Pathfinder Roleplaying Game: NPC Codex (OGL)

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Pathfinder Roleplaying Game: NPC Codex (OGL)
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It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.

Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.

Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 320-page Pathfinder RPG NPC Codex includes:

  • Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
  • Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.
  • Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
  • Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
  • Animal companion statistics for druids and rangers, from level 1 through level 20.
  • Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
  • Encounter groups for conveniently crafting battles on the fly.
  • ... and much, much more!

ISBN-13: 978-1-60125-467-2

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

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NPC CODEX: A 3.5 perspective

4/5

I have yet to make the switch to Pathfinder, but as a busy 3.5 DM, I'm always looking for ways to make campaign design easier.
As I'm currently running an urban campaign, I'm in constant need of NPC's, especially those with Aristocratic and Expert levels. My players are always asking questions like "Who's the commander of the North gate?" or "Who heads the Jeweler's Guild?" and so on. I don't have the time to flesh all this stuff out, so this book will come in handy for that purpose.
Not to mention the next time the Assassin's Guild decides to send some agents to take out those meddling players.
However, being unfamiliar with Pathfinder, there is a bit of learning curve. I'd say some classes are 90% compatible, while others are around 80%. Not nearly as bad as converting 2nd edition material into 3.5, but stat sticklers might be annoyed. If you are good at improvising (and what decent DM isn't?), this book is VERY useful.
In general, Pathfinder characters are a bit overpowered for 3.5, so I'd drop them a level or two for a "fair fight" with your players.
So four stars. DM's will find it very useful . . . players, not so much.


Useful, will save time, but not essential

4/5

Let’s make no bones about this: the NPC Codex is a Monster Manual for NPC’s, mostly those with player classes. You have various characters, from level one to twenty, of various races and alignments for each class. As an added bonus you also get the NPC Classes, such as expert, and a smattering of levels for Prestiege Classes.

This book focuses only on the core rule book, and as such should be usable for anyone who has the core book. I’m sure they’ll be at least two or three more (the Base classes from Advanced Player’s Guide along with the Magus and Gunslinger, a book of Archetype modified character and possibly a book of mulitclass characters) although I am slightly concerned that future adventure paths will refer us to the NPC codex in the future, much like we get referred to the various Bestiaries now (you pretty much need access to all three to run the later campaigns, I find).

So, what is this book for? It’s for the GM who doesn’t have time to prep every NPC, the GM whose party wandered off away from the main quest and tried to god find the evil druid you intended them to face five levels from now, the GM with a party that decides to shank the king (there are stats for one, now)...pretty much any GM not running a pre-written scenario exactly as written.

The fact that you have the core classes, running up to level twenty, is a huge help. Just select the CR rating you want (handily provided in the stat block) and away you go. Don’t get bogged down by race, alignment and all that jazz - the players are never going to know that the NPC they just fought was originally a Neutral Good cleric rather a Chaotic Evil one. You may have to switch out a few details to get the effect, and remember to drop or add race specific stuff like Orcish Ferocity, but you should be able to run each person with the stat block provided with only a few moments of tinkering.

Don’t, however, let this make you think that you’re going to get off scot free from preparing NPC’s from now on. Other than, obviously, not having any non-core classes you also don’t have boss characters. The gear and stats used are definitely more along the line of mid-boss, even the level twenty guys, so you will still need to make the odd NPC villain for challenging fight. This is much for the second in command leading a pack of orcs or the like than the guy giving orders.

This is not an essential book. Unlike the Advanced Players Guide or the Ultimate books, it doesn’t add options. You could make each and every character in the book yourself from the Core book. Unlike the Bestiaries the guys in here are not unique, with unusual powers and abilities you won’t see stated (and tested) elsewhere.

But it, and it’s almost inevitable successors, are very useful. They will save you hours of prep time, stop you being caught off guard when the Paladin challenges the smirking and unpleasant noble to a duel and let you quickly step up a fight the party reached a bit late and a level or so higher than expected (or downgrade one if they got there weaker than anticipated) without any trouble.
As such, it’s not a must buy by any stretch...but I doubt many people will be disappointed.

I do have one gripe, however, other than the bunch of stat block issues the first printing of a book like this was bound to have...whichever artist is of the belief that halflings and gnomes are actually bobbly headed doll people with heads the size of their torso (see page 105’s ‘Little Fist Monk’ image to see what I’m talking about) needs to be stopped, and given lessons in perspective. I’m no artist, I can barely do stick figures, but those bobbly headed ones really stand out in all the wrong ways.


Long overdue book

5/5

Read my full review on my blog.

The NPC Codex is a book I wish had existed years ago. It’s long overdue, but at least it’s here now. It has a stunning variety of character options, with something to meet almost any need. Its presence will cut down the long preparation hours needed to create NPCs considerably. I highly recommend it to all Pathfinder GMs out there.


Perfection

5/5

Its been awhile since I was this excited about a Pathfinder book(sorry, just have not liked a lot of them lately), but this book is amazing. I had once thought about making a book pretty much like this if I ever had my own RPG company, but I am sure I would not have made anything this awesome. Good Job Paizo!


The Dream Manual for every DM

5/5

Bought it (PDF), printed and immediately used on the fly for several unexpected encounters with my gaming group: nothing short of amazing. NPC Codex is an excellent DM resource, flexible and easy to use. Oh, and great art too!
This is the manual I've been waiting for ages. Higly recommended, you won't be disapponinted. I can't wait for an Advanced Player's Guide NPC Codex.


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Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

Announced for October! The cover image is a mockup, and will change prior to publication.


Nice!


1 person marked this as a favorite.

Oooh! Soooo....we getting pawns for 'em?! :D


That sounds very useful for any game master.

Is it 250 unique NPCs or much less NPCS at various levels (I assume the former but I had to ask) ?

Dark Archive

This just replaced Shattered Star as the thing I'm most excited about.


Interesting. This sounds like it could be very useful.

One tiny question: Are any of the APG classes featured in this book?

Liberty's Edge

Are wrote:

Interesting. This sounds like it could be very useful.

One tiny question: Are any of the APG classes featured in this book?

That was one of my question as well!

My other question is: Will we see Seltyiel as a Magus/Eldritch Knight this time or will he still be a Fighter/Wizard/Eldritch Knight?


Quote:
With full statistics and tactics for characters of every level of every class in the Core Rulebook

My guess is no.

Paizo Employee Creative Director

1 person marked this as a favorite.

Correct... this focuses pretty much entirely on NPCs made with Core Rulebook only options.


so is it safe to pressume the High Queen of Stab is going to be in this book Mr. Jacobs?

Dark Archive

9 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
Correct... this focuses pretty much entirely on NPCs made with Core Rulebook only options.

Unless we get an NPC Codex II using APG, UltM, and UltC, I am NOT a happy subscriber over this. I thought Paizo had moved on from the WotC school of "release a great big rules book and never mention its contents again".

Edit: Could we at least get stat treatments for the Iconics from the other base classes, if nothing else?


9 people marked this as a favorite.
Steelfiredragon wrote:
so is it safe to pressume the High Queen of Stab is going to be in this book Mr. Jacobs?

If you mean me... yup. As mentioned in the blurb above...

The Blurb Above wrote:
The famous “iconic characters” of the Pathfinder Roleplaying Game also come alive with statistics at various levels of development, providing ready-to-use player characters for any occasion.

If you're referring to someone ELSE as the High Queen of Stab, well... someone needs a stabbin!

Silver Crusade

Pathfinder Adventure Path Subscriber

+1 Kvantum.


Kvantum wrote:
James Jacobs wrote:
Correct... this focuses pretty much entirely on NPCs made with Core Rulebook only options.

Unless we get an NPC Codex II using APG, UltM, and UltC, I am NOT a happy subscriber over this. I thought Paizo had moved on from the WotC school of "release a great big rules book and never mention its contents again".

They do a good job of keeping a variety of options presented in the hardcoers present in their other products, Adventure Paths especially, so I wouldn't be worried too much. For one of these books though, I couldn't really imagine needed a second one: the core base classes tend to be a bit more general, and I'd rather have 20 NPCs of any core class than APG classes.

Also keep in mind that the reason this was a problem in 3.5 was because certain player classes (ones like Shugenja) didn't receive any extra options than presented in their book of origin as the line of products went on. Since this is just a book about NPCs, players who decide to take a less common vocation such as Inquisitor don't need to worry about lack of continued options or anything. Just that they're maybe less likely to show up as an NPC.

But is that really a big deal?


I would like to see APG and Ultimate stuff as well


5 people marked this as a favorite.

I have no interest in this product at all. If I want NPCs I tend to make them myself and besides I have multiple books from Paizo that have NPC stats in them. Would have much prefered a Bestairy 4 for the last hardcover of the year.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

I do not know if would prefer a Bestairy 4 to the NPC Codex, but I certainly want a Bestairy 4 (and 5, and 6, and...)

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm not super excited about this book, There are plenty of NPCs in the Game Master's Guide. But that might change if certain NPCs were included, NPCs like Ameiko Kajitsu, Shalelu, and Laori. Especially Laori.


Aren't Ameiko and Shalelu statted up several times in the APs?


Stratagemini wrote:
I'm not super excited about this book, There are plenty of NPCs in the Game Master's Guide. But that might change if certain NPCs were included, NPCs like Ameiko Kajitsu, Shalelu, and Laori. Especially Laori.

I wouldn't count on it. Those are distinctively Golarion characters, and this is a distinctively world-neutral book.

That being said, I think this is a great idea for the hardcover line, and I look forward to receiving it. :-)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Kvantum wrote:
Unless we get an NPC Codex II using APG, UltM, and UltC, I am NOT a happy subscriber over this.

If it takes us 320 pages to cover the Core Rulebook classes plus the iconics, it's easy enough to see that if we added the 10 core classes from the other three books, this book would have to be close to 600 pages.

There are many reasons why (apart from the Core Rulebook) we won't be doing books that big, including postage costs and retail price sensitivity.

As for an NPC Codex II? I'm sure we'll be looking at how well this one sells.


4 people marked this as a favorite.

The real reason is that Paizo knows that if they release a book that acknowledges the gunslinger class, the resulting nerdrage will consume the entire company and also a few other small businesses their HQ.

Liberty's Edge

What mix of races should we expect to see? Will the class mixes only draw from the core rulebook races too, or will you go further afield?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kvantum wrote:
James Jacobs wrote:
Correct... this focuses pretty much entirely on NPCs made with Core Rulebook only options.

Unless we get an NPC Codex II using APG, UltM, and UltC, I am NOT a happy subscriber over this. I thought Paizo had moved on from the WotC school of "release a great big rules book and never mention its contents again".

Edit: Could we at least get stat treatments for the Iconics from the other base classes, if nothing else?

To further expand on Vic's answer above.

If the NPC codex does well, we'll certainly consider doing another one. We absolutely will NOT exhaust all there is to say about NPC stats in this one book.

But the fact of the matter is that we have too may base classes to do them ALL in one book. Breaking that off at the Core (with 11 classes to fully represent) still gives us a sizable book, plus it also gives us a logical "break point" for that content.

I'm not sure yet which of the iconics will make it into the book—certainly the 11 core iconics. Not sure about beyond that.

Again... it's a matter of size and our capacity at this point to produce a book at that time that limits us to how many NPCs we put into it.

In any event, I suspect that anyone who's looked at any of our modules or adventure paths or campaign setting books or, heck, Ultimate Combat or Ultimate Magic, will realize we do NOT use a fire-and-forget philosophy on our books. We mention things like alchemists and magi and inquisitors and oracles and the like a LOT.

One NPC Codex that doesn't include them does not undo that fact.

Paizo Employee Creative Director

Stratagemini wrote:
I'm not super excited about this book, There are plenty of NPCs in the Game Master's Guide. But that might change if certain NPCs were included, NPCs like Ameiko Kajitsu, Shalelu, and Laori. Especially Laori.

The NPC Codex, like all of our rulebook line products, are world neutral. As a result, specific NPCs from Golarion (like Ameiko or Shalelu or Laori) will NOT be appearing in this book. They're generic NPCs (with the exception of the iconics) who GMs can use in the same way they use bestiaries (which contain generic monsters).

Paizo Employee Creative Director

Shisumo wrote:
What mix of races should we expect to see? Will the class mixes only draw from the core rulebook races too, or will you go further afield?

The NPC Codex will stay firmly rooted in the core rules for its builds. The race mix will be pretty varied—humans will make up the most of the NPCs, but we're hoping to spread things around pretty well among all the core races.

Dark Archive

Will there be a lot of new artwork for the iconics in this book?


Are these NPCs going to be along the lines of the Gamemastery NPCs- ie, filling "generic" roles, or are they individual NPCs with names, histories, etc. (sort of a Shady Dragon Inn writ large)?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I'm not really excited about a book like this, as I have NPCs enough already and can easily make my own from my own numerous ideas. But I'm also sure Paizo will make the book worthwile.

Paizo Employee Creative Director

Kevin Mack wrote:
Will there be a lot of new artwork for the iconics in this book?

Probably not.

Paizo Employee Creative Director

Cthulhudrew wrote:
Are these NPCs going to be along the lines of the Gamemastery NPCs- ie, filling "generic" roles, or are they individual NPCs with names, histories, etc. (sort of a Shady Dragon Inn writ large)?

More along the generic roles, I suspect. Again... world-neutral. We won't be inventing new locations to go along with these NPCs, any more than we do for new monsters like goblin dogs or boggards.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

OGL? Shouldn't it be PFRPG?


I must confess that I am mildly disappointed that this is for CRB options only. If this does well and there is an NPC Codex II, I would like to see archetypes and APG/UM/UC classes presented there. My wife was much more excited about this one than I was anyway.

EDIT: But, I am pleased that this product is being released. Paizo makes it easy for me to enjoy a more "lazy GM" style.

Jon Brazer Enterprises

3 people marked this as a favorite.
James Jacobs wrote:
The NPC Codex will stay firmly rooted in the core rules for its builds. The race mix will be pretty varied—humans will make up the most of the NPCs, but we're hoping to spread things around pretty well among all the core races.

May I request a solid representation of gnomes.

The NPC Guide contained 1 gnome and he didn't even have a name. The rival guide contained 0 gnomes.

By contrast, those two books combined contained 2 apes (one "uplifted dire", the other "sentient").


Awesome announcement.

Possible way to resolve the CRB vs. not issue: Odd-level characters use only CRB options, even-level characters pull in some archetypes and the like from other sources, maybe tossing in a samurai, ninja, and antipaladin (since those are really just big archetypes rather than new base classes). That way other books are represented without overwhelming the CRB stuff, and there's plenty of space open for NPC designs using non-CRB base classes.


Pathfinder Roleplaying Game Charter Superscriber

Looking forward to this. Consider this my vote for an NPC Codex II for the other base classes.

The Exchange

What will the point buys be for the iconics in this book? 15, 20, 25?

Paizo Employee Director of Brand Strategy

2 people marked this as a favorite.
Joseph Caubo wrote:
What will the point buys be for the iconics in this book? 15, 20, 25?

The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play).


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
James Jacobs wrote:
But the fact of the matter is that we have too may base classes to do them ALL in one book. Breaking that off at the Core (with 11 classes to fully represent) still gives us a sizable book, plus it also gives us a logical "break point" for that content.

Does this mean that the book won't have NPCs with NPC class levels? I was kind of hoping for more stat blocks of adepts, experts, etc.

Paizo Employee Creative Director

Alzrius wrote:
James Jacobs wrote:
But the fact of the matter is that we have too may base classes to do them ALL in one book. Breaking that off at the Core (with 11 classes to fully represent) still gives us a sizable book, plus it also gives us a logical "break point" for that content.
Does this mean that the book won't have NPCs with NPC class levels? I was kind of hoping for more stat blocks of adepts, experts, etc.

We're still paginating the book and figuring it out. If there's room, we'll put in some NPC class levels, but those will probably be the first things that get cut if we run out of room.

The Exchange

Mark Moreland wrote:
The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play).

So are the rest of the NPCs going to be 20 point buy or 15 point buy like other stat'd NPCs from other Paizo products? If they are 20, will the NPCs be PFS legal as well as the iconics? I'm just trying to get a good idea why I want to buy this book if only the pages of the iconics will be the only useful pages to me as a PFS player / GM.

Paizo Employee Creative Director

Joseph Caubo wrote:
Mark Moreland wrote:
The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play).
So are the rest of the NPCs going to be 20 point buy or 15 point buy like other stat'd NPCs from other Paizo products? If they are 20, will the NPCs be PFS legal as well as the iconics? I'm just trying to get a good idea why I want to buy this book if only the pages of the iconics will be the only useful pages to me as a PFS player / GM.

The rest of the NPCs will be standard point buy, just like all standard NPCs.

The book itself is, as with a bestiary, primarily a GM resource.


Pathfinder Lost Omens Subscriber

2 questions:

1: (and it's not tied specifically to this product but please bear with me) Are NPC stats in most Paizo products based around a 15 point buy?

2: More specific to this product, can someone from Paizo work with someone from Wolf Lair to see that somehow, someway, the stats for these NPCs end up as HeroLab files? I have no issue whatsoever paying extra for this. I understand that not everyone uses HeroLab (though IMO anyone who can, should) so these would definitely be a separate item from the core product.

The future of GM convenience is HeroLab, or something like it. A book loaded with NPC stats BEGS to end up in HeroLab files for mass consumption. There would be much GM rejoicing in the streets.

Paizo Employee Chief Technical Officer

TheLoneCleric wrote:
OGL? Shouldn't it be PFRPG?

It already says "Pathfinder Roleplaying Game" at the start; putting "PFRPG" at the end would be redundant. (By the way, this is how the core line of Pathfinder RPG books have been listed on our site since the Alpha...)

The Exchange

Why can't the iconics be listed in a 64 page book instead? That way you could do the stats for non-Core classes as well. I'm fine with an NPC Codex, but I don't see how the iconics line up to be in this product, especially since their back stories are Golarion-specific (and this book is not).

Dark Archive

Their back stories may be Golarion-specific but the iconics themselves aren't. They've been used extensively in the setting-neutral books and are as much iconics for the game itself as they are for the Pathfinder campaign setting.

Paizo Employee Chief Technical Officer

Joseph Caubo wrote:
Why can't the iconics be listed in a 64 page book instead? That way you could do the stats for non-Core classes as well. I'm fine with an NPC Codex, but I don't see how the iconics line up to be in this product, especially since their back stories are Golarion-specific (and this book is not).

1: The iconics won't take 64 pages. 2: As I mentioned before, the 10 non-Core Rulebook classes would take hundreds of pages.

You can't trade one for another.

Paizo Employee Director of Brand Strategy

Joseph Caubo wrote:
Why can't the iconics be listed in a 64 page book instead? That way you could do the stats for non-Core classes as well. I'm fine with an NPC Codex, but I don't see how the iconics line up to be in this product, especially since their back stories are Golarion-specific (and this book is not).

There's no reason they can't, except for the fact that such a book isn't on the schedule. Since we've already ordered all the statblocks and art for this book, however, we wouldn't have content to replace them with if we took them out. Just because the NPC Codex isn't the book you describe doesn't mean we'll never do a book more in line with what you're asking for.


Joseph Caubo wrote:
Why can't the iconics be listed in a 64 page book instead? That way you could do the stats for non-Core classes as well. I'm fine with an NPC Codex, but I don't see how the iconics line up to be in this product, especially since their back stories are Golarion-specific (and this book is not).

Considering their builds, it looks like those iconic pages are also reserved for "characters in a can" if you need a quick PC to play at a Pathfinder Society game or something. If that's their intention, I double that the space would go to adding the non-core classes; it would go to putting a quick-and-easy PC option set into the book.


1 person marked this as a favorite.

I have reservations about an NPC codex that focuses primarily on the core classes through levels 1 to 20.

To qualify that, I don't mind that its just the core classes - but I do mind that archetypes aren't thrown into the mix. As a GM I want to see a large variety of builds and concepts - things that give flesh to ideas. Rather than 20 levels worth of core barbarian, I'd prefer 20 levels of varying barbarians (drunken rager, urban rager, savage, etc).

What isn't clear from the excerpt and the discussion to this point, is to what extent the NPC codex goes into ideas. There'll obviously be a lot of stat blocks - but will each stat block be accompanied not just by tactics and moral; but also a "person". Creative, fun, dangerous personalities to give fresh ideas to GMs are just as important as regional guides.

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