Test of the Starstone Module


Adventures

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Liberty's Edge

Do not fall in the trap of the Great Betrayer.

Aroden's death is an incredible opportunity for Humankind to break the chains of Fate and assume its true mantle.

Do not cheapen it by becoming another of their pet Greater Gods. You cannot know just how much you will lose

Grand Lodge

Adding my name to the big list of people who really want to see this as a 20th level module.

Shadow Lodge

H.P. Makelovecraft wrote:
I want this to happen, just because if I make it to the end and am given the choice of godhood I can turn it down. Why you ask? It'll make a better story.

I want my character to take the stone and leave the way he came out of the place

Contributor

1 person marked this as a favorite.

So, after giving this some thought I finally went ahead and adapted and reworked a module to fit this concept for a campaign. Basically I reworked the version of Rappan Ahtuk Pathfinder as the test.

Campaign Spoiler:
I start the PC’s with a choice of Campaign Traits that set them up to take the test. They either have a deep seeded drive, obsession, divine inspiration, or charismatic following pushing them to take the test.

They are approached by a secretive agent of the dead god Aroden. They have sought out the PC’s to help in their goal and have been divinely directed by a series of dreams to find the PC and give them a small stone (small replica of starstone) which will help them to cross the pit by creating a onetime use d-door. This device can only be used at a certain time (the anniversary of the death of Ardon) This way all the PC’s have to try on the same day (by fate) and since the Test changes per person that enters the PC’s entering as a ‘team’ the test will force them to work together…enter Rappan Ahtuk. I worked in the Shrine of the Failed and other story points for flavor.

I changed a lot of its signature text to fit the Test storyline and its outcome instead of facing Orcus – they face the Avatar of Achaekek.

Not sure if this interests anyone?

Shadow Lodge

Im interested (I know thread necromancy but) the test of the star stone has always been something I've wanted to play.


What if-instead of having the PCs go through the Cathedral, they made a one-player module where they WERE Cayden? Like, the player really experiences what Caydn did? Just to enhance the story, and satisfy our bloodlust for more details on the famed Starstone Cathedral.

Just an idea.

Dark Archive

I know for me, I would not want to see the test of the Starstone as a playable module. I think it would take away from the mystery and what it creates. I feel it is better left alone, similar to the mystery of how Aroden died.


the Haunted Jester wrote:
I know for me, I would not want to see the test of the Starstone as a playable module. I think it would take away from the mystery and what it creates.

I see two possible paths for this module; private and public.

A private module would be an adaptable GM tool for running the test of the Startstone in their game to have player characters assend to demi-godhood within that contained campaign setting.

A public module could be done through Pathfinder Society as a limited invite scenerio for an individual player run by a Piazo official. As mentioned in this thread, many of the individuals who succeed at the test of the Starstone seem to conveniantly fulfill a niche in the world. If each player had to create a "portfolio" for their character prior to taking the test in the off chance they survive to assend to demi-godhood, that would give the Piazo people a way to "sift through the sands" to find candidates that would fit nicely into the mythos.

Characters should probably be at least 12th level (Society epic), have accumulated a set amount of Fame in order to qualify, and know that whether they succeed or fail in the test of the Starstone, their character is going away (either forever dead or ascended into godhood). If they fail the test, they might gain a special boon anyway for future characters because they took the test. If they succeed, they gain a special boon for future characters and perhaps Piazo officially adds the character to the deity list of future publications.

I see a lot of potential in Pathfinder Society running the test of the Starstone.


I'm actually working on writing up a campaign for this myself. Basically, my idea so far is the players at level 1 decide to try the test. While they of course fail cause they are level 1 nobodies, whatever mysterious divine forces that guides the Starstone sees potential in them... so they don't emerge gods, but they do emerge changed. Mythic tier 1.

Not sure yet if I will, but thinking a crazy twist would be at the "end" of the campaign when they are level 20 and mythic tier 10 they actually emerge from the Starstone and realize that once the entered the Starstone, the rest of the campaign never actually happened, it was just part of their test... and they are gods.

Shadow Lodge

I'd just like to get drunk in a tavern and then be dared by some NPC to take the test. And take that dare!

Grand Lodge

Xaaon of Xen'Drik wrote:

I'd love that...

I want to know what Cayden went through.

You wouldn't find out that way... The Test is different for everyone who tries. It's also something that should be done solo, not as a typical dungeon run for a party of four.

There actualy was a British module published in 2 parts in the old White Dwarf Magazine... The Key of Tirandor. the climax of the module is a solo encounter for each surviving party member.


LazarX wrote:
Xaaon of Xen'Drik wrote:

I'd love that...

I want to know what Cayden went through.

You wouldn't find out that way... The Test is different for everyone who tries. It's also something that should be done solo, not as a typical dungeon run for a party of four.

Oh yeah that's what I did, each of them had their own test in the actual starstone.


RPG Superstar candidates... take note!


James Jacobs wrote:

A test of the starstone module is probably the most obvious epic-level adventure we could do for Golarion. If (when) we do this adventure, there's a VERY GOOD chance that it'll involve some sort of additional storyline over and above "So the PCs want to become gods?" but will also ultimately give the GM and the players the chance to do that; to have their PCs become deities after they handle the menace facing the Starstone Cathedral or whatever.

But yeah... this is still quite a long way off. I'd love to do something with this eventually, but we've got a lot of other things to do first. Like, say, figure out how epic-level play works.

You might want to look at some of the community created epic level rules. I, however, would suggest that you might want to steer away from 'per day' use rules. As in, the vancian system, and epic abilities usable x times per day. Instead, look at all abilities functioning off a pool of power. So you can use epic ability a, b or c as often as you have epic points to spend.

You also might want to give Spheres of Power a looksee, as something inspired by their attempt to recreate Mage: The Awakening style spellcasting might be a good place to put epic, and have epic level function a bit more like Mythic.

What I mean by this is that, perhaps, while epic level can be gained through normal xp leveling, you select an epic path, or perhaps epic class, that determine hit points and other factors. Each epic class would have a different focus, and each would give you an at will ability, and a variety of abilities you can use that cost points drawn from your pool.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I wouldn't want to know what Cayden went through. That's part of the fun to me is just the story that he got drunk and woke up a god. Sometimes knowing the whole story takes away the fun.

Dark Archive

Huh, revived thread.

Few years since this one was created... I suppose this module is still long time away from existing.

Dark Archive

There are a few contenders in here to become the god of thread necromancy.

Grand Lodge

Thread Necromancer wrote:
There are a few contenders in here to become the god of thread necromancy.

You have to pass the Test of the Webmaster. Failure means permanent deletion of your account and all assets attached to it.


Thread Necromancer wrote:
There are a few contenders in here to become the god of thread necromancy.

That's okay. As long as Paizo still hasn't printed this thing that a decent number of people would like to see, it's a topic that will come back up from time to time. Reminding them that there's still interest is a Good Thing.

Grand Lodge

1 person marked this as a favorite.

Mike Brock sent me a picture of a scenario he was play testing, and my first reply was "...tell me you aren't taking the Test of the Starstone".

He wouldn't tell me anything.

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Maybe it's the special ... a couple hundred of us will all die together!


The Starstone has the power to create a God...What if the Aboleth's want it back?


Barthalamu Wintwist wrote:
The Starstone has the power to create a God...What if the Aboleth's want it back?

It's been said on these forums concerning the Starstone's origins...

SPOILERS:
When the aboleths sent down the meteor on Azlant they didn't realize a poweful object such as the Starstone was inside it.


I have a campaign I am writing for my players involving the Test of the Starstone, though not directly.

It leads in via some bloodbath arena fighting, as a dragon attack causes the arena the party is in to crumble and they fall into the old town, ruins beneath the town of old foundations and a sort of undercity.

A seemingly minor demon is released down there from his prison, and through the plot he will end up with a sort of key allowing him to pass the tests unmolested, all while the players have to go through what would be his test and have their very essences burned down to the core facets of their personality and their beliefs, losing power as this otherwise tenacious but not that strong demon begins to outrank them, and then by the end serves as a boss.

There is far more too it but two of my players frequent the forums and this isn't beyond what is in my teasers for it as I write it, but it is my first attempt at a high structure game written in chapter formats, as opposed to my more... ad hoc standard style. It is a prequel to a campaign we're currently running I'd like them to finish before I put it on the table, involving the rise of a new god (from that prequel) and a few new societies I'm adding to the canon of my games.

Shadow Lodge

The problem with Paizo putting out an official Test of the Starstone module is that no matter what they did, a LOT of people would find it to be underwhelming.


Kthulhu wrote:
The problem with Paizo putting out an official Test of the Starstone module is that no matter what they did, a LOT of people would find it to be underwhelming.

You could say that about virtually everything Paizo could potentially put out. They shouldn't have put out PF:Unchained because no matter what they did, it would have disappointed a lot of people. They shouldn't have put out a revision of the 3.5 rules, because it disappointed a lot of people that they didn't change enough, while disappointing others that they changed too much. There's nothing Paizo could or has put out that won't disappoint people. That's no reason for Paizo to close up shop and stop producing content. That would disappoint people too.


In a game now where one or more of the PCs may try the test.
GAME HERE

Them getting ready for the test would be great fun, seeking to become mythic so they could have a chance to pass it.


Johnny...Panic wrote:

In a game now where one or more of the PCs may try the test.

GAME HERE

Them getting ready for the test would be great fun, seeking to become mythic so they could have a chance to pass it.

That's kind of the issue though, isn't it? They shouldn't need to be mythic to pass the Test of the Starstone. It should be just as feasible for a player who is level 20/tier 10 to pass or fail as it is for a character who is level 1 with no mythic tiers. This Test should blow all other tests out of the water in scale and scope, yet be different for every person who takes it.

Oh, and the chances of passing it should probably be exceptionally low, too!


In a campaign to "kill the gods" you'd all be dead already. The gods aren't going to sit back and wait for you to come after them. Snap. Dead. Gone. Level 20 and all.


Brother Fen wrote:
In a campaign to "kill the gods" you'd all be dead already. The gods aren't going to sit back and wait for you to come after them. Snap. Dead. Gone. Level 20 and all.

Not true. In an evil campaign there arethose who would see the downfall of the gods as a good thing. The Four Horsemen would be all over that in a heart beat. Not to mention, most gods wouldn't take the adventuers seriously until they themselves stared taking damage.

Aside from that and speaking of evil. I have a player in an evil campaign hellbent on godhood, and the rest hellbent on Golorian domination. So how would we do that?


Garion Beckett wrote:
Aside from that and speaking of evil. I have a player in an evil campaign hellbent on godhood, and the rest hellbent on Golorian domination. So how would we do that?

Well, if I were your GM I would tell you out of character that it's simply not possible to achieve godhood, though it could be a desire for your character. Such a character could attempt the test of the starstone. (Which will never be stated out because giving it stats means someone will find a character that can pass the challenge, just like the reason that Paizo doesn't stat up the gods because if you give it stats a player will find a way to kill it.) However, I would let you know in advance that the character will not succeed.

Just because you as a player want something doesn't mean you get it.

Silver Crusade

Personally I find the test of the star stone much more interesting if left undefined.

This way it leaves details to ones imagination. It also lets a gm in a home game come up with their own "test of the starstone" for their own players.

So in short I hope it is left undefined and left to our imaginations.

But that is just my opinion.

Dark Archive

With he end of 1st edition, now migh be the time to revisit the idea, no?

Dark Archive

I'd argue this would be a terrible time to revisit the idea. The Paizo staff is already busy making a new edition. Do you honestly think they've got time to turn this into a module?

On the other hand, I do recall that the powers that be want to foreshadow some changes in the last 1e adventurepath and in the playtest module. I just don't think it's: "Here are 4 new deities". It could be, but probably not.


I'll be running this as a homemade adventure to playtest PF2, though to be honest, the fact that the tests will be primarily non-mechanical in nature is the biggest thing that'll allow it to work in my opinion.


Nope. Not for first edition, so may as well be never.

"YOU GET NOTHING!!!"

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