1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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Shot Putter Funkmeister

Liu wades in the water into flanking position and attacks with her whispering shrike 1d20 + 5 ⇒ (8) + 5 = 13, hit 1d6 + 2 ⇒ (3) + 2 = 5 and sneak attack 1d6 ⇒ 6

Liu slices the reefclaw from stem to stern and it dies.

Takeshi steps up to the reefclaw holding onto Ahiko and kills it with one fell swoop from his blade severing its chest from its spine as it comes crashing to the ground.

XP 134 for everyone


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

"Well, Jorland, these might actually be something you can cook that will taste good..." Takeshi begins, wiping off his katana and sheathing it, before frowning... "But there is no time for that, we need to discover how to help Ameiko."


Shot Putter Funkmeister

Oops forgot the last action of the dying reefclaws

R(who was grappling Ahiko) last dying action 1d20 + 2 ⇒ (6) + 2 = 8, miss

R(who had been grappling Kali) 1 =Kali, 2 =Liu 1d2 ⇒ 2 Liu, attacks Liu 1d20 + 2 ⇒ (1) + 2 = 3, miss

The two dying reefclaws due to dying frenzy lash out at those PCs with a last gasp but miss falling in the water dead.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine chuckles at Takeshi's joke. "The beast's hide worth anything?" she asks, crouching down and yanking a couple of its larger and more vicious-looking teeth out of its jaw as keepsakes. "And we're near to that secret entrance, aren't we?" she asks, looking up at the cliff face.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Thank you for freeing me from that beastie... It had a very firm grip on me. And the secret entrance was in the woods behind an old blacksmith's building according to Spivey. We can make our way there, I'm sure."

Ahiko pauses and looks everyone over. "Does anyone else require healing?"


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"The thing took a little chunk out of me." she says, looking at the bruises on her leg where the creature clamped down on her with its claws.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko does a healing hex on Kali...

healing hex: 1d8 + 3 ⇒ (8) + 3 = 11


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Seeing the bruises fade after Ahiko touches her, Kalistrine smiles. "Well, thanks Ahiko." she says. She turns to the nearby ruins. "Let's go find that entrance." she wonders and starts to explore for the entrance.

Take 20 on a search for a total of 25


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I gaze at the ship for a bit and grunt. "Dat dere be an Ulfen ship from ma homeland. Wonder what it doin all da way out here." I look at Kalistrine. "Perhaps ya right, answers gots ta be in em ruins. Let's go."

I pack up the reefclaws and then head to look for the ruin entrance. Taking point with I have my shield up and ready and my hand hovering by my arsenal ready to draw whatever I might need.


Shot Putter Funkmeister

Kalistrines running her hands along a small cliff about tens yard from the back of the blacksmiths dilapidated shop in the forest finds moss growing in a somewhat strange way and is able to feel for a door handle and is able to pull it open leaving a musty dark tunnel beneath that seems to be moving in a steady downward motion.


Shot Putter Funkmeister

You move into the dark tunnel and after ten feet the tunnel veers to the left, the floor is becomes ankle deep in brackish salt water and must has a faint smell of the sea. You continue forward where in the distance beyond a fork in the tunnel you can see in the distance incandescent light from an eerie grotto ahead.

Perception DC 20/15(for those with darkvision or low light vision

Spoiler:
You can at the edge your sight see the outline of ten-armed octopus with the wings of a bat.

If successful, you can Knowledge Planes/Religion DC20

Spoiler:
You can tell it is the unholy marriage of a fiend and are very crafty


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

perception: 1d20 + 9 ⇒ (16) + 9 = 25

know planes: 1d20 + 11 ⇒ (17) + 11 = 28

"There is a fork in the passage ahead, and in one direction, there is a creature blocking our passage. It is an eight-armed fiend from another plane, and quite crafty... Perhaps we should take the other fork in the road and avoid that creature. Of course, we don't know which fork leads to the castle, so there's no point going toward the danger if we don't have to."


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Takeshi looks around, not seeing what Ahiko is talking about. "I can't see it. Do you think it could be the cause for what's happened to Ameiko?" he asks.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine, axe in hand, peers down the tunnel at the thing blocking that path. "If it's so crafty, there's probably a reason for it to be making itself so visible to us. You think it's a trick?" she asks in a whisper.


Shot Putter Funkmeister

I guess Decapus and Half-fiend combo wasn't put in the thing. Which way would you like to go?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

with my knowledge planes roll of 28, do I know if the creature is capable of something like creating an illusion of itself down one fork while waiting in the other fork hidden or invisible? What else do I know about it?


Shot Putter Funkmeister

Ahiko

Spoiler:
This is tough because this particular creature is a half-fiend decapus hybrid and extremely rare but with a 28, ok I got ya... With a slimy mollusklike
body complete with 10 tentacles (two of which ended in
savage claws), a monstrous face, and large leathery wings,
this creature was one of dozens of an otherwise extinct
brood of abominations that once dwelt in the ancient
Thassilonian realm of Cyrusian. Specially bred as weapons
of war to be used against the elven nation of Celwynvian,
this must be the last strange scion of Pazuzu, it does have the ability to project an image of itself.

Perception DC 14

Spoiler:
It is not casting an image right now

Knowledge Religion DC 15

Spoiler:
Pazuzu, King of the Wind Demons, is one of the Abyss’s
most tireless possessors of mortal flesh, and you seek
ways to trick others into speaking his name. His other
domains are Air and Trickery, and his favored weapon is
the longsword. You decorate shrines with his name and
grim visage, and carve his runes into the most prominent
features of the idol—the avian wings, demonic face, and
serpentine phallus—and at these shrines you sacrifice the
eyes and tongues of your enemies to your evil lord.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Kali, it is indeed capable of such craft as making an image of itself and projecting it elsewhere, thus tricking us perhaps into taking the passage where it actually lies in wait, but it is not doing so at the moment... it seems to be truly down the passage it appears to be in. It is a very horrid creature - a half fiend decapus hybrid. I suggest we avoid it if we possibly can. Let us hope the other passage is free of something as nasty as that creature and that it indeed leads to the castle. I would rather face the corbies in the open than that creature."


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I look confused at Ahiko. "Oy, why we needs ta avoid it? I say we jest go in an kill? Dis ting is no mer dangerous dan anyting we dun fought befer. An besides, is as Taki suggests, may be behind Ameiko's sleep." It is clear I don't know what the monster is or anything about it but am clearly ready to fight it even if it be as strong as a dragon.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"I see no reason to try to deal with this monster - it is no trifling matter... but if you all decide you want to go face it down, I can't stop you, and I will be behind you, ready to heal your wounds as well as I can."


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine looks Ahiko in the eye. "Tell me we can't beat this thing, and we'll go the other way." she says.

Does anyone mention Pazuzu? >:)


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"These things were bred to bring about the downfall of the Elven empire and this might be one of the last ones left... a creature in league with the demon lord of winds, whose name must not be mentioned. It is my advice to avoid it if possible, but as I said, I will attempt to aid and heal those who insist on facing it."


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine turns to the others. "What about you guys? Want to tangle with a fiendish ancient aberration or leave it alone down here?"


Shot Putter Funkmeister

So we have three for, one not so sure and two who haven't said anything...


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I hit my fist to my chest. "It gonna be a thern in somebodies side down da road. I say we deal with it now. Dats how ye become better fighters, ya face challenges. Sure ye can die but what doesn't kill ya makes ye stronger. I say we fight it." I seem sure of my decision. So sure in fact that without anyone else's approval I start to march in the direction of the beast.

Let's go get it.


Shot Putter Funkmeister

Ok

GM Rolls

Spoiler:
Decapus Perception to hear your conversation DC 321d20 + 16 ⇒ (14) + 16 = 30Initiative Jorland 1d20 + 3 ⇒ (14) + 3 = 17, Kalistrine 1d20 ⇒ 10, Ahiko1d20 + 1 ⇒ (15) + 1 = 16, Takeshi 1d20 + 2 ⇒ (1) + 2 = 3, Enril 1d20 + 4 ⇒ (1) + 4 = 5, Liu 1d20 + 3 ⇒ (12) + 3 = 15, Decapus 1d20 + 7 ⇒ (7) + 7 = 14

Round 1
Jorland, Ahiko, Liu, Decapus, Kalistrine, Enril, Takeshi. (

map [ooc]Please place your tokens on the map your group will be coming from the northern part of the map


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

can't seem to see any tokens to place them... but Ahiko will be hanging back near the rear just because this thing is scary lol... besides she can't heal people if she's fighting, which she doesn't do well anyway


Shot Putter Funkmeister

To make tokens, you copy your thumbnail and then paste it to the map.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

got it - thank you for the info


Shot Putter Funkmeister

The squares are 5 footers.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Can't place myself yet cause I am on my phone but put me at five feat in front of Ahiko and one square to the right.

I smile. "Aye, dar it is. Say Ahi, what weapon be appropriate here?" I test it by tossing a javelin at it first.
Attack:1d20 + 6 ⇒ (20) + 6 = 26 For:1d6 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10
Confirm Crit:1d20 + 6 ⇒ (11) + 6 = 17 For an additional 1d6 + 4 ⇒ (3) + 4 = 7

A nice way to start this fight off.

EDIT: In case anyone is curious, because I am first in initiative order in the first round, everything that hasn't had it's turn yet is flat-footed. Therefore my attacks are against the monsters flat-footed AC and I get my sneak damage. Unless the monster has uncanny dodge


Shot Putter Funkmeister

Can't put you to her right because of a cliff but you are up there now to the left.

Jorland strikes the decapus squarely in the body.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko casts glitterdust on the creature, hoping to blind the decapus (No SR, will save dc 18), but definitely preventing it from going invisible if that is within its abilities.


Shot Putter Funkmeister

Decapus Will save 1d20 + 9 ⇒ (18) + 9 = 27, pass. Ahiko casts glitterdust and it is ineffective against the beast.

Liu


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

well it IS all sparkly - there's no save against that effect, just the blindness allows a save - it can't go invisible on us.


Shot Putter Funkmeister

Liu attacks the decapus with her MW shortbow 1d20 + 5 ⇒ (7) + 5 = 12 missing the target. Then goes into stealth 1d20 + 8 ⇒ (2) + 8 = 10

The decapus flies to the ceiling 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19 and then casts unholy blight DC14 for half against people of good alignment and a 1/4 for those of neutral alignment and 0 vs Evil alignment Will Saves: Jorland1d20 ⇒ 14pass,Ahiko1d20 + 5 ⇒ (5) + 5 = 10 fail, Kalistrine 1d20 ⇒ 6 fail, Liu 1d20 + 1 ⇒ (3) + 1 = 4fail, Enril 1d20 + 8 ⇒ (17) + 8 = 25 pass. Takeshi 1d20 + 3 ⇒ (12) + 3 = 15pass. Damage 3d8 ⇒ (3, 4, 6) = 13 and for good characters you are sickened for 1d4 ⇒ 2 rounds.

It calls up unholy power to smite you. The power takes the form of a cold, cloying miasma of greasy darkness.

To sum up, if your character is good and failed your saving throw you take full damage and are sickened, if you passed the saving throw you take half damage, if your character is neutral and failed the saving throw you take half damage and are not sickened, if you pass the saving throw you take 1/4 damage.

Kalistrine


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

How high is the ceiling here?


Shot Putter Funkmeister

30 feet. On the left hand side of the map there are ledges which are 20 ft high.


Shot Putter Funkmeister

Kalistrine attacks the with her chakram 1d20 + 2 ⇒ (20) + 2 = 22 crit 1d20 + 2 ⇒ (11) + 2 = 13, not confirmed, 1d8 + 3 ⇒ (2) + 3 = 5

The circular piece of metal strikes the decapus.

Enril


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Sorry guys, have a show opening this week so was a little busy.

"Someone get that thing off the ceiling, or get me up to it." Kalistrine growls.


Shot Putter Funkmeister

Enril casts Guidance on Takeshi.

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

How easy/hard would the climb to that ledge be?


Shot Putter Funkmeister

DC15


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves to quickly climb the ledge.

Climb: 1d20 + 8 ⇒ (17) + 8 = 25
Climb: 1d20 + 8 ⇒ (9) + 8 = 17


Shot Putter Funkmeister

Successful Takeshi climbs the cliff.

Round 2
Jorland,
Ahiko, Liu, Decapus, Kalistrine, Enril, Takeshi.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Can I get under the thing in a 20 foot move?


Shot Putter Funkmeister

According to the map that would be a 30ft move.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

With my Ranseur and an Enlarge Person, can I reach it? Just sayin'...


Shot Putter Funkmeister

yes


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Since Takeshi seems most likely to engage it in direct physical combat first, Ahiko puts a ward hex on Takeshi.

+2 deflection bonus, and save bonus

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