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roll4initiative's page
 Pathfinder Society GM. 180 posts. 5 reviews. No lists. 1 wishlist. 6 Pathfinder Society characters.
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Does a Cleric in PFS have to worship a deity? I want to make a storm worshipping cleric with the Cloud & Good (or protection) domains but the only good deity with the air/cloud domain is Shelyn which doesn't fit with the flavor I'm going with.
How do I do it?
Really. I can't find a link on the main PFS page to find events in other cities. Am I just overlooking something?
I'll be in Vegas during that time and would like to join a game one day. Anything going on?
anyone have Pathfinder stats for an ogre zombie and a bugbear zombie? Too lazy to create them. :)
Can someone point me in the right direction where what is & isn't legal in the book for Society play? Thanks!
Do any of the old modules have converted stat blocks for PFRPG? Specifically for Conquest of Bloodsworn Vale, Gallery of Evil, Entombed with the Pharoahs, or Treasure of Chimera Cove. If so, can someone point me in the right direction?
I made a level 1 gunslinger, played it 3 times (received 3 chronicle sheets), and realized I don't like playing it. Can I create a totally new character with a different race, class, faction, etc... and still use the same PFS # and chronicle sheets from the old gunslinger?
Should I go with fighter (brawler) or monk (tetori)? Suggestions?
Specifically the Harpers and Zhentarim. We need organizations other than any of the Pathfinder Society factions.
How did others handle the Dawnflower escape at the beginning? I have a feeling this is gonna be a real pain when I run it. Any suggestions would be greatly appreciated!
This may have already been brought up, but, I found a problem with the level 1 Gunslinger pre-gen. If she has skill focus (perception), which gives +3 and a +2 for perception as a half-elf racial bonus, +3 for class skill, +1 rank, +2 for Wis mod... That equals +11 Perception. On the character sheet it is +7.
I completed the Quest for Perfection series, in order, with my Inquisitor of Pharasma. Got the "axebeak as a mount" boon. Chose cavalier class for next level. Can i purchase 'horseshoes of speed' for an axebeak?
One or two more players wanted. Unfortunately a couple of the guys are smokers. If u don't mind then read on...
Pathfinder campaign mostly homebrew. Rotating GM duties (optional). We range in ages 25 to 42 but welcome any age over 21. Laid back, punk and metal non-professionals pretty much describes us. We game Sunday afternoons two to three timed per month near where Westminster Mall used to be (93rd & Sheridan to be exact).
Besides the Aspis Consortium, are there any others?
How would this work in each scenario? What could I have as the secret to be protected in each scenario? Could this be a faction thing (it's an inquisitor of Pharasma/cavalier of the Andoran faction)? I'm just not sure how to apply this when playing in a scenario. Any advice would be greatly appreciated!
A character got killed in the first part of Mask of the Living God. Can that player continue the module with another PFS character of 2nd to 4th level? If so, how do I report that character's death and award prestige and exp. to the new character?
Is disable device a class skill for the archaeologist?
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Wouldn't it make more sense to have the granary be economy +1 and the graveyard be stability +1?
OK, so I gm'd a PFS game on Sept. 20th, reported the players and now its listing the same date for the next session. What the heck is going on!?! I run the sessions every first & third Monday of each month but it's only listing the same date (Oct. 4th) for each event. HELP!
I played in an event before registering my character, Xanaxia. The GM reported the event and I registered her and now she is my second and third character. I need to report her as my second, not third. So... How do I delete the third character?
I know there are PFS t-shirts but I would really like some Pathfinder Society Logo decals/stickers for my notebooks, car, luggage, my dog's butt, etc...
There will be PFS games going on at Bonnie Brae Hobbies in Englewood, CO starting Monday Sept. 20th and happening every 1st & 3rd Monday of each month. Start time is 5:30pm and ending about 10pm. Please sign up at RMPathfinder at groups.yahoo.com.
Do I need to purchase the current scenarios or can I purchase any of the older ones? Can I run them in any order(except for the ones that come in a series)?
I'm a 30 year veteran of D&D. Looking to join a D&D 3.5 or Pathfinder group as player or DM or even both -I wouldn't mind taking over as DM once in awhile! I prefer to run adventures from Dungeon Magazine (I have almost every issue!) but can easily devise my own adventures and encounters suitable to the campaign if need be. Please contact me if you're needin' that extra player. Saturday evenings or anytime Sunday work best for me.
The DMG states that the beads of a NoF can be thrown up to 70 feet. Does the thrower need to make a ranged (touch) attack or does the bead just land anywhere the thrower wants within the 70 foot range?
Does anyone have or know where I can find 3.5 versions of old Dungeon Adventures? I would like to run "The House on the Edge of Midnight" for my 3.5 group on Halloween but just find the conversion of monsters too difficult & time consuming for myself.
If I actually did convert old adventures, is it illegal to post them on my own website so that others may use them?
My players' characters are about to take on the job of caravan guards to get them to the next adventure and I was wondering if anyone knows where I can find a 25mm (or close as possible) paper model of a covered wagon or stagecoach. I have been scouring the web for hours and can't seem to find anything. Many are not to scale or just really badly done.
I also tried looking for a metal miniature of one through many of the gaming miniatures websites and had no luck.
Can anyone help?
Here's my dilemma: I always run Dungeon Magazine adventures for my group and most of the adventures are made for 4 PCs. My group now has 6 characters. After looking through the DMG (I'm playing 3.5)in the encounter level section I'm still a bit confused. Would a group of six 4th-level PCs be equal to a 5th-level party of four? What I'm trying to get at is should I just add an extra monster or two to each encounter when I'm putting six 4th level PCs through an adventure made for four 4th-level PCs? I try to just use common sense when adjusting the monsters and key villans but the characters still have an easy time getting through the encounters. Is there an easy formula to follow when adjusting encounters for a larger than normal party?
I'm about to start the STAP again for a new group of players but they want it run in the Forgotten Realms. Can anyone point me in the right direction to a website or anyplace that has the info?
Just wondering if #148 is on it's way to my house.
I am much saddened to hear about the end of Dungeon Magazine. Luckily, my subscription ends with the final issue!
Oh, yeah. Both games are D&D 3.5. Tuesday night's game is classic-style play (good characters, dungeon crawls, and wilderness runs) in Greyhawk with DM who has 25 years experience playing and DMing D&D.
Wednesday night is pretty much "anything goes" style in Forgotten Realms. Creative DM allows evil PCs, strange but acceptable familiars & cohorts, etc...
Can anyone tell me where online I can find the tables for creating characters with the point-buy system?
I usually like to witness my players rolling for abilities but this one time that I finally trusted them to roll when I was not around, every character has, like, at least two 18's and nothing below a 15! I know the Savage Tide AP is a little rough but I don't want my players breezing through it!
I was just wondering how many magical weapons, armor, and ability enhancers the average 6th level party (4 PCs) should have? Do you think it should be more or less than what is stated in the DMG especially when running adventures from Dungeon Magazine?
I was just wondering how many magical weapons, armor, and ability enhancers the average 6th level party (4 PCs) should have? Do you think it should be more or less than what is stated in the DMG especially when running adventures from Dungeon Magazine?
Has anyone else out there found the adventures too difficult? In my campaign there has been a character death almost every session and the 7-headed aquatic hydra wiped out the entire party which I brought back into the game with "divine intervention". Then there was the Mother Of All on the sargasso. Wiped out the entire party as well. My players decided to quit the STAP alltogether. Anyone else having this problem? I really did not think the Mother Of All would be that challenging and my players are very experienced. We've been gaming together for 8 years!
What is the hardness & hitpoints of a hydra's neck/head when attempting to sunder it?
does a mithril chain shirt +1 affect your swimming check at all? even though the armor check penalty is +0, doesn't the weight of the shirt pull you underwater?
What exactly can you do with this skill and which book is it in? We have, like, 20 books at our disposal but cannot find the description for this skill?
does a mithril chain shirt +1 affect your swimming check at all? even though the armor check penalty is +0, doesn't the weight of the shirt pull you underwater?

OK. My players just completed "There Is No Honor" but not the way I had hoped. Now I am in need of some tips about how to advance the story to tie in with Bullywug Gambit and other future adventures.
The PCs disguised themselves as Lotus Dragons with tattoos, entered the hideout through the taxidermist shop after a short battle with lookouts/snipers perched on rooftops, and made their way straight to Rowen's room without alerting anyone in the complex. I tried to get Rowen to make her escape as soon as battle erupted but failed. The PCs killed her. The female swashbuckler PC had the rogue PC disguise her as Rowen so they could make it out safely with Rowen's body and loot stuffed in a wardrobe. I should have pulled a "DM cheat roll" on the PC's bluff attempts on the few Lotus Dragons they encountered on the way out but I thought the PCs plan was just incredible and figured I could fix things later. They told the Lotus Dragons they encountered on the way out that if Vanthus returns, kill him because he is trying to kill Rowen and that they're taking Rowen and some of her stuff to a safehouse. The PCs carried their loot safely back to Vanderboren manor and immediately set out for Kraken's Cove.
I was thinking of having Lavinia get the other adventurers in her employ to clean out the Lotus Dragon's hideout but then how do I get the assassins during the carnival to go after the PCs and not the other group of adventurers? I was thinking of having Rowen's sister as the stowaway on The Sea Wyvern or maybe just delete that encounter entirely. Any help would be greatly appreciated!
Wow! After reading through the first few chapters of The Demonskar Legacy I'm a bit overwhelmed. My players will be starting this adventure next week. I was wondering if anyone has any suggestions as to how to run the Tax Riot section smoothly. Seems like a lot of NPCs to handle!
I'm having a problem understanding the rules for the many shot feat coupled with the rapid shot feat. My 6th level ranger now has a base attack of +6/+1 and a 19 Str (+4 mod.). With the many shot feat and the rapid shot feat does that mean I would get with a masterwork comp. longbow (+1 Str), 2 arrows at +7, another 2 arrows at +7, and two more arrows at -2 to hit all in one round? Only within 30' and as a full round action of course. Seems like too many arrows for a 6th level character! Oh, yeah, I do have the archery combat style so I don't need the prerequisites.
So, being new to 3.5 I had a problem running the Monstrous crabs under Parrot Island. Since they have 2 claws each do I roll 2 attack dice for them? That's what I did and they pretty much tore up the adventurers in about 3 rounds!
Where online can I find the 3.5 info about creating a cleric of osprem? I need a list of domains, allowed weapons, skills, etc...
Thanks!
Finally got issue 139 and tore the plastic off like a 3 year old on Christmas morning! Anyway, the map has dozens of numbers in each district but no information in the magazine as to what these buildings are. I picked up Dragon #348 with the hope that the Savage Tidings article would have a key to the map. Nope. So, my question is; Where's the key to the locations on the map?
What is the Defensive Stance class ability for the Dwarven Defender Prestige Class? Does Zenith just stand there and not attack for 8 rounds? I cannot find what book it's listed in. Any help would be appreciated!
I still have not received my first issue of Dungeon Magazine (#139). Is there a delay due to the issue containing the first installment of the Savage Tide AP? My order was supposed to be mailed out on Aug. 22nd.
Thank you for your time.
Spot for player or two open in our group. We play every Tuesday night from 6:30 to about 11. Beginning to advanced players welcome. DM has over 25 years experience playing D&D.
Contact: cdragos AT hellokitty DOT com if interested.
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