Get Rich Quick! Simple, yet stupid ways of making obscene amounts of money.


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Ilja wrote:
Orfamay Quest wrote:


If that's the case, why do I have to pay exorbitant amounts if I need/want a spell cast?

This economic argument simply doesn't make sense. Either there's enough demand out there already that I can sell my services at the listed "market rate" without saturating it, or there isn't enough demand and I can pick up spells cheaply from the wizards who are desperate to offload them.

If I go stand in the street and try to sell my belt, I may have to stand for hours and then get maybe 4 bucks if it's a good belt. That doesn't mean I can go to a belt shop and buy a good belt for 4 bucks, that's more like 15-20 bucks.

But we're not talking about an attempted one-off sale. In fact, that's the usual argument for why an adventurer can only get half price for a factory-new wand, because he isn't in a position to set up a wand-selling business and doesn't know how to find customers.

TOZ is suggesting something even more radical and counterfactual, the idea that even if I set up Belts'R'Us in the local mall and take up belt-selling as a full-time profession, there will suddenly be no demand for belts and I'll only be able to get $1.50 for a belt. (Actually, one person suggested the price of the relevant spells would drop by 99%, equivalent to a 15 cent belt.) And presumably Macy's, Wal*Mart, Target, and so forth will all also drop their prices radically as the market oversaturates. I open my single pizza restaurant and pizza prices all across New York drop by 99%?

No single PC spellcaster can saturate the market for spells in a large city this way; the market price in a large market is robust. If there's room for a hundred spellcasters at 100gp per spell level, there's certainly room for 101 at about that same price.


Actually selling spells should more like being a lawyer or a physiciank, than like running a shop. You will be sitting in your mansion/office/tower and wait for customers.
You will get single specialized jobs and try to solve that problem. Sometimes there will be noone, sometimes you'd need to make a complicated schedule for your customers that. Maybe you don't have the needed spell effect memorized. Then you must make an appointment and learn the spell the next day. Never will you be able to sell all your spells.

The price will stay high, but no chance in hell awizard sells all his spells.


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I3igAl wrote:
Actually selling spells should more like being a lawyer or a physiciank, than like running a shop. You will be sitting in your mansion/office/tower and wait for customers.

Never been a physician or a lawyer, have you?

The average number of billable hours per year a lawyer works is right about 2000. This is basically 8 hours a day, 5 days a week, 50 weeks per year (and a two week vacation period), so that's a full-time job. There's not a lot of time sitting around waiting for clients. Similarly, being a physician is a full-time job -- the average physician works about 60 hours per week, which would be 3000 billable hours per year if physicians billed by the hour. One key aspect of modern medical practice is to maximize the number of patients that can be seen by any one physician by using things like nurse-practitioners to do the routine work of most practices. I could add other professionals like dentists into this description, of course.

This kind of work load equates to a huge demand for both legal and medical services, which is why i'm fairly confident that I won't be able to get my MD and JD and suddenly saturate the supply. There are more than 4,000 MDs in the Seattle area alone; if I were to open a practice there and steal only one hour of work from each of them, I'd have more than 4000 billable hours myself and everyone else would still have 2,999 billable hours, not enough to shift the supply/demand curve.

Quote:


You will get single specialized jobs and try to solve that problem. Sometimes there will be noone, sometimes you'd need to make a complicated schedule for your customers that. Maybe you don't have the needed spell effect memorized. Then you must make an appointment and learn the spell the next day. Never will you be able to sell all your spells.

The price will stay high, but no chance in hell awizard sells all his spells.

Why not? I have to make an appointment for a doctor or a lawyer (the reason that doctors work so hard is because they can typically fill a full-time day with scheduled appointments and then get off-hour emergency calls). As a tenth level wizard, I have about twenty-five spells per day, most of which will take less than a minute to cast. I need only find twenty-five clients per day to sell all my spells, with 24 hours notice so I know the spell load I need to memorize. (Alternatively, I leave the slots open and use Quick Study to learn as needed for the walk-in traffic.) 25 clients a day is about how many an average doctor sees; a lawyer sees fewer, but needs to spend more time with each one.

As a professional spell-seller, why can't I attract as many clients as a professional physician?

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Orfamay Quest wrote:
As a professional spell-seller, why can't I attract as many clients as a professional physician?

Because for the most part,you don't have the customers, it' also not that kind of market, and not that kind of economy. Very few arcane spells are the kind that a consumer would demand.

And if you're seting up shop as spell seller, chances are you're going to want to do so in a town or city large enough to have customers that afford your prices. (In your average thorp, you're only going to be paid in grain and chickens.) At that point you have one other thing to deal with..... the wizard's guild. Who aren't going to be that happy with someone just walking in on their established buisness and undercutting them. And if you're so badass enough that you can brush off the wrath of a wizard's guild, you should be forgetting about chasing a paycheck and go practise for your Test of the Starstone instead.


This was meant to be humorous and inventive, not a discussion on economics. Please try to keep it that way.

Here's another one I heard a while back. It's a 3.5 scheme, but interesting none-the-less.

Hunt down a dragon, kill the dragon, find is horde. But wait, there's more! Dragon hide is quite valuable, so get your druid or ranger to skin it for you with their high survival skill, there's an extra 2-5k in gold to go with their horde. Finally, use Flesh to Salt on their body. It will turn that 15000 pound dragon in a giant pile of salt. Salt (if I remember correctly) sells for 1-5gp per pound. You just made an extra 15-75k in gold, along with the dragon hide, and the dragon's horde!

The will work on any monster really, but dragons are nice because you can dex damage them into oblivion quite easily, and they come with the added bonus of their horde and their hide.

Shadow Lodge

Joanna Swiftblade wrote:
This was meant to be humorous and inventive, not a discussion on economics. Please try to keep it that way.

Yeah, I love how I can derail the whole thing with one choice phrase. :)


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Had a rogue in the game buy good locks. Then in went to three (currently) empty houses/apartment style buildings, picked the locks, and replaced them with his own. He then proceeded to sell the houses far below market value, stating he was leaving town that day, and needed the funds to pay for his voyage (strangely, all true). He even opened up the house and let the prospective client wander around inside to get a good feel of the house.

He proceeded to sell four houses that day, on average three times each. Coin up front.


Joanna Swiftblade wrote:

This was meant to be humorous and inventive, not a discussion on economics. Please try to keep it that way.

Here's another one I heard a while back. It's a 3.5 scheme, but interesting none-the-less.

Hunt down a dragon, kill the dragon, find is horde. But wait, there's more! Dragon hide is quite valuable, so get your druid or ranger to skin it for you with their high survival skill, there's an extra 2-5k in gold to go with their horde. Finally, use Flesh to Salt on their body. It will turn that 15000 pound dragon in a giant pile of salt. Salt (if I remember correctly) sells for 1-5gp per pound. You just made an extra 15-75k in gold, along with the dragon hide, and the dragon's horde!

The will work on any monster really, but dragons are nice because you can dex damage them into oblivion quite easily, and they come with the added bonus of their horde and their hide.

isn't there a spell that repairs a corpse? I imagine you could just skin the same dragon over and over if so.


Joanna Swiftblade wrote:

This was meant to be humorous and inventive, not a discussion on economics. Please try to keep it that way.

Here's another one I heard a while back. It's a 3.5 scheme, but interesting none-the-less.

Hunt down a dragon, kill the dragon, find is horde. But wait, there's more! Dragon hide is quite valuable, so get your druid or ranger to skin it for you with their high survival skill, there's an extra 2-5k in gold to go with their horde. Finally, use Flesh to Salt on their body. It will turn that 15000 pound dragon in a giant pile of salt. Salt (if I remember correctly) sells for 1-5gp per pound. You just made an extra 15-75k in gold, along with the dragon hide, and the dragon's horde!

The will work on any monster really, but dragons are nice because you can dex damage them into oblivion quite easily, and they come with the added bonus of their horde and their hide.

Sorry, you are right.

Ok so how about these two:

Open a Water Shop in a deserttown with "Create Water", ifinite supply as long as it's consumed.

Knowledge(Nature) find Rocs, Handle Animal -> Combat Train. Congratulations you just aquired somthing woth 10 800 gp. Sell and repeat. Animal Empathy or Charm Animal might work too.
Also works well with other expensive Animals and magical beasts like Pegasi Griffins etc.

Shadow Lodge

Get a job silencing paladins, because everyone hates paladins. Even other Pallys hate Pallys (That aren't themselves). Imagine 10 paladins of Iomedae running into eachother.

Guy 1:I'm the chosen one of Iomedae!
Guys 2-10:No I Am!
Guy 11 (walking into the group):Wow, Iomedae really gets around!

As you can see, getting payed to make paladins shut up is a legitimate business.


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I'd open up the Blood Bath and Beyond franchise.


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I love the flesh to stone thing for making jade cows. That being said a Medusa who turns their victim to jade or opal would make the whole party torn about restoring their friend versus "cashing in " on them.


1. Somehow get your hands on a half-black dragon black pudding
2. Remember, it's got an Int of 2, so a cave druid should be able to handle it with wild empathy.
3. Split it.
4. Kill one of the split-offs (good luck!)
5. Harvest the dragonhide armor off of the split-off
6. Repeat

Infinite dragonhide!

Contributor

Whatever happened to buying dozens of ladders?


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donato wrote:
Whatever happened to buying dozens of ladders?

People stopped buying 10 foot poles with holes in them.


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1) Find a 10th level wizard selling all his spell slots. Wait outside the door of his 25th appointment. Stick a spork in him and take his gold.

2) Summon monsters. Tell them to drop everythng they are carrying. Wait for spell to expire. Sell loot.

RPG Superstar 2012 Top 16

The stuff that is brought with a summoned monster disappears when it does. Called monsters no, but you have to negotiate to get them to stick around, and telling them to drop their loot and go away after you pay them isn't really going to work.

==Aelryinth

Shadow Lodge

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Summon Monkeys, Have them rob banks. Prophet.


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Aelryinth wrote:

The stuff that is brought with a summoned monster disappears when it does. Called monsters no, but you have to negotiate to get them to stick around, and telling them to drop their loot and go away after you pay them isn't really going to work.

==Aelryinth

You just have to sell the summoned monster's stuff really fast.


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137ben wrote:
Aelryinth wrote:

The stuff that is brought with a summoned monster disappears when it does. Called monsters no, but you have to negotiate to get them to stick around, and telling them to drop their loot and go away after you pay them isn't really going to work.

==Aelryinth

You just have to sell the summoned monster's stuff really fast.

Once you sell their stuff, it isn't THEIR stuff anymore, so it doesn't disappear.


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I Hate Nickelback wrote:
137ben wrote:
Aelryinth wrote:

The stuff that is brought with a summoned monster disappears when it does. Called monsters no, but you have to negotiate to get them to stick around, and telling them to drop their loot and go away after you pay them isn't really going to work.

==Aelryinth

You just have to sell the summoned monster's stuff really fast.
Once you sell their stuff, it isn't THEIR stuff anymore, so it doesn't disappear.

Then there's an even easier way:

Sell their stuff to yourself! No need to track down someone willing to buy it, just take it from the summoned creature. It isn't yours yet, because you stole it. Now, sell it to yourself. Now it is yours, since you didn't steal it--you bought it from a merchant (yourself) who you "didn't know" stole it. There, now it's yours, and doesn't disappear:)

Warning: trying this is likely to get the GM to throw the book at you. This may hurt. In the event that the GM throws the book at you, immediately sell it to yourself, before the GM asks to have it back.

RPG Superstar 2012 Top 16

oi, it's still summoned stuff, and it still goes away when the monster does. Same reason you can't summon them to use em for spell components.

==Aelryinth


Be an Oread.

Use Ferrous Growth.

Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of nonmagical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.

In a big city you can probably sell one Elven Curved blade per day for a few days until word gets around about your scam.

Move to a different town/city and repeat as needed.

It would only be a few hundred gold a month but a nice retirement plan if I ever heard of one.


armouredmonk13 wrote:
Summon Monkeys, Have them rob banks. Prophet.

So are the monkeys worshiping the gold, or are you buying your way into religious power in monkey faiths, or....?


Use Wall of Stone to create a sheet of stone 1/2" thick and cut it up and sell for floor tiles. At a Silver Piece per square foot, that would be 90 gold per casting for a 9th level cleric. Since you can shape the stone nearly any way you want, you can even include break lines it easily snapped into tiles. Alternately you can make bricks or blocks.


Vod Canockers wrote:
Use Wall of Stone to create a sheet of stone 1/2" thick and cut it up and sell for floor tiles. At a Silver Piece per square foot, that would be 90 gold per casting for a 9th level cleric. Since you can shape the stone nearly any way you want, you can even include break lines it easily snapped into tiles. Alternately you can make bricks or blocks.

I'm sorry -- I just cast a 5th level spell to earn 90 gold pieces?

And this is supposed to be an obscene amount of money? I'd make more money purifying food and drink for the local navy yard.


Pathfinder Maps, Starfinder Maps Subscriber
demontroll wrote:

Use summon monster to terrorize locals. Then get hired by locals to slay monster. Rinse, repeat.

Pickpocket a group member. Then use pickpocket to place stolen loot and one of your items on a different group member. Accuse that group member of stealing and demand to search their stuff. When group finds stolen items, kill that character and divide up their loot. When that player makes a new character with new starting wealth, again find an excuse to kill the new character and take their stuff. Rinse, repeat.

Sell horses to adventurers. Follow them to dungeon. When they go into dungeon, steal their horses that they left outside. Go back to town with horses. When adventurers walk into town, sell them horses. Rinse, Repeat.

I loved these. :)


I'd have to agree with the earlyer suggestion made, which was to bribe the GM with food in RL. This will garantee the stuff not disappearing during the adventure in an attempt of the GM to restore balance to the game.
Remember Steve Jackson's game of Munchkin: Bribe the GM with food -> you go up a level.


With a low level rogue get contact and infiltrate with in all the black markets and thief´s guilds that you can.

At high levels go dismantling and getting all the resources from all the black markets and thief´s guilds that you can.


your an alchemist chirurgeon and you get

Infused Curative

At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).

and your evil so you start selling your heal and breath of life potions with the added benefit of being addictive with the...
Imbue With Addiction
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.

now people are addicted to hurting themselves and or killing themselves once you land your self a richy mcrich pants who thrives off of the thrill of killing himself find out where he lives next time he comes to you so he can jumps off the highest place for a thrill you sell him a fake and rob his place then with the capital move your operation to some new town far away and up your game start selling to the lordlings or become a doctor to a lord and infect him with something use a addictive cure disease then start plying him with addictive cure potions when he starts to feel with drawl again always keep a non addictive cure potion on you so you can give it to the nosy people so you never get burned at the stake for poisoning the lord. be present when he takes the potion take the empty bottle and and at some point before starting down this evil path take spell knowledge at lvl three so you can cast Prestidigitation and clean the tainted bottle before leaving the lords room to recover from his illness


Joanna Swiftblade wrote:

This was meant to be humorous and inventive, not a discussion on economics. Please try to keep it that way.

Here's another one I heard a while back. It's a 3.5 scheme, but interesting none-the-less.

Hunt down a dragon, kill the dragon, find is horde. But wait, there's more! Dragon hide is quite valuable, so get your druid or ranger to skin it for you with their high survival skill, there's an extra 2-5k in gold to go with their horde. Finally, use Flesh to Salt on their body. It will turn that 15000 pound dragon in a giant pile of salt. Salt (if I remember correctly) sells for 1-5gp per pound. You just made an extra 15-75k in gold, along with the dragon hide, and the dragon's horde!

The will work on any monster really, but dragons are nice because you can dex damage them into oblivion quite easily, and they come with the added bonus of their horde and their hide.

turn all them dragon steaks into salt what a waist! then there is the teeth and the claws i am sure a wizard would want the brains or eyes an alchemist might want those too and dragon liver and dragon stomach and acid. and if the dragons female you can go for them embryos and take a few yards of dragons intestines turn those into dragon gut bow strings dont forget them horns . your wasting way to much if your turning it all into salt.


aww crap i for got about the dragon's crap makes great fertilizer and no i don't know the price for those things


is there a way to shrink a dragons corpse down with magic to carry able sizes cast gentle repose on it and stuff that toy sized corpse into a bag of holding and go about selling parts to wizards clerics and alchemists after restoring it to full size?


zainale wrote:
is there a way to shrink a dragons corpse down with magic to carry able sizes cast gentle repose on it and stuff that toy sized corpse into a bag of holding and go about selling parts to wizards clerics and alchemists after restoring it to full size?

Shrink item, if it's a small enough dragon to start with. Or zombify it and use trap the soul, though that could get expensive quickly.


Regenerating monsters are a literally endless supply of exotic cuisine. Tarrasque steaks for everyone!

Sovereign Court

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THREAD NECRO!

Start off as a 1st level Tian Human Druid from Po Li. Choose Chosen Child and Rich Parents as your traits. You start the game with 1,800 gp. You will need the alternate racial trait Eye for Talent, so your animal companion can start with +2 to its INT.

So, your animal companion (say a dog) has 4 INT. You can give it any feat at 1st level. Choose Additional Traits. Give it Chosen Child and Rich Parents. Now your animal companion starts the game with 1,800 gp.

Release your animal companion from service. Search for a new animal companion, giving it +2 to its INT score when you gain it. Choose Additional Traits, and give it Chosen Child and Rich Parents. Wash, rinse, and repeat.

Congrats. You can make a fortune and never have to do anything but find stray dogs off the street, which carry sacks and sack of gold.


Okay, you see that village over there? Yeah, it has Gremlin problem, or at least it will.

You see those hills, they're lousy with Gremlins.

Yeah, you see where I'm going with this.

Break into the treasury in the middle of the night, Rob the town stupid and leave a couple of gremlins and an empty bottle of Mad Dog locked in the empty vault.

Now, you see that next village...


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Step 1. Make a bunch of gold coins with Extended Major Creation.
Step 2. Stop by the bank and ask to switch to bars.
Step 3. Teleport.


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MageHunter wrote:

Step 1. Make a bunch of gold coins with Extended Major Creation.

Step 2. Stop by the bank and ask to switch to bars.
Step 3. Teleport.

Step 0.5: Disguise self.


Step 1: Buy a mundane greatsword
Step 2: Cast Greater Magic Weapon
Step 3: Sell now magic greatsword
Step 4: Leave ASAP

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