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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

****½ (based on 7 ratings)
Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.

ISBN-13: 978-1-60125-931-8

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 7 ratings)

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The Best Bestiary of Big, Bad, Bad Guys


Each Pathfinder bestiary seems to follow a certain theme, and Bestiary 6's theme is really big, really powerful, and really scary enemies. For this reason alone I'd heartily recommend it to anyone who, like me, just gets a kick out of seeing creatures who you don't expect to be fighting until after campaigning for a year with the same character. Some of the highlights include the Archdevils (all eight of them, not simply two or three), all four of The Horsemen, as well as stats for their mounts, some more Great Old Ones (including one who may as well be an actual Outer God), some more powerful goodly outsiders, loads of nature-protecting spirits both good and bad, and Qlippoth Lords who I've been waiting to get some love, any at all, since they were mentioned way back in I believe Inner Sea Gods.

Apart from that this book gives love to a couple other kinds of monster that haven't really received the attention they deserved until now. Things like vermin, oozes, and plants are finally pants-wettingly terrifying, ranging from moss men who can raise forests against puny civilized settlements, to people who transform into were-insects, to what amounts to an animate Sphere of Annihilation. Constructs also get some attention, particularly in the form of the Charnal God, which is the embittered essence of a now-dead deity who lashes out through its statues at its worshippers, or enemies of the faith, or really, anyone at all. Incidentally, that entry has a great bit of lore for those familiar with The Books of the Damned.

And speaking of the books, this bestiary also fulfils another function that I feel like a lot of these main product line bestiaries should, namely cherry-picking fun creatures from the other product lines and making them more accessible. We get lots of that here. I recognized monsters from a few different adventure paths such as Wrath of the Righteous and Hell's Rebels, as well as The Books of the Damned and some of the more original creatures from The Inner Sea Bestiary and Occult Bestiary.

To top it all, this book placed emphasis on some enemy types I am just a fan of, clockworks and qlippoth, primarily. I'm already planning new characters around the clockwork hound alone.

If there are any flaws in this book they are two-fold. Firstly, because we have so many powerful monsters with two-page spreads we get fewer monsters overall. Secondly, I don't really feel like we got much more in the way of PC races in this book. 0HD races certainly, but they all have the distinct feel of NPC-only stuff to me, though it was still cool to see races of the fey and aberration types.

All in all, flaws aside, this is a very solid edition to an already solid product line, and it's well worth the asking price. Ia' Ia' Tawil at'Umr!

Perhaps My Favorite Bestiary Yet


As a GM, I adore waiting for the new bestiaries. I'm much more of a crunch fan, preferring to use my own lore for worlds when preferable, so my Pathfinder book collection is usually limited to what my players can make use of, i.e. rulebooks with classes and/or races, and cause of this, what I buy for my own little collection of just-for-me books is limited to bestiaries on most days, so I await these books with an almost religious fervor.

And boy was this worth the wait. So, what's new? Well, there's a lot of higher level monsters. I don't know the exact number, but it's definitely worth the wait.

This book OOZES flavor (and in the case of the Blights, the Oozes have flavor). Every single monster and ability feels thematic, from the Wild Hunt, who can share senses and give each other bonuses, to the Archdevils, whose every abilities fits with the vicious bureaucracy of Hell.

A handful of monsters, in my opinion, aren't particularly up to snuff- I think that the demon section wasn't perfect- but that might just be my personal wish for the Demon Lords. Ignoring that, the high level monsters in this are magnificent. Each one feels like a unique, centuries old, ready-to-kill being. Even reading the stat blocks makes you go 'oh. that's scary.' With entities like Mephistoles, who can force you to speak the truth to him, and Ouroboros, whose self-devouring grants him regenerative properties, they all feel unique and ready to go.

I could talk for pages about the different monsters and abilities, but here's the biggest highlight: not a single monster felt redundant. Each felt like they fit into their own niche, could be easily slotted into a campaign, and each felt like a part of a far bigger world than anyone could have imagined.

In addition, the art in this is just fantastic. It adds to the feel with absolute beauty, from the triple-snaked Geryon to the thousands of snakes that make up the aforementioned Ouroboros (sue me, I'm a snake lover). My one big gripe with the art, however, is that the four horsemen, who I was looking forward to seeing in new stat blocks, had their art reused from the book of the damned. Having already read that particular book, I felt kinda sad not seeing new art for the four of them, although this can easily be ignored, given the quality of the other art.

Aside from my aforementioned issue, this book is a masterpiece, and well-worth getting, especially if you're a GM like me with a penchant for higher-level monsters.

Sometimes Less is Just Less.

***( )( )

While this is a good bestiary, it is not nearly as good as the others.

The good
-Kaiju, love these guys, wish there was more.
-Some cool new 0HD races such as the naiad and rougarou.
-Some interesting fey like the alp, boggle, and wild hunt.
-Some interesting plant creatures like the green man, giant sundew, and crypt flower.
-A lot of cool new oozes especially the oblivion.
-Several new proteans.
-Finally the nekomata.
-A lot of cool new vermin especially the giant starfish.
-Some really cool constructs including clockworks, golems, and the charnel god.

The bad
-Not enough types of dragons, giants, and 0HD races.
-No elementals (but I already new that).
-Way too many evil outsiders.
-Wasn't impressed with most of the monstrous humanoids.
-Disappointed with the new true dragons.
-Very few interesting undead and once again most are humanoid in form.
-I knew there would be much less monsters this time but still a little disappointed.

-Was disappointed that the mountain giant wasn't colossal CR20 giant but at least we finally have it.
-Would have liked Krampus to have been a lower CR.

No Danger of Running Out of Monster Ideas Yet


Once again Paizo has knocked it out of the park with their latest Bestiary, proving that if there is such a thing as too many monsters that they have not reached that point yet.

This book has more high level threats than previous books, with Archdevils, Kaiju, and Great Old Ones. It also fills out some gaps in the categories of monster not usually encountered at higher levels, with high CR vermin, plants, and oozes.

The incorporation of Archdevils, Empyral Lords, and the Horsemen of the Apocalypse means that this book is slightly less generic than previous Bestiaries as these are based on Golarion's Cosmology but this is more a strength than a weakness - as unique individuals they require some sort of a background and they can still be easily transplanted into another setting.

I love the inclusion of the troop subtype as it allows low level threats such as goblins or bandits to challenge higher level parties through strength of numbers and also allows the PCs to feel awesome for mowing down dozens of enemies without the hassle of running a combat with that number of enemies. I loved the first appearance of troops in the Hell's Rebels AP and am delighted to see them appear in a hardback. Hopefully they will be a mainstay of future adventures and we will see many more varities of troop to come.

A final thing to mention is that there are far more two page spreads in this book than the previous Bestiaries, creating room for even more fantastic flavour material which draws heavily on real world mythology and provides plenty of ideas of how to use the creatures in a campaign. The flavour material has always been my favourite part of any monster book, as it is the flavour which makes each monster different and memorable to encounter, and it was great having so much of that in this book (apart from for the dragons but that is a long standing issue with how dragon stats are presented taking up a lot of space)

Overall this is a fantastic book and I highly recommend buying it.



Having used monsters from this already, this book will keep giving. Amazing monster designs all around.

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