Darrell Impey UK |
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Any chance that raise animal companion could be added to the list of spells that can be purchased with PP please?
BretI Venture-Lieutenant, Minnesota—Minneapolis |
brock, no the other one... |
And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.
Ragoz |
Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
There is a mechanical benefit. 1 minute is a lot shorter than 24hrs. It also doesn't need to be taught tricks all over again.
Auke Teeninga Regional Venture-Coordinator, Baltic |
brock, no the other one... wrote:There is a mechanical benefit. 1 minute is a lot shorter than 24hrs. It also doesn't need to be taught tricks all over again.Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
4PP seems fair
andreww |
Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
New AC's only arrive knowing their bonus tricks, no more. You can only train them with a number of tricks equal to your ranks in handle animal which will often be pretty low given you only normally need to hit DC12 and you get +4 to handle your own AC and a training harness gives another +2.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.
pauljathome |
1 person marked this as a favorite. |
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.
I agree that there are occasional mechanical benefits but most of the time the benefit is far more fluff than mechanical (yes, I'm speaking as a player who has raised an animal companion AND a familiar neither of which were anything at all special mechanically. Flutter would love me :-))
Lets keep in mind that there is still the cost for the two restorations so even if the raise companion is very cheap its hardly free.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
MadScientistWorking wrote:
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.I agree that there are occasional mechanical benefits but most of the time the benefit is far more fluff than mechanical (yes, I'm speaking as a player who has raised an animal companion AND a familiar neither of which were anything at all special mechanically. Flutter would love me :-))
Lets keep in mind that there is still the cost for the two restorations so even if the raise companion is very cheap its hardly free.
Sorry. I was arguing in favor of it. The only thing stopping me from playing the Shaman archetype is because its so ridiculously expensive from the player side.
Andrew Christian |
brock, no the other one... wrote:Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
MadScientistWorking wrote:Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.brock, no the other one... wrote:Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.
Belafon |
1 person marked this as a favorite. |
Andrew Christian wrote:No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.MadScientistWorking wrote:Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.
Grammatical confusion!
Andy was responding to your statement that "any" boon familiar or animal companion has to be resurrected, pointing out that the word "any" was incorrect. You read his statement independent of yours.
Andrew Christian means: Not any = not all
Mad Scientist reads: Not any = none
Your first statement "Any boon familiar or animal companion has to be resurrected or the boon gets crossed off" is not correct. Some (edit: as Nefreet just ninja'd me) add to the available companion choices. If one dies you can recruit another one. The ones that need to be raised or are lost are generally the boons that give you access to a specific named companion or familiar.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
Define "completely wrong"?
** spoiler omitted **
As in I gave out a boon yesterday that said word for word you need to resurrect the animal companion.
Your first statement "Any boon familiar or animal companion has to be resurrected or the boon gets crossed off" is not correct. Some (edit: as Nefreet just ninja'd me) add to the available companion choices. If one dies you can recruit another one. The ones that need to be raised or are lost are generally the boons that give you access to a specific named companion or familiar.
Ahhh he was pointing out with the only boon that by the looks of it actually doesn't follow the norm. Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.
Belafon |
Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.
The rules for it are on the boon. If it says
you may add the [animal type] to your list of legal and available companions.
then you can use the normal rules (in the animal companion class description) for recruiting a new one if the old one dies.
If it says
[Proper Name] is grateful for your assistance and has agreed to follow you in your journeys. You may add [Proper Name] to your list of legal and available companions.
Then that's the only one you get. If [Proper Name] dies, there's no backup. You didn't add his type to your list of available companions, just him. You need to raise him, you can't recruit a new version of him. (Usually those with named animals and familiars have more rules text to the boon.)
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
MadScientistWorking wrote:Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.The rules for it are on the boon. If it says
Quote:you may add the [animal type] to your list of legal and available companions.then you can use the normal rules (in the animal companion class description) for recruiting a new one if the old one dies.
If it says
Quote:[Proper Name] is grateful for your assistance and has agreed to follow you in your journeys. You may add [Proper Name] to your list of legal and available companions.Then that's the only one you get. If [Proper Name] dies, there's no backup. You didn't add his type to your list of available companions, just him. You need to raise him, you can't recruit a new version of him. (Usually those with named animals and familiars have more rules text to the boon.)
Right but there are more forms those boons take making it even more confusing.
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
The special dog from <redacted> says to cross the boon off of your sheet if he dies and is not resurrected.
I feel like by not trying to spoil scenarios which I appreciate this is making the conversation ten times harder. I apologize on my end too because I feel like by trying to not spoil Im making everything more confusing. Is that the one that you could be any class to benefit from the boon because its an animal companion?
Merisal The Risen |
You get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.
Hint: Tick Tock Tick
No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost me
BigNorseWolf |
Nohwear wrote:No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost meYou get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.
Hint: Tick Tock Tick
With favored enemy pirates?
Pirate Rob |
5 people marked this as a favorite. |
Jeff Cook wrote:With favored enemy pirates?Nohwear wrote:No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost meYou get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.
Hint: Tick Tock Tick
Hey now...
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
Andrew Christian |
Andrew Christian wrote:No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.MadScientistWorking wrote:Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.brock, no the other one... wrote:Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.Darrell Impey UK wrote:Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.And here was me expecting a flurry of "you can just get a new one". :)
Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.
You sure about that?
Axe Beak Companion: As long as you have Chronicle sheets for [redacted], you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.
There is no argument to be made that this does not add the Axe Beak to your available list of animals. If the axe beak dies, since it is now on your list of available animals, you can take an axe beak as the next animal.
Please don't argue that you know for a fact things work a certain way, when you aren't even sure what the boon actually says.
Andrew Christian |
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This one allows you full access, and not singular access:
Owlbear Companion:[b] You recovered a clutch of owlbear eggs and may raise one of the hatchlings as a pet. [b]If you possess a class feature that permits you to take a bear as an animal companion or mount that progresses as an animal companion, you may instead gain the service of an owlbear. The owlbear companion uses the stats of a bear companion with the following modifications: all Handle Animal checks made to train or handle the owlbear suffer a –4 penalty; the bonus granted by the devotion ability increases to +5; the creature’s starting Charisma score is 10; and the animal companion looks like an owlbear instead of a normal bear. This owlbear is considered an animal for all purposes.
While this one is definitely a singular only boon:
Faerie Dragon Improved Familiar: A caster of at least 7th level with an alignment within one step of chaotic good may bond with the faerie dragon Riddywipple using the Improved Familiar feat. If you make this bond with the creature, you must provide a copy of the Pathfinder RPG Bestiary 3 as if the improved familiar were available as an Additional Resource.
Riddywipple does not specifically say it only allows a singular creature, but Mike Brock clarified that this was a singular use.