Goblin

Vexies's page

Organized Play Member. 590 posts. No reviews. No lists. No wishlists.


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Ok so just saw this! First let me say AWESOME! been hoping for something like this. However this does bring up some questions.

One, if you already bought the Pathfinder Core Rulebook & Bestiary special edition do we get free pdfs of those if we sub? I was waiting to sub to the RPG line after the Gamemaster Guide as I really wanted the PDFS but also wanted the special editions so figured I would top there.. now I dont have too.

Two If I have the Special Edition Gamemastery guide already orderd and in my side cart will the system know to remove it and replace it with this one assuming I start with that product?


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Tiberius1701 wrote:
Vexies wrote:
the MOST needed thing in my opinion is actual guidelines that work for upgrading ships. Right now while the ship building rules are functional they become immediately broken the moment a group of players upgrade their ship making all NPC ships (at least in printed dentures) superfluous. Beyond that expanded ship rolls and combat actions.
I don't understand what the problem is. Your Tier goes up, you have more BP. You swap out whatever stuff you want, up to the new BP limit. Then, in game, you build some refit-time into the story line (like you do for training time between character levels). What's the issue?

Have you GM'd games where players have upgraded their ships? Now in home brew games its easier to contend with because the GM is typically making ships from scratch anyway but it immediately breaks any and all printed ships as the PC ship laughably outclasses any printed ship anywhere close to their own tier almost immediately. If you primarily run printed adventure paths this becomes a problem the moment PCs upgrade their ship. They can almost immediately make their ship so unkillable all printed ships become a joke or upgrade their weapons to the point where combat takes a couple of turns of "pew" "pew" boom and the NPC ship is gone. Now while that is entertaining for a couple of combats it quickly tuns Starship combat into a joke.. which is why actual guidelines for what you can build and how much you can upgrade when desperately need to be introduced into the rules. There are guidelines for absolutely every other aspect of leveling and upgrading from guns to armor to PC leveling.. yet nothing for Starship combat.


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the MOST needed thing in my opinion is actual guidelines that work for upgrading ships. Right now while the ship building rules are functional they become immediately broken the moment a group of players upgrade their ship making all NPC ships (at least in printed dentures) superfluous. Beyond that expanded ship rolls and combat actions.


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I can see why people are "invested" in a certain outcome for that AP but to be honest me and my group where like huh, cool I guess thats the story they want to go with and moved on. I mean I tie my worlds together, Heroes become figures of legend or importance in the world when they make new ones and our story rolls on. For us this wasnt anything more than a curious speed bump and we moved on. Our group likes that they are weaving a overall story for the world but then we are also fans of settings like World of Darkness & Shadowrun where this kind of thing is common.


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well for every "it's too dumbed down" person there are those like me who feel the that its not at all dumbed down. Changed yes, for the better yes, but the wealth of complexity you can craft into the characters remains. I personally really, really love the new rules. It's a very solid breath of fresh air in what was a very stagnant rules system. I loved 3.5 & Pathfinder but after 15 plus years between them its extremely nice to see some innovation into a setting I really love. This was needed and I am glad to see them be brave enough to really take a fresh look at the system and deliver something truly fresh and interesting.


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LOVE THIS SO MUCH!! man now I have to decide whether or not to hold off my new campaign until this book comes out or not. So many good character choices I know my players are going to want to have..


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LOVE This! I would so much love to get some Starfinder novels to read. Please make this happen.


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Love the adventure paths so far but I am also puzzled by the apparent disinterest in ANY adventure content for 14-20. I have a fairly dedicated group who would love to continue their characters to 20 and are used to being able to do this in Pathfinder Adventure paths. Odd that this doesn't seem to be a thing in Starfinder.


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Persoally love the new rarity system. Will be using it and glad to see they included it. Beyond society play this is all just guide posts for the GM to give them a sense of how often something should be encountered in the wild or found in a local shop and gives a sense of excitement when the players do. Been looking for something like this for a long time and always implemented something like this in my home games anyway.


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Personally I went with the Deluxe for all that I could and I don't regret it at all. The edition is beautiful. the Gold embossing is very lustrous and overall its much more impressive that the Starfiner Deluxe edition. it also has two built in ribbon book markers which is a very nice edition. It feels exceptionally well made. If you can spring for it I would personally recommend it but everyone's milage may vary on this sort of thing. ME I like unique books that in a few years will a a nice stand out for my collection.


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it is pretty gorgeous, the bestiary as well. So glad they Game Masters Guide is done the same its going to be an amazing set. It has a double ribbon bookmark and the gold embossing is beautiful. Very glad I opted for this edition.


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Illrigger wrote:
Vexies wrote:

Roll20 for me by a long shot. its extremely user friendly and I dont have to buy all my content twice. It can do anything fantasy Grounds can do and more but it doesn't do it for you. If you have the expendable cash and want convenience fantasy grounds seems cool but damn is it confusing with all the downloads and licenses. I just prefer the easy of Roll20.

Very glad to hear they will be supporting it day one.

I am a little confused by everything you said there. For PFRPG you don't have to buy anything twice in FG - if you get the module from them, you get the actual Paizo PDF for free (in addition to the built-in full text from the book built into the FG module itself), and if you own the PDF, you get the cost you spent on it discounted from the cost of the FG module.

As for licensing, there are only two things to know - either you need a Full version for your GM and either full or lite versions for each player (lite if they only play, full if they ever want to GM), or the GM gets an Ultimate version and the players don't have to buy anything. This is VERY similar to the Roll20 "GM must have a Full sub to host games with all the features turned on, players can play for free" model. I don't see how it's that hard to grasp, especially for someone who can obviously grasp something as complex as the rules of PFRPG.

As for the buying it twice. I subscribe from Paizo, so I get the PDF for free already from them. I then can take my free pdf and bulid up my adventure in Roll20 for no added cost. To do the same thing in Fantasy Grounds I have to buy it again. If I did not buy physical books, with I prefer and like to collect then that wouldn't be as prohibitive but I do so it is. The licensing also bugs me. its just one more tacked on cost that seems like just another cost barrier. After all that yes the price is comparable but in my case its far more expensive than playing on Roll20 for simply the cost of my sub and a little work which by now is minimal, especially if you use the officially supported sheets with all the macros done for you.

Though Fantasy Grounds is a nice service for my case its just easier and less expensive to get virtually the same results.


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Roll20 for me by a long shot. its extremely user friendly and I dont have to buy all my content twice. It can do anything fantasy Grounds can do and more but it doesn't do it for you. If you have the expendable cash and want convenience fantasy grounds seems cool but damn is it confusing with all the downloads and licenses. I just prefer the easy of Roll20.

Very glad to hear they will be supporting it day one.


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It all boils down to basically you view everyone waiting till the release date every time to get their pdf as a new "perk" were as those of us who like the way it is see that as anything but a perk. The choice before us is most people get it slightly early every month or all of us wait...

Given that, again these are not time sensitive documents and that I find that the slight spoilers on these threads from those who do get them early builds excitement for me and others. I just dont see how that is in anyway a perk but as with any subject its all relative to your own opinions.


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Im not sure what all the fuss is about. Paizo can offer few real advantages to subscribing as they are a smallish publisher in the grand scheme of things. I dont see how making everyone wait is better than just letting things be. As is some getting it sooner and most if not all getting the PDF before street date is far more exciting and better PR for them.. and they dont have to throw more cogs in the machine.

Despite the shinny new website it is still prone in its current state to numerous back end issues that crop up nearly every big release like this. Trying to do what your suggesting would be no small task and amount to a very large investment in time and capital to overhaul something like this.

Im not apposed to change. Heck, I love it in regards to games and its one of the big reasons im stoked for PF2. but when (what seems like) the vast majority of people are happy with the way things are I just dont see the return on investment for them.

The Free PDF already is a very nice perk and honestly the biggest draw to subscribe in the first place. The discount is pretty darn nice too... kicking myself for not doing the Paizo advantage sooner but my group has been doing up Starfinder and as its done mainly on line I had no need for the accessories sub. to qualify for how it used to work for only Starfinder stuff.


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The Paizo Gods have been favorable!! Shipping notice received. I knew even before I saw the email because I heard my wallet give out a slightly painful grunt as if it had just taken a sizeable punch to the gut :)


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*Crosses fingers for his own shipping notice to arrive soon* Congrats to all those who have product on the way! It's always fun to be part of a big release like this. My group can't wait to jump into PF2.


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I am firmly in the I am very happy with the way it is and even though I have to wait, this time, I understand and find it no big deal camp. With all the headaches Paizo customer service as to deal with and yet still manage to put out literally the best customer service I have ever received I think they are doing things right by me.

A very special thank you to all those behind the scenes just trying to make most of us happy.


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This is an old argument that's been hashed out several times. The nature of how they process orders also makes it near impossible to do it all in a day, at least for a release of this magnitude. In the time that I have been a regular subscriber over the last couple of years, it has often taken more than one day to authorize and charge all the orders during even a regular release not to mention a release of an entirely new line like this.

Now for Starfinder they did not do it this way and they got a HUGE amount of blow back because of it so for them its a damned if you do, damned if you dont situation. As is its a very small perk for subcribers that creates, for me at least, a little bit of excitment to see just when your order pops and where you will end up in the que. Sometimes you get lucky and get it early, sometimes not but with everyone getting the same chance I have never felt or viewed it as a "inequality" rather its simply the nature of their ordering process and due to it they have made the best of the situation they can and created a smallish perk for subscribers out of it.

Rysky is very much right in that even if they could do it in a day as you describe it would inevitably lead to people abusing it and charging back the order once they had their pdfs.


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Amazing customer service as always! I am so sorry this roll out has gone rough but very pleased to see Paizo stand behind their products and err on the side of good customer service.

This is one of the biggest reasons I spend the lions share of my limited gaming budget on Paizo products!


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Zenren wrote:
I've bought every hardcover book available for Pathfinder, by far my favorite game. This money grab for a second addition hasn't excited me like it has others. I will most likely end my collection at 1st edition and migrate over to Dungeons and Dragons. It was fun while it lasted and I'll still play the 1st edition, but I can't see spending another $1000 or so on another edition to rehash so much of the same stuff, just with "simpler" rules. My generation isn't the target audience anymore I guess.

Your choice is your choice.. but you do realize D&D regularly does these supposed "cash grabs" by putting out new editions of D&D right? I mean in a year or so you will be seeing 6th edition from them..


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Ok so.. here is the problem I foresee with the whole July 3rd Deadline. I and others who have had their Adventure path sub start with onl 2nd edition stuff who would want to have to instead start with issue 144 are in a tight spot timing wise. I have put a post up in the Customer Service forum the day I saw this but with a 5 working day back log for responses it doesnt look like my issue will get addressed in time. I hope they allow for that in that deadline.


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Sweet! Ordered! Now I am going to have a nice deluxe edition core set. Very glad they chose to make the core set all available in Limited Edition.


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Hello there friend Paizo peoples,

I would like to subscribe to the Pathfinder Adventure path & Campaign setting subscription services. However despite there being a button that says start with X when I click it for either one it defaults to the last book of the First Edition Subscriptions for both. Once in my cart I see there is a option to once again tell it I want to start with the 2E products but even when selected there what shows First Edition product as the books that are going to be placed in my side cart.

What is the best way to go about placing these orders? Should I just subscribe to both and then ask you to kindly remove the First Edition books and swap em for the Second Edition ones?

Let me know whats the best way to proceed.

Thanks in advance!


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It's worth noting that, even though I am a fan of Amazon for a lot of things, you generally do not get Paizo products anywhere close to release date. They are supplied by a supplier themselves and there is usually a significant delay (for Paizo books) for when they get books from the actual release date. In general if you want free shipping and sometimes a better price break then Amazon will work for you but if you want it at or near the release date not so much.


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well my point is there really is no landing for a Barathu. It has no feet or even legs, its not even solid so it doesn't really ever land. It's native planet has no ground, there is no land to land on. This creature's native state and constant source of movement is floating / hovering always.


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This is all well and good but I keep coming back to the Barathu and any other future PC race that does not have a natural land speed. In these cases I find it highly improbable that they would keep a PC race from being able to attack seeing as that race as no choice but to fly at all times because it lacks a land speed. Just like they hand wave these races in regards to armor, holding weapons, augmentations and cyberware I would imagine this rule would follow suite as well.


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I used to be very much for tracking XP and though I still believe it has value as a way to gauge when the PCs should level for homebrew games or more sandbox style play I now mostly use and or modify Paizo's adventure paths and have since turned to the milestone system. I have to say its been really nice and liberating and probably the method ill stick with from here on out.


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Doktor Weasel wrote:
Shisumo wrote:

Ghouls appear to have a reaction they can use when they drop someone to 0 that allows them to rend the flesh (and eat it) of a nearby down creature.

Hero points have changed: 1 point allows a reroll of a d20, while all your hero points (minimum 1) allows you to recover from dying - putting you at zero and unconscious - without gaining the wounded condition.

That's a pretty big deal. In the playtest, the only use of hero points I saw was as a Get out of Death Free card. It was the cheapest use, and by far the most powerful. All of the hero point costs in the playtest felt backwards. Also, I like how it apparently doesn't get you up out of unconsciousness. Before there was too much of a Chumbawumba effect ("I get knocked down, I get up again...") It made the death and dying rules kind of pointless, because a hero point would be spent to ignore it and just get right back up.

Although the use all you have, minimum 1, seems to add some weird incentives. The more you've been holding on to the points, the less useful they are. I'm not sure I like that.

Actually I think its really great. When we used Hero Points in previous games they ONLY got used for get out death free cards. This way fixes some of my biggest annoyances with the concept. having to blow all you have left fixes the to many chances to cheat death problem and fixes my players refusing to use them for anything else. This way you can afford to use one every now and then for something other than not dying.

While I never gave out many they were always nice little rewards for doing something especially heroic.


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Dracomicron wrote:
Vexies wrote:
Or.. they could just release adventure paths that go from 1-20 like they do for pathfinder :)
I'm not sure how well the high level pathfinder modules sell. 1-20 is a huge commitment for any gaming group, especially if high level play breaks down like it did in D&D 3.5E.

Statistically most groups dont get that far but they must sell decently well as most Pathfinder APs have that range and I believe the first new Pathfinder 2.0 AP goes from 1-20 as well. Why they chose to limit the range the way they did for Starfinder has always been a head scratcher for me. I got on board with Paizo back in the day because I loved their Adventure Paths and the fact that I could have a complete campaign that takes my PCs as far as they want to go.

Regardless it is what it is but im all onboard for either more higher level mini campaigns to cap off their existing ones or to see them expand future APs to include high lvl play.


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My group favors the Star Trek bridge crew combat system that it is now but a system that could handle both would be even better. I am all for and believe it is in a lot of need for the construction rules to be balanced and given more guidelines and absolutely for more expanded options for all the various crew positions. A starship focused book would be most welcome.


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The Monster creation rules hint at something that sounds very much like Starfinder's iteration if so then that will be a welcome change. I originally thought I wouldn't like it but after having used it and become accustomed to building monsters that way I very much appreciate they ease and speed those building rules afford while still providing a great deal of customization.


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Garretmander wrote:

I think the key is to make sure the PCs ship isn't optimized in the first place.

It still doesn't solve my problem of one or two PCs contributing very little to a starship combat that might drag on for a while.

I think for number of players >= 4, two ships and rebalanced encounters is the way to go to keep all players engaged.

My group is 6 and as they say it all varies dependent on group. I imposed a 3 upgrade per tier limit with each upgrade only being able to be increased up to current lvl +2 in the case of systems with multiple levels like engines or shields. Expansion Bays & security systems do not count.

That seemed to fix the grossly over powered compared to NPC ships issue. As for 2 PCs not having much to do I never see this with my group but they really get into the Star Trek kinda feel with ship combat and like the banter, scanning, engineering shenanigans and what not and I try to feed them plenty of fluff actions to keep things interesting. I think its really all what you make of it but Ive had no complaints from my non pilot, non gunner players so far.


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Deadmanwalking wrote:
Vexies wrote:

yeah I am in the minority in that I looked forward to the concept of a resonance type mechanic even if the execution was problematic. I absolutely hated the Christmas tree affect and the over value of low lvl healing items and such and was hoping to see that addressed.

I am looking forward to the new game no doubt but I am curious what they brought to the table, if anything, that addressed these ancient issues with the 3,5 system.

Well, the 'Christmas tree' effect is partially gone just because PCs now only need maybe 3 items to max out the 'stat bonus' magic items (a magic weapon, magic armor, and an ability booster by 15th level or so). That right there reduces the Christmas tree thing quite a bit.

Low level healing potions and the like now run into some minor logistical issues (since Wands don't do that...how many potions can you reasonably carry?), but more importantly are likely made mostly irrelevant by mundane healing being actually good...and free of charge. Apparently, at 1st level, someone with mundane Medicine can heal 2d8 HP in ten minutes, and can do so once per hour. Assuming that scales appropriately, that's a really solid amount of healing and vastly decreases the reliance on consumables for non-combat healing (which was always where low level ones were an issue).

Yeah I am encouraged by that for sure. They did something similar in Starfinder with Stamina and being able to heal that up with 10 min of rest. However low lvl potions are still under priced and I see players clinging to buckets of those rather than move on to the higher priced consumables. Its an ingrained issue in a lvl based system though so its a hard one to tackle.


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yeah I am in the minority in that I looked forward to the concept of a resonance type mechanic even if the execution was problematic. I absolutely hated the Christmas tree affect and the over value of low lvl healing items and such and was hoping to see that addressed.

I am looking forward to the new game no doubt but I am curious what they brought to the table, if anything, that addressed these ancient issues with the 3,5 system.


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HidaOWin wrote:
3rd edition D&D actually brought a ton of new gamers in and the d20 glut was a real force in early 2000s. Now that eventually crashed but Pathfinder dominated the late 2000s/early 2010s for a reason and that was appealing to that large demographic. However 5th ed hasn't crashed yet, so going after the 5e player base seems premature.

I worked in the industry during the launch of 3.5 and the D20 glut. 3.5 was a pretty solid revolution at the time for D&D that really created a lot of buzz. However there is a good reason for the d20 glut that came after it and that was the predatory nature of what was happening in the industry at the time. Most of D&Ds competition that wasn't d20 based was being bought out and shelved or if you were a small publisher the distributors all but demanded you put out a d20 based product or you would be hard pressed to get distribution.

A good bit of why I became a loyal Paizo fan and customer was because of what I saw happen to a lot of friends and games I loved. Its a business after all but not a fun time to have been in business. Paizo was one of the few that succeeded at sticking it to the man so to speak and survive the 3.5 gaming apocalypse lol.

D&D is just hard ingrained in RP culture. If you grew up playing RPGs in the late 60s - 70s like I did then you cut your teeth on it. It's always going to hold a special place in the market because its the Tolkien of RPGs so to speak, they did it first, best and really set the stage for what was to come next. 4E I think suffered not only from bad design decisions but from PR backlash of that 3.5 break that left a bad taste in a lot of the customer bases mouth. 5E seems like a solid product though and im glad to see some diversity in rules systems returning to the RPG landscape. The everything must be 3.5 era sucked from the perspective of a small publisher or a fan of unique rules systems.


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First and foremost we need an expanded Starship book. Id like to see expanded. improved upon rules for not just Starship combat but construction as well. The current system is completely off the rails and allows PCs to scale their ships far beyond any currently printed ship causing all kinds of balance headaches. My group really enjoys starship combat so this is one of the last remaining real holes in the system that need plugged.

A book with expanded computer rules, options, cyberware / augmentations basically a non firearm focused gear book.

A vehicle book (could be part of the starship book)

Expanded lore books like the pactworld supplemeht detailing the Veskarium, the Swarm, Aztlanti and so on


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Fact is us Goblinz's iz er to stay so get used to it!


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Joana wrote:
Ladis wrote:
TL:DR - If I subscribe to various subscriptions to start with the first batch of 2E content, will I get the 15% off in all the other items of that first shipment?

Under the Pathfinder Advantage, as it now stands, any qualifying products which ship with the first AP volume in your subscription will receive the discount.

However, Paizo has not yet announced whether subscription benefits will change with the new edition. To be sure, you should wait until that has all been announced.

I am in this boat. I plan on subscribing to the Rulebook, Adventure path and Pathfinder Campaign Book Subscription but I am waiting to see if and how the terms / advantages of subscribing change.


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Steve Geddes wrote:
The Raven Black wrote:
Fumarole wrote:
Saint Bernard wrote:
Saint Bernard wrote:
Does the 15% discount from the Adventure Path subscription apply to the other Pathfinder 2nd edition products?
Still interested in finding out if the 15% discount applies to the new products.
Yes it does. You can see this by adding an item to your cart (assuming you already have the AP discount). The rulebook comes out to $50.99.
I wonder whether the discount advantage might be expanded so that a Campaign Setting subscription or a Rulebooks subscription would provide it also
Seems unlikely to me. Starfinder’s eligibility is tougher to qualify for. I’d be surprised if it became more readily available “on the Pathfinder side”.

Though they might not make it easier on the Pathfinder side I could see it change so you qualify for super subscriber status by subbing to any combination of x number of Pathfinder & or Starfinder subscriptions. As a fan of both games and someone who plans to sub to multiple lines.. this would be very welcome lol. It could very well stay the same but thought id throw the idea out there for those who like to punish their wallet as much as I do.


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Joe M. wrote:
PossibleCabbage wrote:
I mean, it's never really rational to preorder anything unless you are concerned they will run out of it. People preorder things for fundamentally non-rational reasons like "I am extremely excited for a thing, and must acquire it as soon as is physically possible."

There are plenty of "rational" reasons to preorder! And the example you list is perfectly rational. Unless, I suppose, you mean "rational" in some sense other than, an effective means to satisfy one's desires.

But if that's what you mean ("it's 'irrational' to want what you want"), then I'd suggest that that kind of second-concept-of-liberty judginess about other's desires, goals, and choices is probably not a great fit for a forum about a hobby game.

There's no reason to be judgy about others' choices here. They're their choices, not yours. Live and let live.

(Other "rational" reasons to preorder, e.g.: I don't live near a store where I can easily browse and grab one, and I know I want it soon; I'm going to GenCon and want to ensure I can pick one up and play there; I appreciate Pathfinder and Paizo's work and want to help boost their preorder numbers because I believe that will be useful for the game and/or the company.)

I preorderd for the rational, irrational reason of im truly excited for a new edition of Pathfinder and want to show my support for a company that I believe is worth that support. Its unfortunate that pessimism is becoming the expected norm these days. Its no different that rushing out to see your favorite movie franchise and waiting in line to see the midnight release. I mean if you have the disposable income to be buying hobby books or whatever then who cares why.


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legolizard wrote:

wow this is still going. Sorry I haven't been around to respond. I have been working with a friend on a solution to this problem.

It's not perfect, but hopefully it will be customizable enough to cater to each person who wants to use it. I don't want to go too much into detail, but the idea is its a simple program that will set up certain guidelines on what weapons of certain levels and certain types should be able to have and than suggest a price for the weapon based on what the user applys to the weapon.

A lot of work needs to be done and I don't want to raise anyone's hopes.

If your looking for something to generate weapons there is this already.

Weapon Generation Site

its not perfect and you may have to generate a weapon in the level range a few times to get one close to what you want but in general it works.


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Erik Mona wrote:
Rycaut wrote:

So what is the answer re PDFs (I assume the remain a part of subscriptions?)

also if you are a subscriber currently (and plan to rollover) will there be an option to get the limited edition versions?

We are still finalizing details on subscription benefits for all these lines, so for the time being we don't have an answer to this questions. Please stay tuned. We'll definitely make sure the benefits are clear well before August.

Hmm I want to subscribe but I buy the books primarily to collect and use the PDFs because I primarily game through virtual table top. The pdfs are the only thing that currently makes Subscribing worth it. I am not currently a Pathfinder Adventure path subscriber so I know there was some added cost savings there and will probably do that with PF2 if the benefit is there. I want to support Paizo and I want to sub but without a PDF the value simply isnt there with the shipping costs. I know things are influx but I am now a bit nervous lol. I would probably have to make a choice in some cases between physical and pdf and I really dont want to do that lol. Just throwing some support behind how much I value those PDFs and hope they remain as a benefit of subscribing.


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Hmm I want to subscribe but I buy the books primarily to collect and use the PDFs because I primarily game through virtual table top. The pdfs are the only thing that currently makes Subscribing worth it. Im curious why they would change that. I want to support Paizo and I want to sub but without a PDF the value simply isnt there with the shipping costs. Lets hope they keep it the way it is.


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yukongil wrote:
Vexies wrote:
yukongil wrote:
I remember fondly when Shadowrun would put out the custom gun rules for it's editions...as a player. As a GM, they are a nightmare if you let them in the game. I imagine it'd be much the same for Starfinder. Best just to take a stock weapon and scrub off the serial numbers and give it a fresh coat of paint.
Hmm you see I had the exact opposite experience with that system and its the one I hold in the highest regard in terms of balance for a build and tinker gun system.
yeah, must have, I remember SMG sized autocannons and sniper rifles that could 2 shot Dunklezahn (saw it happen...twice), auto-shotguns with no recoil penalties and more ammo than one could ever conceivably use. It was essentially a point-buy system in everything but name, and those are too easy to break for enterprising players.

I have a very solid working knowledge of that system as I ran it extensively and though you may have well experienced that, it is outside the realms of the mechanics I am familiar with and the weapons you describe aren't possible to create. There were limits to both size and damage based on frame. Regardless that is not the point of this thread the point is that a system like that can add a great deal of customization and fun to any game. There is nothing stopping them from making a zilliion gun books and yet still give us a system for creating and modifying our weapons. Any system can be broken by savvy players. I reject the notion that just because something can be difficult to balance it shouldn't be made. the basis of the d20 system mathwise is not all that difficult, especially with the toned down interaction of bonuses and feats that the current environment of Starfinder is.


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LOVE IT. This was a really well written introduction. Can't wait for 2nd ed.


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This needs to be a thing. The scope of Starfinder is far more vast in the possibilities of magic and tech than in fantasy. give us the ability to tinker and create. At the very least expanded rules for adding weapon attachments and adjustments to our weapons needs to happen.


3 people marked this as FAQ candidate. 2 people marked this as a favorite.

Any FAQ update on any of the many questions still left unanswered would be welcome at this point.


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In regards to FAQ's in general, there was mention of a FAQ coming but that was several months ago at this point. Would be great to see something updating the NUMEROUS issues that are present in the books at this point.