1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


1,601 to 1,650 of 3,213 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Shot Putter Funkmeister

Break the door with weapons, strength check or hell you can burn it down... its up to you


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Anyone have a crowbar?"


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
Kalistrine wrote:


Still 8hp down.
Did we find anything on the sneaky Trog or any of the other Trogs?

Wand of CLW on Vermundr: 1d8 + 1 ⇒ (4) + 1 = 5

Wand of CLW on Vermundr: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW on Vermundr: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW on Kalistrine: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW on Kalistrine: 1d8 + 1 ⇒ (3) + 1 = 4

Anyone else need healing, including NPCs?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Thanks Tribble."


Shot Putter Funkmeister

To open the door with your body Strength DC 16


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr braces himself and gives it a few tries.

Can't we just take 20?


Shot Putter Funkmeister

Fine by me

Vermundr huffs and he puffs and he puts his shoulder and then his hip into pushing the door in and finally succeeds and Reflex DC 15 1d20 + 4 ⇒ (16) + 4 = 20 where he almost fall onto to the floor because of the unexpected ease at the last second of his pushing.

This foul-smelling chamber drips with moisture—it runs down
the walls in rivulets amid thick tangles of nasty-looking fungus.
Three washing bins in heaps of even more repulsive molds and mushrooms, some of which have grown to prodigious size, like the large mound of
green mold sprouting dozens of purple-capped mushrooms in
the center of the room.

Readied Action, touch attack from the fungus in the middle of the room acid pellet 1d20 + 5 ⇒ (19) + 5 = 24 hit 2d6 ⇒ (3, 4) = 7 acid damage

Fort Save DC 15 1d20 + 4 ⇒ (6) + 4 = 10, fail, Constitution Damage 1d2 ⇒ 2

Initiative Rolls: Vermundr 1d20 + 4 ⇒ (11) + 4 = 15, Tribble1d20 + 3 ⇒ (9) + 3 = 12, Takeshi1d20 + 2 ⇒ (1) + 2 = 3, Kalistrine 1d20 ⇒ 6, Ahiko 1d20 + 1 ⇒ (13) + 1 = 14, Kelda1d20 + 1 ⇒ (20) + 1 = 21, Fungus 1d20 ⇒ 12

Round 1

Kelda, Vermundr, Ahiko, Tribble, Fungus, Kalistrine, Takeshi

Kelda seeing her crewman get hit by the fungus moves in with her Longsword up in the air 1d20 + 8 ⇒ (4) + 8 = 12, miss.

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr grunts in pain and then hacks in agony as the poison does its damage.

The young ulfen takes up a position behind his allies for cover and takes a shot at the hostile fungus.

Shot: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble gives a shout as Vermundr gets attacked. "Desna! Please protect that Ulfen donkey from harm!"

Lucky Halfling vs Vermundr's Fort save: 1d20 + 4 ⇒ (18) + 4 = 22


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

On Tribble's turn, he will pull out his wand of bless and use a charge to bless the party


Shot Putter Funkmeister

hmmm halfling luck... this is a comical one in pbp... because in a real life game you wouldn't know he failed or not and the consequences...

Vermundr misses his attack.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

this is kinda hard without a map or distance references, but I'll try

If Ahiko can get close enough to affect the fungi without actually standing in a patch of the stuff, she will move forward and cast (From a scroll) her burning hands spell in a 15' cone, to encompass as much of the fungi as she can.

burning hands dmg, refl save 11 for half dmg: 3d4 ⇒ (4, 2, 2) = 8


Shot Putter Funkmeister

Reflex Save DC11 1d20 + 2 ⇒ (16) + 2 = 18, pass, takes only half damage
The room is very small, only 15ft x 15ft with alcoves north, south and west, the fungus is in the center of the room

Tribble casts bless

Fungus Acid Pellet attack at Ahiko 1d20 + 5 ⇒ (7) + 5 = 12 hit 2d6 ⇒ (2, 5) = 7, Fort Save DC 15 1d20 + 2 ⇒ (7) + 2 = 9, fail Constitution Damage 1d2 ⇒ 1

Kalistrine, Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Posting Takeshi's turn now in case I can't later.

Takeshi mutters the words to a spell, causing his katana to spark with electricity. He then moves into the room and hacks at the fungus with the blade, investing some of his arcane power to guide his strike.

Standard action: Cast Shocking Grasp
Move action: Approach fungus
Free action (from the casting this round): Spellstrike

Spellstrike Defensively w/ Bless & Arcane Accuracy: 1d20 + 5 + 1 + 3 ⇒ (14) + 5 + 1 + 3 = 23
Damage incl Shocking Grasp: 1d8 + 4 + 3d6 ⇒ (4) + 4 + (2, 5, 5) = 20

Status:
HP: 24/24
AC: 20

Bless (+1 attack)
Crane Stance
Arcane Pool: 2/4


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Am I missing something here? Did the fungus do a ranged attack on Ahiko while being threatened by Kelda?


Shot Putter Funkmeister

The plant shoots pellets from one of its stalks of which it has six, this one seems a bit foggy that is why it does not seem worthy of an A.o.O,


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine steps up and stabs at the Fungus with her Ranseur.

Ranseur, Power Attack 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage 2d4 + 5 + 2 ⇒ (1, 1) + 5 + 2 = 9


Shot Putter Funkmeister

Kalistrine moves and strikes the fungal creature with her ranseur.

Takeshi sends shocking waves of energy with his sword into the fungi.

Round 2

Kelda attacks with her Longsword 1d20 + 8 ⇒ (17) + 8 = 25, hit 1d8 + 4 ⇒ (2) + 4 = 6 slicing the fungal creature in half.

Combat over XP 240


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble grabs his healing kit and goes to treat Ahiko of whatever poison is ailing her.

heal check: 1d20 + 9 ⇒ (18) + 9 = 27

"Come over here and sit down so I can treat you Ahiko. Looks like that wound was poisonous."

Ahiko, you get a +4 bonus to your next saving throw against the fort save if it is reoccurring.


Shot Putter Funkmeister

Tribble

Spoiler:
You realize that what's ailing her is not poison, but rather a disease.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Will my Heal check still give the +4 bonus to her saving throws?

Tribble mutters to himself: "Hmmm. Not a poison. A disease, and a fast acting one to boot."

Tribble pulls out a bottle of antiplague, and hands it to Ahiko for her to drink.

"Stuff tastes absolutely horrible, but it is a pretty good remedy. Drink it."

Antiplague gives +5 alchemical bonus to her saves.


Shot Putter Funkmeister

You would need to roll a heal check and if your Heal check is higher than the DC of the disease she would get a +4


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Second Heal Check to treat disease: 1d20 + 9 ⇒ (8) + 9 = 17


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

What is the disease anyway? Any other effects I should know about other than damaging con? How often does it tic? 1/day?

heal check to identify disease: 1d20 + 7 ⇒ (11) + 7 = 18


Shot Putter Funkmeister

Tribble

Spoiler:
Phycomid Spores: Disease—injury or ingested; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save. The save DC is Constitution-based.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

If the antiplague potion is still offered after what Tribble knows of the disease, and has a chance of efficacy, Ahiko will drink it, otherwise, she will pass it up as not to waste it.

heal check is to know whether or not it will have any affect. edit: but obviously she has no clue.

heal check: 1d20 + 6 ⇒ (4) + 6 = 10


Shot Putter Funkmeister

You may as well take it


Thats a pretty nasty disease. Tribble will take 10 on his future heal checks with this disease, which will beat the disease's DC 15. Unless someone has a spare cloak of resistance +1 somewhere, you may as well roll all the saving throws (with a +9 bonus) now until Ahiko clears the disease or dies.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

fort: 1d20 + 2 + 9 ⇒ (15) + 2 + 9 = 26

Ok, I guess that means she made her second save and takes no more con damage, correct?


Shot Putter Funkmeister

Tribble would know that Spivey can cure disease, Ahiko would know that Koya could do that as well.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Well, by the time we would reach those two, the disease would have run its course. It ticks once/round for 6 rounds, and then is cured.

In any case, Ahiko is cured. Ahiko made her save on the second tick.


Shot Putter Funkmeister

Fair enough, what do you guys want to do next?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Isn't there one more room up here?


Shot Putter Funkmeister

Yes there is

You leave the room with the fungus and walk into the big room and open the door to the left and follow a passage ten feet that then goes left five feet at a right angle and come to a door. You then open the door and you come across a tangle of stalactites and stalagmites fills this low-ceilinged cavern, with only a five-foot-wide path running along the
southern wall being clear of obstruction.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

We head that way then.


Shot Putter Funkmeister

I edited above


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I'm of the opinion that Kalestrine should be leading the way around here.

Vermundr listens for hidden occupants.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Shot Putter Funkmeister

Vermundr

Spoiler:
You are reasonably sure that there are not hidden creatures in this room other than your standard algae and moss.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr keeps his bow taut but waits for the pale inhuman woman to lead the way.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine, her Ranseur held before her at the ready, precedes the others into the cave, her eyes scanning the corners, ceiling, and among the Stalagmites for signs of movement or danger.

Perception 1d20 + 5 ⇒ (1) + 5 = 6


Shot Putter Funkmeister

Kalistrine is unable to discern anything within this cave, she walks to the far end and it is a dead end.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Letting go of a breath he didn't realize he was holding in, Tribble announces, "Well, this floor is done. Next floor? Or can we go to safety?"

Taking 10 on perception = 20


Tribble is unable to find anything.

Kelda says, "Look it is getting late, we should rest up and go to your caravan before dark."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"I could go for a hard drink and a soft bed", Vermundr says as he lowers his bow for the first time.

"You lot have a camp nearby or something?"


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

"Unless they have a mobile inn, I doubt they'll have a soft bed anywhere in these parts. It would be safer than staying here though."


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"Yeah, let's head back to the caravan." Kalistrine says, pushing her way back to the old kitchen, glancing into the rooms they had vacated cautiously.

Perception as she goes incase anyone has come in behind them.
1d20 + 5 ⇒ (18) + 5 = 23


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko nods. "If we get some rest, I will be able to do more healing tomorrow... Except for the wand, I am almost tapped out for the day."


Shot Putter Funkmeister

You make your way back through the caves to the cliff before where the decapus was slain and you take Takeshi's rope down the cliff and exit out the same way you came in. You exit the previously secret passage and you can see the sun start to make its way towards the horizon. You meander through the town towards the cemetery and Spivey flies out to greet you.

The Azlata flies over to Tribble and gives him a quick mini hug and says, It is so great to see you make it out alive, I told you to be careful but you halflings always are doing dopey silly things"


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

"Dopy Silly Things? Heh. I think it is more Desna's will. If I wern't caught, I likely would have dropped off the items you asked for and left, instead of finding some new friends."

"Let me introduce you. Fellows, this is Spivey, my Azlata friend and follower of Desna. She's been taking care of this cemetery for quite some time. Guys, this is Ahiko, Kalistrine, Vermundr, Ms. Oxgutter, Takeshi, and Jorland. They all helped me get out of that stupid Ogre's cell."

"Anyway, its good to see you again Spivey. I got those wands you asked for, though I had to use a lot of their power to get out of the Castle. You still want them?"


Shot Putter Funkmeister

Spivey flies around and says, Well I already know Ahiko, Kalistrine, Takeshi, and Jorland but hmmm... Hmmm... I've seen these two get captured a couple of days ago... Yes I did"

1 to 50 of 3,213 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Jade Regent: Part 1: Licktoad Menace All Messageboards

Want to post a reply? Sign in.
1 to 50 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Shot Putter Funkmeister

Hi


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Checking in. Thanks for the selection! Very excited to play this adventure path! :)


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Reporting in. Thanks for selecting me! I really like the idea behind this character and have been looking forward to the chance to play her. I'll add stats shortly.


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Checking in. Looking forward to it.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Any advice or suggestions on how to treat my blindness curse will be helpful, as well as rulings on just how much I can or can't see. My basic understanding is that I can make out general shapes as long as they're close up, but that's about it - everything looks like through frosted glass.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Jorland the Shuhite has arrived....I'm the cook for this party.......just don't ask whats in it and you'll be fine.


Ninja Luna stepping out of the shadows here. Thanks for selecting me to join the group!

Since Jorland's background has him as a cook at the Rusty Dragon, I'll revise Luna's background to have her working as a waitress instead of as a cook. I'll re-allocate the skill point I put in Profession (Cook) to another skill.

Takeshi would also know Luna since she and her mother were servants in the Kaijitsu household (Luna is two years older than Ameiko). However, he would not know about her ninja skills. I believe Takeshi and Luna both share a similar dislike for Sandru.

Looking forward to starting the adventure!


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Those of you who are familiar Ameiko and frequent the Rusty dragon know me as the cook. My foods taste great but have strange names. I also make new concoctions from time to time. Always called Jorland's surprise. Always tastes different.

I am pretty close with Ameiko. She and I talk a lot. Those of you who hang around Ameiko a lot would know my back story.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Looking forward to everyone confusing our names, Luna? I wondered about that from the moment you applied to the game - funny we both made it in!


You're right, Lina. Hmmm... I wonder if that's one of the reasons why we both made it?

Luna's known Ameiko since she was born (Luna is two years older than Ameiko). Luna's mother was a servant in the Kaijitsu household, and Luna and Ameiko grew up together. When Luna came of age she became a servant as well, and worked in the Kaijitsu household until Lord Kaijitsu was murdered. Since then she's workded as a waitress at the Rusty Dragon.


Shot Putter Funkmeister

Hey everybody, glad you all could make it. I just landed and will kick it off tomorrow morning my time. Think about where you would like to start off, in the dragon, from the road or what have you. It should be fun.


How about we start at the Rusty Dragon? Jorland and Luna would be working, Takeshi could be visiting Ameiko, Lina could be making moon-eyes at Ameiko, and Kallistrine could have just arrived with Sandru's caravan.

Of course, if Sandru is at the Rusty Dragon, Jorland could burn his food and Luna could spill it all over him...


Decided to use Liu Na's actual spelling for her name. It still sounds like "Luna".


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Lina just got back into town after an absence of about 4 years - it could certainly make sense that she'd go have a bite to eat at the rusty dragon while she gets her bearings and tries to figure out where to go from here.

While the chance to meet Ameiko again will certainly be a bonus, Lina won't be making moon eyes at anyone. She'd have too hard a time figuring out just who she's looking at.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kali'd be in with the caravaners, just off the road, looking to unwind.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Spunky bunch of ladies in this one......and a LOT of Ameiko fans. Wow this will be interesting.

Since we all pretty much seem to be attached to Ameiko in some way, what should be our relations to each other.

Jorland tend to talk a bit but he also listens too. He is very open and honest and hates liars.

So, as cook of the Rusty Dragon, how much would I know about Liu Na and Lina?

P.S. If you frequent the Rusty Dragon, you know to be cautious of Jorland's Surprise. Every so often he produces some new concoction that is either a hit or a miss.

Two weeks ago he made an excellent stir-fry out of various herbs and veggies he found in the wild or had grown at home and cooked them in Linnorn Mead. Turned out great.

A week ago he made a special dish of goblin toes and fingers cooked in BBQ sauce. Wasn't so great.

People at the Tavern tend to make bets on if it is a good week or bad.

Another thing. Jorland is very sensitive about his height. Anyone who has joked about it finds themselves in a fight for their life. Jorland doesn't always win but he makes his point. He is usually very friendly and easy to approach otherwise. Diplomacy +8 and all

Important to note also. Jorland loves chatting with Ameiko. He is always asking about her homeland. The events that plagued Sandpoint, he treads carefully when talking about her family, Jorland knows all about how easy it can be to offend someone, and about other stories about her life. He usually does what he can to support her and he tends to hang around her a lot, even when he's not working.

So there is somethings most of you would know. Again, Jorland has nothing to hide, he's quite open with anyone, just a good amount more with Ameiko.

EDIT: Oh and for where I'd be. If not on patrol or hunting in the morning, I would be hanging out at the Rusty Dragon all evening. It's where I like to spend most of my time.


Jorland The Shuhite wrote:
So, as cook of the Rusty Dragon, how much would I know about Liu Na and Lina?

Jorland would know that Liu Na's known Ameiko since she was born (Luna is two years older than Ameiko). Liu Na's mother was a servant in the Kaijitsu household, and Liu Na and Ameiko grew up together. When Liu Na came of age she became a servant as well, and worked in the Kaijitsu household until Lord Kaijitsu was murdered. Since then she's worked as a waitress at the Rusty Dragon.

Jorland and Liu Na probably get along pretty well. Watching how Jorland behaves around Ameiko, Liu Na likely knows that the Ulfen has a crush on her friend. Liu Na would be supportive of this, as she thinks rather highly of Jorland - and he's much better for Ameiko than that no-good Sandru!


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

It's unlikely that anyone would know me. Sandpoint's a small town, and I lived there until I was 16, but that was 4 years ago and even then I mostly kept to myself. I'm not even sure Ameiko knew my name, as I mostly watched (obsessed) over her from a distance. Anyways, I no longer have any living relatives in town either.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kali is new to Sandpoint, so everything except Sandru is new to her.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Fantastic! This should be good. Can't wait to get started.


Shot Putter Funkmeister

@Kali, would it be cool if you start off with Sandru in the Sheriff's office? You would be with him giving the report about the Licktoads.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Hey I am currently a member of the Licktoads! Have they mentioned the famous Klepy? Valeg? Tark or Bucko and the Efesti Skwad?

Sorry, I have a character in the We be goblins campaign. Pretty intense


Shot Putter Funkmeister

Yeah me too,


Shot Putter Funkmeister

Ok so I got the ball rolling. You can choose to be almost anywhere

For Kali,

Spoiler:
You can choose to be still with the caravan discussing the attack by the Licktoads, where it is parked or you can be with Sandru meeting with the Sheriff. Here is what happened, your caravan was bushwacked by a small force of Licktoad tribesman on of their fireworks snapped an axle on your fortune teller's wagon around 2100 last night. The wainwrights of the caravan, spent the next few hour jerryrigging an impromptu temporary ersatz that would get the caravan to Sandpoint. Upon its completion he pushed the caravan to Sandpoint, not wanting to be bait for another Licktoad attack.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

With the Sherriff sounds good.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

GMEDWIN, did you have any comments about my blindness? It says I have darkvision up to 30' but I'd like to clarify just how much detail I can make out with that (other than the obvious colorblindness).


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

I'm just waiting to pose until things progress to the Sherriff's office or Sandru and Kali move to the Inn.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

I hope you don't mind me throwing in some details about Sandpoint from Rise of the Runelords - they're very much spoilers for anyone who hasn't played that campaign, but since this adventure supposedly takes place after that one I figure some of the major events would be common knowledge to the people living here.


Shot Putter Funkmeister

Sorry everybody, we had a power outage for over 15 hours. The blindness thing, hey its your character be as blind as you want. You can mention stuff from ROTRL or Second Darkness and any of the other APs that works.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Ok. It says I can see black and white, so I'm going to say while I can make out general shapes and outlines (enough to know what to aim at when in combat, etc) I don't really see details, and anything beyond 30' is just a blur.

That work?


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Just to throw in my 2c. Technically, by RAW, you can see perfectly fine within 30ft (e.g. no penalties to perception) and you have the added bonus of having darkvision. Beyond that you can see nothing (so the typical blindness penatlies to perception). Whether it was darkness, one large blur, or even if all you see at 30ft is a whirlwind of butterflies, is just flavour text and up to you.


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Yep, I'm not going to have it give me any mechanical penalty, but for flavor I'm gonna say my vision is pretty hindered within the 30'. It very much fits my backstory and character design.


Shot Putter Funkmeister

Whatever makes you happy is fine with me....


Hey Jorland: I just read in your description that you're planning to take a couple of levels in Ninja, and that you've been studying books on the subject. We could also say that Liu Na knows of your interest and has been teaching you a few basics as well - that way you won't be surprised when she offers to help against the goblins and breaks out all of her ninja badness.


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

Yeah thats a good idea. Cool. I like how things have been falling into place. Good group we have.


Shot Putter Funkmeister

Hey guys, Could you all chime in on the PM saying to me where you would like to get relationshipwise with each of the four primary NPCs. Because according to the AP you get XP awards and stuff.
Just write:

A=
K=
SV=
SA=

Then write TF or TE(Trait Friend or enemy), PF or PE(primary), and the other two put something like friendly or unfriendly. Then I will assign points and xp when it is earned.

In addition, you can say what you would like to see happen.


Shot Putter Funkmeister

I put up the preliminary Companion/Rival stuff, I have left a few at 0 because your character hasn't met the NPC in Gameplay yet.

For those of you who haven't PMed me yet, please do so. I want everyone to have a fun RPing time and swap ideas about how you would like the story to go.


Shot Putter Funkmeister

Hey all! I hope everyone is enjoying the campaign so far.


Definitely!


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Good stuff so far. Just a suggestion - and if you prefer to have a less structured combat system (more like most of us used to do back in 2nd edition) and hand-wave placement you're welcome to do so - but even if you're not an artist there's plenty of ways to come up with some sort of grid for combat.

There's Google Docs, and you can just use a spreadsheet for the grid and letters or numbers to represent players and monsters. If you're feeling adventurous, you can even add colors or lines for terrain. Example

There's MapTool, which provides lots of images of terrain and structures that you can throw together on a grid, then simply turn it into an image to share with us. Also has a tool that makes it easy to create tokens out of each player's avatar pic to move around the map. Example

Hope that helps!


Shot Putter Funkmeister

Yeah, I kind of go back to the old school. We didnt have miniatures and stuff. i'll see what I can do.

I just hope I am not too hand's on. But, waiting for the GM to post is a bit of a peeve of mine. Ill see what i can do with the map tools. I have seen other GMs have all of the enemies go at once, would you guys prefer that or do you like having it broken up by character?


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Due to the nature of PbP, when I run a game I usually am pretty flexible with initiative. I'll roll groups of enemies together (all goblins go together, but if there's a big boss among them he might get his own initiative) and then invite players to post their intentions any time within their given initiative group. I'm not sure that makes any sense so let me give an example:

Initiative:

24 - Player 1
19 - monsters
14 - Player 2
13 - Player 3
7 - Player 4

So in this case after player 1 posts, I'll post with the actions of all the monsters, and then all players can post their intentions for this round. Once everyone has posted (I usually give 24 hour limit) I'll wrap up their actions in a summary post, and then have the monsters' actions again.

I figure combat in PbP can get bogged down and slow down the game so much that I try to do anything I can to keep it moving better.

You certainly don't have to do it that way, it's just what has worked for me.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

GMEDWIN:
Were those the PCs from We Be Goblins? :D


Shot Putter Funkmeister

Kalistrine

Spoiler:
I took one from the we be goblins book for the rogue but the rest were bestiary 1 gob warriors :)


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

So...we have the choice of roasted game birds or roasted...faceless stalker for dinner. I wonder which is going to be more popular...

Anyone mind if I keep the cloak?


Liu Na may make a meal of her trail rations this evening...

I'm good with Lina keeping the cloak.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

I will fight you for it!

Just kidding.

Any defenses we give the healer are a good thing!


Male Human (Ulfen) Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6

I'll let you have it but in return you need to eat what I prepare for you. Deal?


Female Human Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Um....how about I'll agree to taste it.


Shot Putter Funkmeister

Hey quick question ala Goldilocks, Am I pushing it forward too quickly, slowly or just right?

1 to 50 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Edwin's Jade Regent Discussion All Messageboards

Want to post a reply? Sign in.