The insidious alghollthus who sank Azlant beneath the treacherous ocean in ancient times mobilize their forces even as the heroes close on their enemies for a final confrontation. After preparing their allies for the impending assault, the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians and unstable magic to stop their monstrous foe before the veiled master unleashes a devastating eldritch attack to reignite the war against humanity, plunging the world into chaos just as the alghollthus did when they brought Azlant to ruin so long ago.
"Beyond the Veiled Past," a thrilling Pathfinder adventure for 15th-level characters, by Thurston Hillman.
Ways to continue your campaign as well as information on the catastrophic results if the heroes fail, by Robert Brookes.
A glimpse at some of the nefarious plots of the cunning veiled masters, by Robert Brookes.
An exploration of what it would be like for an ancient Azlanti to suddenly awaken in modern-day Golarion, by Eleanor Ferron.
A bestiary of both dangerous and friendly monsters, by Thurston Hillman, Crystal Malarsky, and Scott Sharplin.
IBSN-13: 978-1-64078-009-5
"Beyond the Veiled Past" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (702 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
Hmm... "Beyond the past" and "Adventures in Historic Azlant" article... could it be possible that some of the unstable magic sends the PCs back in time? At least for short stints or at least cutscenes?
I always enjoy those scenes when the PCs explore an ancient ruin and then through some magic or another get a glimpse of the place's past, only to see it crumble away again right in front of their eyes. So eerie!
Hmm... "Beyond the past" and "Adventures in Historic Azlant" article... could it be possible that some of the unstable magic sends the PCs back in time? At least for short stints or at least cutscenes?
I always enjoy those scenes when the PCs explore an ancient ruin and then through some magic or another get a glimpse of the place's past, only to see it crumble away again right in front of their eyes. So eerie!
Well time traveling artifact Scepter of Ages does exist xD
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
As long as the "doom" that they're bringing to Humanity isn't another meteor, I'll be happy. We already have 2 other "Rocks fall, everyone dies" adventures in Ironfang Invasion and Second Darkness. I want something different for my mass-extinction event this time. How about a magically-engineered plague?
Kind of wondering if masters of Aboleths are even aboleths .-.
I mean, article on them makes it sound like each category of aboleth is meant for very specific purpose ._. Like it doesn't sound like castes, it sounds like genetic engineering
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CorvusMask wrote:
Kind of wondering if masters of Aboleths are even aboleths .-.
I mean, article on them makes it sound like each category of aboleth is meant for very specific purpose ._. Like it doesn't sound like castes, it sounds like genetic engineering
In the Bestiary at the end (of module 1), there's a monster that was genetically engineered by Aboleths... which is also an Aboleth.
Maybe we should be thinking of Aboleth less as a Species name and more like an infraorder, like Simians?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Adam Daigle wrote:
I say it like: ahl-GAUL-thoo.
Although, after typing that out, I realized I sometimes say ahl-GOAL-thoo.
Could it possibly be pronounced "Ah-GAH-thaul?" Because that's how I've been pronouncing it in my head. Maybe there are some silent letters? or they have a heavy accent?
Although, after typing that out, I realized I sometimes say ahl-GOAL-thoo.
I'm now seeing them as big Blitzball fans.
When I grow up I wanna be a Blitzball!
I saw earlier in the year Adam estimated this book would likely end at level 17. Do we have confirmation as to whether level 17 is the true final level?
on the final cover art: can we keep the two headed giant sharktopus in some form or fashion?
It's three-headed, it's called Lusca, it hails from Caribbean cryptozoology and it was featured several times in Pathfinder artwork, most notably in Skulls 'n' Shackles and related books.
on the final cover art: can we keep the two headed giant sharktopus in some form or fashion?
It's three-headed, it's called Lusca, it hails from Caribbean cryptozoology and it was featured several times in Pathfinder artwork, most notably in Skulls 'n' Shackles and related books.
Linked to stat block, first statted up in Isles of the Shackles, later published in Bestiary 5.
Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Yakman wrote:
on the final cover art: can we keep the two headed giant sharktopus in some form or fashion?
It's three-headed, it's called Lusca, it hails from Caribbean cryptozoology and it was featured several times in Pathfinder artwork, most notably in Skulls 'n' Shackles and related books.
Darkbridger is referring to a Giant Monster that would spawn randomly in a zone in a now-defunct superhero MMO. It was a pain in the butt to fight even with bunches of superheros showing up, and even the most experienced players with lots of things stacked on them buff-wise could get one-shot by it. RIP, City of Heroes/Villains/Praetorians
We slightly tweaked the idea for the article over the course of developing the Adventure Path. I didn't feel six pages was sufficient for the original topic.