Rabbiteconomist |
I think the henchmen would be expert or rogue archetypes if anything. Nodwick never fights, he's just very strong, very clever and good at getting himself out of trouble. A Nodwick-style henchman would specialize in lifting, escaping, and possible resisting damage/mind control (Nodwick himself can't do that, but we can't all have a duct tape cleric on hand).
I meant a laborer, not a henchman. That is why I originally suggested commoner because they don't get many skills. I mentioned Nodwick for his carrying capacity powers, but not to suggest a henchman type archetype (although that is a good idea, too).
Iron Vagabond DM |
1 person marked this as a favorite. |
Question- Mind doing one for a custom race?
Racial Traits:
+4 Int, -6 Wis, +2 Con, -2 Cha
Size: Dorfs are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dorfs are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dorfs have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dorfs begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Dependent: You need alcohol to survive. If you go without drink, your speed slows by 5 feet per day without alcohol.
Sleepless: You only sleep four times per year, but when you do, you sleep for a whole week.
Martial Trance: When outnumbered greater than three to one, double the AC bonus of your choice, or gain a +10 armor bonus to AC.
Quantum Stockpiling: You can store an infinite amount of junk into a 5x5x5 space.
Strange Mood: Sometimes, in a Dorf's life, you are taken by a strange mood- You find a place to craft a thing, and find the materials to craft it with if you cannot find them. When you gain them, you, over the course of a couple days, make a legendary artifact.
Rabbiteconomist |
Question- Mind doing one for a custom race?
** spoiler omitted **I'd like to see either a Wizard archetype (Focusing on !!Science!! (Like science, but with more magma, screaming, and Fun)), or any archatype that fits idiotic little robots.
My last Dwarf character Urist Cattenakum was a Stonelord Paladin based on a swordsmith from one of my Dwarf Fortress games. She had a Belt of many pockets that had passworded pockets keyed to names of her in-game relatives, and was as portly as her DF analogue was. You'll be happy to know she died in Xendrik being swallowed by a T-Rex with a mouth in its chest surrounded by tentacles had Fun.
Secret Wizard |
I all ready asked for the aasimar antipaladin on page 1... but in case someone else asked for it too and mine wasn't counted as a vote, my vote goes for Black Star.
I only had Aasimar antipally so high on the list because of the chronology on your request.
Tomorrow I'll be posting both Black Star and Antagonist (tiefling antipaladin) to go with it.
ON CUSTOM RACES
I feel I have more people jointly asking for official race archetypes that it is hard to not to choose creating something for those races over custom races.
Not "owning" the flavour of custom races so directly also harms my ability to create stuff for them.
Take the recently posted Dorfs. They have very extreme features that only accommodate a set of concepts.
Meanwhile, there is just the perfect mid of collective knowledge and grey areas regarding anthropomorphic frogs that if I say that they have ninjas that can cause methane blasts with their punches, nobody looks twice at it.
Secret Wizard |
Harrumph! Well, in that case, I am taking my pygmy otyughs and leaving! Your loss, buddy!
:P
Your link wasn't working for me.
@Shield of Swings Elf Fighter: that's basically an Aldori Swordlord isn't it? Trade regular damage for AC? I'd give it a look to see if I can put a new spin to it.
@Lizardfolk: I'll make a kobold and a lizardfolk simultaneously when I get to them. Have some ideas for kobold barbarian.
Secret Wizard |
5 people marked this as a favorite. |
The Black Star is here. Hope you like blowing up stuff. Aasimar Antipaladin designed from the idea of being basically an exploding supernova of evil?
Antagonist is here too! Tiefling Antipaladin with resources to bring down pain to evil-doers. Because that's the basic premise of Satan, right? He's the one who tortures bad guys in the end.
Honestly, I see both of these as interchangeable - both an Aasimar or Tiefling could take either. I could also see the elemental kin (Sylphs etc.) taking Black Star.
Secret Wizard |
Farastu |
Concept wise the Black Star is awesome, so is the Antagonist for that matter. The final ability (Elemental body) seems like an odd pick to me though, not seeing how it fits with the theme really.
I'm tempted to agree with Kestral287 on the damage of Black Star, but, I think I'd actually want to see it in play first before claiming to be too confident it isn't fine as is.
Anyhow, glad to see the aasimar antipaladin, and a tiefling, two of my favorite races (thanks in no small part to what they were like in the 2e Planescape days).
Secret Wizard |
Concept wise the Black Star is awesome, so is the Antagonist for that matter. The final ability (Elemental body) seems like an odd pick to me though, not seeing how it fits with the theme really.
I'm tempted to agree with Kestral287 on the damage of Black Star, but, I think I'd actually want to see it in play first before claiming to be too confident it isn't fine as is.
Anyhow, glad to see the aasimar antipaladin, and a tiefling, two of my favorite races (thanks in no small part to what they were like in the 2e Planescape days).
Oh, crap, I thought I had changed that last one.
It's supposed to be:
COSMIC FORCE (Su)
At 20th level, a Black Star gains DR 10/good and whenever he uses smite good and successfully strikes the target of his smite, the outsider is also subject to a gravity well, using his Black Star level as the caster level, and suppresses any freedom of movement effects if it is successful. Doing so immediately ends the smite effect.This replaces Unholy Champion.
Anyway, the damage should be fine, considering it's basically equal to a Channel Energy build but with the ability to target Reflex, Will and Fort and it has some resistance bypassing too.
kestral287 |
Honestly my concern on the damage stems from the Sorcerer. Draconic bloodline grants a breath weapon that does 1d6/lvl 1-3ish times per day-- 4 with Disciple, more with Mythic but mreh. Being a bloodline power you can crank out the Robe of Arcane Heritage to up its DC by 2 and damage by 4D6. And with all of that... it's still not exactly good. So I have trouble envisioning an ability that's half as effective to be significantly better.
All of that said, the Sorcerer does have much harsher usage limits, so I can see not wanting to go to 1d6/lvl for general use... perhaps make that the damage upgrade though, instead of going up to d8s? An expended 3rd-4th level spell is a pretty big deal for a Paladin, so I feel like it should mean a little something more than "+10 average damage with your AoE attack at level 20".
That Cosmic Force ability is both awesome and hilarious though.
Secret Wizard |
Honestly my concern on the damage stems from the Sorcerer. Draconic bloodline grants a breath weapon that does 1d6/lvl 1-3ish times per day-- 4 with Disciple, more with Mythic but mreh. Being a bloodline power you can crank out the Robe of Arcane Heritage to up its DC by 2 and damage by 4D6. And with all of that... it's still not exactly good. So I have trouble envisioning an ability that's half as effective to be significantly better.
At 20th level, you have, on average, 5 uses of the ability per day for Black Stars, and it comes with a free Dimension Door effect, two extra effects you need to save against, and all sorts of stuff.
I'll up the damage to 1d10 on the expended 4th level spell though, because why not.
UsagiTaicho |
Could you do something with the P'Tan from NeoExodus please? I don't really care what, I just really like this Thundercat race.
Secret Wizard |
Awesome job on the mythweaver, Every iterative attack gained will be another spell cast per round, allowing TONS of illusions to pop up everywhere O.o
Oh, yeah, forgot to add a 1 spell per round cap XD
Considering that you can get one off an attack of opportunity and another spell as a standard action, I think making this a little bit less bursty might be good.
For today:
- Retool the Blast Trooper as an Alchemisty Fighter Archetype for Hobgoblins.
- Quillback Barbarian archetype for Kobolds.
- Shredder Dhampir Skald is a concept I really love but I am not sure how to implement. PREVIEW: It's a "mutt" archetype, taking a bit from another class, but I have a very Skald spin on the other class ability.
- The Merfolk is a Monk and it's awesome.
Secret Wizard |
2 people marked this as a favorite. |
Yes! Finally, some kobold martial love that isn't another trapsetting rogue!
I was gonna post this later in the day but you seem so excited that I couldn't just say no...
QUILLBACK KOBOLD EVERYONE.
Instead of being a wimp and making something stupid like a Finesse Barbarian, I embraced their low strength and compensated with weightless armor and extra damage. Plus they can use poisons so you can still feel so crafty if you want.
Also: HOBGOBLIN BLAST TROOPER REDUX. It's now a Fighter that uses bombs and self-immolation. I think the flavor is better conveyed and it's much simpler to understand.
thegreenteagamer |
I like the quillback! Its good, but without being broken. I particularly like the kobold kebab ability, and think it'd synergize nicely with Come and Get Me...and the stacking armor aand natural armor make regular Beast Totem not just a rage power tax to get Greater in the future, but useful in its own right.
Secret Wizard |
3 people marked this as a favorite. |
SHREDDER DHAMPIR SKALD IS HERE. BANG. YOUR. HEAD.
I like the quillback! Its good, but without being broken. I particularly like the kobold kebab ability, and think it'd synergize nicely with Come and Get Me...and the stacking armor aand natural armor make regular Beast Totem not just a rage power tax to get Greater in the future, but useful in its own right.
Daw, like, not love? What is missing from it?
thegreenteagamer |
I'd say that it doesn't seem to merge nicely with urban barb...both change rage type, and while I love the AC focused rage, I still would like to be able to finesse with a little guy to feel more useful. Still, it's overall pretty sweet, and I'm gonna definitely drop a kobold npc with this on my playes, freak them out when it dodges their attack and spikes em for a ton of damage!
CalethosVB |
SHREDDER DHAMPIR SKALD IS HERE. BANG. YOUR. HEAD.
I love you. But I'm already married. Sorry, I can't be with you.
Xethik |
One weird thing about the Kobold Barbarian archetype is that it replaces Trap Sense. Obviously, it's a good way to squeeze more flavor into the archetype in a good way, but it feel strange to me given a Kobold's trap-based nature.
But, you aren't any worse than a Kobold non-Barbarian, so it really isn't a noticeable loss.
Edit: Kobold Kebab should probably come in at 5th rather than 4th, as that is when Imp Uncanny Dodge comes online normally.
Like the archetype and the creativity that went into it.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Secret Wizard |
I'd say that it doesn't seem to merge nicely with urban barb...
Feature, not bug. If you want to make an Urban Barbarian Kobold, you can already do it and focus on shooting stuff and using dueling swords if you want.
What I wanted to create was something that, in spite of the Kobolds regular stats, would make people say "shit I want to get a ton of strength to deal ridiculous damage with this, thank god for rage giving me a STR and a CON bonus too".
I love you. But I'm already married. Sorry, I can't be with you.
Oh, it's not a problem, I'm not jealous.
Shredder should get Catch Off Guard as a free feat with the condition that the item must be a musical instrument.
You need to give the player some room to make that happen. Surprise Weapon as a trait and Rough and Ready would do the trick handily.
One weird thing about the Kobold Barbarian archetype is that it replaces Trap Sense. Obviously, it's a good way to squeeze more flavor into the archetype in a good way, but it feel strange to me given a Kobold's trap-based nature.
But, you aren't any worse than a Kobold non-Barbarian, so it really isn't a noticeable loss.
Edit: Kobold Kebab should probably come in at 5th rather than 4th, as that is when Imp Uncanny Dodge comes online normally.
Like the archetype and the creativity that went into it.
Fixed the 5th level stuff.
I'm gonna give this archetype Trap Sense back because it does feel kinda wrong for a Kobold not to have it. It will lose the Rage Powers but I think the flavor of keeping trap sense is worth it. Ambush Sense works really good with it.
NEXT UP:
- Gotta finish that Merfolk Monk for the guy who asked a Merfolk archetype for a class that had inbuilt mobility.
- Skinwalker has been a sore spot. I want something that's not too gimmicky that uses their transformation feature too. I'm looking at Gunslinger but I might go some other way... Can anyone convince me to take Skinwalkers in one direction in specific? I don't want to do Summoner because the class is a mess.
- Something something Elf I guess.
kestral287 |
I feel like the trick to picking a direction for Skinwalkers is to make sure that direction still has ample customization. Cleric or Inquisitor, for example, something that has lots of fun Domain options.
Skinwalker Druid might have a really nice themeatic though? I'm thinking turning Wild Shape into an augment for Skinwalker shifting somehow, or the other way around perhaps.