
Tribble Padfoot |

Still 8hp down.
Did we find anything on the sneaky Trog or any of the other Trogs?
Wand of CLW on Vermundr: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW on Vermundr: 1d8 + 1 ⇒ (1) + 1 = 2Wand of CLW on Vermundr: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW on Kalistrine: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW on Kalistrine: 1d8 + 1 ⇒ (3) + 1 = 4
Anyone else need healing, including NPCs?

Vermundr |

Vermundr braces himself and gives it a few tries.
Can't we just take 20?

GMEDWIN |

Fine by me
Vermundr huffs and he puffs and he puts his shoulder and then his hip into pushing the door in and finally succeeds and Reflex DC 15 1d20 + 4 ⇒ (16) + 4 = 20 where he almost fall onto to the floor because of the unexpected ease at the last second of his pushing.
This foul-smelling chamber drips with moisture—it runs down
the walls in rivulets amid thick tangles of nasty-looking fungus.
Three washing bins in heaps of even more repulsive molds and mushrooms, some of which have grown to prodigious size, like the large mound of
green mold sprouting dozens of purple-capped mushrooms in
the center of the room.
Readied Action, touch attack from the fungus in the middle of the room acid pellet 1d20 + 5 ⇒ (19) + 5 = 24 hit 2d6 ⇒ (3, 4) = 7 acid damage
Fort Save DC 15 1d20 + 4 ⇒ (6) + 4 = 10, fail, Constitution Damage 1d2 ⇒ 2
Initiative Rolls: Vermundr 1d20 + 4 ⇒ (11) + 4 = 15, Tribble1d20 + 3 ⇒ (9) + 3 = 12, Takeshi1d20 + 2 ⇒ (1) + 2 = 3, Kalistrine 1d20 ⇒ 6, Ahiko 1d20 + 1 ⇒ (13) + 1 = 14, Kelda1d20 + 1 ⇒ (20) + 1 = 21, Fungus 1d20 ⇒ 12
Round 1
Kelda, Vermundr, Ahiko, Tribble, Fungus, Kalistrine, Takeshi
Kelda seeing her crewman get hit by the fungus moves in with her Longsword up in the air 1d20 + 8 ⇒ (4) + 8 = 12, miss.
Vermundr

Vermundr |

Vermundr grunts in pain and then hacks in agony as the poison does its damage.
The young ulfen takes up a position behind his allies for cover and takes a shot at the hostile fungus.
Shot: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Tribble Padfoot |

Tribble gives a shout as Vermundr gets attacked. "Desna! Please protect that Ulfen donkey from harm!"
Lucky Halfling vs Vermundr's Fort save: 1d20 + 4 ⇒ (18) + 4 = 22

Ahiko |

this is kinda hard without a map or distance references, but I'll try
If Ahiko can get close enough to affect the fungi without actually standing in a patch of the stuff, she will move forward and cast (From a scroll) her burning hands spell in a 15' cone, to encompass as much of the fungi as she can.
burning hands dmg, refl save 11 for half dmg: 3d4 ⇒ (4, 2, 2) = 8

GMEDWIN |

Reflex Save DC11 1d20 + 2 ⇒ (16) + 2 = 18, pass, takes only half damage
The room is very small, only 15ft x 15ft with alcoves north, south and west, the fungus is in the center of the room
Tribble casts bless
Fungus Acid Pellet attack at Ahiko 1d20 + 5 ⇒ (7) + 5 = 12 hit 2d6 ⇒ (2, 5) = 7, Fort Save DC 15 1d20 + 2 ⇒ (7) + 2 = 9, fail Constitution Damage 1d2 ⇒ 1
Kalistrine, Takeshi

Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4

Posting Takeshi's turn now in case I can't later.
Takeshi mutters the words to a spell, causing his katana to spark with electricity. He then moves into the room and hacks at the fungus with the blade, investing some of his arcane power to guide his strike.
Standard action: Cast Shocking Grasp
Move action: Approach fungus
Free action (from the casting this round): Spellstrike
Spellstrike Defensively w/ Bless & Arcane Accuracy: 1d20 + 5 + 1 + 3 ⇒ (14) + 5 + 1 + 3 = 23
Damage incl Shocking Grasp: 1d8 + 4 + 3d6 ⇒ (4) + 4 + (2, 5, 5) = 20
AC: 20
Bless (+1 attack)
Crane Stance
Arcane Pool: 2/4

Kalistrine |

Kalistrine steps up and stabs at the Fungus with her Ranseur.
Ranseur, Power Attack 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage 2d4 + 5 + 2 ⇒ (1, 1) + 5 + 2 = 9

GMEDWIN |

Kalistrine moves and strikes the fungal creature with her ranseur.
Takeshi sends shocking waves of energy with his sword into the fungi.
Round 2
Kelda attacks with her Longsword 1d20 + 8 ⇒ (17) + 8 = 25, hit 1d8 + 4 ⇒ (2) + 4 = 6 slicing the fungal creature in half.
Combat over XP 240

Tribble Padfoot |

Tribble grabs his healing kit and goes to treat Ahiko of whatever poison is ailing her.
heal check: 1d20 + 9 ⇒ (18) + 9 = 27
"Come over here and sit down so I can treat you Ahiko. Looks like that wound was poisonous."
Ahiko, you get a +4 bonus to your next saving throw against the fort save if it is reoccurring.

Tribble Padfoot |

Will my Heal check still give the +4 bonus to her saving throws?
Tribble mutters to himself: "Hmmm. Not a poison. A disease, and a fast acting one to boot."
Tribble pulls out a bottle of antiplague, and hands it to Ahiko for her to drink.
"Stuff tastes absolutely horrible, but it is a pretty good remedy. Drink it."
Antiplague gives +5 alchemical bonus to her saves.

Tribble Padfoot |

What is the disease anyway? Any other effects I should know about other than damaging con? How often does it tic? 1/day?
heal check to identify disease: 1d20 + 7 ⇒ (11) + 7 = 18

Ahiko |

If the antiplague potion is still offered after what Tribble knows of the disease, and has a chance of efficacy, Ahiko will drink it, otherwise, she will pass it up as not to waste it.
heal check is to know whether or not it will have any affect. edit: but obviously she has no clue.
heal check: 1d20 + 6 ⇒ (4) + 6 = 10

Ahiko |

fort: 1d20 + 2 + 9 ⇒ (15) + 2 + 9 = 26
Ok, I guess that means she made her second save and takes no more con damage, correct?

Tribble Padfoot |

Well, by the time we would reach those two, the disease would have run its course. It ticks once/round for 6 rounds, and then is cured.
In any case, Ahiko is cured. Ahiko made her save on the second tick.

GMEDWIN |

Yes there is
You leave the room with the fungus and walk into the big room and open the door to the left and follow a passage ten feet that then goes left five feet at a right angle and come to a door. You then open the door and you come across a tangle of stalactites and stalagmites fills this low-ceilinged cavern, with only a five-foot-wide path running along the
southern wall being clear of obstruction.

Vermundr |

I'm of the opinion that Kalestrine should be leading the way around here.
Vermundr listens for hidden occupants.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Vermundr |

Vermundr keeps his bow taut but waits for the pale inhuman woman to lead the way.

Kalistrine |

Kalistrine, her Ranseur held before her at the ready, precedes the others into the cave, her eyes scanning the corners, ceiling, and among the Stalagmites for signs of movement or danger.
Perception 1d20 + 5 ⇒ (1) + 5 = 6

Tribble Padfoot |

Letting go of a breath he didn't realize he was holding in, Tribble announces, "Well, this floor is done. Next floor? Or can we go to safety?"
Taking 10 on perception = 20

Vermundr |

"I could go for a hard drink and a soft bed", Vermundr says as he lowers his bow for the first time.
"You lot have a camp nearby or something?"

Kalistrine |

"Yeah, let's head back to the caravan." Kalistrine says, pushing her way back to the old kitchen, glancing into the rooms they had vacated cautiously.
Perception as she goes incase anyone has come in behind them.
1d20 + 5 ⇒ (18) + 5 = 23

Ahiko |

Ahiko nods. "If we get some rest, I will be able to do more healing tomorrow... Except for the wand, I am almost tapped out for the day."

GMEDWIN |

You make your way back through the caves to the cliff before where the decapus was slain and you take Takeshi's rope down the cliff and exit out the same way you came in. You exit the previously secret passage and you can see the sun start to make its way towards the horizon. You meander through the town towards the cemetery and Spivey flies out to greet you.
The Azlata flies over to Tribble and gives him a quick mini hug and says, It is so great to see you make it out alive, I told you to be careful but you halflings always are doing dopey silly things"

Tribble Padfoot |

"Dopy Silly Things? Heh. I think it is more Desna's will. If I wern't caught, I likely would have dropped off the items you asked for and left, instead of finding some new friends."
"Let me introduce you. Fellows, this is Spivey, my Azlata friend and follower of Desna. She's been taking care of this cemetery for quite some time. Guys, this is Ahiko, Kalistrine, Vermundr, Ms. Oxgutter, Takeshi, and Jorland. They all helped me get out of that stupid Ogre's cell."
"Anyway, its good to see you again Spivey. I got those wands you asked for, though I had to use a lot of their power to get out of the Castle. You still want them?"