
Scavion |

Scavion wrote:Fetchling Slayer would be neat with features that complemented their racial stuff.EYE COLLECTOR FETCHLING IS HERE
This is a line from the archetype:
As long as the Eye Collector keeps that victim’s eyes, she may place them upon her face to gain the appearance of the gouged victim. This grants the Eye Collector a +10 bonus to Disguise attempts to take the appearance of that creature. This effect can be started as a full-round action.
Hehehe. Nice.

kestral287 |
Are you doing these in the order they were posted, or...?
Seems to be a combination of posting order and when inspiration hits. SW has issues with the Nagaji Bloodrager, for example, so despite being an early selection he hasn't finished that one yet.
Also seems like he's trying not to double-down on giving one race two archetypes just yet.

Bandw2 |
1 person marked this as a favorite. |

Bandw2 wrote:(I would write this up but i'm busy at the moment, might do it in the morning and post it,if you are fine with other people posting archetypes in your thread, yes I am asking your permission)
{i just sort of realized that my class is like the opposite of yours, i think kobolds are more likely to set traps or use dirty tactics, so a "come and get me" doesn't mesh as well for me anyway}You have absolutely my permission.
I hope you understand my archetype was just thinking how a kobold would bring forward the barbaric fighting style of absorbing tons of blows and I'm satisfied with the Quillback because it allows that to happen in a way I feel koboldish.
sweet, and you should ignore my idea when talking about yours I'm not saying mine is better simply that is my vision of it. the rest of my advice stands though, he could probably use a buff by removing a replaced rage power or 2(if you only removed 2, 6 and 10 you would still offset any totem builds or just 2, 10 and 18 if you just want to slightly offset totem builds).
and here is my Kobold Barbarian archetype, the Savage Recluse.
Please, anyone feel free to tear it apart if you find anything you think is wrong with it.

![]() |

This is one of my first homebrews race so bare that in mind.
I am hoping for like a spartan-esque hopilte or a priest of the Great flame but also i am looking for a critique of the race itself. If you want to know, the details are here. Some of the stuff could be changed from class abilities to feats but i want your opinions first.
Salamandrites
Concept:Born alongside their fire serpentine kin, the Salamanders, Salamandrites make their homes most often on the fiery slopes of volcanos and inside the burning cores of those mountains, reforming them into vast fortresses to stage their advances and paths of conquest. Their molten hearts pump liquid fire through their veins which helps heal the vast array of injuries they receive while on campaign, imbune their weapons or attacks with fire, or can be used as a breath weapon, discharging vast amounts of internal heat at their targets. Their Black scaly skin is highly resistant to fire, with their blazing veins and their glowing red eyes are the main source of luminescence on their bodies.
Society: The Weak do not survive in Salamindrite society. Those born weak are cast into the hearts of the volcanic rebirth pits, melting them away in the hopes that the next born will be better suited for survival. Then harsh Training then begins, hardening up all salamandrites to peak physical condition, often though fierce combat. Those that survive will be inducted into the ranks of salamandrite society as Citizens, while the dead are cast into the rebirth pit, considered unworthy of being part of Salamandrite society, or even living. Strength, resilience and understanding ones surroundings are prized over the knowledge of sorcerous magics or the pleasant niceties, with very little deceit among salamandrites. The oligarchic structure of 3 kings helps unify the forces of the Salamandrites against their enemies among the other fire elemental species (especially the ifrit and efreet) and those in the mortal plane. Their Kings are determined by strength, with the rite of challenge being extended by those wishing to take the power and rank of the king, often leading to a battle to the death, where the defeated is cast into the rebirth pits and their name recorded among the numerous challengers of the past. As they are the most polar of the fire elementals, their mastery of fire is highly devastating, and the sheer speed an efficiency of their warriors and craftsmen is unmatched by most. This polar nature comes at a price, for they posses a weakness when it come to cold, which crystalises their blood and can cause their hearts to freeze and them to die.
The Salamandrites main method of warfare is straightforward and highly coordinated, Using heavy armoured infantry in phalanx formations to pin lines of troops while also attempting igniting them with their superheated breath. Skirmisher and shock infantry then assault these pinned opponents from the flanks, using bearded axes or hooked blades to harm the enemy.
Type:Outsider(native,fire)=3rp
Size:Medium=0rp
Base Speed: 30ft=0rp
Ability Modifier: Advanced (+2 str,+2 con,+2 dex, +4wis, -2 cha)=4rp
Languages:Standard (common, Ignan)= 0rp
Pre-trait total-7rp
Racial traits
Fire in the blood=3rp
Improved Elemental resistance(10 fire)=3rp
elemental vulnerability (cold)=-2rp
Breath weapon (fire+wider cone)=3rp
Elemental assault (fire)= 1rp
Pyromaniac=3rp
Elemental Affinity(fire)=1rp
point total=19

Secret Wizard |

1. I'm busier now but I'm concepting the Nagaji Bloodrager. It's gonna be basically a ranged Bloodrager that can shoot poisonous spells. It's more exciting to me then it sounds.
2. Yes, I'm trying not to double up on races just yet. I want to at least finish the elemental kin, the core races and lizardfolk/orcs before doing so.
3. I need to make a balancing and development pass on every single archetype. But conceptually, I like them all. Maybe I replaced too much here or too little there. I'm a flawed man.
4. Orc Magus and Oread Investigator concepted. I wanna do the Elf archetype soon but haven't decided on a class... Perhaps Fighter or Brawler.
5. skinwalker hunter is hard to finish because the archetype is too crazy.

Secret Wizard |
2 people marked this as a favorite. |

How about Nagaji Bloodrager?
Better nate than lever!
SCION OF FANGS, NAGAJI BLOODRAGER
Switch-hitter bloodrager with poisonous spell-kenning of sorts and poisonous spell combat of sorts (eventually).
I like the Awakenings feature particularly, which allows you to just keep a bloodline power if you like it better.
Next up: Orc Magus... spoilers, it has Constitution-based casting. More spoilers: it's not just for flavor, Constitution-based casting is integral to the archetype.

Secret Wizard |
2 people marked this as a favorite. |

I do homebrew races but I want to make 1 archetype for the core and featured races before I dive into that.
Orc Magus
Similar to the Scarred Witch Doctor, but Constitution casting becomes an intrinsic part of the archetype as having a high number of hitpoints is quite necessary.
I personally like:
At 7th level, whenever the Bloodtaster rolls the damage dealt to herself while using Bloodsurge, she may treat her caster level for the spell being cast as 1 higher and increase the spell DC by 1 for each 4 rolled.
...because it makes those times that you take massive damage not so bad :P

Lokaeris |

I do homebrew races but I want to make 1 archetype for the core and featured races before I dive into that.
Lokaeris wrote:Orc MagusSimilar to the Scarred Witch Doctor, but Constitution casting becomes an intrinsic part of the archetype as having a high number of hitpoints is quite necessary.
I personally like:
At 7th level, whenever the Bloodtaster rolls the damage dealt to herself while using Bloodsurge, she may treat her caster level for the spell being cast as 1 higher and increase the spell DC by 1 for each 4 rolled.
...because it makes those times that you take massive damage not so bad :P
Well I think I know what my next character will be...

Mekura |

I realize I'll be echoing others requests with a few of these, but my wish list
Vishkanya Alchemist (It makes so much sense!)
Samsaran Monk, something very Dahli Lama would make sense.
Vanara Martial Type, something Son Goku/Wukong inspired.
A Halfling Sling Archetype, maybe a anti-giant shooter (David and Goliath?)
And something Kitsune. Just because I was a little disappointed by the Magus :x Sorries.

thegreenteagamer |

Whenever you finally do get to custom races, someone please give the man a decent half-dwarf. I don't care what class it's for, just to give the half-dwarf some love.
Half Dwarf - "Because some of us humans dig short women so much, they were bound to pop up."
Or, for the ladies that dig dwarf men...
Half Dwarf - "Because real women know it's the beard that makes the man."

![]() |

The Scion of Fange and the Bloodtaster are really interesting characters. Now I'm really hoping Infernal Healing is a Magus spell. ;)
Just curious-- did you see my earlier request for gnome or svirfneblin archetypes? I don't expect to see them for a while, considering how busy you are, but it's nice to be acknowledged at least. I'm also not sure how you feel about gnomes, since they're a core race and you seem to prefer the less common ones-- feel free to only do svirfneblin.

Ciaran Barnes |

Whenever you finally do get to custom races, someone please give the man a decent half-dwarf. I don't care what class it's for, just to give the half-dwarf some love.
Half Dwarf - "Because some of us humans dig short women so much, they were bound to pop up."
Or, for the ladies that dig dwarf men...
Half Dwarf - "Because real women know it's the beard that makes the man."
So... Bard?

GM_MatsuKeiji |

My friend, you have done amazing things I see. They are very good, and I believe you should get that job from Paizo quickly.in fact I will wish you the greatest luck you do. On anotgher side of things, I was wondering if you could do a Drow Slayer and Warpriestess. I have a game I am doing soon, and I would love to have some of your archetypes in it. I don't know if these have been posted, I apologize if they have.
And once again, these are works of beauty, how do you do it?

Secret Wizard |

drow warpriest sounds awesome i like it and id rather not do a slayer since the stygian slayer is too good for drows already
i want to do oread investigator really bad but
its too hot
its too damn hot in this place
its not australia or anywhere in g*& d&!ned oceania
its hot in here and theres no beaches or readily available bodies of cool water
i need some days to put my head in the freezer and weep

Mekura |

@Kitsune Magus: I guess I just didn't see it mesh up very well. Trading out all the typical magus tools, enhancement spells, touch attacks, evocation for just enchantment and ilussion on their own isn't a very good trade, and didn't mechanically click for me. I got the effort towards trying to create an Arcane Rogue, but none of the abilities really felt like they were synergistic like a magus' typically are. Part of it may be due to wordings, I might not completely comprehend how it's supposed to click together.
But at level 2 a Magus is able to effectively use spell combat and spellstrike together and able to burst out damage in a single turn.
To me, it doesn't seem like your Mythweaver really clicks. The dirty trick doesn't synergize with with the free enchantment/illusions very well, as its a combo you have to do over two turns. You throw a dirty trick out, they're blind, you have to hope they don't remove it so you can get the free spell next turn. Unlike a Magus, who crosses sorcery and combat easily in a single round. You just don't have the same action economy a Magus has it feels like. It feels more like an awkward Rogue trying to get free spells with sneak attacks than it does a trickster Magus.
The Treetop monks boring, lol.

Gluttony |
1 person marked this as a favorite. |

Pathfinder Races (that I know of) not yet covered:
- Android
- Drow
- Duergar
- Dwarf
- Elf
- Gathlain
- Ghoran
- Gillman
- Half Elf
- Half Orc
- Halfling
- Human
- Ifrit
- Kasatha
- Kuru
- Lashunta
- Monkey Goblin
- Oread
- Skinwalker
- Suli
- Svirfneblin
- Sylph
- Syrinx
- Triaxian
- Trox
- Undine
- Vanara
- Wyrwood
- Wyvarian