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![]() I think it's time I chime in. I've been a member of Pax guilds for about ten years so I have a better understanding of Pax than most. Until about two years ago every Pax guild had a separate website and leadership. The only thing that unified the guilds was the strict adherence to the Pax charter. Being a member of one Pax guild allowed guild masters to vet a player into their guild knowing that player had gone through a recruitment process and was accepted. For me to change Pax guilds from CoH to WoW was a labor intensive process where an officer from WoW would have to contact an officer from CoH to make sure I was who I said I was. To unify the guilds using the Pax charter, Rawn created the Pax Gaming website. Each guild has its own independent section and independent guild master and officers. I am a member of Aeternum and have zero say about what happens in Golgotha. Only the members of Golgotha do. A few months ago I volunteered to work on a project for Golgotha and I was teased! "Let them do that for themselves."! This is not an opinion: Pax is not one guild. It's a vetting service with a charter that the various guilds adhere to. Golgotha is a conglomerate of three guilds. Not every member of Golgotha is a member of Pax Gaming. How do you nay-sayers tell those paying customers they have no right to be in the landrush? ![]()
![]() I loved being able to drop items on the ground. Even without item decay, noobs were always picking up trash items as soon as they were dropped to vendor for gold. I always assumed the reason newer games did away with dropping items on the ground was because they were too lazy, or it was too expensive, to make the 3D model for every item in game. ![]()
![]() Thanks for fixing the link Bludd. I'm not very forum savvy without the cheat buttons. I just noticed the "How to format your text button" below. My self imposed punishment is having to listen to the Derp Song For the next 10 hours. ![]()
![]() Actually, being a trade company assures a bit more peace than a war-like company by nature. If 20 companies become dependent on trade with Mercatorum then they will come to their defense pretty quick. Going to war with a trade company could potentially be detrimental to the whole of the River Kingdoms. ![]()
![]() Going back to UO, I played a pacifist healer who would heal anyone in need, even murderers. If I came across PvP, I would wait to resurrect the dead with the condition that the resurrected players would go on their way without attacking eachother again. It gained me a LOT of friends so I was able to adventure unmolested about 99% of the time. ![]()
![]() As both my DT and my main are in Pax Aeternum I have no say or really any interest in what happens in Golgotha or Fidelis. I did consider having my DT join Golgotha, but I decided being in two guilds was a bit too much for me. I could see me having an alt in Fidelis or Golgotha far into the future if I get bored with Aeternum. ![]()
![]() Ultima Online had a jail where the GMs would send you for excessive cussing, etc. I think the jail time was 3 then 7 days then perma-ban. I think we've talked about jails in player cities before. Players who are griefing other players and no one wants to take a reputation hit by killing them can be exiled. If you're caught in a player city you've been exiled from, it takes a citizen of that city to catch you. Maybe be able to target and "ban" them. They can't attack a citizen and have two minutes to leave the city limits. If they don't leave they can be banned again sending them to jail for 15 minutes then are ported out of the walls. They physically can't enter that city for 24 hours, then they can try whatever mischief they had planned before. ![]()
![]() I was going to add a system of coordinates drawn onto the current map to make it easier to discuss. Any ideas? Vertical is easy, assigning a value to horizontal mapping is kicking my butt. I have a few ideas, but they seem over complicated. I've never worked with hexes. I don't want to add negative numbers for this map since it's just the starter map and will change. ![]()
![]() Here in Montana there's a monument that the Natives used as a landmark indicating a safe area to cross the Yellowstone River. Captain William Clark signed his name into the sandstone in 1806. The only reason I bring this up is because I would love to see not-on-the-map crossing points across impassable rivers instead of bridges on a map. Maybe make them harder to cross than an actual bridge making them less desirable, but possible. As far as the edge of the map, I'd like to add a roll play element. The River Kingdoms have been sealed by magic walls by some evil wizard or god and the only way to expand the map is through player action. Be that through the sheer number of players, or an event that players have to coordinate efforts.
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![]() In Ultima Online, Humanoid NPCs could loot an item from your corpse. I always waited around a minute after dying so I could see which one, if any, looted from me. I always dreaded running back to my corpse and seeing a player there with a bunch of dead NPCs and a criminal flag from looting my corpse. If they didn't have the criminal flag and were waiting there, it usually meant they found an item on an NPC. 90% of the time the player would ask if an item was yours and either give it back or sell it back to you. If no players were around and my "+4 int. Blacksmith Hammer of Vanquishing" was missing, I'd have to start killing NPCs to get it back. ![]()
![]() Just a thought. I wouldn't mind being a guide. The way I personally would do it is to set aside a non-XP gaining alt in a starting area. That character could be tagged in an easily recognized GUIDE company and would have some basic gear available if we decide the new player could use it and deserves it. If a new player wants to PvP, maybe do some sparring and if they defeat you, hand over a weapon that they can use. I personally would let them win just to boost their confidence. PvE, take them out for a bit of basic hunting. A gatherer, show them some resources to collect and give them a pick or saw (I'm not real sure how gathering is going to be achieved TBH, but you get the idea). Pax Gaming doesn't allow for players to belong to multiple guilds on the same server, and since there's only one server, maybe Pax could waive the requirement to allow for us to carry the GUIDE tag on one character. I personally don't see a need to use a character with high XP and skills except to show off my leetness. :p
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