Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6
Actually, after doing the match, I would have dropped the second time the brute hit me unless I missed a healing somewhere between the first trog fight and the second.
If I went down on the second hit, I'd be at -3 Hp
If I was fully healed by someone before this bout began, then I am now at -6
Either way, I bleed.
Con Check:1d20 + 1 - 3 ⇒ (1) + 1 - 3 = -1 -3 more if I was fully healed at battle's start.
Jorland your character was at full hp at the beginning of this fight, the big trog hit you three times, Ahiko helped you once and tribble has helped out through his channel energy to bring your character to +15. He is still prone because I took your turn last time and he crawled 5 feet and is prone with Kelda, however you due to my rolling a 1 dropped your axe on the ground, so please make an attack.
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
The celestial eagle disapears in a puff of smoke.
With no more enemies threatening Tribble, he begins to summon another eagle.
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine, looking significantly wounded, continues to tear at the big Troglodyte, flanking with Takeshi.
You retrace your steps the way you came and continue past where you turned left originally and you see a door left wide open. You walk into the doorway and this room appears to be an armory, yet the majority of the
armor stands, weapons racks, and shelves stand empty.
However you do see a somewhat dusty set of half-plate armor, a large steel shield with the picture of the castle on it, 4 heavy crossbows and 40 bolts, and a case with a large AF written on it.
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
After scanning the room, Tribble will check to see who is wounded and start healing people.
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
"Maybe AF was the trog? Does it matter who AF is? Why don't you open the case and see what it is?"
Tribble is unable to discern any magic in this room.
Vermundr opens the box labelled AF and sees 10 flasks within.
Perception 5
Spoiler:
The crate couldn't belong to the troglodytes because of the layer of dust atop of the crate. Perception 15, You reason due to past experience with military folks that marking weaponry is commonplace and that the flasks are most likely Alchemist's Fire
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine collapses against the wall, her skin paling as the fury washed down from her face. Her eyes take on a hollow look as she sees the carnage she caused in clarity. She takes the potion offered by Vermundr and downs it. 1d8 + 1 ⇒ (6) + 1 = 7 Her wounds improve but her pallor remains. She follows the others listlessly, the butt of her Ranseur dragging on the floor.
Still 8hp down.
Did we find anything on the sneaky Trog or any of the other Trogs?
There is two more rooms to check before going upstairs
Kelda turns to Vermundr and says "We should probably check out those two rooms in that dusty hallway but make our way back to the caravan, it is getting dark and both You and Tribble know that there is a lot of noise at night time."
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6
Takeshi looks around. "You have a good sense. I can't tell what time it is down here in the dark. I'd rather not leave until we discover what ails my sister, but a full rest in the safety of the caravan may be better than hanging out down here. Yes, let's check out the rest of this area before leaving, in case what we are looking for is here, and hope noone from the upper levels visits this place too often."
You make your way back through the location of the first trog battle and out through the and move to the first unused door to the left. You are able to open the door to a 15 foot hallway where there is another to open. The same person who attempted the first door tries the latch but in spite of the latch being unlocked the door doesn't seem to give way.