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Settlement Name: Aragon
Settlement Philosophies: The River Freedoms
Government Type: Oligarchy (Council)
Alignment of Settlement Managers: CN
Alignment of Citizens: CG, CN, CE and N
Alignment of Visitors: ALL
Inspiring Concept:
Aragon: in United States Army training, a fictional opposing force "Aragon Liberation Front" is described by the US Army Ranger Handbook[2] as engaged in "ambushes" and "offensive operations". A placeholder entity for training exercises, the fictional Aragon appears to have no tie to various real places in Spain and elsewhere with the same or similar name.
What Aragon is meant to be:
This settlement is meant to be a place where you can exercise your freedoms, but not to the point of full blown anarchy. You can practice whatever arts you like, say whatever you like, buy and sell whatever you like (except for Slaves), plus dabble in or go all out in any of the vices you care to indulge yourself in.
The settlement’s governance is based on the River Freedoms. If you can adhere to them, you are welcomed as either a visitor, a citizen or charter company.
Focus of Services:
Aragon will be providing focused training in Chaos and Neutral based skills and feats, with lesser emphasis on skills based on Good, or Evil alignments. (with the exception of an Assassin's Faction Hall which will be a focus)
Aragon makes no difference between citizen or visitor in fees charged for skill training. However, training slots are prioritized towards citizens.
Aragon plans on providing a market to trade and facilities to craft, at the same or better capacity than any NPC settlement can provide.
Aragon plans on being open to all races, roles and alignments provided its visitors adhere to its few but severely punished laws.
Reputation:
It is the goal for the settlement leadership (managers) to have a high reputation.
The military of Aragon will be comprised of Fighters, Barbarians, The Clergy and Rangers. They will uphold high standards of reputation and function only within the confines of law enforcement, self defense, feuds and wars.
Assassins should have impeccable reputation, not allowing reputation to be a factor in granting them access anywhere, where they may be needed.
Merchants should have a high reputation.
Outlaws (Bandits) and Raiders (Barbarians) should maintain a moderate level of reputation and would be expected to show respect towards those they engage in combat with. They are expected to respect settlement standings placed on all parties, domestic or foreign.
Necromancers and other very twisted, individuals, will be accepted even if lower reputation, but they must have a certain flare in being so.
The settlement of Aragon is always in preparation for war. All citizens are expected to have basic combat skills (merchants and crafters included). Its military will drill, skirmish (feud) or wage war frequently. Its outlaws (Bandits) will be active in both bringing in money to fill our coffers and in honing their ambush and combat skills as well. Assassins and Bounty Hunters will be busy; honing and testing their talents often.
Proposed Laws of Aragon:
The River Freedoms are the basis of our laws. However, here are a few other considerations.
It will be legal to issue SADs within our lands. However, these stops are for the sole purpose of interdicting contraband (Slaves or other Banned Items). Liberated slaves will be “freed” (mechanically destroyed, unless another option is available).
Outside parties SADing within our lands are encouraged to “Have What You Hold”, so they should be prepared to defend themselves against other roving bands.
Raiding Outposts or POIs in our settlement will not be made illegal. It is the responsibility of the owners of those structures to "Have What They Hold", this includes settlement held structures.
Bounty Hunting will be made a crime within our territory. Feuding or War Parties of other settlements or companies will be marked as trespassers (both pursuer and refuge seeker) and will be attacked.
New Player Training:
Aragon is a center for training in the arts of: Small Gang PVP, Ambush, Outpost and POI Raiding, Defending POIs and Settlements, Caravan Raiding and Escort Duties.
Its settlement structures will be dedicated to training these, as well as Assassination. Religious structures that will be supported are: Besmara, Gorum and Callistria.

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*A small object flies through the air, tumbling across the ground when it lands, finally coming to a stop at your feet. It seems to be a woven basket containing something wrapped in a rabbit fur. A note is tied to the handle which reads:
"The Free Town of Prophecy welcomes Aragon to the River Kingdoms."
Tucked inside the fur is a chunk of iron ore and a few coins*
By my count that finally makes two official CN settlements.

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I've listed this thread in Guild Recruitment & Helpful Links alongside Chartered Company: The UnNamed Company and Unsettled Alliance: Brethren of the Wild Lands. As always, let me know if you'd like me to add a short description.

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I've listed this thread in Guild Recruitment & Helpful Links alongside Chartered Company: The UnNamed Company and Unsettled Alliance: Brethren of the Wild Lands. As always, let me know if you'd like me to add a short description.
That is appreciated, but a question which I think may apply to everyone involved in the Land Rush.
It has been established that in the Land Rush, the listing can be by founding company name, or by settlement name.
Settlement: Aragon is being listed by the UNC, but it will not be exclusively UNC populated or governed by.
It may be useful in you pages to list Settlements separately. Include their base alignment. Then have a description of the settlement focus.
Also, you can remove the Brethren of the Wildlands, an old idea that is not viable based on game design.

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Nihimon wrote:I've listed this thread in Guild Recruitment & Helpful Links alongside Chartered Company: The UnNamed Company and Unsettled Alliance: Brethren of the Wild Lands. As always, let me know if you'd like me to add a short description.That is appreciated, but a question which I think may apply to everyone involved in the Land Rush.
It has been established that in the Land Rush, the listing can be by founding company name, or by settlement name.
Settlement: Aragon is being listed by the UNC, but it will not be exclusively UNC populated or governed by.
It may be useful in you pages to list Settlements separately. Include their base alignment. Then have a description of the settlement focus.
Also, you can remove the Brethren of the Wildlands, an old idea that is not viable based on game design.
I was thinking about this general problem earlier, and will probably make some changes to the Guild Recruitment list soon. For example, I've been reluctant in the past to remove "inactive" guild listings, but I'm starting to feel that there inclusion is causing more problems for new posters than their removal would likely cause the guilds in question.
That's a good idea to create a separate list for Settlements, but I think I'll also need a list for Land Rush Participants that can either be Guilds or Settlements. Thanks for the suggestions, and I'll go ahead and remove the Brethren of the Wild Lands thread.

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I was thinking about this general problem earlier, and will probably make some changes to the Guild Recruitment list soon. For example, I've been reluctant in the past to remove "inactive" guild listings, but I'm starting to feel that there inclusion is causing more problems for new posters than their removal would likely cause the guilds in question.
How exactly do you define an "inactive" guild? The game isn't even in ALPHA yet. Lack of visibility on this forum certainly does not indicate that a guild is inactive. The only guilds that could fairly be considered inactive are ones that have explicitly dissolved.

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Please keep your off topic discussions to another area. Ask Nihimon in private.
I was already in the process of moving the conversation when you posted.
@Broken_Sextant, you can see my reply in theCommunity Greetings! -- Guild Recruitment & Helpful Links thread.

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Xeen wrote:If there is some friendly trade coin to be made there, and I am not still angry about the last caravan you snagged, you will see me. Have no doubts. ;)Thanks Bringslite
Bring those trade wagons in, they get a free SAD pass.
A dog does not s..t where it sleeps. Trade within our borders will be safe from UNC predation, unless you are violating the River Freedom of transporting slaves.
However, SADs will not be made illegal in our territory, neither will outpost raiding. You "Have What You Hold" is practically our religious dogma.
Aragon is like combining the Wild West with a Pirate's safe harbor. Mostly lawless, but not to the point of anarchy.
As information is released and as time passes (in-Game), changes undoubtedly will occur. That is to be expected of any settlement, maybe more so with a Chaotic Neutral based one.

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Pax Bringslite wrote:Xeen wrote:If there is some friendly trade coin to be made there, and I am not still angry about the last caravan you snagged, you will see me. Have no doubts. ;)Thanks Bringslite
Bring those trade wagons in, they get a free SAD pass.
A dog does not s..t where it sleeps. Trade within our borders will be safe from UNC predation, unless you are violating the River Freedom of transporting slaves.
However, SADs will not be made illegal in our territory, neither will outpost raiding. You "Have What You Hold" is practically our religious dogma.
Aragon is like combining the Wild West with a Pirate's safe harbor. Mostly lawless, but not to the point of anarchy.
As information is released and as time passes (in-Game), changes undoubtedly will occur. That is to be expected of any settlement, maybe more so with a Chaotic Neutral based one.
If I am reading this right, it seems transparent and about all that you could ask of a Hill Fortress filled with Cutthroats that also want trade.
I am small fry, but I like the concept.

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If I am reading this right, it seems transparent and about all that you could ask of a Hill Fortress filled with Cutthroats that also want trade.
I am small fry, but I like the concept.
Exactly right. It puts us in the place, that the strongest companies in the settlement will control the outposts/POI's making them even stronger with resources. We bring in all that we cannot make ourselves for trade, and guarantee them safe passage.
If we find anyone breaking our rules, we will mercilessly slaughter them for 75% of their current worth. Then declare a feud and hunt them where they sleep.

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Thank you to all that have posted support and best wishes for this idea, it has been tossed back and forth for a while now and figured land rush 2 was a great place to test the interest in the idea.
Just a reminder, I am attempting to keep this thread "clean" in terms of side conversation. Questions directly concerning the settlement concept are welcomed and encouraged, but anything not related directly to the settlement is asked to be placed in a PM or posted elsewhere.
Again, any that wish to join, or inquire about joining, are asked to PM one of the 3 of us. (Bludd, Xenn, and myself)

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Every fun game needs "bad guys". This is a good start until we get someone brave enough to be the evil-for-evil's sake maniacal tyranny out to subjugate the entire world.
Since I'm assuming land rush leaders for each spot will be public knowledge during LR2, where do you guys want Aragon to be?
There are several locations we are considering, each spot has their own merits and pitfalls. We don't have a set in stone location as of yet. There is also the issue of getting more "leadership" into help with the decision. As of right now, only the UNC are members. Once we get more groups joining us, they might have different points of view as to location choices. At that point, we will all discuss and determine our location preferences.

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Every fun game needs "bad guys". This is a good start until we get someone brave enough to be the evil-for-evil's sake maniacal tyranny out to subjugate the entire world.
Since I'm assuming land rush leaders for each spot will be public knowledge during LR2, where do you guys want Aragon to be?
Shiny! Let's be bad guys.
I'm also curious where Aragon will go as UNC will be tied to it, thus limiting the area where they can effectively be bandits in.

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Every fun game needs "bad guys". This is a good start until we get someone brave enough to be the evil-for-evil's sake maniacal tyranny out to subjugate the entire world.
Since I'm assuming land rush leaders for each spot will be public knowledge during LR2, where do you guys want Aragon to be?
It is not where we want yo be, but where our position in the land rush lottery will allow us to choose to be.
We will not discuss our choices at this time, for obvious reasons.

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Proxima Sin wrote:Every fun game needs "bad guys". This is a good start until we get someone brave enough to be the evil-for-evil's sake maniacal tyranny out to subjugate the entire world.
Since I'm assuming land rush leaders for each spot will be public knowledge during LR2, where do you guys want Aragon to be?
Shiny! Let's be bad guys.
I'm also curious where Aragon will go as UNC will be tied to it, thus limiting the area where they can effectively be bandits in.
Not at all, we will not be limited by our location. Destinies Twins, and alts will cover what our "bandits" cannot.

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Just a reminder, while we may be home in this settlement, there is still the idea of hideouts and such that we are pending more info on, but could provide a temporary home for us to "perform our bad guy duties" anywhere without needed to go back and forth from home. This is in theory, but I am just pointing out we have other options as well. Perhaps an alliance with other farther away settlements could give us more "territory" to hunt in, just saying.
Point is, just because we are looking to be a part of this settlement, doesn't guarantee that it will limit our activities to it's surrounding areas.
Contractual obligations are the only way to guarantee protection from UNC activities.

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Interesting points, but I'm not entirely convinced the idea is viable long term. Having a settlement gives people a clear way retaliate against you. It's not like you're hiding the fact that Aragon will be tied to banditry all over the place.
Don't take that to mean I don't like the idea of what you're proposing: it'd certainly feel more like the River Kingdoms to have such a place.

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Interesting points, but I'm not entirely convinced the idea is viable long term. Having a settlement gives people a clear way retaliate against you. It's not like you're hiding the fact that Aragon will be tied to banditry all over the place.
Don't take that to mean I don't like the idea of what you're proposing: it'd certainly feel more like the River Kingdoms to have such a place.
At the moment there are only two Chaotic based settlements. Our settlement will not be exclusively catering to bandits, but any class skills or feats that require chaos based structures.
The settlement as envisioned has no designs on expansion. We are not looking to conquer anything. We may decide to sublet out some or all of our POIs and their support outposts, giving other companies and settlements a stake in if not defending Aragon, at least not attacking it.
But in the event of siege, our settlement population will be as prepared as any, if not more so. Even our crafters will be able to kick some ass!

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We may decide to sublet out some or all of our POIs and their support outposts, giving other companies and settlements a stake in if not defending Aragon, at least not attacking it.
I have to chime in on this one... This really has my wheels spinning... The potential of this settlement is quite interesting.
If a company that is attached to a neighboring settlement is in control of one of what would be your POI they might choose not to attack your settlement I'll give you that.
You would be in effect paying your neighbor protection but just how vested would they be in protecting your settlement to keep those extra resources. If they have to declare war on a different settlement, thus opening them selves and their lands to attack.
If someone wanted to attack UNC / Aragon why would that settlement feel obligated to join in common cause. The feud with UNC would not open their POI up for attack, only a feud directed at their POI / settlement. Would Aragon further expand one of these agreements to not practice your banditry, on that neighbor or his borrowed POI?
How will you walk that line of collecting protection vs paying it? Of your six possible neighbors? If you were renting or even just allowing your settlement neighbor to use your POI would that POI be protected from the residents of Aragon, and would that protection extend to the neighbors other POIs.
Are you thinking of it as renting out the POI for a % of the resources, and providing protection for it? I understand that it would have to depend on the type of POI but what kind of %s are you thinking about? Would you only rent to a local settlement or any party that could defend it? What obligation would your renters have to defend the settlement?
Are we talking about a sliding scale Aragon provides protection as well so the renters can specialize increasing base output of the POI and as a result would incur a much tax % to Aragon? If the renters are all in to protect the POI on their own would Aragon demand a smaller tax % of their output?
Will rented POIs still be open game as per your charter above? If you have an agreement to protect a POI would you compensate the renters or reduce the required tax? Should they be umm pillaged under your watch?
I have to wonder if other settlements have considered this possibility as they may well lack the people necessary to man all of their potential POIs.
Proper management of the agreements (diplomacy +20) could make many roads lead to Aragon but only if they go through one of your neighbors first. Insulating Aragon from the world like a back ally in the poor quarter, yet allowing you to practice your trade. Again that fine line between paying, and collecting protection. Of course never looking like the low hanging fruit, or the bully that needs to be taken out.
I wish you much success, just not too much success with this model.
nudge nudge wink wink.....

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@ Vwoom
OMG! You got my wheels spinning off the road!
I hate to do this but... TBD is the only answer I can give without knowledge of how all of hr systems work.
The one answer I can say is that any POI or Outpost that we sublet will be protected by its default NPC guards. It will not be a crime to raid them. It is the owner's responsibility to Have What He Holds.
Our adherence to our beliefs in the River Freedoms is more important than making a few extra legitimate coin.

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If I am reading this right, it seems transparent and about all that you could ask of a Hill Fortress filled with Cutthroats that also want trade.
I am small fry, but I like the concept.
Just a point to be made here. If the degree in which the Aragon territory becomes akin to "running the gauntlet", that will not be working as intended.
That doesn't mean we will institute laws to turn SADS or Banditry into crimes, but we will probably crack a few skulls that are over indulging themselves on their freedoms.

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Pax Bringslite wrote:If I am reading this right, it seems transparent and about all that you could ask of a Hill Fortress filled with Cutthroats that also want trade.
I am small fry, but I like the concept.
Just a point to be made here. If the degree in which the Aragon territory becomes akin to "running the gauntlet", that will not be working as intended.
That doesn't mean we will institute laws to turn SADS or Banditry into crimes, but we will probably crack a few skulls that are over indulging themselves on their freedoms.
Hmmm.... I feel like I would need a little better than that to come to buy and sell at Aragon... I am sure that there could be mutual profit, but I am also sure that you would not welcome a virtual army of protectors.