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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

****½ (based on 22 ratings)
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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Add Hardcover $59.99

Add PDF $41.99

Non-Mint Unavailable

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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8


Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Product Availability

Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at


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Product Reviews (22)
1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****½ (based on 22 ratings)

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Excellent Supplementary Material


This was the first full Adventure Path I bought. I was looking for inspiration for material set in Sandpoint after running the introductory adventure from the Beginner Box. I have been adapting the plot and setting elements from Rise of the Runelords for the past three years to flesh out my own adventures and campaign arc. I substituted my own version of Thelsikar for Karzoug as the main villain.

Incredible Value & a great Campaign!!!


-6 different adventures revised and updated with great care.
- Sandpoint, a very detailed hometown with 50 detailed locations and two dozen NPCs.
- Great art and maps
- a good bestiary of 8 monsters
- new thassilonian spells and a new wizard school specialization

- some stat blocks are not correctly calculated

- nothing

The value of $120 for only $60 - an entire campaign you can play for a year or longer or dissect into single short adventures from level 1 to 17 - buy it!

The Value


Short Version: Good adventure path, even better value per dollar.

This is not the AP if you're looking for something new and different. It is the AP if you're on a budget, looking for a classic feel, or just aren't quite sure where to start.

Like all APs, it's best when tuned to your group, but Rise is close enough to the basic assumptions that you should be close to the mark.

Better at the start

****( )

This is a pretty great adventure path that begins to taper off at the end. Chapters 1 and 2 are 5 star adventures (actually each is really a string of several adventures) that are among the best adventures I have seen. Chapters 3 and 4 are 4 star adventures that both have amazing starts but get pretty generic by the latter parts of the chapters. Chapter 5 is 3 stars and has an amazing concept that unfortunately is not implemented that well. Chapter 6 is 2 stars and kind of disappointing how little advantage is taken of the ruined city.

Excellent Adventure for old and new players

****( )

This is, hands down, one of the best adventure paths out there. It is a combination of intrigue, dungeon delving, and hack-and-slash. The adventure is somewhat heavy on wizards (which I didn't mind) and a little bit of a meat-grinder, but very good overall. You may need to adjust the encounters some for a particularly large or powerful group but it is mostly balanced.
My group had a very fun time playing it and it is a excellent start for those wanting to get into pathfinder. It is good to see Paizo puts a lot of work into their products and that they are still excellent.

1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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