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This has been a great capstone for the AP so far.
I would mention that I thought I was going to have a TPK with the assault on Breachill, especially with the lesser manifestation. The PCs resources were very low, and they could barely hit him. They also had no hope of closing with him well due to his greater speed.
Their saving grace was the fact that the dragon's breath was not effective against the two rangers, so after two breath attacks, the dragon closed for melee. One ranger got in two hits with distracting shot, which then allowed the the rest of the group to contribute with some good rolls.
Right now the group has just started investigating the Golden Citadel. I was glad to see their were no wards against Ethereal Jaunt or Teleport, so the PC's relied heavily on these to scout the building for clues.
It is very neat seeing all the story pieces come together. I think through most of the AP, my players have just been in the mindset that there wasn't much more to the story than killing off slavers. They didn't really react to most of the sub plot elements other than to say "well that's odd, but OK, where's the next slaver outpost".
Right now they are suspicious of Emaliza, but failed to see through her deception. I have a feeling they will play along with her until she finally betrays them.