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Pathfinder Adventure Path #89: Palace of Fallen Stars (Iron Gods 5 of 6) (PFRPG)

****½ (based on 5 ratings)
Pathfinder Adventure Path #89: Palace of Fallen Stars (Iron Gods 5 of 6) (PFRPG)

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Here There Be Robots!

Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. But before the heroes of Numeria can oppose it, they must contend with the Technic League and the Black Sovereign, for these oppressive rulers control access to the legendary site. Will the technological wonders gathered from across Numeria and the clues gleaned from an ancient android oracle be enough for the heroes to prevail, or will they be crushed under the Technic League's metal boot?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Palace of Fallen Stars," a Pathfinder adventure for 13th-level characters, by Tim Hitchcock.
  • A look behind the walls of Starfall, Numeria's dangerous capital city, by Tim Hitchcock.
  • A study of the nihilistic faith of Zyphus, god of accidental death, by Sean K Reynolds.
  • Devotion and danger in the Pathfinder's Journal, by Amber E. Scott.
  • Four new monsters, by Benjamin Bruck, Tim Hitchcock, Sean K Reynolds, and Larry Wilhelm

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-711-6

"Palace of Fallen Stars" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9089


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Product Reviews (5)

Average product rating:

****½ (based on 5 ratings)

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Very good sandbox adventure

****( )

Read my full review on Of Dice and Pen.

Like Lords of Rust and Valley of the Brain Collectors before it, Palace of Fallen Stars is very much a sandbox adventure. How things play out is almost entirely dependent on the actions of the PCs, from the order of events, to their results, to which NPCs live and which die. It's even technically possible to bypass this adventure and jump to the sixth one before coming back and completing this one (albeit, that way would likely be considerably deadlier). The text does a good job of accounting for the many different possibilities and for how NPCs might react, while never forcing any particular path. All in all, it makes for a very good adventure, one that's going to be very different for every group that plays it.


yes! more of this, less of that other!

****( )

This book is good. You get to Starfall, you get to do stuff in Starfall, and then you do stuff in a building in Starfall which is totally not named on the cover of the book. This is quality stuff. I just wish they'd taken that first bit, the stuff in Starfall, and made it its own book, cutting either Scrapwall or the Valley or, better yet, all the filler crap in both. Starfall is where the action is, it's where we want to be, and we just don't get to spend enough time in it. :(


A Wretched Hive of Villany

*****

This adventure was a long time coming for some of my players. Those with grudges against the Technic League will finally get their chance to strike back in the heart of Numeria's corruptions and depredations.

Starfall offers some truly titanic foes to overcome, but you aren't without friends to make!

This is an excellently made adventure for mid level characters, and offers some cathartic moments for enemies of the League or the Black Sovereign.


Pure Elemental Numeria

*****

Short Version: Fight the Technic League at its source.

There's something magical about AP issues that tackle major elements of the setting. The Black Sovereign, the Technic League, and the city of Starfall are things we've known about for a long time, so including them in this playground is really cool.

As someone who cares less about Golarion, this might slip to a 4, but it's still an interesting open adventure with a lot of ways to reach your goals and some great opportunities for roleplaying to take the front seat.


Now Entering Robotropolis

****( )

If you've been playing this AP since part one I hope you haven't gotten sick of robots because there are a ton of them in here. There is a lot to see and do in Starfall but you will see a lot of weirdness as well. Not as much alien as you encountered with the Dominion but things are not getting to normal any time soon if it ever does.


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