 1d20 - 1 ⇒ (7) - 1 = 6 miss, bite1d20 + 4 ⇒ (18) + 4 = 22 hit 1d4 + 1 ⇒ (3) + 1 = 4

Trog 5 , saving throw 1d20 + 2 ⇒ (3) + 2 = 5, fail

Vermundr, Kalistrine, Ahiko


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr fires on the trog clubbing Kelda.

Rapid Shot /w Sicken, Point Blank, Bless: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Rapid Shot: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9


Shot Putter Funkmeister

Vermundr brings down Trog 1 with his lightning quick arrow attacks.

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine pounces on the blinded Troglodyte with no mercy or chivalry.

If I'm in 5ft step range, full attack, but if not, use just the Gore
Rage 5/10 Claw 1 1d20 + 8 ⇒ (14) + 8 = 22
Claw 2 1d20 + 8 ⇒ (2) + 8 = 10
Gore 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Gore Crit 1d20 + 8 ⇒ (18) + 8 = 26

Claw 1 1d4 + 8 ⇒ (4) + 8 = 12
Gore 1d8 + 8 ⇒ (8) + 8 = 16
Gore Crit 1d8 + 8 ⇒ (2) + 8 = 10


Shot Putter Funkmeister

Kalistrine gores the troglodyte to death.

Combat Over 500xp each


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Well, that was rather unpleasent. Lets take their stuff quickly. I can't believe they smell worse when they are dead.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Oh my, those were unpleasant beasts. I agree with Tribble here. We should relinquish them of their goods and leave the area..."


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Detect magic up. So any loot worth mentioning?


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine slumps as the last enemy is killed, and she crawls to the wall, leaning against it for a minute or so while the others search the bodies. When she finally pulls herself up, the scars on her face still retain the semblance of a pattern, and they fade into unreadability as minutes pass.

The scars on her face form a symbol of some kind.

DC 20 Knowledge: Religion:
The symbol is a rune of Lamashtu, the Demon Goddess of monsters.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr moves about recovering whatever arrows he can.

"Have you seen many of those beasts around here?"


Other than a couple of javelins per trog, no.

Kelda turns and says Dere is a door to the left and a staircase going upwards to da far right, wers u vants goes?

Is there a roll for arrow recovery?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

It was meant as more of an RP thing but I can roll.

Missed Shots: 4d2 ⇒ (1, 1, 2, 2) = 6

Two recovered.

"Lead the way Kelda. I have your back as always."


Shot Putter Funkmeister

I don't want to push you guys in any direction, per se, so does any of you want to go back to the caravan for rest and healing?


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

I think the only person down hit points is Jorland who was at 19/24 last I checked. Unless Ahiko spent a lot of arcane resources before the party rescued us, we should still be good to continue.

Jorland, let me patch you up so we can keep going.

Tribble uses his wand of CLW to patch Jorland up.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
30 charges left


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Is Kelda wounded? I wasn't tracking her.


Kelda turns and says Ifn' youse be giving firstaid me been needin some


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi cleans his blade. "Is this everything that is down here?" he asks. "I'd hate to go upstairs with something at our backs."

Takeshi is at full health. He has one 1st level spell left (from using the Pearl) out of 3 (4 incl pearl) but that's no big deal since he has other things he can do.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko still has spells and hexes left, and a wand, so pretty good to go I think... how far down is Kelda?


Shot Putter Funkmeister

She could us about 12 hp


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko pulls out her wand and touches Kelda briefly

ClW: 1d8 + 1 ⇒ (7) + 1 = 8

and again

ClW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

So what exits are in this room besides the one we came in? I'm guessing people want to clear this floor before moving upstairs.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"Go for the door. We need to clear this level before we go upstairs." Kalistrine says huskily. She picks up her Ranseur and makes for the door to listen at it.

Perception 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Sorry, been out both sick and busy. Seems things haven't gone as far as I thought so I am good.

I nod to Kalistrine. "Agreed. We hit de upstairs wance dis here floor been clear. Follow me." Once again I take point and lead the party on.


Shot Putter Funkmeister

Jorland marches through the door and continues down the passageway until he reaches a T shaped intersection where he sees a door on right and a door on the left both 20 feet in their respective directions.

Right or Left


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Left


Shot Putter Funkmeister

The fifteen-foot-high ceiling of this hexagonal room is supported
by four stone pillars. The middle of the room sags in a bowllike
depression, leaving a five-foot-wide ring of level ground
around the room’s perimeter. Remnants of a low wooden
railing mark the edge of the depression, but most of the fence
has collapsed. A large chair sits in the center of the room next to
a table heaped with doubtful-looking cuts of rancid meat.

Atop the large chair is an extremely large troglodyte and below it are two troglodytes hitting each other.

Initiative: Vermundr 1d20 + 4 ⇒ (12) + 4 = 16 , Jorland 1d20 + 3 ⇒ (1) + 3 = 4 , Tribble 1d20 + 3 ⇒ (10) + 3 = 13 , Ahiko 1d20 + 1 ⇒ (8) + 1 = 9 , Kalistrine 1d20 ⇒ 18 , Takeshi 1d20 + 2 ⇒ (3) + 2 = 5 , Kelda 1d20 + 1 ⇒ (17) + 1 = 18 Troglodytes 1d20 + 1 ⇒ (5) + 1 = 6, Big Trog 1d20 + 4 ⇒ (12) + 4 = 16

Round 1

Kalistrine, Kelda, Vermundr, Big Trog, Tribble, Ahiko, Troglodytes, Takeshi, Jorland


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr, not liking the look of the brutish trog bellows a challenge and opens fire on him.

If possible, Vermundr will stay more than 30 feet away so that the trog's stench doesn't affect him.

Rage, Wild Fighting

Rapid Shot: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Rapid Shot: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Wild Fighting: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine steps into the room and to the right, and using the advantage of the raised ground, drives the points of her Ranseur down at one of the Troglodytes in the pit.

Ranseur, Power Attack, High Ground. 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage 2d4 + 7 ⇒ (2, 4) + 7 = 13


Shot Putter Funkmeister

Kalistrine's attack misses.

Kelda throws a javelin at the left trog 1d20 + 4 ⇒ (14) + 4 = 18, hit 1d6 + 4 ⇒ (1) + 4 = 5

Vermandr fires his bow three times and connects once.

The trog gutterly responds, "Accepted!!!" in a throaty gutterral voice.

Lightningly fast, the trog throws two javelins in rage1d20 + 7 ⇒ (1) + 7 = 8, miss and 1d20 + 7 ⇒ (19) + 7 = 26 hits 1d6 + 6 ⇒ (3) + 6 = 9

Tribble


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Wow, AC 20+. Turn off the power attack folks.

Vermundr grunts as the javelin grazes him.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble pulls out his wand of bless.

"Please Great Dreamer, bless our souls so that we may come out of this fight victorious!

+1 morale bonus to hit for all friendlies


Shot Putter Funkmeister

Ahiko Troglodytes, Takeshi, Jorland


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko casts glitterdust, hoping to blind the troglodytes.

will save, dc 16 vs blindness.


Shot Putter Funkmeister

Will Save Kalistrine 1d20 + 1 ⇒ (4) + 1 = 5 fail, T1 1d20 + 2 ⇒ (8) + 2 = 10 fail, T2 1d20 + 2 ⇒ (11) + 2 = 13 fail, BT 1d20 + 6 ⇒ (10) + 6 = 16 pass

Trog 1 50%1d100 ⇒ 25 remember Kalistrine's location, pass, five foot step and attacks with its claws 1d20 + 4 ⇒ (9) + 4 = 13, miss

Trog2 50%1d100 ⇒ 42 remember Kelda's location, pass, moves and attacks with its claws 1d20 + 4 ⇒ (14) + 4 = 18 hit, 1d4 + 3 ⇒ (2) + 3 = 5

Takeshi, Jorland


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves in with his Katana and attacks one of the nearby Trogs, his attack affected by the stench surrounding them.

Swift action: Crane Stance
Move action: to one of the Blinded Trogs (no dex, -2 AC). Flanking if possible
Standard action: attack

Fortitude save: 1d20 + 4 ⇒ (2) + 4 = 6

Attack defensively w/ Bless & sickness: 1d20 + 5 + 1 - 2 ⇒ (9) + 5 + 1 - 2 = 13 +2 if flanking... probably still a miss.
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Status:

HP: 24/24
AC: 20

Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Arcane Pool: 3/4


Shot Putter Funkmeister

Takeshi moves in to attack the trog on Kelda and his blade bounces of the trog's skin not affecting it... You are in flanking.

Jorland

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