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Pathfinder Society Scenario #3-07: Echoes of the Overwatched (PFRPG) PDF

***½( ) (based on 9 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.

Written by James F. Mackenzie.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

***½( ) (based on 9 ratings)

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Mystery Blooper

***( )( )

This scenario fell into tragic disarray when then the players decided to follow their faction missions before

GM only:
The Lantern Lodge's mission is kind of a spoiler since it suggests that the missing Pathfinder "may be" at the a particular tower in Absalom. So the party decided to forgo the first encounter, the investigation, and multiple roleplaying opportunities and went straight into the dungeon.

The party didn't have as much trouble dispatching the encounter in the middle that everyone seems to have trouble with
GM only:
the statue
but as soon as they started thinking smart instead of hard they figured a way to subdue it before the party was wiped.
Overall, I think this could have been a fun. The GM needs enough time to prepare and do extra research on Absalom in the event that the players decide to use their knowledge of the city at the center of the world to solve the mystery in their own way.


Blackros shenanigans

****( )

My characters hate that museum, but I adore it. This was a great scenario, not least because it tends to keep you guessing. Enjoyed playing it, looking forward to running it.


Blakros Gold!

****( )

I have GM this scenario at teir 1-2. I have not Played it. If I could, I would give it 4.5.

Pros

Setting: I can always count on the Blakros to bring the flavor and it has been brought'n. After some time role playing, going to the Tower is a great change of pace. The entire story is rich and engaging with few logical hang ups. Excellent job with the flavor.

Role Play:

Encounters:

Traps/Haunt:

Cons

Classes/Arch Types:

Prize:


A fun one to run!

****( )

This scenario takes a little extra time to prep in my opinion. I had to read it a few times to really catch all of the specifics required to run it, but it turned out great! I enjoyed the background information and the story was fun for the players to slowly figure out. One encounter was a little over powered, but the players managed to determine a way around it. The role play was good and the combats challenging. I enjoyed running it!


Strong initial role-play sandbox, 2nd half needs extra prep

****( )

Point of view: GM twice

The story is good and the setup is good. The first half is a 5 star scenario with multiple ways to perform the initial investigation giving it a slight sandbox feel and strong role-playing elements.

However the second half needs extra GM prep to make it coherent. One of the creatures is also inappropriate for many subtier 1-2 parties so GMs will have their work cut out to make that a proportional challenge. The first time I ran that encounter there were PCs standing around unable to contribute and the second time it took ages and slowly ground the party down so it could have gone either way (three PCs on zero HP at one point).

I expect player experience of this scenario to vary from a 3 to 5 star experience depending on party subtier, party makeup and the amount of prep the GM has done.

As noted elsewhere GMs should read the authors comments and the GM thread before running.


1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

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