A Pathfinder Society Scenario designed for Levels 1–5.
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
Written by James F. Mackenzie.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Mix with investigation and combats. However, the first half can be confusing without GM's guidance, my PCs just don't know where to go at first. Some roleplays but useless... get all the same plots everywhere. I'd like Godmarket or Third Crusade much better.
The combats can be tough, and the statue is quite deadly. But I'd prefer more investigations, not just kill monsters like the Fallen Fortress.
Not bad at all, but not as good as expected. Lack a real storyline.
I played this scenario last night on the low tier. Truth be told, I'm still a bit on the fence about the whole ordeal. Let me start with saying that it is always interesting to venture to a certain museum where we all know something always goes wrong. This time is no different and you as player will soon learn of an interesting plot involving a portal and an evil returning called 'the Devourer of Reason'. So far, that's solid enough for a scenario and allows your imagination to run rampant.
But then disappointment struck, at least for me. Due to it being low-tier, every single creature, except for the BBEG and one other encounter, was in lack of a better description a baby version of something else. I'm not going to lie, but that makes me feel like this scenario was originally written for tier 4-5 only. Since a different tier was needed to make it an official scenario, the writer just took the easy way out and used younger versions of the creatures instead of finding a suitable alternative. It just doesn't sit right with me. Where are the mommy and daddy? Why are they not protecting their offspring? The answer is 'because this is not high tier' and that just ruins the immersion a bit.
At the same time, you're required to find certain components to progress through the building. You have to place them into some mosaic and the parts are made out of different metals. That's basically all there's to know about that puzzle and the trinkets involved. I'm going to be honest and say that's just too little information for a GM or player to work with.
When I play a scenario, I want descriptions of what I look at, how things fit together into a single thing, what it then looks like and what it could mean. Having it only be 'it fits into the relief of the mosaic' is simply not enough and honestly quite lacking. A similar comment could be made for statues: what do they look like? What do they depict? It's information like that brings a scenario to the next level in terms of experience. Sadly, it's missing in this scenario.
Like I said, I'm on the fence about this scenario. The plot has potential and the locations too, but it lacks the means of immersion. A good GM can easily fix that, but it's a little disheartening to know it's not already in the scenario itself. Furthermore I'm a bit disappointed in the creatures on the low-tier, though I'm sure that situation is better on the high-tier. In the end, I can't really say this scenario was memorable for me. It's not something I'd like to play again or would like to run for others. It's not bad, don't get me wrong, but it's not good either. It's just somewhere in the middle of the pack.
GMed this for the higher tier and we had a real blast with this one.
The scenario is simple. A pathfinder working for the Blakros museum has gone a bit wiggy and disappeared. Find him and whatever ancient horror he may have unleashed and stop it.
The combats were tough but fair (a rare combination in PFS) and we all had a fun even when characters were taking heavy hits. Thumbs up to the author for a good choice of encounters.
There are just two small things that stop me giving this five stars. Firstly, although it fitted nicely into a four hour time slot had there been just a little more investigation it would have been spot on. Lastly, if you have an animal companion that doesn't fly, you lose your companion. Otherwise really good scenario.
We played this last evening with a party of 6 in the low tier.
Hunter 2 (with mammoth companion who spend the entire game as a carry animal statue), Witch 2, Inquisitor 1, Cleric 1, Fighter 1, Rogue 1.
The briefing was interesting, with us being kept waiting before we finally got it, then a sense of urgency was impressed on us. So we're like, if it's so urgent, why make us wait?
The museum was a lot of fun, the rest of the party used a grappling hook and rope to swing across a broken walkway, however my hunter didn't trust it to hold her so give it a good tug before swinging, which resulted in me tearing down part of the roof the grappling hook was lodged in creating an extra mess down in the exhibits. For some strange reason the witch had learned an obscure language so we could decipher the text we found up there.
Gathering the information on the streets we needed resulted in an almost arrest warrant for the fighter for intimidating an addict, and the rogue being told her fortune which made her near paranoid (because someone around her was not who they appeared to be).
The fights were fairly hilarious and ended quick because of action economy
The Merrow got a few hits in on the rogue before being quickly dispatched
The animated statue proved to be the worst opponent of the day, with it's hardness. We fought it on the water level however, since it kinda fell down the hole. I had climbed up, failed my perception check and rolled miserable on initiative, resulting in getting hit by a full attack and taking me down to 1/4th of my hitpoints before I could act. I withdrew behind the hole and the statue followed me, toppling down the hole falling on top of the rogue. We managed to destroy the statue, but not before it knocked the cleric into the negatives. (1st bad thing to happen to the rogue at the hands of her party, as she was standing beneath the rope to catch my hunter if she should fall, as I had caught her before when she was climbing up and failed her check at the top, she wanted to return the favor)
Then we encountered a bunch of walking hands who started to strangle the rogue. The witch's companion (a tiny dinosaur) was send to kill one of the hands so it "went for the rogue's throat" (it failed on killing the hand however). The fighter then used his kukri to slash the hand away from the rogue's throat (See! He's trying to cut my throat)
The final fight started with the casting of a web (by the enemy), the rogue tumbling through the web, the witch burning the web down and us pouring into the room not seeing anyone. During the fight the fighter and the cleric both got paralyzed, while the rest managed to kill the enemy.
The only reason I'm not giving 5 stars is because this adventure is very unfriendly for classes with animal companions of a non-flying variety.
To address some gamemasters' frustration about the difficulty of drawing the scenario's maps, I have uploaded some revised maps on the Cartographer's Guild site. While they're laid out as closely as possible to the originals, I shifted the grid. I hope that people will find them helpful.