Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Test of the Starstone Module


Pathfinder Modules

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>
Andoran

Do not fall in the trap of the Great Betrayer.

Aroden's death is an incredible opportunity for Humankind to break the chains of Fate and assume its true mantle.

Do not cheapen it by becoming another of their pet Greater Gods. You cannot know just how much you will lose

Grand Lodge

Adding my name to the big list of people who really want to see this as a 20th level module.

Shadow Lodge

H.P. Makelovecraft wrote:
I want this to happen, just because if I make it to the end and am given the choice of godhood I can turn it down. Why you ask? It'll make a better story.

I want my character to take the stone and leave the way he came out of the place


Pathfinder Adventure Path Subscriber

So, after giving this some thought I finally went ahead and adapted and reworked a module to fit this concept for a campaign. Basically I reworked the version of Rappan Ahtuk Pathfinder as the test.

Campaign Spoiler:
I start the PC’s with a choice of Campaign Traits that set them up to take the test. They either have a deep seeded drive, obsession, divine inspiration, or charismatic following pushing them to take the test.

They are approached by a secretive agent of the dead god Aroden. They have sought out the PC’s to help in their goal and have been divinely directed by a series of dreams to find the PC and give them a small stone (small replica of starstone) which will help them to cross the pit by creating a onetime use d-door. This device can only be used at a certain time (the anniversary of the death of Ardon) This way all the PC’s have to try on the same day (by fate) and since the Test changes per person that enters the PC’s entering as a ‘team’ the test will force them to work together…enter Rappan Ahtuk. I worked in the Shrine of the Failed and other story points for flavor.

I changed a lot of its signature text to fit the Test storyline and its outcome instead of facing Orcus – they face the Avatar of Achaekek.

Not sure if this interests anyone?

Shadow Lodge

Im interested (I know thread necromancy but) the test of the star stone has always been something I've wanted to play.


What if-instead of having the PCs go through the Cathedral, they made a one-player module where they WERE Cayden? Like, the player really experiences what Caydn did? Just to enhance the story, and satisfy our bloodlust for more details on the famed Starstone Cathedral.

Just an idea.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I know for me, I would not want to see the test of the Starstone as a playable module. I think it would take away from the mystery and what it creates. I feel it is better left alone, similar to the mystery of how Aroden died.


the Haunted Jester wrote:
I know for me, I would not want to see the test of the Starstone as a playable module. I think it would take away from the mystery and what it creates.

I see two possible paths for this module; private and public.

A private module would be an adaptable GM tool for running the test of the Startstone in their game to have player characters assend to demi-godhood within that contained campaign setting.

A public module could be done through Pathfinder Society as a limited invite scenerio for an individual player run by a Piazo official. As mentioned in this thread, many of the individuals who succeed at the test of the Starstone seem to conveniantly fulfill a niche in the world. If each player had to create a "portfolio" for their character prior to taking the test in the off chance they survive to assend to demi-godhood, that would give the Piazo people a way to "sift through the sands" to find candidates that would fit nicely into the mythos.

Characters should probably be at least 12th level (Society epic), have accumulated a set amount of Fame in order to qualify, and know that whether they succeed or fail in the test of the Starstone, their character is going away (either forever dead or ascended into godhood). If they fail the test, they might gain a special boon anyway for future characters because they took the test. If they succeed, they gain a special boon for future characters and perhaps Piazo officially adds the character to the deity list of future publications.

I see a lot of potential in Pathfinder Society running the test of the Starstone.


I'm actually working on writing up a campaign for this myself. Basically, my idea so far is the players at level 1 decide to try the test. While they of course fail cause they are level 1 nobodies, whatever mysterious divine forces that guides the Starstone sees potential in them... so they don't emerge gods, but they do emerge changed. Mythic tier 1.

Not sure yet if I will, but thinking a crazy twist would be at the "end" of the campaign when they are level 20 and mythic tier 10 they actually emerge from the Starstone and realize that once the entered the Starstone, the rest of the campaign never actually happened, it was just part of their test... and they are gods.

Shadow Lodge

I'd just like to get drunk in a tavern and then be dared by some NPC to take the test. And take that dare!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Xaaon of Xen'Drik wrote:

I'd love that...

I want to know what Cayden went through.

You wouldn't find out that way... The Test is different for everyone who tries. It's also something that should be done solo, not as a typical dungeon run for a party of four.

There actualy was a British module published in 2 parts in the old White Dwarf Magazine... The Key of Tirandor. the climax of the module is a solo encounter for each surviving party member.


LazarX wrote:
Xaaon of Xen'Drik wrote:

I'd love that...

I want to know what Cayden went through.

You wouldn't find out that way... The Test is different for everyone who tries. It's also something that should be done solo, not as a typical dungeon run for a party of four.

Oh yeah that's what I did, each of them had their own test in the actual starstone.

Osirion

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion, Tales Subscriber

RPG Superstar candidates... take note!

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Modules / Test of the Starstone Module All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.