Storyteller-Shadows-Multi-Game-Recruitment III


Recruitment

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Verdant Wheel

pinvendor wrote:

I'm assuming this is Sphere talk which of course is Greek to me as I haven't purchased it yet. I'll have to take your word that this would kind of function the way I'm envisioning. I think if anyone is familiar with the character Gene Starwind I linked above, you'd have a good idea about the weapon-to-spell concept I'm looking for. Gene himself is just a dude. Awesome Gunslinger dude, but has no magic of his own. One of his guns however can uses special bullets which basically are "spells-in-a-can," premade spells made by actual magic users.

The Alchemist already embodies this concept, so just changing it from potions to bullets makes it work easy. Of course the Alchemist extract list is really meant to be a lot of self-buffs and healing, so it doesn't work for "shooting" enemies which is why I was really trying to find a witch gunner archetype.

Sadly, this has not materialized so far.

Edit: I was thinking witch mostly because the fortune bending Hexes plus the high noon moment stare down translating into Evil Eye seemed thematically appropriate for a High Plains Drifter concept. Since that character is some kind of malignant spirit of vengeance, the "dark powers" a witch draws on felt like a good theme.

Not familiar with the character, and I may not be entirely understanding the concept... HOWEVER, you could take the Prepared Casting, Somatic Casting, Focus Casting and Skilled Casting [Craft (Alchemy)] drawbacks to pre-prepare "chemicals" (Spell Points) and then mix them into bullets on the fly with Craft (Alchemy) using your free hand, then load them into your Focus firearm. Then shoot with the firearm, and see those "alchemical reactions" (Spells) do their work. Heck, even take the Magical Signs drawback because everyone in the room can see that's how you're producing the magic. That's all the Drawbacks you need to get the maximum number of bonus spell points too. It also means that if you do badly on the Alchemy check then you lose caster levels for that attack, but I'm sure you could live with that in the name of awesome thematic hexslinging.

A lot of Sphere stuff is based around flavouring the mechanics to your character, it would seem, and almost anything is possible. SYNDROME is an easy build here, so just go nuts.

Quote:
In general, I like Magus; but since the Magus can't treat a firearm like a blade, I'm not really sure what you're asking me.

The Eldritch Archer Archetype definitely can.


Hmm..just got done looking over the combo. A little more arcaney then I had in mind, but I think it would work. Assuming firearms are permitted for this. The delay in receiving Hex powers kinda sucks, but if no other option became available, I could swing it.

Eldritch Archer with firearms as martial proficiency seems to make Spellslinger a purposeless archetype for this game actually. An Eldritch Archer 2/Wizard X would be a thousand worlds better unless I'm misreading how that archetype functions.

EDit: Updated EA with level Ranged Spellstrike is acquired.


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Firearms are perfectly compatible with Eldritch Archer.

Traditionally, Spellslinger is best done as a 1 level dip. That way you get arcane gun and you don't have to worry about any opposition schools or anything. After that people historically would go into Sorcerer. However, I would recommend going into Eldritch Archer so that you could get super named-bullet-shocking-grasp uber spellstrikes.


pinvendor wrote:
As far as the conductive weapon property, obviously useful for stacking weapon damage along with special abilities or class features, but since spells/extracts are not SLAs or SNAs, that wouldn't work for a spell-using class at all.

Ah, I was mostly thinking of witch hexes, not spells for this ability.

pinvendor wrote:
An Eldritch Archer 1/Wizard X would be a thousand worlds better unless I'm misreading how that archetype functions.

Yup. It would be (wouldn't you want Eldritch Archer 2/Wizard X to gain Ranged Spellstrike?).

Pathfinder is deathly afraid of many things, and 2 of those things happens to be Wizard Archetypes and Guns. The Spellslinger is a horrible, horrible archetype.


Alight, so the Bard's Juggler archetype seems perfect for this campaign. Not only do I get Deflect and Snatch Arrows for free, I can also "hold" up to three objects at the same time. Less than that, and I'm considered to have a free hand.

In other words, I can wield two revolvers, and juggle one while revolving the other. No gun-twirling or Quick Draw shennanigans required.

Tossing loaded firearms in the air! What could possibly go wrong?


I have run a LOT of recruitments on these boards but this game seems to be bringing out some of the most creative builds I've ever seen. It's going to be hard to just pick 7!


Sorry guys getting too late to respond to anything, I'll try to look through some stuff tomorrow while I take a break at work.


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One of Sunset's weapons of choice

Lightning 'shot-gun' (Basic version)

Masterwork X-bow stock and trigger/+Bottled lightning. The lighting bottle is mounted on the x-bow haft. Allowing for aiming and simple pulling of trigger.

X-bow(masterwork) 325 GP. Each litghting bottle 'chamber' 40 Gp. Innitial cost 365 Gp (First 'round' included)

One round of 'shooting', one round of re-loading.

A 'twin barrel' version simply incorporates two lightning bottles on the x-bow stock. (^_^)

Expensive version:

By incorporating an Pathfinder pouch into the x-bow stock a 'magazine' of ten round can be stored. Making the weapon out of a repeating cross bow allows for the cross bow mechanism to interact with the magic of the pouch to simply 'pull lever, change barrels'.

Price goes up to:
1000 Gp for the pouch.
400 gp for the amount of bottles.
250 for the cross bow.
300 for the master work.

DM's thoughts? (^_^)

Verdant Wheel

Sunset, wrote:

One of Sunset's weapons of choice

Lightning 'shot-gun' (Basic version)

Masterwork X-bow stock and trigger/+Bottled lightning. The lighting bottle is mounted on the x-bow haft. Allowing for aiming and simple pulling of trigger.

X-bow(masterwork) 325 GP. Each litghting bottle 'chamber' 40 Gp. Innitial cost 365 Gp (First 'round' included)

One round of 'shooting', one round of re-loading.

A 'twin barrel' version simply incorporates two lightning bottles on the x-bow stock. (^_^)

Expensive version:

By incorporating an Pathfinder pouch into the x-bow stock a 'magazine' of ten round can be stored. Making the weapon out of a repeating cross bow allows for the cross bow mechanism to interact with the magic of the pouch to simply 'pull lever, change barrels'.

Price goes up to:
1000 Gp for the pouch.
400 gp for the amount of bottles.
250 for the cross bow.
300 for the master work.

DM's thoughts? (^_^)

Not the DM, but that's just awesome and I love it. Any way that you could incorporate other alchemical weapons into the same, modular, design? Maybe have a Liquid Blade as a kind of bayonet under the "barrel"? :D Either way, that's just cool.


Thank'e kindly. (^_^)

At lower levels it's an okay weapon. At higher levels... not so much.

20' range. 1D8 electricity damage. Save Fort DC 15 (Sonic) or be stunned a round.

I'm just sad/annoyed they erratad 'Titan grip' to expressly forbid/make useless the feat in conjunction with ranged weapons. :(

Having over sized guns was always an awesome idea in my mind.

Verdant Wheel

Sunset, wrote:

Thank'e kindly. (^_^)

At lower levels it's an okay weapon. At higher levels... not so much.

20' range. 1D8 electricity damage. Save Fort DC 15 (Sonic) or be stunned a round.

I'm just sad/annoyed they erratad 'Titan grip' to expressly forbid/make useless the feat in conjunction with ranged weapons. :(

Having over sized guns was always an awesome idea in my mind.

If you take a gander at Spheres of Might, the Alchemy sphere can have you learn how to make a Lightning Bottle that does 1d8 per 2 levels! I swear, those guys have EVERYTHING.

Goliath Grip and (Improved) Lighten Weapon are still there, if you can spare the Str cost (which Kiana JUST can for Lighten, even though I would prefer Goliath).

Talking of them having EVERYTHING, they even have a way to treat close-range ranged attacks as melee attacks, but unfortunately Kiana can't use it so effectively since it works on Natural Reach x2 and she has a Natural Reach of 0. Maybe something to look at later, when I can guarantee her always being in the bad guys' space.


Alright, I think I will finally change my mind and end up being an Eldritch Archer (Warmachine Gunmages, I love you so much). I'll start at Gunslinger on the first level, though, to get a free firearm, Rapid Reload (Musket Master) and Dex to damage, then at 2nd change to Eldritch forever. What do you guys think?

Also, while planning my feats, I had a bit of a doubt with Rapid Shot. To my understanding, you can't use Rapid Shot and Spell Combat at the same time, since Spell Combat is a different full round action than a full-attack (which is what Rapid Shot requires). Am I mistaken and should I look for a spare feat to purchase Rapid Shot?

Finally, as the 'Guns Everywhere' rule eliminates the Gunsmithing feat, what crafting/knowledge skills would be appropriate for someone who crafted his own gun? For now, I have Craft (Guns) and Craft (Alchemy), but I would appreciate some advice from the game sages here.

Thank you!


You don't need a crafting skill for firearms normally. At most, you'll need only 1 rank of Craft (Alchemy).


Here's my submission for a Ratfolk Gunslinger - Gulch Gunner

I'll be blunderbuss/shotgun focused running right up to people's faces with pockets full or horrifying alchemical bullets for my shotguns.

Me and Gimpy Grumps go back as a team. Many years ago (by rat standards) he pulled me out of a life of crime and convinced me with a barrel in my face that I should be doing good. Since then we've frequently run into each other in the warrens, him hunting criminals for justice, me hunting them for payment ...and some justice. We've teamed up countless times.

Grand Archive

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An excerpt from the personal journal of "Kerholme", last name unknown. We are forced to assume that some of the entries were written some time after the events described therein, and some reconstructions had to be made from the damaged paper:

Journal Excerpt:
Day five. We're down two Orcs already. One minute they were on patrol, the next... well. We just don't know what happened; no-one saw the attackers but they certainly made their mark. We all heard though. A smattering of gunshots like the fury of Gorum. I've never seen so much blood at once, and I grew up with almost nothing but. I'm scared. I will continue forth. I have a job.

Day seven. Six down, and the attackers are playing with us. Our scouts found scattershot embedded in the trees ahead. The only psychic residue I could sense was one of sheer hatred. It would be nice to sense something else for a change.

Day eight. I shouldn't even think this, but I can't bring myself to mourn the loss of Weaponmaster Gozan. He was a brutal piece of work, and he beat me more than any other of my "tutors". In fact, all of the Orcs taken so far have been the worst of us. Small mercies.

Day ten. Nothing more. The attackers have turned silence into a weapon, and no-one sleeps.

Day thirteen. Last night, we lost half of our remaining forces. The attackers staged a raid, knowing that we were too exhausted to fight back effectively. We still haven't seen a single attacker, though I caught a glimpse of orange in the night. My shot didn't quite hit its mark, but that's the closest anyone has come yet.

Day fifteen. Ten days after this all started, and I am running as fast as I can. My pistol is near-out of ammunition, but I can feel its strength surge through me as my legs become stronger and my speed triples, quickly outpacing the woodland animals fleeing the carnage. It is bad form for an Orc to flee the party, but as the raiding party at this point is a one-person affair, I feel like I am within my honour to make a tactical retreat. Or, as Gozan would have said, I am nothing but a coward. No matter. I continue running, and I know that nothing can outpace me, even though such unkind terrain. That's when it appears before me, in a tree some paces ahead. The hellish firelight I'd seen before... it was the eyes of this creature. This demon, I must assume. It has eyes of hellfire and midnight horns, and it is wielding an identical pair of firearms that rival its own body in size. I slow to a stop, raising my gun in a rapid action trained smooth but too worried jagged.

"So. You are an outrider. Why have your comrades been attacking us?"

My voice is less assured than I would like. This creature is not fearsome in any way, yet... I am unsettled. The imp merely chuckles, its voice tinny and with a slight reverberation, as if it were speaking from a massive iron pit rather than its own narrow neck. It appears to be staring at me intently, though its eyes are pupil-less. I pull the trigger, and suddenly it is closer, on a branch beside my face. I didn't see it move, but I can feel its breath. I was expecting heat, but the unspoken voice told of nothing but cold. I let out a breath as I felt a still-warm steel circle rest upon my temple.

"That wasn't very nice, now was it?"

"What are you?"

"My name is Killerath-Annion of the Blackstone Wastes. I don't know what that means or where that is, so I go by the name that the Gnomes gave me. Call me Kiana."

Its... Her voice is friendly, though unearthly. It is not a voice that engenders trust. I slowly realise something.

"There was only you. There were no other attackers."

"Clever! Well done."

"You are a Tiefling?"

"Hellspawn? Hah! Not likely. I'm a Kval, and no I don't know what that is. I'm small, I'm fast, and I'm strong. That's all I need to know.

"I.. I see."

She seems to realise something, her gaze de-intensifying somewhat. It is now merely torchlight, rather than the burning inferno it had been.

"Interesting. You're not very good at this Evil business, are you?"

"Evil? We're not evil. We simply march for the honour of our people."

"Your friends back there pillage for personal convenience, wage wars for the purpose of gaining a few inches of land and, not to put it lightly, kill 'cause it's fun. Li'l ol' me is sorta dedicated to stopping that kind of behaviour. You, friendo, are not like that."

"I am an Orc, whether in blood or otherwise."

"The important blood here is other peoples'. You're amoral, selfish and all too loyal to the wrong side, but you're not Evil, not yet. Look for the Crashing Tempests, tell them that the imp sent you. You don't have the skills yet, but you will."

With that, she was gone, and I was for the first time entirely alone.

~Scribed by Professor N. Night, Archscribe of the Scarab Sages.

Witnessed by Cpt. K Drakeling, of the Crashing Tempest Academy.

"There. That's that. Tell me, Captain, why was it so important for you to call in this favour for such a straightforward passage? I have many underscribes that could have done just as fine a job."

"Call it a personal interest, Professor. Thank you."

Verdant Wheel

Ok I had WAY too much fun with that, but there's some Kiana fluff, as she appeared to one of the foes she chose to spare.

Racial Detect Evil is fun, and, well... you'll hopefully be seeing a lot of what she's actually like in a fight, so that's what she's like in her downtime. Still fighting the good fight, but less shooty and more words-y.


Nitro~Nina wrote:

If you take a gander at Spheres of Might, the Alchemy sphere can have you learn how to make a Lightning Bottle that does 1d8 per 2 levels! I swear, those guys have EVERYTHING.

Goliath Grip and (Improved) Lighten Weapon are still there, if you can spare the Str cost (which Kiana JUST can for Lighten, even though I would prefer Goliath).

Talking of them having EVERYTHING, they even have a way to treat close-range ranged attacks as melee attacks, but unfortunately Kiana can't use it so effectively since it works on Natural Reach x2 and she has a Natural Reach of 0. Maybe something to look at later, when I can guarantee her always being in the bad guys' space.

*Tips hat*

Thank'e for the offer.. but I'll be one of the few keeping things 'paizo' normal. :)

If, big if, I can get my HeroLab program working before submissions close. :(

Verdant Wheel

Sunset, wrote:
Nitro~Nina wrote:

If you take a gander at Spheres of Might, the Alchemy sphere can have you learn how to make a Lightning Bottle that does 1d8 per 2 levels! I swear, those guys have EVERYTHING.

Goliath Grip and (Improved) Lighten Weapon are still there, if you can spare the Str cost (which Kiana JUST can for Lighten, even though I would prefer Goliath).

Talking of them having EVERYTHING, they even have a way to treat close-range ranged attacks as melee attacks, but unfortunately Kiana can't use it so effectively since it works on Natural Reach x2 and she has a Natural Reach of 0. Maybe something to look at later, when I can guarantee her always being in the bad guys' space.

*Tips hat*

Thank'e for the offer.. but I'll be one of the few keeping things 'paizo' normal. :)

If, big if, I can get my HeroLab program working before submissions close. :(

Ah, that's fair.

I keep hearing about HeroLab, but I have no idea what it is. Is it for character sheets? Myth-Weavers works really well!


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Sunset, wrote:
If, big if, I can get my HeroLab program working before submissions close. :(

Bah, humbug. I keep using the old manual style (with help of the online database, of course - affording all the books is out of my economic plans for now). Believe me, that 12th level tristalt mythic PC took me a while to build... :P


Nitro~Nina wrote:
I keep hearing about HeroLab, but I have no idea what it is. Is it for character sheets? Myth-Weavers works really well!

Not a sheet, a character generator. For a supplement, option heavy game like Pathfinder, it's awesome. HeroLab really helps with being able to make characters without having to try and hunt down every single thing in various books or through the PRD/d20PFSRD. I think one of my favorite things is the user created Gestalt file which easily manages all the math and sorting required for that playstyle.

Verdant Wheel

pinvendor wrote:
Nitro~Nina wrote:
I keep hearing about HeroLab, but I have no idea what it is. Is it for character sheets? Myth-Weavers works really well!
Not a sheet, a character generator. For a supplement, option heavy game like Pathfinder, it's awesome. HeroLab really helps with being able to make characters without having to try and hunt down every single thing in various books or through the PRD/d20PFSRD. I think one of my favorite things is the user created Gestalt file which easily manages all the math and sorting required for that playstyle.

Ahh I see. I happen to really LIKE trawling through d20pfsrd and Nethys, but that certainly is appealing... sometimes the numbers do get away from me, and while Myth-Weavers does MOST of the maths, it doesn't solve everything.


Indeed, it's an awesome program


Bah Humbug! Back in my day we wrote all our sheets by hand. Heck, we pressed the sheets of paper themselves! There was none of this fancy "Character Generation Shenanigans" or cheats. Pure. Sweat. Blood. And Angel's tears...
grumble grumble mythweavers herolab grumble grumble

Coming from the guy who has only ever played PbP >->

Seriously though, I do all my sheets by hand, and I have a few 20+ lvl characters still surviving.

Shameless Selfplug:
Crash, 25th lvl 2-handed fighter, Mr. Ziggles 20th lvl Fell Rider/Barbarian gestalt, Kommandar Killjoy 17th lvl Sythesist/Gunslinger who rides a tank and even an unnamed 35th lvl Psion/Metamind/Bodysnacher that never got completed...
Among others, like an 16th lvl Goblin Alchemist named §parky and others that got deleted.
Oh! I also had a monstrous 13th lvl Trisalt Wyrm of Glutinous Death, 30rp with a 10pt Eidolon body, with ~6 template levels, homebrewed Fiendish powers and a cleric domain. Sadly it got deleted and the link is broken :( The 1,600 post recruitment thread is here if you want to look at it, it was crazy :) never got off the ground >_>
Beyond that I also have Dash of Pepper, Dash of Salt, Joseph Bonkers, history of goblins filled with various character sheets :p
Plus half a dozen created races...

All of those were made by hand, and its a good thing I get so much enjoyment out of creating characters and exercising that imagination because many of those never made it past the recruitment phase :p

Mr. Ziggles was a mistake... 52 lines of text and 17 separate dice rolls later I finished my first turn... XD Admittedly that was during my early days and Optimization was THE game @_@


Tell me more about that Tristalt with the Eidolon body Gobo.


"I had to have supper in the middle of that." OMG, I laughed so hard I almost pooed xDDD


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Sure, the basic premise was that we were all fallen angels, and therefore we represented an "Aspect." The Fallen of Maddness, Fallen of Fire, Fallen of Dragons, ect. I was the Fallen of Hunger and Gluttony and I had used to be the Angel of Purity before my fall. Irony.
As such I built up my body to be a giant worm that ate everything it could.

Now I dont have the stats anymore so I am going off of memory but he was 1 side Aberrant Aegis, 1 side Tetori Monk, 1 side Oracle (Plague mystery) combined with Templates.
Now we got to build a body using 10 Evolution points from the Eidolon and 30 RP so I used those and the Aegis customizations to build a blind, limbless serpent body. I think/half-remember that it had burrow (eat the soil), a bite attack, grapple, grab, large/huge size and swallow whole. He was also an Undead Outsider if I remember correctly. Oh ya, and supernatural flight given for free.
Then I added on the Dread Devourer and Consuming Creature Templates, giving me Blindsense and the ability to Consume a creatures soul to empower spells or deflect spells.
The Consuming Creature Template allowed me to consume creatures and gain their monster abilities/class features as well as use quickened abilities/attacks.
Oh ya, +13 NA as well :P

We then got "Fiendish Gifts" which were boons/abilities from monsters in the bestiary and entirely homebrewed. Some of mine made my "stomach" an extradimentional maze that you couldn't escape from, gave me the ability to swallow colossal creatures and the ability to swallow a creature instantly, among others.

A post wrote:

still plugging away on my Fallen of Gluttony and he his far from finished, but a few of his stats so far...

CMD: 53 without items (70 against grapple...)
but only 13-15 for F/R/W XD
Grapple CMB: 43
They will go up, and I am currently huge (and honestly debating dropping down to large. I dont NEED to be that big. It was mostly "Ohhh@! Shiny!)
However I can currently Swallow Colossal creatures, despite only being huge XD
One fun thing I intend on doing with my guy, is to first swallow someone, forcing him into my gullet, then curling up into a defensive ball to focus on digesting him :) (Protective Shell, Aberrant Aegi)

Found a short post that gives a small idea of him here.

Basically, it was bonkers. But so was everyone elses and the recruitment thread exploded into over 1500 posts in less then 2 weeks, and I think that we chased away the potential GM with the massive interest XD
Thinking about it, this was also the GM who posted a rash of high level recruitment threads and bailed on them, like half a dozen or so of them, so maybe it was doomed to fail from the get-go?

Edit: Heres the initial build rules if you want them :/

Verdant Wheel

I love all these creative recruitment and character ideas. I've had a few myself, but presumably like that guy I'm not experienced enough with tabletopping in general to dive straight into GMing such a complex game. (If anyone wants to GM a superhero gestalt setting though, I have a super cool idea for one that I'd be willing to offer up...)

Having said that, I'm in the process of setting up a magic-less Steampunk setting for a small group of friends. It's not especially easy, but at least the only actual caster there's a Bard, and you can easily flavour their more charm-y spells as stellar performances. (I said non-magic, not realistic. It's still a steampunk sky pirate adventure. :D) But it's from level one and without any crazy extra rules just yet, fairly free-form, so it's not as much of a challenge as it sounds.

Ok that Mr Heavyfoot thing is... bruuutal. I'm glad you're using your powers for good in this campaign.

Hmm I'll take a look a---AHAHAA TAXXON YOU NERD THAT'S BRILLIANT

I applaud you, good goblin.

(Now to work on a Shifter eternally stuck in the form of a red-tailed hawk...)


Gobo Horde wrote:

Sure, the basic premise was that we were all fallen angels, and therefore we represented an "Aspect." The Fallen of Maddness, Fallen of Fire, Fallen of Dragons, ect. I was the Fallen of Hunger and Gluttony and I had used to be the Angel of Purity before my fall. Irony.

As such I built up my body to be a giant worm that ate everything it could.

Now I dont have the stats anymore so I am going off of memory but he was 1 side Aberrant Aegis, 1 side Tetori Monk, 1 side Oracle (Plague mystery) combined with Templates.
Now we got to build a body using 10 Evolution points from the Eidolon and 30 RP so I used those and the Aegis customizations to build a blind, limbless serpent body. I think/half-remember that it had burrow (eat the soil), a bite attack, grapple, grab, large/huge size and swallow whole. He was also an Undead Outsider if I remember correctly. Oh ya, and supernatural flight given for free.
Then I added on the Dread Devourer and Consuming Creature Templates, giving me Blindsense and the ability to Consume a creatures soul to empower spells or deflect spells.
The Consuming Creature Template allowed me to consume creatures and gain their monster abilities/class features as well as use quickened abilities/attacks.
Oh ya, +13 NA as well :P

We then got "Fiendish Gifts" which were boons/abilities from monsters in the bestiary and entirely homebrewed. Some of mine made my "stomach" an extradimentional maze that you couldn't escape from, gave me the ability to swallow colossal creatures and the ability to swallow a creature instantly, among others.

A post wrote:

still plugging away on my Fallen of Gluttony and he his far from finished, but a few of his stats so far...

CMD: 53
...

Yep, I remember that, I actually picked up one of the groups that guy bailed on. Been running it for about a year and half now, getting close to finishing Book I for Way of the Wicked.

Thanks for the link.


Nitro~Nina wrote:
Hmm I'll take a look a---AHAHAA TAXXON YOU NERD THAT'S BRILLIANT

XDDDD I may, or may not have grown up on Animorphs >_>

Heck, if memory serves me I think I was reading 1-2 of the books every day in junior high.

As for Tobias, all you need is the Transformation feat with the Avian Transformation Alteration sphere effect.
Volia! You are a (medium sized) owl with 2 talon attacks flying around. Add in a bit of GM fiat and you should be able to be a smaller size.
You also maintain the ability to transform back into your full, human self as a full round action (which Tobias was able to do after a time).

After that I would probably go with something like fighter, Tobias mostly just fought by dive bombing people with his claws, he didnt use magic or transformations much beyond that (Rogue maybe?) If you take Imp Transformation with the Vocal Transformation talent then you can speak in bird form (very useful :P) and that negates one of the significant drawbacks of that form, the other being a lack of hands.

However, if I was building him I would turn him into a High Caster, something like the Incanter :) Wizard Supreme flying up above >:)
Actually, building a Bard songbird has long been a desire of mine! Sing and inspire allies from the air above ^_^


love Animorphs

Verdant Wheel

Gobo Horde wrote:
Nitro~Nina wrote:
Hmm I'll take a look a---AHAHAA TAXXON YOU NERD THAT'S BRILLIANT

XDDDD I may, or may not have grown up on Animorphs >_>

Heck, if memory serves me I think I was reading 1-2 of the books every day in junior high.

As for Tobias, all you need is the Transformation feat with the Avian Transformation Alteration sphere effect.
Volia! You are a (medium sized) owl with 2 talon attacks flying around. Add in a bit of GM fiat and you should be able to be a smaller size.
You also maintain the ability to transform back into your full, human self as a full round action (which Tobias was able to do after a time).

After that I would probably go with something like fighter, Tobias mostly just fought by dive bombing people with his claws, he didnt use magic or transformations much beyond that (Rogue maybe?) If you take Imp Transformation with the Vocal Transformation talent then you can speak in bird form (very useful :P) and that negates one of the significant drawbacks of that form, the other being a lack of hands.

However, if I was building him I would turn him into a High Caster, something like the Incanter :) Wizard Supreme flying up above >:)
Actually, building a Bard songbird has long been a desire of mine! Sing and inspire allies from the air above ^_^

Sadly Animorphs was somewhat before my time, so I only have like twenty-something of the books (with large gaps), plus a couple of Megamorphs. So much more to read....

Hmm, good ideas! However, I was thinking more post-Ellimist Tobias as an actual shifter whose base form was Red-Tail but could turn into plenty of other animals temporarily. As far as being an Alteration Spherecaster is concerned, he's actually quite convenient because he has many fewer forms to worry about than, say, Rachel (who actually had the most diverse combat loadout, if I remember correctly). I wonder how we'd give him telepathic communication...

Of course, the real challenge would be making an Andalite base form as anything but an Eidolon... Wait... Ok I need to make a Summoner/Shifter whose tauric Eidolon is a weird Outsider that calls him Prince. Shifter is important for the whole move-action shifting, so Prince Jake can shapeshift both himself and Ax in the same round. (MIND YOU, they are supposed to take like two minutes to morph unless you're Cassie of immediate-action-bird-to-whale fame...)

BUT CAN WE DO YEERKS *goes away into the crazy science lab*

(I do like that songbird idea... Shelyn follower I presume?)

Verdant Wheel

BACK ON TRACK... Ok now this is a query and a half, and I'm fully prepared for the answer to be no. I wouldn't even be asking were it not for a very specific talent but... are we using Legendary Talents from Spheres of Might? They can get pretty powerful, and honestly may not be right for this game, but... *sigh* it allows Kiana to wield bigger weapons.

"AHA YES YOU ASKED"

You owe me one, imp.


We are starting to derail this thread, but,

Nitro~Nina wrote:
Hmm, good ideas! However, I was thinking more post-Ellimist Tobias as an actual shifter whose base form was Red-Tail but could turn into plenty of other animals temporarily. As far as being an Alteration Spherecaster is concerned, he's actually quite convenient because he has many fewer forms to worry about than, say, Rachel (who actually had the most diverse combat loadout, if I remember correctly). I wonder how we'd give him telepathic communication...

My memory of the Animorph series is quite old, 15 years or so, so its not that great XD

Transformation into a Red-Tail, then Shifter class after that.
As for the Telepathic Communication, 3 ways.
1: Race Points. If you are trying to exactly duplicate a character from a book/movie/game ect then you will probably have to use a greater number of options then normal. SLA at-will (2rp) grants you Mindlink at-will. Its a standard action to communicate, so thats limited in combat.
2: 3 levels in Inquisitor gives you Solo Tactics, take the Bonded Mind feat, giving you one way (Outward), non-verbal, non-whispering messages that cannot be overheard. Basically Telepathy.
3: Take a 1 level dip in Psion with the Telepathy discipline. Gain unlimited use Mind Link.

Nitro~Nina wrote:

Of course, the real challenge would be making an Andalite base form as anything but an Eidolon... Wait... Ok I need to make a Summoner/Shifter whose tauric Eidolon is a weird Outsider that calls him Prince. Shifter is important for the whole move-action shifting, so Prince Jake can shapeshift both himself and Ax in the same round. (MIND YOU, they are supposed to take like two minutes to morph unless you're Cassie of immediate-action-bird-to-whale fame...)

BUT CAN WE DO YEERKS *goes away into the crazy science lab*

I CAN!!!

Heck, I can do both in a pretty convincing fashion as well :)
Depending on what you want, I could build the creatures "race" or I could build a specific creature to look/act like an Andalite or Yeerk >:)

Liberty's Edge

Alsande, Android Technician:
Alsande
Male Android Technician 1
Alignment Neutral
Init +4; Senses Perception +5, Sense Motive -3, Darkvision 60 ft., low-light vision
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 chainshirt, +4 Dex)
hp 11 (8 + 2 Con + 1 FCB)
Fort +2, Ref +6, Will +3
Save bonuses: +4 to saving throws against mind-affecting effects, paralysis, poison, and stun effects
Immunities: fatigue, exhaustion, disease, sleep, fear and emotion-based effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee +0 BAB, +0 Str
- Spear +0 (1d8) [x3, Piercing]
Ranged +0 BAB, +4 Dex
- powerful load Light Crossbow +4 (1d8+3) [19-20/x2, Piercing]
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 18, Wis 12, Cha 6
Base Atk +0; CMB -1; CMD 12
Skills (10+1/level) (6 class, +4 Int, +Craft(traps))
- Craft(traps) +8 (1 rank, +4 Int, +3 class)
- Disable Device +7 (1 rank, +4 Dex, +3 class, -2 armor, +1 trapfinding)
- Heal +5 (1 rank, +1 Wis, +3 class)
- Knowledge(dungeoneering) +8 (1 rank, +4 Int, +3 class)
- Knowledge(engineering) +8 (1 rank, +4 Int, +3 class)
- Knowledge(local) +8 (1 rank, +4 Int, +3 class)
- Knowledge(geography) +8 (1 rank, +4 Int, +3 class) [+1 against traps]
- Perception +5 (1 rank, +1 Wis, +3 class)
- Sense Motive -3 (0 ranks, +1 Wis, -4 race)
- Stealth +8 (1 rank, +4 Dex, +3 class, -2 armor)
- Survival +5 (1 rank, +1 Wis, +3 class)
- Use Magic Device +2 (1 rank, -2 Cha, +3 class)
Background Skills
- Craft(mechanical) +8 (1 rank, +4 Int, +3 class)
- Linguistics +8 (1 rank, +4 Int, +3 class) [Androffan]
Armor Check Penalty: -2
Traits
- [I don't understand how most of the traits from either of the APs will interact with our story]
-
Feats
1 from levels
- Extra Combat Talent(Equipment Sphere(Expert Reloading))
Favored Class Bonus +1 HP
Languages Common, Elven, Dwarven, Hallit, Orc, Androffan
SQ Nanite Surge (1/day, get +3+HD on a d20 roll), trapfinding, gadgets (1/2HD+Int=5 per day), inventions
Mundane Gear Trap bag,
Magic Items --
Money 30 gp
Encumbrance

Special Abilities:
- Improved Crossbow: Powerful Load: +2 to damage

- Gadgets: see document

Spheremighting Adept]
Practitioner modifier: Intellignece
0 talents + 4 (tradition) + Trap sphere (free for class), +1 for drawback

Equipment Sphere: Dedicate: +1 to hit with attack actions made with firearms.
- Expert Reloading: Rapid Reload with any weapon
- Firearm Proficiency: proficiency with firearms
- Mechanical Training: proficiency with crossbows, +2 to confirm crits, can shoot one-handed without penalty
- Mechanical Savant: add 1/2 HD to damage with crossbow or firearm.

Sniping Sphere: can make a deadly shot, expending martial focus to Vital Strike. Dedicate: can roll twice and take the best result for cover and concealment.
- Covering Fire: as a standard action, can choose a 5ft. area, then make AoOs into it.

Trap Sphere: gain HD ranks into Craft(traps). Dedicate: can set a trap as a standard action. Full rules are too long, on the document.

Martial Tradition: Mechanical Mastery (Mechanical Training, Firearm Proficiency, Mechanical Savant, Sniping Sphere)
Drawbacks:
- CQC Shooter: don't halve range penalties, only perform deadly shots within first range increment.

Crunch is done, I'll start with the background later.
So, in the end I didn't manage to scrounge together enough money for a firearm (starting wealth 180gp, advanced firearms starting from 500). I instead took a fancy crossbow and customized it, then the fun will start when I get the insight at level 2. If that's not alright, I'll get an old pistol or musket instead, but in any case I'll switch to a rifle as soon as I have enough money.

Big question about backgrounds and traits. The Iron Gods traits are strongly tied to Torch, and the Kingmaker traits are strongly tied to Brevoy. What should we consider, when making the background? Should we write ourselves as Brevites? As Torch residents? Or should we ignore the background part and just take the crunchy bits?


Reverend Rob reporting for duty, aye, sir.

Still gear to buy, etc, but will wait until I see how it goes (ummm will we be able to spend the 300gp to turn the battered gun into a mwk one before the game starts?).

He's starting as Gunslinger, but he's a natural for Magus-ing (though he truly believes his knack with rifles is a Desna boon... or... is it really a Desna boon? Who knows...)


Nitro~Nina wrote:

BACK ON TRACK... Ok now this is a query and a half, and I'm fully prepared for the answer to be no. I wouldn't even be asking were it not for a very specific talent but... are we using Legendary Talents from Spheres of Might? They can get pretty powerful, and honestly may not be right for this game, but... *sigh* it allows Kiana to wield bigger weapons.

"AHA YES YOU ASKED"

You owe me one, imp.

Yeah no to that one, that is more Mythic Tier and I don't want to move in that direction :-(


Sapiens wrote:
Big question about backgrounds and traits. The Iron Gods traits are strongly tied to Torch, and the Kingmaker traits are strongly tied to Brevoy. What should we consider, when making the background? Should we write ourselves as Brevites? As Torch residents? Or should we ignore the background part and just take the crunchy bits?

THIS.

Ignore the backgrounds and take the crunchy bits. I need to put a bit more thought into the Background piece. This Saturday night I will do just that. It is also looking like Saturday night is the night that I will address all questions related to this Recruitment, well, the ones I have yet to address anyway.

Friday night I have table top D&D so I'll not be posting much if not all of that day and night.


Reverend Rob wrote:
Still gear to buy, etc, but will wait until I see how it goes (ummm will we be able to spend the 300gp to turn the battered gun into a mwk one before the game starts?).

Yes, I'll allow the upgrade there.


OK, still working on some of the details (and awaiting resolution of something I PM'ed Shadow about in order to not clutter the thread with) but pretty sure that my character is on her way to being ready enough to link:

Erissa - Android Dune Drifter


Duke. If we both get chosen we can work on linked story


Seth86 wrote:
Duke. If we both get chosen we can work on linked story

I could see that working... the stuff I pm'ed to Shadow was mostly on a mount possibility (as I was having trouble finding existing material that covered what I had in mind). I was thinking of taking Order of the Tome, as it both makes sense thematically and provides benefits not based off of my CHA modifier, which is 0. Probably the arcane knowledge branch at level 2, but if we were needing healing more than fireballs I could as easily take religion.


Since my character is a spellscar drifter too. But due to FMF, i have no order. So lots of possibilities

Verdant Wheel

Gobo Horde wrote:
Just the BEST stuff.

All of the ideas. I love'em. :D SUPER interested as to how you'd build Yeerks.

Storyteller Shadow wrote:


Yeah no to that one, that is more Mythic Tier and I don't want to move in that direction :-(

Aye-aye, gotcha. I expected so. :)

However, there's a Talent that allows me to use my two-handed ranged weapons as one-handed so long as I have a tail or leg free (I'll be shooting from midair a lot)... Thus I can probably end up dual-wielding Small sized two-handers (eventually Medium sized), which still fits the bill.

Yes I know I should just be focusing on getting my character to be actually good instead of this two-handed massive weapons malarkey, but in my defence SHE LOOKS SUPER COOL IN MY HEAD. This is why she has to be a Conscript; Talent overload.

She'll be built pretty soon btw.


The Emerald Duke wrote:
Seth86 wrote:
Duke. If we both get chosen we can work on linked story
I could see that working... the stuff I pm'ed to Shadow was mostly on a mount possibility (as I was having trouble finding existing material that covered what I had in mind). I was thinking of taking Order of the Tome, as it both makes sense thematically and provides benefits not based off of my CHA modifier, which is 0. Probably the arcane knowledge branch at level 2, but if we were needing healing more than fireballs I could as easily take religion.

What do you have in mind? With the vast array of resourses availible I might be able to find something to your liking.

Edit: Your looking for a Mecha-Mount, right?
Well I do have an idea for you to consider.
Your horse gets a feat at lvl 1, right? Have him take the Transformation feat, give him the Construct form.
That will give him the appearance of a construct, and +4 NA.
He gets 2 arms and 2 slam attacks but I am sure you could get a bit of DM fiat to change those into 2 legs and hoof attacks (which are secondary). He would only have a 20ft move speed tho, so your construct horse would move a lot slower then a normal one.
It would also still eat, sleep and bleed.
Not good enough? Ask the GM for a boon and give the construct horse the Ascetic Control talent for free (normally requires 5th lvl and 1sp/month).
Your construct horse now has armor plating and no longer eats, sleeps, bleeds or breathes :)

Nitro~Nina wrote:
Gobo Horde wrote:
Just the BEST stuff. (I said that?)
All of the ideas. I love'em. :D SUPER interested as to how you'd build Yeerks.

I sent you a breakdown of an individual Yeerk :)

Next I'll send you a breakdown of how I would build the race as a whole, using racebuilder and such.

You see, thats the fun thing about Pathfinder. I have a very extensive knowledge base and I have a mind well suited to searching out bits of information and connecting those bits of information together in clever ways. Character creation is fun because of the challenges like this :)

Verdant Wheel

Gobo Horde wrote:
Nitro~Nina wrote:
Gobo Horde wrote:
Just the BEST stuff. (I said that?)
All of the ideas. I love'em. :D SUPER interested as to how you'd build Yeerks.

I sent you a breakdown of an individual Yeerk :)

Next I'll send you a breakdown of how I would build the race as a whole, using racebuilder and such.

You see, thats the fun thing about Pathfinder. I have a very extensive knowledge base and I have a mind well suited to searching out bits of information and connecting those bits of information together in clever ways. Character creation is fun because of the challenges like this :)

Aa, I've just checked it out! Responding now. :D

I have the latter, but not the former just yet. I am but a grasshopper in this field. A mechanical grasshopper. A mechanical grasshopper bard with VIOLIN LEGS... but I digress. I really do love this game for specifically that reason.

Basically you're a natural power-gamer, but you only use your abilities to help mankind, not destroy it!


I'm going to be pulling my submission of Bad. Good luck, guys.


Redblade8 wrote:
I'm going to be pulling my submission of Bad. Good luck, guys.

Sorry to hear that, good gaming!


Gobo Horde wrote:
The Emerald Duke wrote:
Seth86 wrote:
Duke. If we both get chosen we can work on linked story
I could see that working... the stuff I pm'ed to Shadow was mostly on a mount possibility (as I was having trouble finding existing material that covered what I had in mind). I was thinking of taking Order of the Tome, as it both makes sense thematically and provides benefits not based off of my CHA modifier, which is 0. Probably the arcane knowledge branch at level 2, but if we were needing healing more than fireballs I could as easily take religion.

What do you have in mind? With the vast array of resourses availible I might be able to find something to your liking.

Edit: Your looking for a Mecha-Mount, right?
Well I do have an idea for you to consider.
Your horse gets a feat at lvl 1, right? Have him take the Transformation feat, give him the Construct form.
That will give him the appearance of a construct, and +4 NA.
He gets 2 arms and 2 slam attacks but I am sure you could get a bit of DM fiat to change those into 2 legs and hoof attacks (which are secondary). He would only have a 20ft move speed tho, so your construct horse would move a lot slower then a normal one.
It would also still eat, sleep and bleed.
Not good enough? Ask the GM for a boon and give the construct horse the Ascetic Control talent for free (normally requires 5th lvl and 1sp/month).
Your construct horse now has armor plating and no longer eats, sleeps, bleeds or breathes :)

Actually, while robots are definitely something I am still interested in as a fall back (pending exactly what I would need to take to make it viable/if the normal 'beast' rider arch would be necessary in this brave new world) I had actually asked him if an android variant of a mount would be possible somehow (I proposed a revision to beast rider to accommodate/formalize it, but it was a rough idea to say the least). My thought process is if synthetic (android) versions of humanoids were created, why would there not be synthetic versions of animals as well. Sadly, if I am not the first person to have this thought I seem to be the first to actually write it down somewhere... finding anything remotely governing applying an 'android-esq' template to animals has been a long search in a dark void with no light source.

Verdant Wheel

The Emerald Duke wrote:
Gobo Horde wrote:
The Emerald Duke wrote:
Seth86 wrote:
Duke. If we both get chosen we can work on linked story
I could see that working... the stuff I pm'ed to Shadow was mostly on a mount possibility (as I was having trouble finding existing material that covered what I had in mind). I was thinking of taking Order of the Tome, as it both makes sense thematically and provides benefits not based off of my CHA modifier, which is 0. Probably the arcane knowledge branch at level 2, but if we were needing healing more than fireballs I could as easily take religion.

What do you have in mind? With the vast array of resourses availible I might be able to find something to your liking.

Edit: Your looking for a Mecha-Mount, right?
Well I do have an idea for you to consider.
Your horse gets a feat at lvl 1, right? Have him take the Transformation feat, give him the Construct form.
That will give him the appearance of a construct, and +4 NA.
He gets 2 arms and 2 slam attacks but I am sure you could get a bit of DM fiat to change those into 2 legs and hoof attacks (which are secondary). He would only have a 20ft move speed tho, so your construct horse would move a lot slower then a normal one.
It would also still eat, sleep and bleed.
Not good enough? Ask the GM for a boon and give the construct horse the Ascetic Control talent for free (normally requires 5th lvl and 1sp/month).
Your construct horse now has armor plating and no longer eats, sleeps, bleeds or breathes :)

Actually, while robots are definitely something I am still interested in as a fall back (pending exactly what I would need to take to make it viable/if the normal 'beast' rider arch would be necessary in this brave new world) I had actually asked him if an android variant of a mount...

Perhaps just apply the Android's racial abilities to your preferred mount? Half-Construct, increased Int and Dex but decreased Cha, Nanite Surge etcetera. I don't know of any actual rules for this.


Nitro~Nina wrote:

Perhaps just apply the Android's racial abilities to your preferred mount? Half-Construct, increased Int and Dex but decreased Cha, Nanite Surge etcetera. I don't know of any actual rules for this.

That is pretty much similar to what I proposed. Since I have come this far with it, might as well see if you can throw a bit of polish on my original idea (slash see what you think of it... slash see if it seems unbalanced to you and others).

Rough idea pitched to Shadow, approval/revision pending:

Android Rider:
Prerequisite: Android
Armor Proficiency: An android rider is never proficient with heavy armor, even if they normally would gain it through another class. This modifies normal Weapon and Armor proficiencies.
Android Mount: Unlike conventional cavaliers, the android rider's mount is literally bound to him in ways that even other androids barely understand. Starting at level one, the android rider applies a modified android template to either a horse or camel mount. This mount's programing is intrinsically tied to the android rider. If the mount dies, its A.I. returns to the android rider, who must then either repair the old mount's body (a complex process that requires a week's time and 100G per character level.
The android rider does not take an armor check penalty on Ride checks while riding this mount. The mount is considered combat trained. Am android rider's mount does not gain the share spells special ability.
As the android rider increases in level, he can choose to select new, more impressive mount bodies better suited to his increased power. This can either come from downloading the mount's personality into an existing body (such as a defeated/created robot suitable for riding) or into an analagous animal mount host (your GM will determine what beast template is appropriate for your level). This procedure takes 24 hours to complete, during which time the android rider will not have access to his mount.
Android riders riding any other mount are considered disoriented, taking -4 penalties on ride and handle animal checks when made (even if the mount is combat trained).
Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead.
This ability replaces the standard cavalier's mount and expert trainer abilities.
Android Template: The following abilities are applied to any android mount:
+1 DEX, +1 INT, -1 CHA: Much like their humanoid counterparts, android mounts are nimble and intelligent,
Nanite Surge: An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 2 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round. This action must be triggered by the mount's rider.

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