1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko smiles warmly at Vermundr and shakes her head slightly. "Not exactly either a priestess or a druid, but I am a healer nonetheless."

The small fox that is always near her, peeks out from behind her robes and peers at Vermundr, then quickly hides behind her again... then he coils around in front of her and leaps up into her arms. She catches him easily and he climbs up onto her shoulders, curling around her neck like a fur stole.

"It seems I am not the only healer among us now though, which is a good thing." She looks over at Tribble with a smile on her face.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr nods.

"The half-man has some tricks alright. He patched us up as we were thrown in those cells."

The young northman scratches at his beard.

"You and the others, did you come alone, just the four of you? Kelda and I came here with a force of swords but they were all lost at sea. I'd never expect to be rescued by a beautiful woman and a handful of mercenaries."


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko blushes and looks to her companions for a moment before answering. "Hai, it is just the small group of us... I'm glad we were able to free you from your imprisonment. We had heard this place was supposed to be haunted, but clearly it is inhabited by quite living creatures, and not very nice ones at that. I'm very relieved to find those who would be allies."


Shot Putter Funkmeister

Which door do you want to go in ?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

East sounds good.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Which door did we come from?


Shot Putter Funkmeister

You came from a different southern door

Tribble due to your perception check being so high

Spoiler:
You seem to remember the eastern door when you were captured by troglodytes and are pretty sure that by going east you will going in a circle.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I look back at the comment about mercenaries. "Mercenary? Na, I ain't sellin ma fightin skills. I'm a cook. Dat's wat Im paid ta do. Fightin an dungeon divin is jest a hobby."

I look at my healers. "Tanks fer de support. I make it up to ye wit dinner."

I look around for the door that has the most tracks going through it. "South. Em big tracks lead dat way an I wanna beat out da big stuff while we's still got da drop on em an den we can hit de other places." I march on through the south door that has the footprints going through it.


Shot Putter Funkmeister

Due to Jorland will to not yet go upstairs from before, southwest it is

Walking towards the Southwesterly door, Perception DC 20

Spoiler:
You can smell a really nasty stench DC25 And you are pretty sure that is that of a troglodyte


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Let's say the Hex and the first 2 of the wand charges were for Jorland, taking him to full, and then the third wand charge for Kalistrine leaving her 5 short. I know many of us have our HP totals in our headers.

Kalistrine nods, taking the lead, she keeps quiet during the others' conversation, her eyes on the shadows. She keeps her Ranseur in hand. Moving to the Eastern door, she listens carefully.

Perception 1d20 + 5 ⇒ (8) + 5 = 13


Shot Putter Funkmeister

Kalistrine

Spoiler:
You have the sinking feeling that going in that direction means going back whence you came.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

You know what, I am a damn Ranger. I need to make rolls to know where I am going.

I stop for a moment and take in my surroundings drawing on my Ranger skills.

Perception:1d20 + 6 ⇒ (11) + 6 = 17
Survival:1d20 + 5 ⇒ (11) + 5 = 16
Knowledge Geography:1d20 + 0 ⇒ (6) + 0 = 6

Okay, after steaming for a few minutes, which direction do I need to go to start clearing this place of baddies? Jorland hates exploring places with badguys floating around and he prefers complete cleansing before looting and in depth study exploration. Hates it when badguys sneak up on him. He'd rather be the hunter than the hunted.


Shot Putter Funkmeister

Jorland

Spoiler:
You can discern that the tracks that go to the southwest are more of a reptilian ilk and the ones going south look like that of bird's talon both of whom join together into door where you came from.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Survival: 1d20 + 7 ⇒ (17) + 7 = 24

Vermundr nods and points southwest.

"That way."


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

GMEDWIN:

But where do they go? I want to go after and kill all of them before we start checking this place out. Do I need to make a tracking check to follow the most recent to their source?


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Kali:
Wand of CLW: 1d7 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

Jorland,You have a tracking bonus on your survival check as a ranger, southwest anyway


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

That's what I said! =P


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Okay, now I know where to go.

I grunt at the tracks after examining them. "Yeah Vermy be right, enemies are to da southwest. I wanna clean dis place out befer we see what it has so let's go deal wit em." I take point, next to Kalistrine if she won't let me take lead. Always competitive for that position. My shield in one hand and my main hand is waiting to decide which of my arsenal I will need.


Shot Putter Funkmeister

Upon opening the door to the southwest you see long benches in various states of disrepair and several battered and filthy wooden tables stand between stone pillars in this room. The air here stinks of reptiles. You also see 5 troglodytes.

Stench DC 15 Fort [spoiler] Vermundr 1d20 + 4 ⇒ (3) + 4 = 7, fail Jorland 1d20 + 4 ⇒ (9) + 4 = 13 fail, Tribble 1d20 + 4 ⇒ (9) + 4 = 13fail, Ahiko 1d20 + 2 ⇒ (13) + 2 = 15pass, Kalistrine 1d20 + 7 ⇒ (20) + 7 = 27 pass, Takeshi 1d20 + 4 ⇒ (6) + 4 = 10 fail, Kelda 1d20 + 8 ⇒ (6) + 8 = 14 fail[/spoler]

Everyone except for Ahiko and Kalistrine is sickened for 10 rounds.

Initiative: Vermundr 1d20 + 4 ⇒ (3) + 4 = 7, Jorland 1d20 + 3 ⇒ (13) + 3 = 16, Tribble 1d20 + 3 ⇒ (9) + 3 = 12, Ahiko 1d20 + 1 ⇒ (1) + 1 = 2, Kalistrine 1d20 ⇒ 4 , Takeshi 1d20 + 2 ⇒ (15) + 2 = 17 , Kelda 1d20 + 1 ⇒ (20) + 1 = 21 Troglodytes 1d20 + 1 ⇒ (9) + 1 = 10

Round 1

Kelda, Takeshi, Jorland, Tribble, Troglodytes, Vermundr, Kalistrine, Ahiko

Kelda obviously in stomach pain steps forward and throws a javelin at
T1 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20, hit 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3 striking it in the leg.

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi struggles to keep his lunch in his stomach as he settles into a defensive stance and moves in to attacks one of the Troglodytes with his katana, still crackling with energy.

I'm assuming I'm still Warded
Swift action: Crane Stance
Move action: approach Trog
Standard action attack defensively w/ spellstrike vs. flatfooted? trog.
Attack Defensively: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Damage+Shocking Grasp: 1d8 + 4 - 2 + 3d6 ⇒ (3) + 4 - 2 + (1, 1, 4) = 11

Status:

HP: 24/24
AC: 22

Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Ward: +2 AC (included) & Saves
Arcane Pool: 3/4


Shot Putter Funkmeister

Takeshi attacks and strikes T2 but it is still up.

Jorland, Tribble, Troglodytes, Vermundr, Kalistrine, Ahiko


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I wince harshly as the smell hits me. I look for the nearest foe not Iin melee and use rapid fire to chuck two javelins at it.
1d20 + 2 ⇒ (17) + 2 = 19 For:1d6 + 1d6 + 2 ⇒ (5) + (2) + 2 = 9
1d20 + 2 ⇒ (19) + 2 = 21 For:1d6 + 1d6 + 2 ⇒ (5) + (3) + 2 = 10

I have included deductions. Also, If my first shot kills it, aim my second at a different target.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

"Oh Desna, the stench!"

Tribble pulls out a wand. "Please Great Dreamer, please bless our souls so that we may come out of this fight victorious!

Tribble casts Bless. +1 morale bonus to hit for all friendlies


Shot Putter Funkmeister

Jorland hits T3 twice but it is still on its feet barely.

T1 throws a javelin at Kelda 1d20 + 4 ⇒ (2) + 4 = 6 miss,

T2 attack Takeshi 1d20 + 4 ⇒ (12) + 4 = 16 miss

T3 rushes Jorland 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

T4 throws a javelin at Vermandr 1d20 + 4 ⇒ (20) + 4 = 24, crit1d20 + 4 ⇒ (1) + 4 = 5, no, 1d6 + 2 ⇒ (2) + 2 = 4

T5 throws a javelin at Tribble1d20 + 4 ⇒ (16) + 4 = 20 hit 1d6 + 2 ⇒ (3) + 2 = 5 throws a second javelin at Tribble1d20 + 4 ⇒ (4) + 4 = 8, miss

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr groans as the smell assaults his sense and quickly returns fire.

Rapid Shot: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage: 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Rapid Shot: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Damage: 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4


Shot Putter Funkmeister

Vermundr is able to hit the troglodyte once

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine raises her Ranseur and holding it ahead of her like a spear she charges at the nearest Troglodyte while bellowing a battlecry.

Rage 3/10, Charge, Ranseur from reach. 1d20 + 5 + 3 + 2 + 1 ⇒ (17) + 5 + 3 + 2 + 1 = 28
Damage 2d4 + 8 ⇒ (2, 1) + 8 = 11


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

"Agh!"

"Desna, sooth your faithful with restorative energy."

On his turn Tribble puts away his wand of bless and casts Cure Light Wounds on himself.

Wand of CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Shot Putter Funkmeister

Kalistrine strikes t4 squarely.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko puts a warding hex on Kalistrine, giving her +2 to her AC and +2 to saves.


Shot Putter Funkmeister

Round 2

Kelda charges T1 with her longsword 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17, miss

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi summons up his power and casts a spell his katana lashing out twice.

Full round action: Spell Combat
Spell: Arcane Mark
Cast Defensively Concentration DC 15: 1d20 + 6 ⇒ (17) + 6 = 23

Attack Defensively: 1d20 + 5 - 2 + 1 ⇒ (14) + 5 - 2 + 1 = 18
Damage: 1d8 + 3 - 2 ⇒ (1) + 3 - 2 = 2

Spellstrike Defensively: 1d20 + 5 - 2 + 1 ⇒ (11) + 5 - 2 + 1 = 15
Damage: 1d8 + 3 - 2 ⇒ (8) + 3 - 2 = 9

Note: If first trog goes down, 2nd attack at one nearby or within 5' step.

Status:

HP: 24/24
AC: 22

Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Ward: +2 AC (included) & Saves
Arcane Pool: 3/4


Shot Putter Funkmeister

Takeshi hits with his katana.

Tribble casts CLW on himself.

Jorland


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Did only one attack hit, or did both? Trog still up?


Shot Putter Funkmeister

Only one attack hit, and the trog is still up.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I hold against my attacker and quick draw my battleaxe and take a swing.

Attack:1d20 + 5 ⇒ (8) + 5 = 13 For:1d8 + 3 ⇒ (7) + 3 = 10


Shot Putter Funkmeister

Jorland in excitement snags his axe on his belt and misses his attack don't forget your sickened effects

T1 throws a javelin at Kelda 1d20 + 4 ⇒ (19) + 4 = 23 , hit 1d6 + 2 ⇒ (3) + 2 = 5

T2 full attacks Takeshi with his club1d20 + 4 ⇒ (1) + 4 = 5 miss, claw 1d20 - 1 ⇒ (14) - 1 = 13miss, bite 1d20 + 4 ⇒ (11) + 4 = 15miss

T3 full attacks Jorland with his club1d20 + 4 ⇒ (18) + 4 = 22 hit 1d6 + 2 ⇒ (5) + 2 = 7, claw 1d20 - 1 ⇒ (8) - 1 = 7miss, bite 1d20 + 4 ⇒ (17) + 4 = 21hit 1d4 + 2 ⇒ (4) + 2 = 6

T4 throws a javelin at Vermandr 1d20 + 4 ⇒ (12) + 4 = 16, miss

T5 throws a javelin at Tribble1d20 + 4 ⇒ (19) + 4 = 23 hit 1d6 + 2 ⇒ (4) + 2 = 6 throws a second javelin at Tribble1d20 + 4 ⇒ (6) + 4 = 10, miss

Vermundr, Kalistrine, Ahiko


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I am at a +7 to my attacks due to masterwork battleaxe and Bless, so I included the -2 to the attack. Forgot about it in the damage though.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermunder pulls another pair of arrows and fires back at the trog hurling at him and then barks a jibe at Jorland.

Rapid Shot /w point blank, bless, and sickened: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Rapid Shot: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Skald:
"Where's that killing I was promised cousin?"


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

On Tribble's turn, he moves to position himself so that all his allies are within 30' and no more than 3 enemies are within 30', keeping to the rear if possible. He then begins his chant.

Blessed, humble hand of Desna,
Life and breath of Mother Earth,
I pray thee,
Come before me,
And show thy great compassion to deliver us!
RECOVERY!

Channel Positive Energy: 2d6 ⇒ (3, 5) = 8 Exclude hostile targets with selective channeling.

After the channel, everyone except Jorland should be topped off with their hp. I think Jorland should be at 19/24.


Shot Putter Funkmeister

Vermandr's first shot goes wide and the second one lands on target.

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine drops her Ranseur in favour of getting to grips with her claws and horns, and attacks with a growl of fury.

Rage 4/10, Power Attack, Claw 1 1d20 + 8 ⇒ (20) + 8 = 28
Claw 2 1d20 + 8 ⇒ (6) + 8 = 14
Gore 1d20 + 8 ⇒ (12) + 8 = 20

Confirm crit Claw 1 1d20 + 8 ⇒ (16) + 8 = 24
Claw 1 damage 1d4 + 8 ⇒ (4) + 8 = 12
Claw 1 crit damage 1d4 + 8 ⇒ (4) + 8 = 12
Claw 2 misses I presume.
Gore damage 1d8 + 8 ⇒ (8) + 8 = 16

If the first attack drops the enemy, 5ft and use the second attack against another target if possible.


Shot Putter Funkmeister

Kalistrine rips her opponent in half.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

without a map, this is difficult...but doing the best I can

Ahiko casts glitterdust, trying to get as many trogs as she can without including party members 10 radius spread, will save dc 16 vs blindness


Shot Putter Funkmeister

Ahiko launches Glitterdust at Trog 1, and 5 Will Save 11d20 + 2 ⇒ (16) + 2 = 18 , 5 1d20 + 2 ⇒ (11) + 2 = 13, fail

Round 3

Kelda makes a five foot step and attacks T1 with her longsord 1d20 + 8 ⇒ (18) + 8 = 26, hit, 1d8 + 4 ⇒ (8) + 4 = 12

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi mutters the same spell, lashing out twice with his blade, the first swinging wide, the second leaving a symbol on the flesh of the Troglodyte.

Full round action: Spell Combat
Spell: Arcane Mark

Cast Defensively Concentration DC 15: 1d20 + 6 ⇒ (15) + 6 = 21

Attack Defensively: 1d20 + 5 - 2 + 1 ⇒ (6) + 5 - 2 + 1 = 10
Damage: 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Spellstrike Defensively: 1d20 + 5 - 2 + 1 ⇒ (19) + 5 - 2 + 1 = 23
Damage: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Crit Confirm: 1d20 + 5 - 2 + 1 ⇒ (4) + 5 - 2 + 1 = 8

Status:

HP: 24/24
AC: 22

Bless (+1 attack)
Sickened (-2 attack, damage, saves, skill checks)
Crane Stance
Ward: +2 AC (included) & Saves
Arcane Pool: 3/4


Shot Putter Funkmeister

Takeshi's spell successfully hits however the troglodyte is still up.

Jorland


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Oh, it's my turn, I totally missed that.

I five foot looking for the nearest flanking opportunity. Is there any close by?

Regardess, I attack my current foe.

Attack:1d20 + 5 ⇒ (8) + 5 = 13 For:1d8 + 2 ⇒ (3) + 2 = 5 The condition is included


Shot Putter Funkmeister

Jorland not until after your enemy is dead

Jorland's attack misses its target.

T1 full attacks Kelda with his club 1d20 + 4 ⇒ (10) + 4 = 14 miss, claw 1d20 - 1 ⇒ (7) - 1 = 6 miss, bite 1d20 + 4 ⇒ (3) + 4 = 7 miss

T2 full attacks Takeshi with his club1d20 + 4 ⇒ (10) + 4 = 14 miss, claw 1d20 - 1 ⇒ (16) - 1 = 15 miss, bite 1d20 + 4 ⇒ (10) + 4 = 14miss

T3 full attacks Jorland with his club1d20 + 4 ⇒ (8) + 4 = 12 miss, claw 1d20 - 1 ⇒ (2) - 1 = 1 miss, bite 1d20 + 4 ⇒ (15) + 4 = 19miss

T5 throws a javelin at Tribble1d20 + 4 ⇒ (11) + 4 = 15 miss throws a second javelin at Tribble1d20 + 4 ⇒ (9) + 4 = 13 miss

Vermundr, Kalistrine, Ahiko

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