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Storyteller-Shadows-Multi-Game-Recruitment III


Recruitment

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Much like Recruitment Thread I, Recruitment Thread II is getting long and I think turning people away from popping in.

Recruitment Thread II will be utilized to finish off the current Vampires of Golarion Recruitment. All other new Recruitments will be placed here.


RECRUITMENT IS OFFICIALLY RE REOPENED for Star Wars - Saga Edition - The Tion Cluster Gambit

Legacy Era Star Wars Saga Edition campaign set a few years before the events of the Dark Horse Comic Book Series Star Wars: Legacy.

The character I am looking for will be a 9th level Sith OR a Sith Empire Agent.

As we are in the Legacy Era, all books are legal. Though I would appreciate it if you would reference what book (outside of the Core book) you take a Prestige Class, Feat, Talent Tree, or Power from.

25 Point Buy.

Max HP at first level, roll for every level thereafter. If you roll a 1 on your HP, I will give a free re-roll.

Thank you for your interest!


Dotting as usual :)


Dippin' Dots


Dotting.

If no one else applies for the Sith game I could jump in that party as well. I'm guessing someone else will show interest, but if it ends up that way I'm willing to.


JDPhipps wrote:

Dotting.

If no one else applies for the Sith game I could jump in that party as well. I'm guessing someone else will show interest, but if it ends up that way I'm willing to.

For some reason this Star Wars game has been difficult to recruit for. If no one else expresses interest within 5 or so days the slot is yours. You'll begin in the next chapter with your character as both groups are close to the end on their respective tables.


BUMP

^^^Star^Wars^^^

High level action. Play a Sith. Kill your enemies. Hell kill your friends, you're a Sith after all and you have no friends!!!


Dotting to follow. I might be interested in Star Wars, but I don't have any particularly interesting character ideas right now, so I don't want to make any promises.


Pathfinder Campaign Setting, Companion Subscriber

Man, if I knew enough about Saga, and had access to the rules, I would totally apply.


I REALLY don't want to end up stealing this spot from anyone else who may want to play, so anyone who's interested should definitely jump on it. I'm certainly interested in playing, but I'd want someone else to do so before me if they're interested as I'm already in the Imperial party for this game.


I'll dot for SW as well - need a couple days to build a character if it's okay to wait :)


The Chess wrote:
I'll dot for SW as well - need a couple days to build a character if it's okay to wait :)

Absolutely, take your time. The group is at the end of a story arc and any new character would come in after it is complete.


Rolling HP:

8d10 ⇒ (6, 4, 10, 8, 7, 2, 5, 6) = 48

(Character brewing . . .)


Hi Shadow! Chess here with my character for the Sith game. I didn't know if you had any special rules or whatnot, neither what should be my wealth, so I stick with the standard rules and tried to estimate the wealth around 50k. Please let me know if you have any questions or need more information - I'm not sure in what point of the story the party is, so I created a small detached backstory for him.


RECRUITMENT IS OFFICIALLY CLOSED for Star Wars - Saga Edition - The Tion Cluster Gambit

Great Lahrehn (Chess), I'll check him out on Friday or Saturday night and get back to you with any comments. I'll close Recruitment now and you are in. It'll be some time before the finale is over so bear with me. In the meantime, I will probably bring you into the Recruitment thread (which used to be Table III) to set you up in the next plot arc.


Thanks! Take your time, my friend. Saga is still a little bit of new to me, even though I loved the other game I was with it, so it's very possible I have mistakes on the sheet (I tried to do it slowly and outline everything as clear as possible to avoid issues).


Lahrehn wrote:
Thanks! Take your time, my friend. Saga is still a little bit of new to me, even though I loved the other game I was with it, so it's very possible I have mistakes on the sheet (I tried to do it slowly and outline everything as clear as possible to avoid issues).

Sorry for the delay here, hectic week. I will get to you within the week!


RECRUITMENT OPEN FOR COUNCIL OF SONG - All Bard Council of Thieves AP

Pathfinder rules.
1. 25 Point Buy.
2. 1st Level.
3. Max HP 1st level. Roll or 1/2+1 thereafter.
4. Max starting gold per base class.
5. All 3PP Archtypes welcome.
6. Background Skills will be used.
7. Two Traits (one Trait being a Campaign Trait is encouraged).
8. I will allow Skald and Mesmerist submissions.

Recruitment will END April 23 @ Midnight EST time.

Selections will be made by the 25th.

I will take 5-7 players.


Dot


Dot in general, and in case I think of an interesting bard - I'm always sort of hit or miss on musical characters since they're too close to stuff I know really well =/


Crunch and stuff:

Full Name : Beorn the Divine
Race: Half-Orc
Classes/Levels Bard

Gender M

Size M

Age 18

Special Abilities : Darkvison 60 feet

Alignment: CG

Deity : Shelyn

Location :Westcrown

Languages :Common,Orc,Infernal

Occupation : BARD!

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 11
Charisma 14 (+2)
Height: 6'2" Weight: Hair: Black Eyes: Grey
Favored Class: Bard(HP)
EXP:
Hit Points: 11
Spd: 30
Init: +0
AC: 15(+3armor shield +2 Dex)/Touch 12/FF 13)
BAB: +0
CMB: +3
CMD: 13
Saves: Fort+2 Ref +4 Will +2

Weapons:
Longsword +3 1d8+3 19-20/x2 +1 for Arcane strike
Longsword 2-handed +3 1d8+4 19-20/x2 +1 For Arcane Strike
Sling +2 1d4+3 50 feet

Skills: 7/level
Perform(Sing) (1+2 Stat+3 Class)6
Perform(Act) (1+2 Stat+3 Class) 6
Intimidate (1+2 stat +3 Class +2 Race) 8
Perception (1 +3 Class +1 Perception) 4
Acrobatics (1 +2 Stat +3 Class -1 ACP) 5
Linguistics (1+3 Class)4 Infernal
Handle animal (1 +2 stat +3 Class +1 Trait) 7

Feats:Arcane strike (Swift action +1 damage and treated as magic)
Traits:Conspiracy Hunter(+1 Perception) Beast Bond(You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you.)
Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in stellements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 6 Rounds Standard action
Countersong
Distraction DC 13
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm

spells per day Unlimited/2////
Known
(12)0.Daze,Dancing Lights,Prestidigitation,Message
(13)1. Saving Finale,Hideous Laughter
2
3
4

Equipment
Longsword (15 gp)
Studded Leather (25)
Sling
20 Sling stones (2)
Bard's Kit (41)
backpack,
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
journal
mess kit
mirror
rope
soap
torches (10)
trail rations (5 days)
waterskin.

22 gp

Description: Beorn is a strapping young man with a thick head of black hair and,(to his dismay) a still sparse mustache and beard. His
orc heritage is displayed by somewhat pointed ears and teeth and ruddy complexion. He attempts to dress well but quite often has to
be satisfied with common clothing.

Sovereign Court

(Beorn should be in this game or there is no justice in the world)


Any race restrictions? VMC?


Ouachitonian wrote:
Any race restrictions?

No though some races will be treated poorly based on the politics as they exist in Westcrown.

Ouachitonian wrote:
VMC?

I guess so but as there are only 3 classes available - Bard, Skald, and Mesmerist - not sure how necessary it will be. I suspect think the diversification here among submissions will be comprised of Bard Archtypes then a handful of Mesmerist and Skald submissions.


Wait, how did Mesmerists get in the band? Bards are the awesome cool ones up on stage and Mesmerists are the creepers in the crowd staring at the girls.

Dirge Bard coming up. Vaguely inspired by the Cruxshadows.


Okay so I started to build a character for fun and came up with this-

Keamba:

KEAMBA MAFIKI OF THE IJO BONUWAT
_____________________________________________
Race Suli
Gender Male
Age 25
Class Dread Thane Skald / Level 1
Init +2; Senses Perception +4, Survival +0
_____________________________________________
BUFFS/CONSUMABLES/SPELLS
_____________________________________________
Buffs
-
Consumables
Acid Flask x2
Alchemist Fire x2
Elemental Flux x2
Scroll of Cause Fear x2
Scroll of Cure Light Wounds x2
Torches x10
Trail Rations x5
Spells Known
0- Detect Magic, Haunted Fey Aspect, Light, Read Magic
1st- Cause Fear, Cure Light Wounds
_____________________________________________
DEFENSE
_____________________________________________
AC 17(19), touch 12, flat-footed 17
(+5 Armor, +2 Dex, +2 Shield)
Hp 9 Temp hp []
Fort +3, Ref +2, Will +2
Resistances Acid 5, Cold 5, Electricity 5, Fire 5.
_____________________________________________
OFFENSE
_____________________________________________
Speed
20ft
Melee
Earthbreaker +3 (2d6+4;x3)
Gandasa +3 (2d4+3; x3)
Terbutje +4 (1d8+3;19-20x2)
Ranged
Sling +2 (1d4+3;x2)
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 16, Dex 14, Con 12, Int 10, Wis 11, Cha 18
Base Atk +0; CMB +3; CMD 15
Feats Weapon Focus (Terbutje)
Traits Axe to Grind, Child of Infamy
____________________________________________
SKILLS
____________________________________________
Skills
Diplomacy +10 (+4 Ability, +1 Rank, +3 Class, +2 Racial)
Intimidate +9 (+4 Ability, +1 Rank, +3 Class, +½ Level)
Sense Motive +6 (+1 Rank, +3 Class, +2 Racial)
Spellcraft +4 (+1 Rank, +3 Class)
Use Magic Device +8 (+4 Ability, +1 Rank, +3 Class)
Background Skills
Craft (Alchemy) +4 (+1 Rank, +3 Class)
Perform (Act) +9 (+4 Ability, +1 Rank, +3 Class, +1 Trait)
Languages
Common, Polyglot
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Agent of Dread, Cantrips, Inspired rage +1 (+2 Str/Con), Raging song, Scribe Scroll
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Alchemy Gear Acid x2, Alchemists Fire x2, Elemental Flux Flask x2.
Combat Gear Earthbreaker, Gandasa, Sling, Terbutje(Steel).
Defensive Gear Heavy Wooden Shield, Horn Lamellar Armor.
Magical Gear Scroll of Cause Fear x2, Scroll of Cure Light Wounds x2.
Miscellaneous Gear Alchemist Kit (This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Explorers Outfit.
Wealth 63 Gp
____________________________________________
PERSONAL INFORMATION
____________________________________________
Height 6ft 2
Weight 210lbs
Eye Color Silver
Hair Color Black
Region of Origin The Mwangi Expanse / Westcrown
Deity Mfuello the Journeyer

Physical Description[//b]

Keamba takes after his human mother more than he does his jann father, so much so that he was not aware he was anything but human, till he became an adult. Keamba is a tall man, broad of shoulder and heavily muscled. His hair is worn in long, finger thick braids, tipped with bone and ivory beads, which hang to about midway down his back, tied back with a length of black leather cord.

Keamba wears black leather pants over a pair of soft leather boots. He wears a black leather vest which leaves his shoulders and arms bare. Around both biceps he sports heavy steel torcs, styled as a snake biting its own tail. Around his left wrist he wears leather bracelets worked with red and black beads. Over his leather pants and vest, Keamba wears a suit of armor made of Oryx horn plates, threaded together with steel wire and red leather cord. The armor includes a breastplate, greaves and gauntlets.

[b]Background

Keamba was born of Marisan, a famous Actress of Westcrown, known as the Jewel of the Ijo. Marisan was the daughter of a house of traders and merchants, specializing in the trade of ores. During her fathers life the family began to supply and work with the Chelaxian noble house of Henderthane. Through the years the family migrated from their original home, till the ended up in Westcrown.

Keamba was raised by his granduncle. Marisans father was busy working the life of the trader and never had time for his grandson, spending all of his time abroad, solidifying trade lines and gaining new contracts. In the same vein, Keamba never knew his father, the man having died before he was born, according to Marisan. Keamba learned his worship of juju through his granduncle Abdalla who was a practicing wendifa of Mfuello. Abdalla instructed the boy in the ways and practices of juju, along with teaching him the history of his family. He spent years instructing the young Keamba in the mysteries of his religion, on the magics of his tribe, his people. From his mother he learned the art of the stage, becoming an adept actor and a dedicated false facer.

During his 15th year, when Keamba was set to join his grandfather in the family business, where he would have learned the ways of trade and of commerce, the ways of a man, the family fell on hard times. Henderthane cut all ties with the family, leaving them underfunded and understaffed, things looked bleak. During this time things got desperate, his family had lost a lot of faithful retainers. His mothers career floundered, his grandfather was lost at sea, his ship taken by pirates. Over the next few years Keamba became bitter and angry at the Nobles of Cheliax, at the house of Thrune.
_________________________________________
RACIAL STATISTICS
_________________________________________
Standard Racial Traits
Ability Score Racial Traits: Sulis are brawny and charming, but slow-witted. They gain +2 Strength, +2 Charisma, and –2 Intelligence.

Type: Sulis are outsiders with the native subtype.

Size: Sulis are Medium creatures and thus have no bonuses or penalties due to their size.

Base Speed: Sulis have a base speed of 30 feet.

Languages: Sulis begin play speaking Common and one elemental language (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Ignan, and Terran. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
Energy Resistance 5: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.

Feat and Skill Racial Traits
Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.

Magical Racial Traits
Elemental Assault (Su) Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.

Senses Racial Traits
Low-Light Vision: Sulis can see twice as far as humans in dim light.

Alternate Racial Traits
Mostly Human: A few sulis have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.

Keamba is a Suli with the Mostly Human alternate racial trait. He looks and acts like a Mwangi man, has a Bonuwat name and speaks Polyglot. He has never met his father and is only learning to control his powers now. Till he was an adult, he had no idea he was anything but a normal human

Keamba is a Skald, built as sort of a Juju Witchdoctor. He has the Dread Thane archetype and is built as a strange mix of healer and debuffer.


Mesmerists are described as being the "anti-bard" in several places, and can fulfill a similar role in a party to a bard, except they focus more on debuffing rather than buffing, making them extra friendly in an all-bard party.

I may apply to this, I haven't played a bard yet...


Not sure what level of optimization you typically see in your games, or what CoT calls for. Here's the Dirge Bard, built more for style than anything else, but would still have a few neat tricks up his sleeve. Good Knowledge skills and anti-undead abilities. A Fell Gnome with Eternal Hope.


This is Neisen Kurch, a war drummer skald. He's built around non-lethal damage and the Enforcer feat to inflict lots of shaken debuffs.


Dot. Very interested. No idea on a submission yet though.


ayyyyyye if i ever end up at a point where half my games die off, i'll be here


Doomed Hero here. Definitely submitting a Mesmerist. Probably a Kitsune Thought Eater. I have an image in my head of a face-changing enchanter trying to bring down Westcrown's underworld and corrupt nobility.


Great! Two submissions and 9 dots for interest in the first 24 hours.

A few things to note:

1. I never check submissions until after Recruitment is over,
2. If you are not sure about something just ask, 95% of the time I allow 3rd party materials since so many DM's tend not to!
----------
3. If any of you plan to run a game that allows Psions, let me know I have a PC I am looking to play from a defunct game :-)


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Companion Subscriber

Dotting for interest.


Submitting Dom, a solacer bard. Generally built around healing and making friends in the process, Dom is more of a roleplayer than a rollplayer.


Hi Shadow! What about a drawback for one extra trait?


The Chess wrote:
Hi Shadow! What about a drawback for one extra trait?

Let me know which one first.


Here's my submission for the game!


Storyteller Shadow wrote:

BUMP

^^^Star^Wars^^^

High level action. Play a Sith. Kill your enemies. Hell kill your friends, you're a Sith after all and you have no friends!!!

I just wanted to post here and say Sorry I had to bow out of the sith game. I cut my games down by like 80%, and the ones I do play are low-post rate.


rungok wrote:
Storyteller Shadow wrote:

BUMP

^^^Star^Wars^^^

High level action. Play a Sith. Kill your enemies. Hell kill your friends, you're a Sith after all and you have no friends!!!

I just wanted to post here and say Sorry I had to bow out of the sith game. I cut my games down by like 80%, and the ones I do play are low-post rate.

No worries, RL happens! :-)

Silver Crusade

Aw man, I have like 15 different ideas for this

Silver Crusade

Quick question: Since it's an all bard thing, does Perform still count as a background skill, or are you counting it as a regular skill?


SouthernRed wrote:
Quick question: Since it's an all bard thing, does Perform still count as a background skill, or are you counting it as a regular skill?

Great question, I had not even considered that.

I'll take comments from those interested in submitting, let it remain a Background Skill or move in into the Regular Skill categories?


Background


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Companion Subscriber

What would be the benefit of moving it from Background?

Also is it pointless or a waste of skill points to have more than one perform skill? I'm thinking of going with a Dervish Dancer archtype, and need perform dance. I like the idea of her being an actor so I was going to take perform act as well. It fits her background and Campaign trait.

Silver Crusade

CariMac wrote:

What would be the benefit of moving it from Background?

Also is it pointless or a waste of skill points to have more than one perform skill? I'm thinking of going with a Dervish Dancer archtype, and need perform dance. I like the idea of her being an actor so I was going to take perform act as well. It fits her background and Campaign trait.

There isn't a benefit for switching it to a normal skill, but since perform is a vital skill for bards, it seems like having it be a background skill is kind of a gimme.

As for the second question, it is not pointless to have multiple perform skills for a bard, particularly if you have the versatile performance ability. For non-bards, it's more of a flavor thing, but not necessarily pointless. There are after all a few interesting feats that require a particular perform skill that you might otherwise not get.


It's a full bard PbP. I don't see any harm on keeping it as a background skill. Plus, even if it wasn't a full group, I feel the benefit of having one of their key skills as a background skill is quite deserved and not gamebreaking at all. Let the bards be the skillmonkeys! Power to the bards!

Sovereign Court

Bards are a little on the wonky somewhat-underpowered side anyway so having Perform as a background skill isn't a real game-breaker.


Alright, let's keep Performance as a Background skill.


Crunchy part done; finishing equipment and backstory

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