1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


1,001 to 1,050 of 3,213 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Kalistrine Diplomacy DC10 1d20 + 2 ⇒ (4) + 2 = 6

Sandru's eyes light up at the first few questions. I love travel you know that. Sandpoint is my home but I am always glad to leave, my older brother casts a large shadow.... he becomes listful and then coughs and answers.

It seems that the FNGs are adapting fairly well. We did pick up a married couple who are traveling with us to Roderic's Cove. But that shouldn't represent any real issues. Hahaha!

It was a long time ago which harbors for me a lot of bad memories... I really miss my little brother Alder, brave lad, brave brave lad


Shot Putter Funkmeister

If you want to have a conversation with your NPC feel free to do so.

The caravan continues to make great time and Sandru decides to camp the caravan at the junction where the Lost Coast Road turns west toward Windsong Abbey and the Kaspakari caravan route.

Just write Day x and what you want to say, no problem

Day 2 GM rolls

Spoiler:
1d100 ⇒ 17, 1d100 ⇒ 58 1d12 ⇒ 5, weather roll 1d100 ⇒ 44

The night goes by without much ado, Ameiko entertains the group with her samisen singing and the crew of the caravan seem somewhat perplexed at the stew Jorland prepared.

Promptly after breakfast at 7am, Sandru gives the order for the caravan to continue and the sun shines brightly as the group heads out on the Kaspakari route towards Galduria.

GM Rolls [spoiler] Security check DC 14(Perception) for Scouts Kali and Shalelu1d20 + 5 ⇒ (15) + 5 = 20, 1d20 + 12 ⇒ (5) + 12 = 17

About two hours into the days journey, Kalistrine rides her horse back to the caravan from scouting

Kalistrine

Spoiler:
About three hours away up the road at the caravan's pace(for you on horseback only about an hour) there is a large uprooted tree blocking the road making it impossible to pass. You need to get help removing that tree.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"An hour ahead by horse we got a tree down on the road. I'm gonna need some help to clear it." she says, brushing her dirty hair out of her face.


Shot Putter Funkmeister

Everyone roleplay what your character will be doing.


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi remains with his sister during the trip, discussing what they each know of their family's history, and speculating on what they may still discover.


I know becoming more friendly with your sister is a bit odd... Takeshi its up to you how you want to play it or you can try to develop a relationship with the other 3 npcs as well.

Sandru looks at Kalistrine and says, Thanks for the information. That can save the caravan a whole mess of time... Let me think. We've got some two man saws and horses or you could use axes

You can use the saws, or think of another way to clear the path.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I cook for most of the meals and occasionally come to talk with Ameiko. Get some friendly chatting in and study up on the language she speaks. I make nice as often as I can with her and continue my cooks responsibilities.


Shot Putter Funkmeister

Why are people ignoring this encounter?


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Cause it isn't an encounter. It's a tree. So I'm ignoring it :p. I am only the cook after all.


Shot Putter Funkmeister

Blame the damned book. I'll spruce it up then.

Kalistrine goes out with Omar to saw the tree down into pieces so that the caravan may pass. Being a very hefty log it takes the first cut takes 3d30 + 10 ⇒ (25, 25, 7) + 10 = 67minutes and the second 3d30 + 10 ⇒ (22, 30, 27) + 10 = 89 because this part of the tree is that much thicker.

The caravan is sitting still for about two hours not moving.

Caravan Security DC 15 1d20 ⇒ 12

A large group of Fogscar Mountain Bandits descend upon the caravan.[ooc] I will break it up into the caravan and its enemies and the encounter facing the PCs and NPCs.

Bandits (caravan v. caravan)attack Caravan 1d20 + 4 ⇒ (5) + 4 = 9 Arrow smash mostly the ground and into sides of wood causing no damage to the caravan.

Initiative for PC combat: Jorland1d20 + 3 ⇒ (3) + 3 = 6, Takeshi 1d20 + 2 ⇒ (10) + 2 = 12, Lina 1d20 + 4 ⇒ (1) + 4 = 5, Liu 1d20 + 3 ⇒ (4) + 3 = 7, Kalistrine 1d20 ⇒ 10, Ameiko 1d20 + 2 ⇒ (10) + 2 = 12, Koya 1d20 ⇒ 11 and Shalelu 1d20 + 3 ⇒ (15) + 3 = 18, Bandit Warriors1d20 + 1 ⇒ (19) + 1 = 20, Bandit Sorceror 1d20 + 2 ⇒ (16) + 2 = 18 and Ranger 1d20 + 1 ⇒ (6) + 1 = 7

Sandru screams "I got this, I'll take command of the caravan, you handle the rest" nodding towards Kalistrine.

Bandit 1 attacks Jorland with his bow1d20 + 3 ⇒ (20) + 3 = 23, confirm crit, 1d20 + 3 ⇒ (1) + 3 = 4, miss damage 1d8 ⇒ 3

Bandit 2 attacks Takeshi with his bow1d20 + 3 ⇒ (10) + 3 = 13, miss

Bandit 3 attacks Lina with his bow1d20 + 3 ⇒ (15) + 3 = 18, hit 1d8 ⇒ 1

Bandit 4 attacks Kalistrine with his bow1d20 + 3 ⇒ (4) + 3 = 7, miss.

Bandit 5 charges Liu with his waraxe 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24, damage 1d10 + 1 ⇒ (7) + 1 = 8

Bandit 6 charges Jorland with his waraxe1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9, miss

Bandit 7 charges Ameiko with his waraxe 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14, miss, she deftly steps aside.

Bandit 8 charges Koya with his waraxe1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8, Koya snickers at the bandit's plucky attempt.

Shalelu rides in atop her horse hearing the battle not too far away where she was about to bag a deer she looses an arrow at the bandit attacking Koya 1d20 + 11 ⇒ (18) + 11 = 29 scoring a direct hit 1d8 + 1 ⇒ (5) + 1 = 6 and injuring the bandit severely.

The Bandit's Elf sorceress casts Shalelu with Cause fear DC 13 vs. Will1d20 + 3 ⇒ (13) + 3 = 16 pass, Shalelu is shaken for 1 round.

Takeshi, Ameiko, Koya, Kalistrine, Liu, Ranger, Jorland, Lina


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Assuming Takeshi is near Ameiko and the fellow that attacked her, he will go for Bandit 7.

Takeshi draws his katana and infuses it with his magic before attaking the scoundrel that is assaulting his sister.

Move action: draw katana.
Swift action: use arcane pool to infuse katana
5-ft free move to approach Bandit 7
Standard action: Attack, defensively Bandit 7
If he can get flanking, then do so, not included in calculations
Attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Status:

AC: 17
HP: 15/15
Arcane Pool: 3/4


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine roars in anger and charges the nearest Bandit, her axe leaping into her hand. "Circle the wagons! Get everyone under cover!" she shouts before swinging at the bandit with full force.

Charge, attack with Battleaxe 2-handed. 1d20 + 7 ⇒ (5) + 7 = 12
Damage 2-handed 1d8 + 5 ⇒ (6) + 5 = 11


Shot Putter Funkmeister

Takeshi moves to flank Bandit 7 and misses(this sets up Ameiko really well).

Ameiko smiles at the Bandit's who turns at Takeshi and she swiftly extracts her Rapier and attacks 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 which connects for 1d6 + 2 ⇒ (5) + 2 = 7 and sneak damage 1d6 ⇒ 1 her rapier slides through the bandits chainmail finding the kidney, emptying his body rather quickly as gurgles and dies.

Hahahaha!!! Tak, Tak, its nice to have a family member not trying to kill me... says Ameiko shouting with glee.

Koya attacks with her starknife 1d20 + 1 ⇒ (8) + 1 = 9 swiping at the bandit in front of her to no avail.

Kalistrine attacks charges the bandit attacking Liu and misses with a wild swing.

Liu


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I growl at the bandit taking a five foot step back and hucking two javelins at the man.

Attack 1:1d20 + 4 ⇒ (3) + 4 = 7 For:1d6 + 4 ⇒ (5) + 4 = 9
Attack 2:1d20 + 4 ⇒ (8) + 4 = 12 For:1d6 + 4 ⇒ (4) + 4 = 8


Shot Putter Funkmeister

Post for Liu

Liu simultaneously unsheathes Whispering Shrike and her Mithral Fan and full attacks, WS 1d20 + 5 ⇒ (19) + 5 = 24 critical, 1d20 + 5 ⇒ (19) + 5 = 24 confirmed 2d6 + 4 ⇒ (3, 1) + 4 = 8

FF 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3. In a blink of an eye Liu slashes the guts out of the bandit with the Whispering Shrike and slits his throat with the Mithral fighting fan, severing his head causing blood to shoot up in the air as a mist coating Liu in the process and leaving his small intestines on the ground in a pile directly in front of her.

The half orc ranger takes aim at Shalelu with her longbow and flaming arrow 1d20 + 12 ⇒ (11) + 12 = 23 damage 1d8 + 2 ⇒ (3) + 2 = 5 and 1d6 ⇒ 4 fire damage.

Shalelu retorts "I like that kind of party"

Jorland's two Javelins miss the mark and end up in the ground about five feet past the bandit.

Lina


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Missing wildly with her first swing, Kalistrine lets her axe fall from her fingers and her fingers themselves become the weapons; She tears into the bandit with her claws.

Claw 1 1d20 + 5 ⇒ (10) + 5 = 15
Claw 2 1d20 + 5 ⇒ (13) + 5 = 18

Claw 1 Damage 1d4 + 4 ⇒ (1) + 4 = 5
Claw 2 Damage 1d4 + 4 ⇒ (3) + 4 = 7


Shot Putter Funkmeister

Lina walks up to the bandit attacking Koya carefully and attacks the bandit with her starknife1d20 + 5 ⇒ (1) + 5 = 6 which loses grip of and drops it on the ground.

Caravan vs Bandits 1d20 + 5 ⇒ (14) + 5 = 19, hit damage 2d6 + 5 ⇒ (6, 6) + 5 = 17 Sandru's wagon fire a decimating volley at the bandits causing serious damage.
Round 2

Bandits vs. Caravan 1d20 + 4 ⇒ (13) + 4 = 17, hit 2d6 + 3 ⇒ (5, 1) + 3 = 9 The bandits respond in kind only causing some damage.

Bandit 1 attacks Jorland with his bow 1d20 + 3 ⇒ (17) + 3 = 20, miss

Bandit 2 attacks Takeshi with his bow 1d20 + 3 ⇒ (3) + 3 = 6, miss

Bandit 3 attacks Lina with his bow 1d20 + 3 ⇒ (4) + 3 = 7, miss

Bandit 4 attacks Kalistrine with his bow 1d20 + 3 ⇒ (13) + 3 = 16,miss

Bandit 6 attacks Jorland with his waraxe1d20 + 3 ⇒ (6) + 3 = 9, miss

Bandit 8 attacks Koya with his waraxe1d20 + 3 ⇒ (2) + 3 = 5, miss,

Shalelu attacks Bandit 8 again with her bow, shaken condition, 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 damage 1d8 + 1 ⇒ (5) + 1 = 6, whose arrow pierces the skull of the bandits slowly but surely draining brain matter.

Sorceress casts magic missle at Shalelu causing 1d4 + 3 ⇒ (3) + 3 = 6 and

Spoiler:
Takeshi =1, Jorland=2, Lina 3, Liu 4, Kalistrine 5, Ameiko 6, Koya 7 and Shalelu 8 1d8 ⇒ 6
Ameiko causing damage 1d4 + 3 ⇒ (3) + 3 = 6 sparks of magical energy leave both the sorceress' hands with the left striking shalelu and the right hitting Ameiko.

Takeshi, Ameiko, Koya, Kalistrine, Liu, Ranger, Jorland, Lina


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Do we have an idea where the enemy is located? Is it easy to reach the sorceress in a move action without having to worry about AoO? What about the bowman on Takeshi?


Shot Putter Funkmeister

The archers and sorceress are at 45 feet.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Didn't see if my bandit went down or not. If not, same attack routine again.

Kalistrine continues her ferocious assault on the bandit, but she seems to be holding back for some reason.

Claw 1 1d20 + 5 ⇒ (12) + 5 = 17
Claw 2 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm Claw 2 1d20 + 5 ⇒ (7) + 5 = 12

Claw 1 Damage 1d4 + 4 ⇒ (4) + 4 = 8
Claw 2 Damage 1d4 + 4 ⇒ (3) + 4 = 7
Possible Claw 2 crit damage 1d4 + 4 ⇒ (2) + 4 = 6

If the bandit went down: move 20' towards the Sorceress, drawing a Chakram, throw Chakram.

Chakram ranged 1d20 ⇒ 19
Damage 1d8 + 3 ⇒ (8) + 3 = 11


Shot Putter Funkmeister

Liu killed the bandit you were attacking, but I am waiting on Takeshi


Back now. Thanks for attacking for me - I think I'll let GMEDWIN roll my dice from now on!


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I am taking my action now so I won't be missed when my turn comes up

Snort! I battleaxe the bandit in the face.
Attack:1d20 + 7 ⇒ (10) + 7 = 17 For:1d8 + 4 ⇒ (6) + 4 = 10


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves towards the ranged attackers and launches a javelin of his own at the sorceress.

Move action 15-20ft towards sorceress (assuming no obstruction or difficult terrain, and even so he ought to be able to get to 30ft away with a 30ft move)
Free action to draw javelin during movement
Standard action to attack sorceress

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Shot Putter Funkmeister

Takeshi throws his Javelin and strikes the sorceress.

Ameiko takes out her new bass samisen and plays a tune on it while, The trek is long, the trail is hard time to get some help from this frisky bard! casting Inspire Courage on Liu (take +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls).

Koya casts Sanctuary on herself.

Kalistrine throws a chakram and hits the target.

Liu


Liu Na flashes Ameiko a smile of thanks and then disappears from view. Swift action to expend one ki point to become invisible using Vanishing Trick.

Invisible-Liu Na hefts Whispering Shrike and charges at the sorceress, becoming visible as she slashes the blade at the elf's throat.

Full-round action to Charge and attack the sorceress; the sorceress is denied Dex-bonus to AC due to Liu Na being invisible, and subject to sneak attack.

Attack vs. flat-footed sorceress: 1d20 + 5 + 2 + 1 + 1 ⇒ (8) + 5 + 2 + 1 + 1 = 17 (charge, inspire, attacking foe that threatens Ameiko)
Damage: 1d6 + 2 + 1 + 1d6 ⇒ (6) + 2 + 1 + (3) = 12

Liu Na's AC: 14 until her turn next round
Liu Na's HP: 6/14


Shot Putter Funkmeister

Are you able to move 45 feet in a charge?


You can move up to twice your speed and attack in a charge.


Shot Putter Funkmeister

The sorceress is able to step back just in time to avoid the attack by Liu.

Seeing Liu's attack, the half orc ranger takes aim at Liu with her longbow and flaming arrow 1d20 + 12 ⇒ (12) + 12 = 24, damage 1d8 + 2 ⇒ (7) + 2 = 9 plus 1d6 ⇒ 2 fire damage. Striking Liu, she is unconscious and bleeding out.

Jorland's axe misses its target.

Lina


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

The Half-Orc's attack on Liu makes Kalistrine see red, she alters her course and charges the archer instead, swiping her claws at him with a shriek of anger. And still she holds back her full fury.

Claw attack, charging. 1d20 + 7 ⇒ (18) + 7 = 25
Damage 1d4 + 4 ⇒ (4) + 4 = 8


Shot Putter Funkmeister

Lina throws her starknife at the bandit attacking Jorland 1d20 + 5 ⇒ (1) + 5 = 6, miss

Caravan vs. Bandits 1d20 + 5 ⇒ (13) + 5 = 18, hit doing 2d6 + 5 ⇒ (5, 6) + 5 = 16, decimating the contingent of bandits attacking the caravan.
Round 3
GM rolls for Sandru 1d20 + 6 ⇒ (10) + 6 = 16 and Omar 1d20 + 3 ⇒ (2) + 3 = 5

Bandit 1 attacks Jorland with his bow1d20 + 3 ⇒ (3) + 3 = 6 miss

Bandit 2 attacks Takeshi with his bow 1d20 + 3 ⇒ (6) + 3 = 9 miss

Bandit 3 attacks Lina with his bow 1d20 + 3 ⇒ (10) + 3 = 13 miss

Bandit 4 attacks Kalistrine with his bow 1d20 + 3 ⇒ (16) + 3 = 19 hit 1d8 ⇒ 8 striking Kali in the thigh.

Bandit 6 attacks Jorland with his waraxe1d20 + 3 ⇒ (16) + 3 = 19, miss

Shalelu attacks the Ranger with her bow, , 1d20 + 11 ⇒ (16) + 11 = 27 striking for 1d8 + 1 ⇒ (7) + 1 = 8

Sorceress magic missles Takeshi for 1d4 + 3 ⇒ (4) + 3 = 7 and Ameiko for 1d4 + 3 ⇒ (4) + 3 = 7 damage.

Sandru rides his horse to maneuver behind the Ranger and attacks 1d20 + 8 ⇒ (5) + 8 = 13, miss.

Takeshi, Ameiko, Koya, Kalistrine, Liu, Ranger, Jorland,Omar, Lina


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I am very curious. Why are we fighting bandits with ACs higher than 17 at level 2? Just curious.


Shot Putter Funkmeister

Np c warrior level 1 has an ac of 18 from npc codex


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Comments:
And a flat-footed sorceress, I'm guessing Mage Armor and Shield to get 18 AC. How does one get +3 on both magic missiles (Orc bloodline would add +1 per die and I know of a trait that would add +1 to the total damage [so one die], can't think of anything else)? Not to mention the +12 to hit with a bow (4th level [or 3rd w/ Wpn Focus], mwk bow, human or elf favored enemy, 20 DEX)? Wow! We is doomed! lol. Good thing we have high level adventurers on our side.

Question: Was that a spell Ameiko cast on Liu, or are we all affected by Inspire Courage?

Takeshi cries out in pain when the magic missile slams into him. His eyes narrow as he moves to stand over Liu and attack the sorceress.

Move action to get to the sorceress.
Standard action to attack defensively.

Attack defensively w/ infused Katana: 1d20 + 6 - 4 + 1 ⇒ (5) + 6 - 4 + 1 = 8

Status:

HP: 8/15
AC: 17

Arcane Pool: 3/4


DC 10 Constitution check to stabilize: 1d20 + 1 - 5 ⇒ (6) + 1 - 5 = 2 - fail. Liu Na now at -6 hp and still bleeding out.


Shot Putter Funkmeister

The spell was on Liu, the mage armor runs out this round. oops I missread the statblock on the sorceress so Liu's attack was a hit. Sorry... The ranger hates elves and gets a +2 plus the magic bow and magic arrow..

Ameiko moves toward Liu and plays her samisen for CLW on her Liu 1d8 + 3 ⇒ (3) + 3 = 6, she is stabilized and staggered.

Hope this helps!

Koya moves towards Liu.

Kalistrine claws the ranger deep.

Liu


"Thanks, Ameiko," Liu Na hoarsely whispers... and then disappears.

Swift action to expend one ki point to become invisible using Vanishing Trick. Move action to retrieve CLW Potion from belt pouch - note: when staggered you can take move actions without further injuring yourself.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine steps up to the Half-Orc Ranger and tears into him with her claws, screaming. It does not carry her customary fury, however.

Claw 1 1d20 + 6 ⇒ (8) + 6 = 14
Claw 2 1d20 + 6 ⇒ (9) + 6 = 15

Claw 1 Damage 1d4 + 5 ⇒ (2) + 5 = 7
Claw 2 Damage 1d4 + 5 ⇒ (3) + 5 = 8


Shot Putter Funkmeister

The ranger drops her bow and unsheathes her Falchion and attacks Sandru 1d20 + 7 ⇒ (16) + 7 = 23 hit for 2d4 + 3 ⇒ (2, 1) + 3 = 6

Jorland


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I continue to axe the target. 1d20 + 7 ⇒ (20) + 7 = 27 For:1d8 + 4 ⇒ (7) + 4 = 11


Shot Putter Funkmeister

The crit would be redundant :)

With a sigh of frustration, Jorland's axe splits the bandit into two, dead.

Omar tosses a fire bomb at bandit 1 1d20 + 4 ⇒ (18) + 4 = 22 causing 1d6 - 1 ⇒ (6) - 1 = 5 damage this round and 1d6 ⇒ 4, next round.

Bandit 2 reflex save DC 11 1d20 + 1 ⇒ (19) + 1 = 20 pass causing 1d3 ⇒ 1 damage.

Lina


Shot Putter Funkmeister

Lina walks over to Takeshi and casts CLW 1d8 + 2 ⇒ (3) + 2 = 5

Round 4

Bandit 1 attacks Jorland with his bow1d20 + 3 ⇒ (20) + 3 = 23, confirm crit, 1d20 + 3 ⇒ (2) + 3 = 5, no damage 1d8 ⇒ 7

Bandit 2 attacks Takeshi with his bow 1d20 + 3 ⇒ (7) + 3 = 10, miss

Bandit 3 attacks Lina with his bow 1d20 + 3 ⇒ (7) + 3 = 10 miss

Bandit 4 attacks Kalistrine with his bow 1d20 + 3 ⇒ (2) + 3 = 5, miss

Shalelu attacks the ranger with her bow 1d20 + 11 ⇒ (9) + 11 = 20, hit, 1d8 + 1 ⇒ (7) + 1 = 8

The sorceress full attacks Takeshi drawing her longsword 1d20 + 4 ⇒ (8) + 4 = 12, miss, and claw 1d20 + 3 ⇒ (18) + 3 = 21, hit damage 1d4 + 2 ⇒ (2) + 2 = 4

Sandru moves into flanking position with Kalistrine and attacks the ranger1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19, hit 1d6 + 4 ⇒ (3) + 4 = 7 and 2d6 ⇒ (3, 6) = 9 sneak attack damage.

Takeshi, Ameiko, Koya, Kalistrine, Liu, Ranger, Jorland,Omar, Lina


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Does the sorceress have quick-draw? If not, I don't think she can draw the sword and full attack with sword and claw.

Takeshi swings his katana at the sorceress, keeping his defensive posture.

Standard action attack defensively with previously enhanced katana.

Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Crit?: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage if Crit: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Status:

HP: 4/15 (if the claw hit, else 8)
AC: 17

Arcane Pool: 3/4


Shot Putter Funkmeister

The claw did hit, she has quick draw, but you did not take into consideration the CLW cast on you... which would be 9

Takeshi slashes the sorceress with a beautiful swan cut with his Katana leaving the sorceress in a pile of blood and gore.

Ameiko charges up to bandit 2 with her rapier and attacks 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 and misses.

Koya casts bless.

Kalistrine with the additional bless and flanking bonus attacks the ranger and kills her with claw 2, watching her die in agony.

Liu


Liu Na drinks her curative potion. Standard action; CLW Potion: 1d8 + 1 ⇒ (4) + 1 = 5 hp healed.

Invisible Liu Na stands up and glances about the scene of battle. Move action to stand.

Liu Na will be invisible until the beginning of her turn next round.


Shot Putter Funkmeister

Jorland,Omar, Lina


Shot Putter Funkmeister

Jorland moves and throws a javelin at the bandit attacking him 1d20 + 5 ⇒ (10) + 5 = 15 hitting for 1d6 + 3 ⇒ (3) + 3 = 6 sending the javelin into the bandit's neck relieving him of the ability to breathe, and he dies.

Omar walks over to Bandit 2 and attacks with his longsword 1d20 + 3 ⇒ (13) + 3 = 16, hit 1d8 + 1 ⇒ (3) + 1 = 4 striking her in the thigh.

Lina


Shot Putter Funkmeister

Lina casts CLW on Takeshi once again 1d8 + 2 ⇒ (2) + 2 = 4

Round 5

Bandit 2 attacks Takeshi with his bow 1d20 + 3 ⇒ (15) + 3 = 18 hit, 1d8 ⇒ 4

Bandit 3 attacks Lina with his bow 1d20 + 3 ⇒ (18) + 3 = 21, 1d8 ⇒ 7

Bandit 4 attacks Kalistrine with his bow 1d20 + 3 ⇒ (1) + 3 = 4, miss and he drops his bow.

Shalelu attacks bandit 3 with her bow 1d20 + 11 ⇒ (13) + 11 = 24, hit, 1d8 + 1 ⇒ (6) + 1 = 7

Sandru attacks bandit 4 with his shortbow 1d20 + 6 ⇒ (6) + 6 = 12, miss

Takeshi, Ameiko, Koya, Kalistrine, Liu, Jorland,Omar, Lina


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine roars and charges the bandit who shot at her. "We've got them on the ropes! Don't let up!"

Charge Bandit 4 1d20 + 7 ⇒ (9) + 7 = 16
Claw 1d4 + 4 ⇒ (2) + 4 = 6


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves to the bandit that had just attacked him and slashes with his katana.

Move to Bandit #2 and attack
Attack defensively: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Status:

HP: 9/15 (if the claw hit, else 8)
AC: 17

Arcane Pool: 3/4

1,001 to 1,050 of 3,213 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Jade Regent: Part 1: Licktoad Menace All Messageboards

Want to post a reply? Sign in.