Sheyln (Symbol)

FMS SirZac's page

42 posts. Alias of SirZac.


RSS

Goblin Squad Member

1 person marked this as a favorite.
<Kabal> Sunnfire wrote:

Rabble is not all we raise.

We had no interest in X, actually the only hex we were considering that we could not get was E.

Which Elkhaven pushed out of our grasp... for now! (dun,dun,dunnnnn!)

Appreciate the honesty, but with all due respect, get bent.

Goblin Squad Member

There's a new Disney song that applies here, what is it...

Oh yea,
Let it go.

Goblin Squad Member

1 person marked this as a favorite.

Enough said.

Goblin Squad Member

Let's see, according to the ideas thrown out here, Ozem's Vigil is in the best spot, with the coolest alignment, and we are still recruiting companies and free agents. Stop being jealous and join us!

Goblin Squad Member

1 person marked this as a favorite.

Yay, excited to play as a faithful of Iomedae!


1 person marked this as a favorite.
Kudaku wrote:

I'm quite keen to see the Goblin level in play - we use VTT with individual lighting effects, so the characters that don't have darkvision will literally only be able to see a 5-feet radius around themselves. I've had "darkness" fights using the VTT lighting mechanics before that were incredibly exciting, so I think this has a lot of potential. It could however be a tricky fight for level 1 characters if one runs the goblins as smarter or more tactical than they are portrayed - goblins relying heavily on ranged attacks or hit-and-run attacks inside the darkness effect would cause a lot of problems.

It's important to keep in mind that the moon spider is still affected by the obscuring mist - like blindsense, tremorsense only lets you locate the square creatures are in. they still suffer from miss chance when making attacks.

A fairly easy fix to make the pits less lethal is to make them normal pit traps instead of spiked ones.

It is really fun on VTT. Two elves (lowlight) & two aasimar (darkvision). The Aasimar kept leading the elves around, but they basically ended up supporting the aasimars. The elf players were frustrated especially when the ceiling fell on them, but I think it sets the mood of the dungeon as no joke. The party is currently holed up resting inside the ruins level. Should be fun.

Goblin Squad Member

Have we even mentioned the fact we are landrushing for strategic locations such as being close to starmetal. This idea would render that moot.

Goblin Squad Member

Whether the developers design it or not, there will be consequences to every action in the game.

Goblin Squad Member

1 person marked this as a favorite.

Sorry for the clerical error. Changes in bold.
<Faction Map>

Faction Votes broke down to:
Roseblood Accord - 620
Northern Coalition - 216
Independents - 293
<Faction Votes>

Goblin Squad Member

This is quantitative data. Just the facts accumulated, from Land Rush, plus the NC & RA lists.

It's to help everyone understand what's going on, and to be informed. I'm sure NC & RA have something similar, but now we all can reference the same.

Goblin Squad Member

Thanks for the positive words everyone! It's always great to see such a supportive environment in this game.

Goblin Squad Member

4 people marked this as a favorite.

Here is a map showing all the settlement placements this week with names color-coded to better understand the geopolitical scheme. I think everyone will find it helpful. Thanks to fellow FMS guildmate, Sundracon for making this:
<Faction Map>

Faction Votes broke down to:
Roseblood Accord - 687
Northern Coalition - 149
Independents - 293
<Faction Votes>

If we miscalculated something please let me know!

Goblin Squad Member

To reiterate what Quietus said, as another independent settlement we've had to adjust choices as Land Rush is progressing. We feel your pain. If you ever want to talk about it, door is open, and good luck.

Goblin Squad Member

3 people marked this as a favorite.

I am back from my vacation! So excited to be back in the swing of things. I'm still the diplomat & recruiter for Full Metal Syndicate, I didn't dissapear.

From the beginning FMS has worked very hard to find our niche. Back around the time of the second kickstarter, we arrived on the forums under our main guild's name, Gayme 0n. We were passively reading the GW information trickling in.

Then a few months back we get the wake-up call from other companies that Land Rush is imminent. We quickly realize we need to figure out our part in the community. Gayme 0n is a brilliant rainbow of players, one of the few multi-game LGBT organizations. We fiercely love that rainbow, but we need to be more than that. So Full Metal Syndicate was born, focusing on crafting & metals.

That's when the diplomacy really started. The Big Three all opened their doors and welcomed us whole-heartedly. For me, that was the first moment that I really got excited about the community. The positivity was overflowing. I am sure the other independents know exactly what I am saying.

At the time though, we didn't feel like we had gotten our idea right. We developed our thoughts long range. We need to be economically strong to build ourselves in the early, we need to specialize in the midgame, and at the time siege happens we will be interdependent with other companies and settlements.

Crafting some things that are exclusive will help us early game, but what was missing for the mid-game? That's where paladins, justice, and religion came in. Other communities are going for broad appeal, while we are staying focused.

However, we know that alone we would be weaker. Furthermore, we expected mergers to happen during Land Rush, so we started as soon as we can. We are incredibly lucky to find Peace Through Vigilance and Fidelis, they both want the same things we do. And it's really great building Ozem's Vigil together.

We have accomplished a lot as a company. We founded the largest independent settlement that exists in Land Rush so far. I'm sure there is plenty of speculation why we are still independent. The point of this lookback is to clearly and definitively proclaim: We are a company based in diversity, we take our independence very seriously. We want to keep that atmosphere for our players.

In the socialization that is happening during Land Rush, information is getting muddled. By looking back on all the positive gameplay we've all experienced, Full Metal Syndicate just wants to reinforce what our company's core value is, because it truly goes beyond pixels.

Goblin Squad Member

Is there a list of signatories that will be updated? Or did I miss it?

Goblin Squad Member

Hey everyone! I will be on vacation starting Thursday and will be gone for two weeks. Any diplomatic relations should be forwarded to Quietus. Meanwhile, I have a flight to Florida with my name on it.

Goblin Squad Member

I have been trying very hard to get ahold of Tarondor, because the Crusader Road is an obvious fit with Ozem's Vigil. He's gotten back to me once, apparently his real life is taking over, but that's about the end of it. None of us at Ozem's Vigil want to poach anyone, but everyone is welcome to setup shop as free agents with us.

Ozem's Vigil is the Lawful Good settlement, and we cannot wait to be Paladins of the River Kingdoms and to provide the economic & militant support. Visit our website & click 'Apply to Settle' and you can join as a free agent by joining at the Settlement level or join one of the sponsoring companies by joining at the Company level.

Would be fantastic to have y'all as another company at Ozem's Vigil though. If you all reorganize as a company and want a settlement to share, please let us know.

Goblin Squad Member

1 person marked this as a favorite.

Ozem's Vigil is the Lawful Good settlement. Playing LG will be the most difficult but the most rewarding gameplay. I think you would fit in great with us! Visit our website & click 'Apply to Settle' and you can join as a free agent or join one of the sponsoring companies.

Goblin Squad Member

Caldeathe Baequiannia wrote:
I intend to play my primary as a LG Cleric, and am always interested in diplomacy, so you may hear more from me before the landrushdust is settled.

Yay, me too. I want to be a LG Cleric of Iomedae. You'd fit in great in our settlement. You can join as a free agent if you like. Vote here for the settlement & click 'Apply to Settle' and choose Settlement level to join as just a free agent.

Goblin Squad Member

<Magistry> Athansor wrote:

Haha, I'm also a VO for PFS so I PROBABLY wouldn't want to tarnish my name with such things. (Nick Adams - Orlando, FL)

Our site does suck right now, but that'll be fixed soon enough. Prepping for the guild land rush came at a bad time so we're slow getting it put together!

Also the guild has been around for almost 20 years between Ultima Online, Everquest, World of Warcraft, Guild Wars 2, and many more games.

Oh, who am I kidding with these poor excuses. I think we've been had Toombs. Pack the truck!

Nice, I'm attending UCF in the fall and will be looking to play some PFS. :)

Goblin Squad Member

Right now, I'm planning on being a Cleric of Iomedae. And we will see what happens down the line.

Goblin Squad Member

Notmyrealname wrote:
Don't be so quick to judge the OP, maybe it is a Pax member who is concerned about their guilds ethics. People who try to uphold high ethical standards get personal attacks from all the ones who think they don't answer to anyone.

I'm sorry, but I see that as a logical fallacy of shifting the burden of proof. For my opinion, I do not need to prove the motives to make a move like what the OP did as 'permissible.' There is no social credit at play from the OP, so I still see it as a move to cast aspersions without accepting the ramifications within our social gameplay. In another forum setting I would definitely feel different, but there's more at play here.

Goblin Squad Member

3 people marked this as a favorite.

Well said Dancey, exactly how I'd assess it. I'd furthermore like to say I believe the OP accomplished what he wanted to do: throw shade without blowback on himself. He is almost effectively 'whistleblowing' and stepping away after stirring the pot. I don't appreciate that underhanded maneuvering by the OP.

As for the current political climate, it is what it is. FMS has been brazenly clear that we understand the landscape and believe in unification of similar companies to create the vision we have as our path. We haven't signed any accord or joined any empire in hopes of beneficent votes.

We are very happy with the work we are accomplishing in creating a wholesome settlement and have no other opinion than to say we do not like the throwaway account tactic to stir this pot.

Goblin Squad Member

Why yes we do, we're currently #6 on the leaderboard! Vote for Ozem's Vigil!

Goblin Squad Member

Traianus Decius Aureus wrote:
Just applied for your settlement over at the Land Rush. I think my paladin found a solid base of operations...

Yay welcome, we have a settler forum too, so make sure to sign up there.

Goblin Squad Member

That reminds me, I found the perfect theme song. Again, in all seriousness have good luck recruiting!


Land Rush has started for Pathfinder Online! Come join the only founding LGBT community, Full Metal Syndicate, in settling land with us!

Vote here -||- Website

Goblin Squad Member

5 people marked this as a favorite.

VIEW OUR VIDEO!

Full Metal Syndicate, in cooperation with Peace Through Vigilance, is excited to announce the name of our settlement in Pathfinder Online!

Deep in the mountains and foothills of the River Kingdoms, Ozem’s Vigil will be a bastion of light in the darkness. We will build a Lawful Good community that is militant, religious, and welcoming to players & companies of a similar vein. We will be a diverse community, opening our gates to all kinds that have not strayed from the law or embraced evil.

Playing it Lawful Good will be one of the hardest roles to play, yet one of the most powerful. Always abiding the law and avoiding evil acts will be a burden to some players, but there are rewards to reap for being quintessentially good and wholesome. We will revel in PvE content while vigilant against all evil-doers.

We will build a strong a economy. One steeped in metal & stone, to befit a proper army. We will strive to be as vigilant as the Knights of Ozem were, in protecting their former leader, Iomedae. She is the goddess of righteous valor, justice, and honor in Golarion and a source of inspiration for our settlement. Religious-themed players, such as Paladins, Clerics, etc. will harmonize well with Ozem’s Vigil.

righteous valor, justice, and honor; the hardest road

Vote for the Settlement here! -||- Visit our Settlement website!

Goblin Squad Member

2 people marked this as a favorite.
Pax Björn Renshai wrote:

Guess what?

How goes things around here? It has been a minite since I was around.

We know, it wasn't like we were Björn yesterday

Goblin Squad Member

2 people marked this as a favorite.

Also, we have a recruitment video for the settlement we are sponsoring. Please take a moment to watch it, and thanks to Quietus for building it!

Goblin Squad Member

2 people marked this as a favorite.

ANOTHER UPDATE!

Quietus has created our recruitment video for the settlement, please come check it out!

Goblin Squad Member

1 person marked this as a favorite.
Alexander_Damocles wrote:
Papaver wrote:
Lord Zodd wrote:
ArchAnjel wrote:
Internet drama queens just can't be stopped.

Whoa! Whoa! Calling Bluddwolf a queen is a bit much...

He is a princess at best :p

You can't even comprehend how difficult it is to resist the urge to open Photoshop right now and channel the thing that is "princess Bluddwolf" in my head into it.
Make it so.

OUT THE QUEEN

Goblin Squad Member

Oh snap, throwing the #shade!

Seriously though, glad to see a similar viewpoint across the alignment spectrum about how we need to focus on the settlement first.

Goblin Squad Member

1 person marked this as a favorite.

Thanks for the amazing chat tonight about positive gameplay. FMS & PTV apparently have a lot in common in philosophy. Excited to see what happens.

Goblin Squad Member

1 person marked this as a favorite.

Thanks for the kudos! We realized that being company-focused was the completely wrong approach. It's about sharing our idea and working that out, there are SO MANY unknowns about once we are in-game, that having a pre-packaged idea could be too rigid that it'll break on entry into the actual game.

So having a settlement forum and 'crowdforging' the high concept we have seems the best way to go, then everyone has some ownership.

Which by the way, Fidelis & FMS are so synergistic it's crazy. So excited to see how this plays out!

Goblin Squad Member

This looks like it will be interesting! Good luck y'all.

Goblin Squad Member

T7V Avari wrote:
It's better than Accordions! Such an annoying instrument.

Oh my... I can't with that. Just can't, haha.

Goblin Squad Member

I have some questions:

  • Is there a written Accord and is it public?
  • Sovereignty was mentioned, do you see the Accord as more of a United Nations (very little authority, more of a inter-group conscious) or a European Union (collective voice/power).
  • Do we get to call your members 'Rosies' :)

Thanks guys!

Goblin Squad Member

1 person marked this as a favorite.

MAJOR UPDATE!

We have diplomat and settler forums now! Click 'Apply to Settle' and choose Diplomat, Settler, and/or Member.

Join as a settler if you are interested in settling with us as a free agent or company. We really want to collaborate on the settlement in a big way. This looks like the easiest way to do that, so I am quite excited to see this happen.

I'm still totally available via PM here for diplomatic things and our mumble info is available once you register.

Goblin Squad Member

MAJOR UPDATE!

We have diplomat and settler forums now! Click 'Apply to Settle' and choose Diplomat, Settler, and/or Member.

I'm really excited about this guys, lots of great game talk happening, and we want to have a place for everyone who want to with us engage directly.

Thanks! I'm still totally available via PM here and our mumble info is available if you register on our site.

Goblin Squad Member

I agree with Lhan, the game politics will explode many different directions once we are actually in the mix of it. Right now it is all a shared dream.

Goblin Squad Member

I just wanted to chime in and say I think you guys will add a great dynamic to the landscape and looking forward to seeing how this plays out.

Full Name

Sihir Aneh Yang Mengembara Alam Semesta

Race

Wayang

Classes/Levels

Illusionist 8/Veiled 2

Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Gender

CG male

Size

small

Age

65

Special Abilities

wayang shadow magic, genius-level intelligence, wanderlust, xenophilia, teachings of the Lantern Lodge, gratitude of the Jeweled Sages of Osirion

Alignment

Chaotic Good

Deity

Sivanah

Location

the Harrowed Realm

Languages

Wayang, Minatan, Draconic, Tian, Tengu, Nagaji, Common, Aklo, Samsaran, Vudrani, Osiriani, Ancient Osirian, Senzar, lip reading, Sylvan, D'ziriak, Shoanti

Occupation

wanderer, toymaker

Strength 8
Dexterity 16
Constitution 10
Intelligence 27
Wisdom 6
Charisma 12

About Sihir Aneh

"Everything that we see is a shadow cast by that which we do not see."
- Martin Luther King, Jr.

3'3'', 33 lbs.; midnight-blue skin; ultraviolet eyes; long, wild, hair is somehow void-black and plasma-white simultaneously

Absurdity:
Voice of: ?

Personality:
Primary Motivator: Discovery
Secondary Motivators: Creation, Liberation
Tertiary Motivators: Entertainment, Understanding, Chaos
Emotional Disposition: Curious
Moodiness: Phlegmatic
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Spontaneous
Boldness: Cautious
Agreeableness: Agreeable
Interactivity: Reserved
Conformity: Heterodox
Sense of Humor: Esoteric

If he were an ice cream, he would be...Black Magic

If he were a pie, he would be a...lychee-rose meringue pie

If he were a soup, he would be...octopus soup

If he were an historical building, he would be...the Guggenheim Museum

Laurels:

#40025-9

Experience: 29

Prestige: 34

Fame: 50

Prestige Awards:
personal toymaker's workshop
Know the Sands

Faction Objectives:
Season 6:
DM +
Explore Ancient Site + + +!
Recover Gem +!
Adventure in Osirion +!
School Patron +!
Exorcise Haunt +!
4+ ranks in Knowledge (Arcana) +!
Total Goals met: 6

Faction Rewards:
Scribe
Soul Warden

Titles:
Hero of the Five Kings
Savior of the Sages
Scion of Geb
Fossilblight's Savior
Honored Acolyte (Arcana)
Wavemaster
Master Archivist

Boons:
Kassen's Blessing
Snowmask Induction
Blessing of Malikeen
Ley Line Scholar
Spirits of the Past
Starkissed Sand
Ghalcor's Spellcraft
Mendevian Commendation
Graveknight's Gratitude
Relic Guardian
Paranoid Observer
Magnimarian Debt
Formidable Renown

Perils: 1
- enthralled by a haunted mask

Travails: 1
- battered by a crumbling bridge

Statistics:
Hit Points: 50 (8d6+6+2d6+2)
Initiative: +3
AC: 17, touch 17, flat-footed 14 (+3 Dexterity, +1 size, +3 deflection)

Speed: 20 feet

BAB: +5
CMB: +3
CMD: 16

Attacks: +1 Cane +6 (1d4) or "Simple Answer" +11 (1d6+2/19-20)

Saving Throws:
Fortitude: +3
Reflex: +6
Will: +5
Other: +2 versus shadow and death; endure cold temperatures above 0 degrees F as endure elements (Su); +3 on Constitution checks to stabilize; +7 effective Constitution for determining threshold of death

Skills: Appraise +14, Bluff +12, Craft (Toymaker) +26, Disguise +10, Knowledge (Arcana) +28, Knowledge (Engineering, Planes) +24, Knowledge (Geography) +16, Knowledge (Dungeoneering, History, Local) +14, Knowledge (Nature, Nobility, Religion) +12, Linguistics +20, Perception 0, Spellcraft +24, Stealth +25

Other: +2 to Spellcraft checks to identify and learn Illusion spells; +6 to Day Job rolls; +2 to Charisma-based checks with Dwarves from the Five Kings Mountains; +3 to Knowledge (History, Religion) on checks regarding Osirion and Osirian gods; +2 to Knowledge (Religion) checks to identify undead and detect haunts; +2 to Knowledge (Geography) and Survival checks in Osirion; +1 circumstance bonus to Charisma-based checks against native Gebbites; +2 to Intimidate checks to demoralize Lissalans, can do so as a move action 1/encounter

DC to demoralize: 18

Favored Classes: Wizard (+6 hit points, +2 4th-level spells), Veiled Illusionist (+2 hit points)

Abilities:
Racial Abilities:
Darkvision 60 feet
Lurker
Light and Dark
Shadow Magic (ghost sound DC 11, pass without trace, ventriloquism DC 12)

Traits:
Region: Wayang Spellhunter (color spray)
Magic: Magical Lineage (phantasmal killer)

Feats:
Weapon Proficiencies (Wizard)
Spell Focus (Illusion)
Greater Spell Focus (Illusion)
Persistent Spell
Tenebrous Spell
Shadow Gambit
Favored Prestige Class (Veiled Illusionist) [Knowledge (Arcana)]
Resilient Illusions

11th level: Wayang Soothsayer

13th level: Shrouded In Mystery

15th level: Spell Perfection (phantasmal killer? Greater shadow conjuration? Greater shadow evocation?)

Class Features:
Cantrips
Arcane Bond (Ring)
Extended Illusions +4
Blinding Ray 11/day
Invisibility Field 8 rounds/day
Veil Pool 10 (Visual)
Sivanah's Veils:
- Human
- Halfling

Inventory:

GP: 21,700.5

spellbooks:
- "New Moon Grimoire"
- "Journey to the Shadowlands"
- "The Way Half In Light"
- Blessed Book
Arcane Ring of Protection +3
spell component pouch
courtier's garb and jewelry
Handy Haversack
shadow stencils
masterwork toymaker's kit
flint and steel
mess kit
grooming kit
scrivener's kit
1-oz. vial of ink
24 sheets of rice paper
2 days of trail rations
+1 Cane Future upgrade: Umbral (30,000 gp)
"Simple Answer" (+2 Darkwood Light Crossbow)
21 bolts
bedroll
3 flasks of holy water
3 flasks of alchemist's fire
3 flasks of liquid ice
5 doses/5 uses of saltpeter
20 doses/5 uses of urea
10 doses/2 uses of dew of Lunary
6 doses/3 uses of magnesium
80 doses/4 uses of natron
16 doses/4 uses of myrrh
12 doses/4 uses of quicksilver
5 doses/5 uses of black powder
100 doses/10 uses of reagent-grade silver
bell
dice
nice deck of cards
high-end board game (1 gp)
book of puzzles (8 left)
wand of mage armor (23 charges)
wand of lucky number (24 charges)
wand of magic missile (CL 3rd) (12 charges)
wand of invisibility (4 charges)
wand of mirror image (5 charges)
wand of make whole (5 charges)
250 gp worth of granite and diamond dust
masterwork wooden toy sword
2 potions of cure light wounds
3 potions of inflict light wounds
potion of inflict moderate wounds
potion of cure moderate wounds
scroll box:
- scroll of air bubbleX4
- scroll of knock
- scroll of dispel magicX2
- scroll of shifting shadows
Headband of Vast Intelligence +4 (keyed to Stealth/Knowledge [Engineering])
yeti-cradling-child statuette
copy of "Death's Gentle Caress"
Scarab Sage shabti
Mendevian commendation medal
flawed Sage Jewel
Veil of Veils

Magic:

Spells Per Day:
Cantrips - 4 (DC 18/20*)
1st - 6+I (DC 19/21*)
2nd - 6+I (DC 20/22*)
3rd - 5+I (DC 21/23*)
4th - 5+I (DC 22/24*)
5th - 3+I (DC 23/25*)

* = Illusion spells
additional +2 DC to Shadow spells (or +1 without shadow stencils)
+1 to caster level of all spells and spell-like abilities when in Amanandar, Jinin, Wanshou, and/or Zi Ha.

Specialty and Opposition:
Illusion (-Conjuration, -Enchantment)

Spells Prepared:
Cantrips - read magic, prestidigitation, detect magic, ?
1st - dancing darkness, magic missile, ?, ?, ?, ?, Tenebrous color spray*
2nd - darkness, ?, ?, ?, ?, ?, Tenebrous shadow anchor*
3rd - dispel magic, ?, ?, ?, major image, Tenebrous shadow Enchantment*
4th - greater false life, dragon's breath, ?, ?, ?, Tenebrous shadow Conjuration*
5th - impossible angles, ?, shadow Evocation, Persistent phantasmal killer*

(Illusion spells are CAPITALIZED; Shadow spells are bolded; Darkness spells are marked with †)

Spellbook #1 - "New Moon Grimoire":
Pages: 100/100
0 - read magic, prestidigitation, detect magic, resistance, detect poison, dancing lights, flare, light, ray of frost, spark, GHOST SOUND, grasp, HAUNTED FEY ASPECT, bleed, disrupt undead, touch of fatigue, scrivener's chant, mage hand, mending, message, open/close, arcane mark, VACUOUS VESSEL
1st - COLOR SPRAY, SILENT IMAGE, ray of enfeeblement, magic missile, chill touch, shield, VENTRILOQUISM, ear-piercing scream, SHADOW WEAPON, burning hands, shocking grasp, VANISH, snapdragon fireworks, DISGUISE SELF, vocal alteration, feather fall, crafter's fortune, crafter's curse, dancing darkness†, SHADOWFADE
2nd - TWILIGHT HAZE†, MINOR IMAGE, DISGUISE OTHER, BLUR, INVISIBILITY, scorching ray, knock, arcane lock, see invisibility, burst of radiance, frost fall, darkness†, UMBRAL WEAPON, SHADOW ANCHOR
3rd - MAJOR IMAGE, fireball, chain of perdition, vampiric touch, dispel magic, call the void, fly, motes of dusk and dawn†
4th - PHANTASMAL KILLER

Spellbook #2 - "Journey to the Shadowlands":
Pages: 100/100
1st - DARTING DUPLICATE, heightened awareness, expeditious retreat, enlarge person, reduce person, alarm, detect secret doors, protection from Law/Evil/Good/Chaos, endure elements, gentle breeze, animate rope, wave shield, gravity bow, forced quiet, touch of the sea, bestow planar infusion I, lucky number, true strike, hydraulic push, BLURRED MOVEMENT, SHADOW TRAP
2nd - HAUNTING MISTS, false life, MIRROR IMAGE, communal protection from Evil/Good/Law/Chaos, ghoul touch, spider climb, twisted space, spontaneous immolation, flickering lights†, corpse lanterns, command undead, DARK WHISPERS
3rd - LOATHSOME VEIL, DISPLACEMENT, force punch, halt undead, disable construct, lightning bolt, TWINE DOUBLE, SHADOW ENCHANTMENT
4th - SHADOW STEP, ball lightning, stoneskin, bestow planar infusion II, calcific touch, river of wind, SHADOW CONJURATION
5th - SHADOW EVOCATION

Spellbook #3 - "The Way Half In Light":
Pages: 64/100
1st - mage armor, charm person, bungle, grease, DAZZLING BLADE, liberating command, unseen servant
2nd - protective penumbra†, locate object, Aram Zey’s Focus, glitterdust, pyrotechnics, rope trick, web
3rd - wall of split illumination†, daylight, MASS DAZZLING BLADE, keen edge, SUNSTALKER
4th - locate creature, dimensional anchor, dimension door
5th - cone of cold, prying eyes, suffocation

Spellbook #4:
Pages: 211/1000
1st - OPEN AND SHUT, MAGIC AURA, sure casting, touch of gracelessness, touch of blindness†, fastidiousness, positive pulse, true skill, snowball, INCESSANT BUZZING, DECREPIT DISGUISE, ILLUSION OF CALM
2nd - ILLUSORY MAZE, painful revelation, greater detect magic, sense vitals, bear's endurance, flaming sphere, INVISIBILITY BUBBLE, darkvision, SEARCHING SHADOWS, stricken heart, lipstitch, eroding ray, DIMINISHED DETECTION
3rd - WALL OF NAUSEA, shifting shadows†, haste, slow, ISOLATE, wind wall, water breathing, strangling hair, clay skin, necromantic burden, lesser animate dead, PHANTASMAL AFFLICTION, ray of exhaustion, battering blast, DISPLAY AVERSION, fractions of heal and harm, HALLUCINATORY DECOR
4th - GREATER INVISIBILITY, SHADOWFORM, greater false life, ILLUSORY SCRIPT, WANDERING STAR MOTES, greater flaming sphere, greater positive pulse, GREATER MAGIC AURA, enervation, HORRIFIC DOUBLES, dragon's breath, eyes of the void, unbearable brightness, medusa's bane, mydriatic spontaneity†, HALLUCINATORY TERRAIN, mischievous shadow, masochistic shadow, emergency force sphere, obsidian flow, PHANTASMAL ASPHYXIATION
5th - IMPOSSIBLE ANGLES, break enchantment, MIRAGE ARCANA, condensed ether, interposing hand, CLOAK OF SHADOWS, PERSISTENT IMAGE, PHANTASMAL WEB, SYMBOL OF STRIKING