Can you two weapon fight with the same thrown weapon?


Rules Questions


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Quick draw + blink back belt let's your weapon instantly be back at your side and ready to use after the attack roll is finished.

Can you use the same exact thrown weapon with two weapon fighting, since it will always be at your side ready to be thrown again after an attack?


Looks like you can to me. Screwy, but a great way to save on weapon enchants!

As a GM I might disallow it, but that would be for being OP, not for violating RAW.


Not sure rules wise, but it certainly isn't intended to function that way.

The Exchange Owner - D20 Hobbies

I don't think you can TWF with one weapon unles that weapon is unarmed strikes.


Sounds fine to me if drawing your weapon is free with quick draw I don't really see how this is different to an archer drawing 7 arrows each with a new free action for each.


Nope.

Likewise, if you throw two weapons, you can't draw two new weapons and continue iterative attacks with those weapons.


Darksol the Painbringer wrote:

Nope.

Likewise, if you throw two weapons, you can't draw two new weapons and continue iterative attacks with those weapons.

Actually with quick draw you can draw two new weapons and continue iterative with those weapons. Drawing a weapon is a free action for someone who has the feat quick draw. It specifically sates that in the feat.

Shadow Lodge

Two-Weapon Fighting wrote:

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Table: Two-weapon Fighting Penalties summarizes the interaction of all these factors.

Double Weapons: You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon was a light weapon.

Thrown Weapons: The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon.

I believe the general interpretation is that you need to have a weapon in each hand at the same time: Otherwise, characters could just transfer a single melee or projectile weapon from hand to hand to get all of the advantages of two-weapon fighting without actually paying for a second weapon (heck, this would even get around the 'need a free hand to reload' issue with hand crossbows and one-handed firearms).

What you are describing is more along the lines of making your iterative attacks but alternating which hand you use for flavor purposes.


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I'd probably tell the player they'd actually need two weapons to use two-weapon fighting, and since the belt has ample hooks there's plenty of space for the two weapons to benefit from the belt's magic.

It's clear that drawing and throwing the same weapon repeatedly should work fine for iterative attacks. The main rationale I'd use for not allowing that extra off-hand attack without a second weapon is for QuickDraw to work, we assume that the weapon is stowed for optimal drawing, and optimal draws for each hand assume differing placement.

And before anyone criticizes that rationale, I'm a GM who approaches the rules with the mind that all mechanics have some genre-appropriate rationalization behind them. They don't work simply because "rule says x" but because they're operationalizing some kind of genre-friendly activity in a genre-friendly way.


Mysterious Stranger wrote:
Darksol the Painbringer wrote:

Nope.

Likewise, if you throw two weapons, you can't draw two new weapons and continue iterative attacks with those weapons.

Actually with quick draw you can draw two new weapons and continue iterative with those weapons. Drawing a weapon is a free action for someone who has the feat quick draw. It specifically sates that in the feat.

Even with Quick Draw, you can't, because TWF locks you into using those specific weapons for the entirety of the action.

This FAQ here gives specific TWF examples, none of which permit you to interchange or outright switch which weapons you can use for your attacks.

You could have half a dozen regular Javelins, with two of them drawn out, and commit to TWF, but because your attacks are tied to those two specific javelins, drawing other ones out is strictly forbidden.

**EDIT** Especially with the Armor Spikes FAQ not letting you switch grips on weapons to carry out other attacks, since the hands you're attacking with are occupied for the entirety of the action.


Sorry for the derail but I has question.

Do you need two weapons if you wanna Brawler's flurry with weapons?

The Exchange Owner - D20 Hobbies

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That FAQ doesn't cover FAQ except to say you use TWF to get additional attacks. Since each additional attack is a separate occurrence they don't go into the fact you can use a different weapon with each additional attack. So your javelin example if you have GTWF you can throw 3 different javelins. It does cover that you can use different weapons for your iterative attacks because that isn't gaining extra attacks.

Also the Armor Spikes FAQ has nothing to do with grip (we even have a grip is free action FAQ to prove it) and everything to do with getting more than 1.5 STR.

Liberty's Edge

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Darksol the Painbringer wrote:

Even with Quick Draw, you can't, because TWF locks you into using those specific weapons for the entirety of the action.

This FAQ here gives specific TWF examples, none of which permit you to interchange or outright switch which weapons you can use for your attacks.

You could have half a dozen regular Javelins, with two of them drawn out, and commit to TWF, but because your attacks are tied to those two specific javelins, drawing other ones out is strictly forbidden.

The example they give in the FAQ when referring to the 'lock down' are for melee weapons as it specifically refers to "using the longsword/mace example". If it was a general statement, then it would have been made outside that context. There is no reference in the faq that calls out thrown missle weapons. Only melee weapons are referred to.

The Quickdraw Feat says "A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow)."

Since Quickdraw is very clearly spelled out, it is pretty obvious that the 'lock down' you are referring to is not supposed to apply to thrown missile weapons. While it would be nice for Paizo to SAY that the FAQ entry is ONLY related to melee weapons, it isn't necessary.


Chromantic Durgon <3 wrote:

Sorry for the derail but I has question.

Do you need two weapons if you wanna Brawler's flurry with weapons?

"Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability."


Nifty
Thanks :)


The precondition for being able to use Two-Weapon Fighting is that you must have "a second weapon in your off hand". So unless you are a Brawler hurling Wooden Stakes (with the force of a ballista at lvl 20), or have similarly explicate shenanigans allowing you to do so, you cannot use your extra attacks from Two-Weapon Fighting to hurl with an off hand the same weapon you've already hurled with your primary hand.


As a brawler, your hands would be considered weapons. Whether or not you have a manufactured weapon in your hands is irrelevant. The brawler is specifically able to two weapon fight with a single weapon so I'm not sure what your point is.

Dark Archive

If the character has quickdraw then as part of that feat he can. Weird and hilarious but RAW. Expect a dm to houserule it though.


RAW the two weapon fighting feat (and indeed two weapon fighting even without a feat) requires specifically a "second weapon". It is mentioned sevwral times not including the title of the feat itself.

So no.


I don't think 2 weapon fighting is the mechanism by which you would do this. I think 2 weapon fighting only applies to melee fighting, and the Blinkback Belt is not for that. Am I mistaken? Can I take 2 Weapon Fighting, Quickdraw, and Rapid Shot and get 3 attacks/round? Talk about House of Flying Daggers!

I think the feat you need is Rapid Shot. So, if you have Rapid Shot, multiple attacks, the Quickdraw Feat, and a Blinkback Belt, can you make multiple attacks with the same spear? Sure. That's what the Blinkback Belt is for.

Claxon wrote:
it certainly isn't intended to function that way.

What else could the Blinkback Belt possibly be for if not to use the same spear again and again for your Full Attack?

It might be cool do do something like take Improved Snapshot and Great Cleave to attack opponents 5' and 10' away from you. You'd be provoking attacks of opportunity, though, so your build had better consider that.

Do you really want to make an off hand attack with the same weapon as you made your primary attack with? I guess you could do that with a Quickdraw Shield. If you have the Quickdraw Feat, you can sheath and/or re-draw your Shield as Free Actions. You don't even need a Blinkback Belt for that.

I'm not sure why you'd want to do any of this, though. Why not just take Rapid Shot and Snap Shot (and Manyshot!) and use a bow? Why sheathe and redraw your Quickdraw Shield when you can wield a real weapon in 1 hand and a Shield in your other, or dip into Brawler and use Unarmed Strikes as your offhand attack with no worries about losing your Shield bonus to AC? I guess if your goal is to create like a Spartan Equal or Roman Centurion who likes to get really close in for melee but sometimes will throw some spears. And I guess I can see wanting to make your shield a Quickdraw Shield in case of adversity.

I don't know. I guess my answer is yeah, I guess what you want can be made to work within the rules.

Scarab Sages

Cantriped wrote:
The precondition for being able to use Two-Weapon Fighting is that you must have "a second weapon in your off hand". So unless you are a Brawler hurling Wooden Stakes (with the force of a ballista at lvl 20), or have similarly explicate shenanigans allowing you to do so, you cannot use your extra attacks from Two-Weapon Fighting to hurl with an off hand the same weapon you've already hurled with your primary hand.

Double weapons....

I understand the converstation is about throwing weapons, but Two-weapon fighting doesn't always require two actual weapons. It can be done with a single weapon with the double weapon property. I don't think this has relevance to the throwing aspect, but I felt the need to clarify this point.


Interestingly, the weapon creation rules allow for Double thrown weapons.

Scarab Sages

The Sideromancer wrote:
Interestingly, the weapon creation rules allow for Double thrown weapons.

Regarding double weapons. You could throw it, but hands required remains the main factor here. If the weapon requires two hands to throw, you can't use two weapon fighting. If it is one handed (which is an option for some double weapons), you only strike with one end and it is treated as a one-handed weapon. So no loopholes here with double thrown weapons.


Scott Wilhelm wrote:
Claxon wrote:
it certainly isn't intended to function that way.
What else could the Blinkback Belt possibly be for if not to use the same spear again and again for your Full Attack?

I agree that the blinkback belt enables you to use the same weapons to make a full attack. But if you attempt to Two weapon fight you actually need two weapons, that's what I was talking about.

I'm okay with using two weapons with a blink back belt, to two weapon fight with thrown weapons.

If you're not using two weapons, you're not two weapon fighting.


Murdock Mudeater wrote:

Double weapons....

I understand the converstation is about throwing weapons, but Two-weapon fighting doesn't always require two actual weapons. It can be done with a single weapon with the double weapon property. I don't think this has relevance to the throwing aspect, but I felt the need to clarify this point.

You can only Two-Weapon Fight with Double weapons because their rules include the following bolded clause:

PRD wrote:
Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.

Which is more specific than the general rule for Two-Weapon Fighting, which requires a second weapon held in an off hand.


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Scott Wilhelm wrote:
I don't think 2 weapon fighting is the mechanism by which you would do this. I think 2 weapon fighting only applies to melee fighting, and the Blinkback Belt is not for that. Am I mistaken? Can I take 2 Weapon Fighting, Quickdraw, and Rapid Shot and get 3 attacks/round? Talk about House of Flying Daggers!

Yes, you're mistaken. You can get TWF and Rapid Shot and stack them (including the attack penalties), it's been done before.


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Darksol the Painbringer wrote:
Mysterious Stranger wrote:
Darksol the Painbringer wrote:

Nope.

Likewise, if you throw two weapons, you can't draw two new weapons and continue iterative attacks with those weapons.

Actually with quick draw you can draw two new weapons and continue iterative with those weapons. Drawing a weapon is a free action for someone who has the feat quick draw. It specifically sates that in the feat.

Even with Quick Draw, you can't, because TWF locks you into using those specific weapons for the entirety of the action.

This FAQ here gives specific TWF examples, none of which permit you to interchange or outright switch which weapons you can use for your attacks.

You could have half a dozen regular Javelins, with two of them drawn out, and commit to TWF, but because your attacks are tied to those two specific javelins, drawing other ones out is strictly forbidden.

**EDIT** Especially with the Armor Spikes FAQ not letting you switch grips on weapons to carry out other attacks, since the hands you're attacking with are occupied for the entirety of the action.

I don't think that is correct. Consider this FAQ.

FAQ wrote:

Alchemist: If an alchemist has the Fast bombs discovery, can he use Rapid Shot, Two-Weapon Fighting, Improved Two-Weapon Fighting, haste, and similar abilities and effects to add more attacks?

As written, yes, all of these apply because fast bombs "functions just like a full-attack with a ranged weapon."

So an 8th level Alchemist with Fast Bombs and TWF would be able to throw three bombs as part of a full attack action. Under your hypothesis this would only work if the Alchemist was somehow re-using one of the bombs, and we know that can't be done.

The rationale given in the FAQ is not that fast bombs is a special case but rather that it works "just like a full-attack with a ranged weapon." So if an Alchemist can use TWF while throwing three or more different bombs, then your hypothetical javelin thrower should also be able to use more than two different javelins.


Claxon wrote:
Scott Wilhelm wrote:
Claxon wrote:
it certainly isn't intended to function that way.
What else could the Blinkback Belt possibly be for if not to use the same spear again and again for your Full Attack?

I agree that the blinkback belt enables you to use the same weapons to make a full attack. But if you attempt to Two weapon fight you actually need two weapons, that's what I was talking about.

I'm okay with using two weapons with a blink back belt, to two weapon fight with thrown weapons.

If you're not using two weapons, you're not two weapon fighting.

So you are saying that 2 weapons means 2 weapons, and if you don't have 2 weapons you aren't 2 weapon fighting. Perhaps there are certain exceptions, such as Unarmed Strikes, maybe Combat Maneuvers, stuff like that, but the Blinkback Belt isn't one of those exceptions. It might let you switch hands, but switching hands doesn't mean you are fighting with 2 hands simultaneously?

I think I'll concede that point and withdraw my suggestion of the Quickdraw Shield.

Again, meanwhile, even if you could do this, why would you want to?


Scott Wilhelm wrote:

So you are saying that 2 weapons means 2 weapons, and if you don't have 2 weapons you aren't 2 weapon fighting. Perhaps there are certain exceptions, such as Unarmed Strikes, maybe Combat Maneuvers, stuff like that, but the Blinkback Belt isn't one of those exceptions. It might let you switch hands, but switching hands doesn't mean you are fighting with 2 hands simultaneously?

I think I'll concede that point and withdraw my suggestion of the Quickdraw Shield.

Again, meanwhile, even if you could do this, why would you want to?

Exactly.

There are certainly exceptions as you mention, such as Unarmed Strikes.

The main reason I can see to want to do this is to use only one weapon, which would mean you only need to enhance one weapon. Which is significantly cheaper than enchanting two weapons.


Gisher wrote:
Darksol the Painbringer wrote:
Mysterious Stranger wrote:
Darksol the Painbringer wrote:

Nope.

Likewise, if you throw two weapons, you can't draw two new weapons and continue iterative attacks with those weapons.

Actually with quick draw you can draw two new weapons and continue iterative with those weapons. Drawing a weapon is a free action for someone who has the feat quick draw. It specifically sates that in the feat.

Even with Quick Draw, you can't, because TWF locks you into using those specific weapons for the entirety of the action.

This FAQ here gives specific TWF examples, none of which permit you to interchange or outright switch which weapons you can use for your attacks.

You could have half a dozen regular Javelins, with two of them drawn out, and commit to TWF, but because your attacks are tied to those two specific javelins, drawing other ones out is strictly forbidden.

**EDIT** Especially with the Armor Spikes FAQ not letting you switch grips on weapons to carry out other attacks, since the hands you're attacking with are occupied for the entirety of the action.

I don't think that is correct. Consider this FAQ.

FAQ wrote:

Alchemist: If an alchemist has the Fast bombs discovery, can he use Rapid Shot, Two-Weapon Fighting, Improved Two-Weapon Fighting, haste, and similar abilities and effects to add more attacks?

As written, yes, all of these apply because fast bombs "functions just like a full-attack with a ranged weapon."

So an 8th level Alchemist with Fast Bombs and TWF would be able to throw three bombs as part of a full attack action. Under your hypothesis this would only work if the Alchemist was somehow re-using one of the bombs, and we know that can't be done.

The rationale given in the FAQ is not that fast bombs is a special case but rather that...

Don't think it even has to be as complicated as that.

There's a feat that mentions it straight out.

Hand's Autonomy
Source Haunted Heroes Handbook pg. 24
Your possessed hand can act independently.

Prerequisites: Possessed Hand.

Benefit: You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) (remainder cut for relevance).

Would also like to point this feat out as an example of two weapon fight I g that consistently mentions 2 weapons and includes double weapons too, to stay relevant to the main topic.

I don't think the blink back trick works for twf


Scott Wilhelm wrote:
So you are saying that 2 weapons means 2 weapons, and if you don't have 2 weapons you aren't 2 weapon fighting.

To be precise, the combat rules say "If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon." You only get the extra attack if you fulfill the condition, which explicitly calls out a second weapon. You can not ever fulfill the condition with only one weapon, and thus cannot ever get the extra attack with only one weapon (without explicit exception).

From the bombs FAQ we now that this "second weapon" is inclusive, i.e. third weapon etc. also works (otherwise, TWF with bombs would never be possible, since you need to make all your main hand attacks first, and since you only qualify when you have an iterative attack, the off-hand attack is always at least the third bomb you throw).

On a side not, the condition does not require the character to wield both weapons at the same time.


Claxon wrote:
The main reason I can see to want to do this is to use only one weapon, which would mean you only need to enhance one weapon. Which is significantly cheaper than enchanting two weapons.

That doesn't seem like that big an advantage, though. The "plusses" on a magic weapon increase in cost geometrically. 2 +1 daggers cost 4000gp. A +2 dagger costs 8000gp. It's not like you can save money on 1 weapon instead of 2 and even get a +1 bonus.

Speaking as an unapologetic, munchkinly player


It usually means the difference between having two weapons at 1 lower enhancement bonus than if you had only 1 weapon to enhance.

That is enough of a reason in my opinion.


In general, spending the same amount of gold on one weapon instead of two gets you 40% more bonus (because the square root of two is ~1.4). That is, if you could afford two +5 weapons you could afford one +7 weapon instead, and if you could get two +10 weapons, the same gold would get you one +14 weapon if that existed.

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