Storyteller-Shadows-Multi-Game-Recruitment III


Recruitment

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Verdant Wheel

Gobo Horde wrote:
Plus that song made my ears bleed :(

:'( And so another soul was lost from Brigh.


In posting a Paladin's Code to be picked over and vetted, a good point was raised, in that Brigh's attentions aren't necessarily suited towards a "classic" Paladin of Law and Good. The "Good" was the sticky point as knowledge is neutral, so I'll have to make some alterations.

Thanks Nitro~Nina(:D). I did not know the Gray Paladins existed, so Mira will be altered into "Mira Orelia, Gray Paladin of the Holy Gun". The "Holy Light" Archetype will be dropped, and it's likely Paladin will be dueling with "Mysterious Stranger", as I was just looking for a method to demonstrate her dedication, rather than a outright "Paladin" ideal. "Paladin" just happened to be the epitome of that.

Verdant Wheel

No problem! Is Brigh just the best or what? :D


The Pale King wrote:
I'd love to give this Gunslinger campaign a shot, but I have never once used a gun in my years of Pathfinder. Not sure how many interesting builds there are left to look into, but I'll try.

We are using the Guns Everywhere rules which makes all guns simple weapons, meaning just about anyone but the Wizard can use them :p

With advanced firearms, all you need is Rapid Reload, reducing reload times to free actions.
Firearms also target Touch AC for quite a ways, use Dex to hit with no stat to damage (like a crossbow), unless you take the Gunsmithing feat, granting you Dex to Damage (via GM fiat).

Basically, just about any build that makes use of a ranged weapon should be adaptable to this.
What ranged build looks interesting to you?
Few ideas:
Savage Technologist: Get so mad you shoot harder. You can also aim to take the Furious Finish feat that is exceptionally potent with rage/gun builds (as rare as those are...) High gun base damage + Vital Strike then maximized is pretty potent single target damage :)

Or SoP still has lots of fun things.
Admixture Savant with the Energy Blade talent can mix and match which kinds of effects you are shooting through your gun, making an Anyweaponizer gun :p
Shoot lightning, fire, sonic or gale force winds, it fires it all!

You can also make use of the Overwatch style (and Overwatch Tactician) as an unusual way to pump many bullets into the air with really contrived readied actions ^_^
Do it by lvl 2 and ignore the prerequisites by going Monk of Many Styles for 2 levels. [b]Yes! I am GunMonk! Monk of the Way of the Gun! FEAR MEEEEE!!!
You lose FoB so there is little loss by wielding a non-monk weapon :)

There is even a build out there that allows you to shoot people with healing bullets! >_>
See if I can dig that one up...
Anyways, theres a few quick ideas, basically most things that work with ranged would work with this ^_^


Nitro~Nina wrote:
Gobo Horde wrote:
Plus that song made my ears bleed :(
:'( And so another soul was lost from Brigh.

Bruh? Who? ,')

Verdant Wheel

Gobo Horde wrote:
There is even a build out there that allows you to shoot people with healing bullets! >_>

I'd imagine that it's probably a Conductive build with either Channel Ray or Healing Bombs, right? You'd have to go for one of the less powerful guns though, like a coat pistol. Put Merciful on it for good measure (the nonlethal should be overcome by the healing fairly easily).

I had a character, a medic who fused science and magic, who used an Injection Spear with some potions of Cure Various Wounds and Conductive with Lay On Hands. Merciful too, o'course. Not JUST good for healing, mind you. Works a treat on Undead. Ideally he'd also have had Spellstrike for even more healing stabby goodness.

I say I "had" this character, but I haven't had a chance to use him yet; maybe sometime.

Liberty's Edge

I'd be fine with any option.


Fine tuning behind the scenes proceeding swimmingly. Should have everything crunch wise sorted out soon.


I'm pitching in for this.
Storyteller, would you be fine if I were to play a Reptoid Techslinger that crash landed on this planet. Killed a local lawman and assumed his position in order to consolidate power, up the social ladder and local government, acquire advanced gear since his would be destroyed in the landing. All in order to make it easier to conquer this planet when he radio signals his reptoid brethren to invade?


Teiidae wrote:

I'm pitching in for this.

Storyteller, would you be fine if I were to play a Reptoid Techslinger that crash landed on this planet. Killed a local lawman and assumed his position in order to consolidate power, up the social ladder and local government, acquire advanced gear since his would be destroyed in the landing. All in order to make it easier to conquer this planet when he radio signals his reptoid brethren to invade?

Heh, alright sure.

It'll give the PCs something to do after Iron Gods is over.

Care for any Starfinder in your Pathfinder? Anyone look at Starfinder and how it converts (or does NOT convert) to Pathfinder?


I've yet to even look at Starfinder, it might be something to consider looking into.


I really do not wish to play Starfinder


Johnnycat93 wrote:
I really do not wish to play Starfinder

OK.

Don't worry, 17th level is a long way off! Once the AP is done we can decide if it makes sense to continue or just be satisfied at having finished the AP!


Awesome that things are still moving along.

Sadly... I feel that with out HeroLab being avaliable I shan't have time to relly develope a charcter as work time limits how much free time I have.

Yes, I will keep watching along should my HeroLab issues get/be resolved.

Yes, still interested, Real Life intruding to make things hard.

Much cheers to all.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Storyteller Shadow wrote:

Care for any Starfinder in your Pathfinder? Anyone look at Starfinder and how it converts (or does NOT convert) to Pathfinder?

From what I've heard there isn't much compatibility between the two, and what has been mentioned is more like monsters in the PF bestiary will work in Starfinder than it is bring your Pathfinder to Starfinder and vice versa.


Woa, woa, I'm looking for some options and it looks wonderful! I've always loved this combination of shooting and creating special, magic effects, and this is the opportunity to make it shine! I'm really tempted to change to a different alias called 'Kara Sloan' :P

Verdant Wheel

Teiidae wrote:

I'm pitching in for this.

Storyteller, would you be fine if I were to play a Reptoid Techslinger that crash landed on this planet. Killed a local lawman and assumed his position in order to consolidate power, up the social ladder and local government, acquire advanced gear since his would be destroyed in the landing. All in order to make it easier to conquer this planet when he radio signals his reptoid brethren to invade?

On the off chance we're both selected, bear in mind that Kiana has a racial Detect Evil.

Carry a lead sheet. :P

(Naw, just messing. Kiana has lived in either a family or academical environment for 90% of her life, so she knows about the respect of privacy. So long as you can fool her Sense Motive, she'll trust you enough to save the Detect Evil for the bad guys.)


So ah... what recruitments are currently open here?


The Magnificent Seven: (currently being 12)

Sunset - Placeholder Avatar – Aasimar Spellslinger OR Gun Mage ?
Jereru's note: where can I find this 'gun mage'?

M’ emori - Mira Oralia - Android Paladin (Warrior of the Holy Light/Holy Gun)

Nitro~NinaKillerath-Annion – Kval Conscript

Seth86Simmeron - Human Cavalier (First Mother's Fang, Spellscar Drifter)

William NightmoonGimpy Grumps – Ratfolk Vigilante (Gunmaster)

JereruReverend Rob - Human Gunslinger (Musket Master)

Idiot CubeMylon Sivalra – Azata Blooded Assimar Desperado (Warlord)

Johnnycat93Samuel Rodrigues - Human Bloodborne Hunter

WarpfiendSkritcha – Ratfolk Gunslinger (Gulch Gunner)

SapiensAlsande - Android Technician

The Emerald DukeErissaBaine – Android Cavalier (Dune Drifter/Construct Rider)

Gobo HordeAlex Louis Armstrong - Armorist (Whitesmith)

USEFUL LINKS:
Spheres of Might
Spheres of Power


Reverend Rob wrote:

Sunset - Placeholder Avatar – Aasimar Spellslinger OR Gun Mage ?

Jereru's note: where can I find this 'gun mage'?

M’ emori - Mira Oralia - Android Paladin (Warrior of the Holy Light/Holy Gun)

Nitro~NinaKillerath-Annion – Kval Conscript

Seth86Simmeron - Human Cavalier (First Mother's Fang, Spellscar Drifter)

William NightmoonGimpy Grumps – Ratfolk Vigilante (Gunmaster)

JereruReverend Rob - Human Gunslinger (Musket Master)

Idiot CubeMylon Sivalra – Azata Blooded Assimar Desperado (Warlord)

Johnnycat93Samuel Rodrigues - Human Bloodborne Hunter

WarpfiendSkritcha – Ratfolk Gunslinger (Gulch Gunner)

SapiensAlsande - Android Technician

The Emerald DukeErissaBaine – Android Cavalier (Dune Drifter/Construct Rider)

Gobo HordeAlex Louis Armstrong - Armorist (Whitesmith)

USEFUL LINKS:
Spheres of Might
Spheres of Power

Thanks Jereru!


Recruitment is still OPEN for Bloodlines - A V20 Vampire the Dark Ages Campaign - Clan Assamite

The catch one of the following two characters has to be played (at least at this time):

Durdona Checheg 8th Generation Childe of El Cid.

OR

Giovanni Dal'este 7th Generation Childe of Lord Bajazet al Nasir.

I am considering allowing Childer of these two Vampires if a PC wants to create a new character from scratch...


See below for one important adjustment based on ongoing Recruitment

RECRUITMENT OPEN FOR the Magnificent Seven - All Gunslingers Kingmaker into Iron Gods AP

Pathfinder rules.
1. 25 Point Buy.
2. 2nd Level.
3. Max HP 1st level. Roll or 1/2+1 thereafter.
4. Max starting gold per base class.
5. All 3PP Archtypes welcome.
6. I will allow most races but reserve the right to say no if it's too far out there.
7. Background Skills will be used.
8. Two Traits the Traits should either be from Iron Gods or Kingmaker. One Drawback is allowed if it fits the theme of the character.
9. I will allow alternate submissions on a case by case basis where the build lends itself towards a Gunslinging concept.

Recruitment will END May 28th @ Midnight EST time.

Selections made May 31 or June 1.

I will take 7 players.


Fury of the Tempest wrote:
So ah... what recruitments are currently open here?

See my 2 posts above for open games.

All other games currently have full rosters:

The Games People Play:

1. v20 Dark Ages - Bloodlines

2. Star Wars - Saga Edition - The Tion Cluster Gambit - Empire in Exile

3. Star Wars - Saga Edition - The Tion Cluster Gambit - The Sith Empire

4. 5E Ravenloft - Ill Met in Kartakass

5. Call of Cthulhu 5/6E

6. Way of the Wicked AP

7. Hell's Rebels AP

8. Skull & Shackles AP

9. Rise of the Runelords AP

10. Eberron - Echoes of the Past - Secrets of Khorvaire

11. Eberron - Echoes of the Past - Secrets of Sharn

12. Hell's Vengeance AP.

13. By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign

14. When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign

15. DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR

16. Strange Aeons AP

17. Shattered Star AP

18. Gamemaster Zimovat Vyetyer's - Reign of Winter

19. Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP

20. Vampires of Golarion - Shadows of the Darklands a Second Darkness AP

21. Council of Song - DM Guild Master's All Bards Council of Thieves AP

22. Discover the Lost Continent! DM Decemvirate Emissary's The Ruins of Azlant AP

23. Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story

24. Forged in Steel - Milwaukee by Night - A Second Edition Vampire the Masquerade Story


In August I will recruit for the Ruins of Azlant AP.


DM Decemvirate's Emissary wrote:
In August I will recruit for the Ruins of Azlant AP.

I'll have to keep that one in mind. :)


For all that's holy, stop showing off your 24 games (and that's only as a GM, I wonder how many games you play, not talking about RL). We already know you're the Oracle of Time :P

So, 2nd level, that would make the recounting post quite obsolete, I bet most of us have a plan B for level 2 (I do).


So gold still only max base and not the usual 1000gp WBL?

But woot for lvl2


Reverend Rob wrote:

For all that's holy, stop showing off your 24 games (and that's only as a GM, I wonder how many games you play, not talking about RL). We already know you're the Oracle of Time :P

So, 2nd level, that would make the recounting post quite obsolete, I bet most of us have a plan B for level 2 (I do).

Thought that was the Aspect of time...


So level 2? Welp, time to start learning maneuvers :P
Good thing I am a very quick study ^_^

Ditto on the question of wealth. I'll have to think on what to do with the extra chunk of cash.
HPs: 1d8 + 1 ⇒ (4) + 1 = 5


Seth86 wrote:

So gold still only max base and not the usual 1000gp WBL?

But woot for lvl2

Ah good point, 1,000 + the 200 bonus I gave in an earlier post for character creation.

The majority preferred starting second level over a 1st level dip into the "Wastelands".


Reverend Rob wrote:

For all that's holy, stop showing off your 24 games (and that's only as a GM, I wonder how many games you play, not talking about RL). We already know you're the Oracle of Time :P

So, 2nd level, that would make the recounting post quite obsolete, I bet most of us have a plan B for level 2 (I do).

Heh.

Some new people have been dotting in so that was for people to post interest if I get a drop in one of those games :-)

The site shutting down last night screwed about 4 updates I had planned and work is killing me today....


My level upgrade is pretty easy... just skills and hp mostly (given order ability gets delayed). Rolling for that now.

HP: 1d10 ⇒ 8

Plus 2 from con... nets 10... good enough!

Have updated her for skills, order and my Random Crunch tab... still need physical description, items owned, history fluff (awaiting revised timeline of events and fluff for traits for that one) and mount info.


Hp: 1d10 ⇒ 10

Mount HP: 1d8 ⇒ 1
Mount HP: 1d8 ⇒ 3

Verdant Wheel

Oops! I just remembered an old question I was going to ask. Are there going to be Advanced versions of specific Early firearms like the Coat Pistol or Dragoon Pistol? So far there's just the Revolver replacing the Pepperbox, the Rifle (and variant) replacing the Musket (and variant) and the Shotgun replacing the Blunderbuss.

I'll take the average HP, I think. Kiana's main flaw is her lack of durability, after all.

Liberty's Edge

Yay! Level 2 and extra gold means that I can start with a proper railgun, a taser and sniping skillz.
HP: 1d8 ⇒ 3 if possible I'll default to 5 ^_^

For the background, then, I'll write something from the basic setup written above and keep the traits crunch only. I'm thinking desert scavenger, like Rey at the beginning of The Force Awakens.


Though I think the voting is closed, starting off in the Wastes and being approached by representative of a settlement far, far to the north for assistance in clearing out bandits (a la the actual story of the M7) would be a better and cooler starting point.

That could easily flow right into a Kingmaker concept, too.

@Storyteller Shadow: I'm going to send you a PM about an idea.


Lvl2 SLinger:

Simmeron
Male human (Garundi) cavalier (first mother's fang, spellscar drifter) 2 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder Player Companion: Blood of the Beast 17, Pathfinder RPG Advanced Player's Guide 32)
LN Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 26 (2d10+6)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee khopesh +3 (1d8+1/19-20)
Ranged mwk pepperbox rifle +7 (1d10+4/×4)
Special Attacks challenge 1/day (+2 damage, ), deeds (deadeye), grit (2)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +3 (+5 trip); CMD 17 (19 vs. trip)
Feats Amateur Gunslinger[UC], Combat Expertise, Gun training, Improved Trip, Point-Blank Shot, Precise Shot
Traits robot slayer, seeker, tarnished halls runner
Skills Craft (alchemy) +6, Diplomacy +7, Handle Animal +7, Intimidate +7 (+11 in your area of renown while in your vigilante identity), Knowledge (nature) +6, Perception +6, Ride +8 (+10 to stay in the saddle), Sense Motive +5
Languages Common, Draconic, Osiriani
SQ attached, have gun, mount (giant riding constrictor named Spirit), social talent (renown[UI])
Combat Gear potion of cure light wounds (8); Other Gear mwk chain shirt, khopesh[APG], metal cartridge[UC] (50), mwk pepperbox rifle[UC], bandolier[UE], exotic military saddle, flint and steel, masterwork backpack[APG], 35 gp, 23 sp, 45 cp
--------------------
Special Abilities
--------------------
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attached (Rifle) If your attachment is threatened, -1 Will & -2 save vs. fear
Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deeds
Grit Tracker Helper This is a dummy ability to add an extra entry for the amatuer gunslinger's grit in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Gun Training Add dex to damage with firearm
Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when de
Improved Trip You don't provoke attacks of opportunity when tripping.
Mount (Ex) Gain the services of a special animal companion.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Renown +4 (area of renown) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.

--------------------

Spirit
Male giant riding constrictor
N Large animal
Init +3; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 14 (+3 armor, +3 Dex, +2 natural, -1 size)
hp 21 (3d8+3)
Fort +4, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d3+3 plus grab)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 13, Int 2, Wis 12, Cha 2
Base Atk +2; CMB +5 (+9 grapple); CMD 18 (can't be tripped)
Feats Stable Gallop, Weapon Focus (bite)
Tricks Attack, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel
Skills Acrobatics +6 (+10 to jump), Climb +9, Perception +6, Swim +9
SQ combat riding, exclusive
Other Gear studded leather, alchemy crafting kit[APG], bedroll, belt pouch, bit and bridle, canteen[UE], feed (per day) (5), gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], saddlebags, soap, torch (10), trail rations (5)
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Climb (20 feet) You have a Climb speed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Exclusive [Trick] Takes orders only from its trainer.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.
Swim (20 feet) You have a Swim speed.


pinvendor wrote:

Though I think the voting is closed, starting off in the Wastes and being approached by representative of a settlement far, far to the north for assistance in clearing out bandits (a la the actual story of the M7) would be a better and cooler starting point.

That could easily flow right into a Kingmaker concept, too.

@Storyteller Shadow: I'm going to send you a PM about an idea.

Agreed but the masses have spoken! I might start from that point anyway without the first level adventure just assuming you had an adventure there and all know one another. A different approach from the one I normally take.


Nitro~Nina wrote:

Oops! I just remembered an old question I was going to ask. Are there going to be Advanced versions of specific Early firearms like the Coat Pistol or Dragoon Pistol? So far there's just the Revolver replacing the Pepperbox, the Rifle (and variant) replacing the Musket (and variant) and the Shotgun replacing the Blunderbuss.

I'll take the average HP, I think. Kiana's main flaw is her lack of durability, after all.

Not sure, if you find a sourcebook let me know.


Sapiens wrote:

Yay! Level 2 and extra gold means that I can start with a proper railgun, a taser and sniping skillz.

[dice=HP]1d8 if possible I'll default to 5 ^_^

For the background, then, I'll write something from the basic setup written above and keep the traits crunch only. I'm thinking desert scavenger, like Rey at the beginning of The Force Awakens.

For future reference it's one or the other but I'll let it go this one time... :-)

Sounds cool.

Verdant Wheel

Storyteller Shadow wrote:
Nitro~Nina wrote:

Oops! I just remembered an old question I was going to ask. Are there going to be Advanced versions of specific Early firearms like the Coat Pistol or Dragoon Pistol? So far there's just the Revolver replacing the Pepperbox, the Rifle (and variant) replacing the Musket (and variant) and the Shotgun replacing the Blunderbuss.

I'll take the average HP, I think. Kiana's main flaw is her lack of durability, after all.

Not sure, if you find a sourcebook let me know.

Ah, sorry, I don't think they're statted up anywhere, I was just wondering because I think that one-handed sawn-off shotguns (as in Advanced versions of Dragon Pistols) would be a cool idea. Even if they just had the same stats but had the usual Advanced stuff like move-action reloading and a lack of exploding, it'd work. Price would be hard to work out though, so I don't know.

However, it's not a vital question; I just remembered it from before and I'm happy to go without. :)


Path of war... downloaded into my brain :)
On that note, wowzers! There are some power differences in those stances O.O
Elemental Flux -> Elemental Nimbus -> Water Stance is basically equal to a stsggered version of the Stunning Assault feat, except that one has a +16 BAB prerequisite and a -5 to hit penalty :/ (I was pretty sure that there was a Staggering Assault equivalent feat somewhere...)
Compare that to Riven Hourglass -> Sands of Time which gives you +2 initiative and Ref saves :/
Initiative, you know, the thing that comes before combat, and Stances, the things that can only be activated in combat...


Seems to me, a sawed-off would be an easy thing to replicate. Shotguns start off with a 30ft cone/range increment 20ft. I'd say just reduce the cone by 5 for every inch you want to cut off, and every 10ft that gets cut back drops the range by 5 also.

As far as damage, I can imagine two ways to handle it. Either each 5ft increases the damage die by 1 step, or each range decrease increases the critical threat (20 becomes 19/20). Maybe the modifier as well?


Gobo Horde wrote:

Path of war... downloaded into my brain :)

On that note, wowzers! There are some power differences in those stances O.O
Elemental Flux -> Elemental Nimbus -> Water Stance is basically equal to a stsggered version of the Stunning Assault feat, except that one has a +16 BAB prerequisite and a -5 to hit penalty :/ (I was pretty sure that there was a Staggering Assault equivalent feat somewhere...)
Compare that to Riven Hourglass -> Sands of Time which gives you +2 initiative and Ref saves :/
Initiative, you know, the thing that comes before combat, and Stances, the things that can only be activated in combat...

Stances can be initiated and maintained out of combat.


For the mount's HP, rolling for level 2... under the assumption that level 1 gets same "Max HP rules" that the rider does. (Tentative name Starfall.)

Level 2: 1d8 ⇒ 4

hm... so ironically half plus one would be better by one... will take that, presuming again that is the way this works.


Guys you can't just decide to take half-plus-one HP after you made a crappy roll. You need to be paranoid like me, and assume from the start that the dice are out to get you!


Reverend Rob is now a Level 1 Gunslinger / Level 1 Magus (though I have yet to update things as skills, gear, etc). I paranoically chose to grab the fixed amount of HP (5 for a d8). I can now deliver nice Snowballs with my rifle shots, and wait till I take Rime Spell and Intensified Spell.

Verdant Wheel

Gobo Horde wrote:

Path of war... downloaded into my brain :)

Aha, you work fast! I have to say, Path of War may be my favourite piece of 3rd-Party material for Pathfinder, though Spheres comes a close second.


Just saw this and while I haven't gotten a change to read it, it does have me excited to at least check out Starfinder!!


To allay any confusion...I don't think Starfinder is relevant here with the exception of cannibalizing some of the firearms material once it appears. This is mostly going off of PF related firearms and the Gunslinger class with an open door for 3PP material and GM approved aberrations of our twisted minds.

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