This may have already been brought up, but, I found a problem with the level 1 Gunslinger pre-gen. If she has skill focus (perception), which gives +3 and a +2 for perception as a half-elf racial bonus, +3 for class skill, +1 rank, +2 for Wis mod... That equals +11 Perception. On the character sheet it is +7.
One or two more players wanted. Unfortunately a couple of the guys are smokers. If u don't mind then read on...
Pathfinder campaign mostly homebrew. Rotating GM duties (optional). We range in ages 25 to 42 but welcome any age over 21. Laid back, punk and metal non-professionals pretty much describes us. We game Sunday afternoons two to three timed per month near where Westminster Mall used to be (93rd & Sheridan to be exact).
How would this work in each scenario? What could I have as the secret to be protected in each scenario? Could this be a faction thing (it's an inquisitor of Pharasma/cavalier of the Andoran faction)? I'm just not sure how to apply this when playing in a scenario. Any advice would be greatly appreciated!
I'm a 30 year veteran of D&D. Looking to join a D&D 3.5 or Pathfinder group as player or DM or even both -I wouldn't mind taking over as DM once in awhile! I prefer to run adventures from Dungeon Magazine (I have almost every issue!) but can easily devise my own adventures and encounters suitable to the campaign if need be. Please contact me if you're needin' that extra player. Saturday evenings or anytime Sunday work best for me.
Does anyone have or know where I can find 3.5 versions of old Dungeon Adventures? I would like to run "The House on the Edge of Midnight" for my 3.5 group on Halloween but just find the conversion of monsters too difficult & time consuming for myself.
If I actually did convert old adventures, is it illegal to post them on my own website so that others may use them?
My players' characters are about to take on the job of caravan guards to get them to the next adventure and I was wondering if anyone knows where I can find a 25mm (or close as possible) paper model of a covered wagon or stagecoach. I have been scouring the web for hours and can't seem to find anything. Many are not to scale or just really badly done.
I also tried looking for a metal miniature of one through many of the gaming miniatures websites and had no luck.
Can anyone help?
Here's my dilemma: I always run Dungeon Magazine adventures for my group and most of the adventures are made for 4 PCs. My group now has 6 characters. After looking through the DMG (I'm playing 3.5)in the encounter level section I'm still a bit confused. Would a group of six 4th-level PCs be equal to a 5th-level party of four? What I'm trying to get at is should I just add an extra monster or two to each encounter when I'm putting six 4th level PCs through an adventure made for four 4th-level PCs? I try to just use common sense when adjusting the monsters and key villans but the characters still have an easy time getting through the encounters. Is there an easy formula to follow when adjusting encounters for a larger than normal party?
Oh, yeah. Both games are D&D 3.5. Tuesday night's game is classic-style play (good characters, dungeon crawls, and wilderness runs) in Greyhawk with DM who has 25 years experience playing and DMing D&D.
Wednesday night is pretty much "anything goes" style in Forgotten Realms. Creative DM allows evil PCs, strange but acceptable familiars & cohorts, etc...
Can anyone tell me where online I can find the tables for creating characters with the point-buy system?
I usually like to witness my players rolling for abilities but this one time that I finally trusted them to roll when I was not around, every character has, like, at least two 18's and nothing below a 15! I know the Savage Tide AP is a little rough but I don't want my players breezing through it!
Has anyone else out there found the adventures too difficult? In my campaign there has been a character death almost every session and the 7-headed aquatic hydra wiped out the entire party which I brought back into the game with "divine intervention". Then there was the Mother Of All on the sargasso. Wiped out the entire party as well. My players decided to quit the STAP alltogether. Anyone else having this problem? I really did not think the Mother Of All would be that challenging and my players are very experienced. We've been gaming together for 8 years!
OK. My players just completed "There Is No Honor" but not the way I had hoped. Now I am in need of some tips about how to advance the story to tie in with Bullywug Gambit and other future adventures.
The PCs disguised themselves as Lotus Dragons with tattoos, entered the hideout through the taxidermist shop after a short battle with lookouts/snipers perched on rooftops, and made their way straight to Rowen's room without alerting anyone in the complex. I tried to get Rowen to make her escape as soon as battle erupted but failed. The PCs killed her. The female swashbuckler PC had the rogue PC disguise her as Rowen so they could make it out safely with Rowen's body and loot stuffed in a wardrobe. I should have pulled a "DM cheat roll" on the PC's bluff attempts on the few Lotus Dragons they encountered on the way out but I thought the PCs plan was just incredible and figured I could fix things later. They told the Lotus Dragons they encountered on the way out that if Vanthus returns, kill him because he is trying to kill Rowen and that they're taking Rowen and some of her stuff to a safehouse. The PCs carried their loot safely back to Vanderboren manor and immediately set out for Kraken's Cove.
I'm having a problem understanding the rules for the many shot feat coupled with the rapid shot feat. My 6th level ranger now has a base attack of +6/+1 and a 19 Str (+4 mod.). With the many shot feat and the rapid shot feat does that mean I would get with a masterwork comp. longbow (+1 Str), 2 arrows at +7, another 2 arrows at +7, and two more arrows at -2 to hit all in one round? Only within 30' and as a full round action of course. Seems like too many arrows for a 6th level character! Oh, yeah, I do have the archery combat style so I don't need the prerequisites.
Finally got issue 139 and tore the plastic off like a 3 year old on Christmas morning! Anyway, the map has dozens of numbers in each district but no information in the magazine as to what these buildings are. I picked up Dragon #348 with the hope that the Savage Tidings article would have a key to the map. Nope. So, my question is; Where's the key to the locations on the map?