Request to add spell to the Purchasable with Prestige list


Pathfinder Society

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Grand Lodge 2/5 *

12 people marked this as FAQ candidate. 17 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Any chance that raise animal companion could be added to the list of spells that can be purchased with PP please?

Scarab Sages 5/5 5/55/55/5

Druids local 704 adding a hoofprint.

Sczarni 5/5 5/55/5 ***

Add my chicken scratch as well.

Grand Lodge 2/5

I agree as well.

3/5

I would not be displeased if this were implemented...

Silver Crusade 1/5 Contributor

I approve of this idea. ^_^

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Yes please.

Grand Lodge 3/5

I may not be a druid, but it would definitely help.....

*Giant Weasel Bite Mark*

Silver Crusade

Yes!

For our fluffy/scaly/feathery/slippery buddies!

Liberty's Edge 4/5

Not sure where this is coming from, but for 3 PP it seems reasonable.

Sczarni 5/5 5/55/5 ***

It's exactly 4000gp less than raise dead (same spell level and caster level required), putting it at 1450gp.

Restoration costs 1280gp, and it's available for 4pp.

So my vote would be for a 6pp pricetag.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Indeed, with the recent discussion and rules change to 'effects on the Companion Entity' applying to a character if they are not cleared at the end of a scenario (in the event of death, etc), this is a common sense application of Prestige points.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Seems like a very reasonable request.

The only potential problem I see is that it would be the only spell listed that wasn't in the CRB.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Thumbs up from me too!

Hmm

Sczarni 5/5 5/55/5 ***

BretI wrote:
The only potential problem I see is that it would be the only spell listed that wasn't in the CRB.

There would probably need to be a subscript added to address the requirement.

Maybe subscript only counts for half word count?

Silver Crusade 5/5 5/5 **

Sounds like a good idea to me too.

Grand Lodge 2/5

Great idea ^_^.

Sovereign Court 4/5 5/55/55/5 *

No if I kill someone's pokemon they die FOREVER theyes cross the rainbow bridge.

Actually I think it's a good idea

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

The Exchange 2/5

Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

In favor of this.

The Exchange 3/5

brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.

There is a mechanical benefit. 1 minute is a lot shorter than 24hrs. It also doesn't need to be taught tricks all over again.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Ragoz wrote:
brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.
There is a mechanical benefit. 1 minute is a lot shorter than 24hrs. It also doesn't need to be taught tricks all over again.

4PP seems fair

5/5 *****

brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.

New AC's only arrive knowing their bonus tricks, no more. You can only train them with a number of tricks equal to your ranks in handle animal which will often be pretty low given you only normally need to hit DC12 and you get +4 to handle your own AC and a training harness gives another +2.

4/5

It's a good idea, but one issue is that not everyone has access to the spell as it is in Ultimate Magic.

So it either needs to be added to the guide so everyone has access or a clear foot note needs to be added so that players know they need to own Ultimate Magic to use the spell.

1/5

Yes please, especially as the new Drake Companions can not be replaced, only raised.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.

Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.

Silver Crusade 5/5 5/5 **

1 person marked this as a favorite.
MadScientistWorking wrote:


Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.

I agree that there are occasional mechanical benefits but most of the time the benefit is far more fluff than mechanical (yes, I'm speaking as a player who has raised an animal companion AND a familiar neither of which were anything at all special mechanically. Flutter would love me :-))

Lets keep in mind that there is still the cost for the two restorations so even if the raise companion is very cheap its hardly free.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Paul Jackson wrote:
MadScientistWorking wrote:


Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.

I agree that there are occasional mechanical benefits but most of the time the benefit is far more fluff than mechanical (yes, I'm speaking as a player who has raised an animal companion AND a familiar neither of which were anything at all special mechanically. Flutter would love me :-))

Lets keep in mind that there is still the cost for the two restorations so even if the raise companion is very cheap its hardly free.

Sorry. I was arguing in favor of it. The only thing stopping me from playing the Shaman archetype is because its so ridiculously expensive from the player side.

Liberty's Edge 5/5

MadScientistWorking wrote:
brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.

Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Andrew Christian wrote:
MadScientistWorking wrote:
brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.
Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.

No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.

5/5 5/55/5 ***

1 person marked this as a favorite.

Define "completely wrong"?

The text of that particular Boon:
If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions.

The Exchange 4/5 5/5

1 person marked this as a favorite.
MadScientistWorking wrote:
Andrew Christian wrote:
MadScientistWorking wrote:
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.
Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.
No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.

Grammatical confusion!

Andy was responding to your statement that "any" boon familiar or animal companion has to be resurrected, pointing out that the word "any" was incorrect. You read his statement independent of yours.

Andrew Christian means: Not any = not all
Mad Scientist reads: Not any = none

Your first statement "Any boon familiar or animal companion has to be resurrected or the boon gets crossed off" is not correct. Some (edit: as Nefreet just ninja'd me) add to the available companion choices. If one dies you can recruit another one. The ones that need to be raised or are lost are generally the boons that give you access to a specific named companion or familiar.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Axebeak Sanctuary Society wrote:

Define "completely wrong"?

** spoiler omitted **

As in I gave out a boon yesterday that said word for word you need to resurrect the animal companion.

Quote:

Your first statement "Any boon familiar or animal companion has to be resurrected or the boon gets crossed off" is not correct. Some (edit: as Nefreet just ninja'd me) add to the available companion choices. If one dies you can recruit another one. The ones that need to be raised or are lost are generally the boons that give you access to a specific named companion or familiar.

Ahhh he was pointing out with the only boon that by the looks of it actually doesn't follow the norm. Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.

The Exchange 4/5 5/5

MadScientistWorking wrote:
Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.

The rules for it are on the boon. If it says

Quote:
you may add the [animal type] to your list of legal and available companions.

then you can use the normal rules (in the animal companion class description) for recruiting a new one if the old one dies.

If it says

Quote:
[Proper Name] is grateful for your assistance and has agreed to follow you in your journeys. You may add [Proper Name] to your list of legal and available companions.

Then that's the only one you get. If [Proper Name] dies, there's no backup. You didn't add his type to your list of available companions, just him. You need to raise him, you can't recruit a new version of him. (Usually those with named animals and familiars have more rules text to the boon.)

Sczarni 5/5 5/55/5 ***

You found the rules.

They're explained on the individual Chronicles.

EDIT: this time Belafon ninja'd me =P

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Kevin Willis wrote:
MadScientistWorking wrote:
Also where in gods name are the rules for that? I tried searching for it and the search is utterly useless for reasons that the search is close to the feat. Ive only come across one boon that says so while the half a dozen other ones I have say nothing about it despite the fact that its a named familiar.

The rules for it are on the boon. If it says

Quote:
you may add the [animal type] to your list of legal and available companions.

then you can use the normal rules (in the animal companion class description) for recruiting a new one if the old one dies.

If it says

Quote:
[Proper Name] is grateful for your assistance and has agreed to follow you in your journeys. You may add [Proper Name] to your list of legal and available companions.
Then that's the only one you get. If [Proper Name] dies, there's no backup. You didn't add his type to your list of available companions, just him. You need to raise him, you can't recruit a new version of him. (Usually those with named animals and familiars have more rules text to the boon.)

Right but there are more forms those boons take making it even more confusing.

1/5

The special dog from <redacted> says to cross the boon off of your sheet if he dies and is not resurrected.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Nohwear wrote:
The special dog from <redacted> says to cross the boon off of your sheet if he dies and is not resurrected.

I feel like by not trying to spoil scenarios which I appreciate this is making the conversation ten times harder. I apologize on my end too because I feel like by trying to not spoil Im making everything more confusing. Is that the one that you could be any class to benefit from the boon because its an animal companion?

1/5

You get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.

Hint: Tick Tock Tick

Grand Lodge 4/5 5/5

Nohwear wrote:

You get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.

Hint: Tick Tock Tick

No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost me

5/5 5/55/55/5

Jeff Cook wrote:
Nohwear wrote:

You get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.

Hint: Tick Tock Tick

No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost me

With favored enemy pirates?

Sczarni 5/5 5/55/5 ***

So much win is going on right now, and I still have no clue what scenario it is =D

4/5 ****

5 people marked this as a favorite.
BigNorseWolf wrote:
Jeff Cook wrote:
Nohwear wrote:

You get a free dog that has some training and variant racial skill bonuses. The boon mentions how to switch your animal companion to your new dog.

Hint: Tick Tock Tick

No unless your hint was its time to make a Halfling Druid the can be mistaken for a human child with a crocodile companion that likes to devour timepieces you've lost me
With favored enemy pirates?

Hey now...

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Nefreet wrote:
So much win is going on right now, and I still have no clue what scenario it is =D

You know I was going to say that it was a bit obvious of a hint because I immediately got it but......

1/5

1 person marked this as a favorite.

Then I would call it a success then.

Grand Lodge 3/5

If we're adding it for PP, we should get a rules clarification that it works on familiars, since the target and rules text don't match.

Sczarni 5/5 5/55/5 ***

It works.

It specifically call out that it works on Familiars.

If someone tried to claim that the "target" is invalid, I'd point them to the text of Share Spells.

Liberty's Edge 5/5

MadScientistWorking wrote:
Andrew Christian wrote:
MadScientistWorking wrote:
brock, no the other one... wrote:
Darrell Impey UK wrote:

And here was me expecting a flurry of "you can just get a new one". :)

Using raise dead's PP cost as a baseline: 1450÷(5450÷16)= 4.26 So 4 or 5 PP appears to be about right.

Possibly less actually. If we are currently assuming that most people would just get another companion, anyone wanting to pay PP for the spell is doing so purely for role-play and fluff reasons. I'd personally at least round down to 4, and i'd consider halving the cost, since there is no mechanical benefit.
Any boon familiar or animal companion has to be resurrected or the boon gets crossed off so yeah to say there is no mechanical benefit is wrong. On top of that too as someone pointed out Drakes are one and done and that is arguably worst than loosing a boon companion.
Not any. Some add a particular animal or magical beast to your list. If your axebeak dies, you can get another one.
No. I know for a fact that you are completely wrong on that part. As to how extensive it is I don't know. I know there are rules and it does vary from scenario to scenario but where they are to hell if I know.

You sure about that?

Axe Beak Boon wrote:
Axe Beak Companion: As long as you have Chronicle sheets for [redacted], you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.

There is no argument to be made that this does not add the Axe Beak to your available list of animals. If the axe beak dies, since it is now on your list of available animals, you can take an axe beak as the next animal.

Please don't argue that you know for a fact things work a certain way, when you aren't even sure what the boon actually says.

Liberty's Edge 5/5

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This one allows you full access, and not singular access:

Owlbear Boon wrote:
Owlbear Companion:[b] You recovered a clutch of owlbear eggs and may raise one of the hatchlings as a pet. [b]If you possess a class feature that permits you to take a bear as an animal companion or mount that progresses as an animal companion, you may instead gain the service of an owlbear. The owlbear companion uses the stats of a bear companion with the following modifications: all Handle Animal checks made to train or handle the owlbear suffer a –4 penalty; the bonus granted by the devotion ability increases to +5; the creature’s starting Charisma score is 10; and the animal companion looks like an owlbear instead of a normal bear. This owlbear is considered an animal for all purposes.

While this one is definitely a singular only boon:

Riddywipple Boon wrote:
Faerie Dragon Improved Familiar: A caster of at least 7th level with an alignment within one step of chaotic good may bond with the faerie dragon Riddywipple using the Improved Familiar feat. If you make this bond with the creature, you must provide a copy of the Pathfinder RPG Bestiary 3 as if the improved familiar were available as an Additional Resource.

Riddywipple does not specifically say it only allows a singular creature, but Mike Brock clarified that this was a singular use.

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