
Ahiko |

don't forget Trog 5 is blind from the glitterdust,

Kalistrine |

Kalistrine continues to wreak havoc among the Troglodytes, stepping into the midst of them, her aspect one of terrible fury.
Try to flank if I may. +2 to each of these rolls if I can. Power Attack, Bless, Rage 4/10
Claw 1 1d20 + 8 ⇒ (20) + 8 = 28
Claw 2 1d20 + 8 ⇒ (3) + 8 = 11
Gore 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Claw 1 Crit 1d20 + 8 ⇒ (4) + 8 = 12
Confirm Gore Crit 1d20 + 8 ⇒ (20) + 8 = 28
Claw 1 Damage 1d4 + 8 ⇒ (2) + 8 = 10
Gore Damage 1d8 + 8 ⇒ (3) + 8 = 11
Gore Crit Damage 1d8 + 8 ⇒ (5) + 8 = 13

Vermundr |

Vermundr pulls another pair of arrows and lets loose.
Rapid Shot /w sicken and bless: 1d20 + 7 - 2 - 1 ⇒ (5) + 7 - 2 - 1 = 9
Damage: 1d8 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Rapid Shot /w sicken and bless: 1d20 + 7 - 2 - 1 ⇒ (9) + 7 - 2 - 1 = 13
Damage: 1d8 + 3 - 2 ⇒ (1) + 3 - 2 = 2

Ahiko |

Ahiko raises her light crossbow and fires at the blind Trog.
to hit: 1d20 + 2 ⇒ (20) + 2 = 22
dmg if hits: 1d8 ⇒ 5

Ahiko |

to confirm crit: 1d20 + 2 ⇒ (3) + 2 = 5
sorry - I didn't even notice I rolled a 20... but I'm sure a 5 won't confirm... oh well

Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4

Frustrated that his opponent is still standing and the nausea eating into his belly, Takeshi, grabs his blade in two hands and slashes at the trog.
Standard Action: Attack Trog 2 electric boogaloo, aka "Why don't you die?"
Attack Defensively: 1d20 + 5 - 2 + 1 ⇒ (20) + 5 - 2 + 1 = 24
Damage: 1d8 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Crit: 1d20 + 5 - 2 + 1 ⇒ (15) + 5 - 2 + 1 = 19
Damage: 1d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9
HP: 24/24
AC: 20
Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Arcane Pool: 3/4

GMEDWIN |

Jorland steps over the dead trog and moves into flanking position on Kelda's trog Attack:1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 miss
Tribble hits trog 5 with his crossbow.
T1 full attacks Kelda with his club1d20 + 4 ⇒ (17) + 4 = 21miss, hit 1d6 + 2 ⇒ (6) + 2 = 8 claw 1d20 - 1 ⇒ (7) - 1 = 6 miss, bite1d20 + 4 ⇒ (18) + 4 = 22 hit 1d4 + 1 ⇒ (3) + 1 = 4
Trog 5 , saving throw 1d20 + 2 ⇒ (3) + 2 = 5, fail
Vermundr, Kalistrine, Ahiko

Vermundr |

Vermundr fires on the trog clubbing Kelda.
Rapid Shot /w Sicken, Point Blank, Bless: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Rapid Shot: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9

Kalistrine |

Kalistrine pounces on the blinded Troglodyte with no mercy or chivalry.
If I'm in 5ft step range, full attack, but if not, use just the Gore
Rage 5/10 Claw 1 1d20 + 8 ⇒ (14) + 8 = 22
Claw 2 1d20 + 8 ⇒ (2) + 8 = 10
Gore 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Gore Crit 1d20 + 8 ⇒ (18) + 8 = 26
Claw 1 1d4 + 8 ⇒ (4) + 8 = 12
Gore 1d8 + 8 ⇒ (8) + 8 = 16
Gore Crit 1d8 + 8 ⇒ (2) + 8 = 10

Ahiko |

"Oh my, those were unpleasant beasts. I agree with Tribble here. We should relinquish them of their goods and leave the area..."

Kalistrine |

Kalistrine slumps as the last enemy is killed, and she crawls to the wall, leaning against it for a minute or so while the others search the bodies. When she finally pulls herself up, the scars on her face still retain the semblance of a pattern, and they fade into unreadability as minutes pass.
The scars on her face form a symbol of some kind.

Vermundr |

Vermundr moves about recovering whatever arrows he can.
"Have you seen many of those beasts around here?"

Vermundr |

It was meant as more of an RP thing but I can roll.
Missed Shots: 4d2 ⇒ (1, 1, 2, 2) = 6
Two recovered.
"Lead the way Kelda. I have your back as always."

Tribble Padfoot |

I think the only person down hit points is Jorland who was at 19/24 last I checked. Unless Ahiko spent a lot of arcane resources before the party rescued us, we should still be good to continue.
Jorland, let me patch you up so we can keep going.
Tribble uses his wand of CLW to patch Jorland up.
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
30 charges left

Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4

Takeshi cleans his blade. "Is this everything that is down here?" he asks. "I'd hate to go upstairs with something at our backs."
Takeshi is at full health. He has one 1st level spell left (from using the Pearl) out of 3 (4 incl pearl) but that's no big deal since he has other things he can do.

Ahiko |

Ahiko still has spells and hexes left, and a wand, so pretty good to go I think... how far down is Kelda?

Ahiko |

Ahiko pulls out her wand and touches Kelda briefly
ClW: 1d8 + 1 ⇒ (7) + 1 = 8
and again
ClW: 1d8 + 1 ⇒ (6) + 1 = 7

Kalistrine |

"Go for the door. We need to clear this level before we go upstairs." Kalistrine says huskily. She picks up her Ranseur and makes for the door to listen at it.
Perception 1d20 + 5 ⇒ (10) + 5 = 15

Jorland The Shuhite |

Sorry, been out both sick and busy. Seems things haven't gone as far as I thought so I am good.
I nod to Kalistrine. "Agreed. We hit de upstairs wance dis here floor been clear. Follow me." Once again I take point and lead the party on.

GMEDWIN |

The fifteen-foot-high ceiling of this hexagonal room is supported
by four stone pillars. The middle of the room sags in a bowllike
depression, leaving a five-foot-wide ring of level ground
around the room’s perimeter. Remnants of a low wooden
railing mark the edge of the depression, but most of the fence
has collapsed. A large chair sits in the center of the room next to
a table heaped with doubtful-looking cuts of rancid meat.
Atop the large chair is an extremely large troglodyte and below it are two troglodytes hitting each other.
Initiative: Vermundr 1d20 + 4 ⇒ (12) + 4 = 16 , Jorland 1d20 + 3 ⇒ (1) + 3 = 4 , Tribble 1d20 + 3 ⇒ (10) + 3 = 13 , Ahiko 1d20 + 1 ⇒ (8) + 1 = 9 , Kalistrine 1d20 ⇒ 18 , Takeshi 1d20 + 2 ⇒ (3) + 2 = 5 , Kelda 1d20 + 1 ⇒ (17) + 1 = 18 Troglodytes 1d20 + 1 ⇒ (5) + 1 = 6, Big Trog 1d20 + 4 ⇒ (12) + 4 = 16
Round 1
Kalistrine, Kelda, Vermundr, Big Trog, Tribble, Ahiko, Troglodytes, Takeshi, Jorland

Vermundr |

Vermundr, not liking the look of the brutish trog bellows a challenge and opens fire on him.
If possible, Vermundr will stay more than 30 feet away so that the trog's stench doesn't affect him.
Rage, Wild Fighting
Rapid Shot: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Rapid Shot: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Wild Fighting: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Kalistrine |

Kalistrine steps into the room and to the right, and using the advantage of the raised ground, drives the points of her Ranseur down at one of the Troglodytes in the pit.
Ranseur, Power Attack, High Ground. 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage 2d4 + 7 ⇒ (2, 4) + 7 = 13

GMEDWIN |

Kalistrine's attack misses.
Kelda throws a javelin at the left trog 1d20 + 4 ⇒ (14) + 4 = 18, hit 1d6 + 4 ⇒ (1) + 4 = 5
Vermandr fires his bow three times and connects once.
The trog gutterly responds, "Accepted!!!" in a throaty gutterral voice.
Lightningly fast, the trog throws two javelins in rage1d20 + 7 ⇒ (1) + 7 = 8, miss and 1d20 + 7 ⇒ (19) + 7 = 26 hits 1d6 + 6 ⇒ (3) + 6 = 9
Tribble

Vermundr |

Wow, AC 20+. Turn off the power attack folks.
Vermundr grunts as the javelin grazes him.

Tribble Padfoot |

Tribble pulls out his wand of bless.
"Please Great Dreamer, bless our souls so that we may come out of this fight victorious!
+1 morale bonus to hit for all friendlies

Ahiko |

Ahiko casts glitterdust, hoping to blind the troglodytes.
will save, dc 16 vs blindness.

GMEDWIN |

Will Save Kalistrine 1d20 + 1 ⇒ (4) + 1 = 5 fail, T1 1d20 + 2 ⇒ (8) + 2 = 10 fail, T2 1d20 + 2 ⇒ (11) + 2 = 13 fail, BT 1d20 + 6 ⇒ (10) + 6 = 16 pass
Trog 1 50%1d100 ⇒ 25 remember Kalistrine's location, pass, five foot step and attacks with its claws 1d20 + 4 ⇒ (9) + 4 = 13, miss
Trog2 50%1d100 ⇒ 42 remember Kelda's location, pass, moves and attacks with its claws 1d20 + 4 ⇒ (14) + 4 = 18 hit, 1d4 + 3 ⇒ (2) + 3 = 5
Takeshi, Jorland

Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4

Takeshi moves in with his Katana and attacks one of the nearby Trogs, his attack affected by the stench surrounding them.
Swift action: Crane Stance
Move action: to one of the Blinded Trogs (no dex, -2 AC). Flanking if possible
Standard action: attack
Fortitude save: 1d20 + 4 ⇒ (2) + 4 = 6
Attack defensively w/ Bless & sickness: 1d20 + 5 + 1 - 2 ⇒ (9) + 5 + 1 - 2 = 13 +2 if flanking... probably still a miss.
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
HP: 24/24
AC: 20
Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Arcane Pool: 3/4