New Books wishlist


General Discussion


How about we talk about future books? Starting with a wishlist of what we want to see. I'll start off.

1. Guide to Mecha and Starships -- might as well put them together, huh?

2. Alien Archive 3 -- there is a thread for the 3rd Alien Archive already in generals, so might as well put it in a wish list.

3. A book like GURPS Space. Yeah, I have two editions of GURPS SPACE, and they are wonderful books for setting up a campaign. I'd like to see Starfinder coming out with a book like it. Although, one can get GURPS SPACE and use it for Starfinder.

4. A second Armory. There is a thread about this already, so I thought to list it here.

5. A Veskarium book. Often requested, this book would be like Pact Worlds. Except it's around the Veskarium.

So, what would you add to the list?


Maybe there aren't worth a whole book, but...

I would like to see some more of Paizo's ideas on how to handle a low tech high magic planet; either as a starting point before launching players to space or to crash land on.

Also a hacker's guide. I'm often not really sure what my Mechanic can really even do with his hacking when it's not written into the adventure.

We've already got solarions and vanguard are on the way. Both have powerful supernatural abilities without the use of spells. So some sort of super powers guide perhaps to keep building characters along that kind of theme.

Liberty's Edge

2 people marked this as a favorite.

S-T-A-R-F-I-N-D-E-R ----- T-A-L-E-S ----- & ----- C-O-M-I-C-S

Clap emoji, clap emoji.

That is all.


Pathfinder Starfinder Roleplaying Game Subscriber
EltonJ wrote:
2. Alien Archive 3 -- there is a thread for the 3rd Alien Archive already in generals, so might as well put it in a wish list.

It's more than just a thread. It's on the release calendar for this August!

As for my wish list

1) The Veskarium book you already mentioned. Since the Veskarium is only home to 8 worlds (plus their sun if it is worth mentioning). At its core that would make it shorter than the Pact Worlds book. Some have suggested it be "The Veskarium + Near Space" and include some of the other planets that have been teased and mentioned in the existing published material.

--BUT I think it would also be cool if those pages were filled with Veskarium (so also included Skittermander, Pahtra, and whatever other races get introduced) inspired items, weapons, armor, vehicles, starships, player themes, archtypes, class options, etc etc--and of course player race options for the other races of the system.

2) Something like the Character Operations Manual but thats already coming out later this year, so see refer to number 1 :P

Other than that I would like to see some non-AP and non-Society modules and scenarios get published


1 person marked this as a favorite.

I want an Ultimate Campaign for SF. Sub Systems that allow for things like he crawls and Colony building. Since I don't see them going the same route as PF1, they could have expanded social rules and other such genre rules too.


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Where do I begin?

1-Akiton AP: Mad Max and the Wild West on a planet full of John Carter of Mars homages? Eff Yes.

2-Veskarium HC: We need a whole book just about this, just about the second most powerful nation-system in Near Space.

3-Near Space and The Vast HC: Everything that wasn't in Pact Worlds or a Vesk Book should be in a separate book just full of all the galactic powers and regional empires beyond the Pact Worlds. Obviously the biggest offender that's going to be profiled in the book will be the Azlanti and their huge (by Pact Worlds standards) empire. This would also be a great place to cover the Swarm and whatever lifeless, chewed up wastelands that constitute their "empire"...or whatever they call the worlds they've finished eating.

4-A Starknight AP: Hellknights and Knights of Golarion seem like two groups headed for conflict with one another. Gimme a whole six AP story about how they might fall out.

5-A Ship Registry HC: Desperately needed because we still don't have nearly enough ships out there. Living ships, giant battle suits, crystalline geode ships, ships that connect to a Mechanic's Exo Cortex, on and on and on.

6-Armory 2: We know it's happening, just make it happen sooner.

7- Kingmaker in Space: Okay, so imagine that you and your fellow colonists settle down and start building a new home out in space...and over three to six books, you have to grow your settlement.


1 person marked this as a favorite.

3 Part Pirates of the Diaspora AP, between level 7 to 13.

Veskarium Book.

A book themed around the magic of the future


6 people marked this as a favorite.

A children's book called "The Loneliest Elicoth," for bedtime reading.

A Urog cookbook called "My Feet Taste Everything: Cuisine of the Stars."

A tourist's guide to Verces, where the first and last third of the book are blank, but the middle is full of useful information.


I do like the idea of a Warlock in Spite of Himself (book by Christopher Stasheff) sort of campaign setting for Starfinder where the planet (or entire system) is medieval, Pathfinder-level technology and magic, but there are some resources there that alien races are very interested in, so a covert (or not-so-covert) war is raged between factions backed by various interstellar powers and their proxies.

I suppose you could do it with an AP, but I think it would be a fun general setting book, with lots of spells, fusions/upgrades that make archaic weapons/armor worthwhile, and technology designed to mimic magical effects seamlessly.


Mechas & Vehicles book.

Starship & Computers book.

A veskarium year: with a book about the system and its colonies, with exclusive races, archetypes and ships; veskarium AP.

Akiton AP.

Near space and Vast book.


A guide to building golems and other constructs.

I also would love a big book of magic that has stuff you can do without spell slots and other setting info about magics application on mundane things.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

First and foremost we need an expanded Starship book. Id like to see expanded. improved upon rules for not just Starship combat but construction as well. The current system is completely off the rails and allows PCs to scale their ships far beyond any currently printed ship causing all kinds of balance headaches. My group really enjoys starship combat so this is one of the last remaining real holes in the system that need plugged.

A book with expanded computer rules, options, cyberware / augmentations basically a non firearm focused gear book.

A vehicle book (could be part of the starship book)

Expanded lore books like the pactworld supplemeht detailing the Veskarium, the Swarm, Aztlanti and so on


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

GAMEMASTERY GUIDE: Want this so much.

Near Space - Explores the culture, lifestyles, and eight planets of the Veskarium’s empire - as well as the many other famous habitations and locales in Near Space, including Preluria, Orry, Daimalko, Embroi, Riven Shroud, and more.

The Vast - This book will have two major galactic superpowers to explore: the infamous Azlanti Star Empire, as well as the lesser known Shadari Confederacy. More than enough content to justify making this its own book. Considering it will also be setting up all the exotic, mysterious hidden worlds tucked deep away within Starfinder’s uncharted frontiers - making the vast reaches of space every bit as interesting as the civilizations you’ll leave behind to explore it.

Arcanamirium: Explores magic and mysticism in Starfinder universe, with more spells, feats, archetypes, and class options for casters. Also explores the planes, gods & other religions in Starfinder, functioning a little like Inner Sea Gods in Pathfinder.

Hangar: More starships, more combat manuevers (ramming maybe?) more upgrades, space hazards & more exploration rules, encounter blocks, Drift lore (need that awesome DS#4 article in hardcover), and supercolossal ships.

Enterprise: Player options and setting info for major organizations, corporations, cults, guilds, & threats. Also provides player rules for company, colony, & military building, and downtime. Kinda similar to Ultimate Campaign.

Diasporan Pirate AP. Will buy multiple copies for Treasure Planet inspired adventure! :P


A book about urban adventures, including rules and class options, so that highly advanced and technological cities with millions of inhabitants do not look like some lawless wild west frontier town where might makes right but at least look like having a organized society and competent law enforcement in place which you would expect in modern societies.


Actually I think a lot of areas / organizations could really be fleshed out by APs more than hardbacks. Want to really see what the Hellknights or Stewards do? Here's three books where you can play as them and get an inside look. Want a better look at Vesk Prime? Here's a book set there. Etc.


Pathfinder Starfinder Roleplaying Game Subscriber
Uchuujin wrote:
Actually I think a lot of areas / organizations could really be fleshed out by APs more than hardbacks. Want to really see what the Hellknights or Stewards do? Here's three books where you can play as them and get an inside look. Want a better look at Vesk Prime? Here's a book set there. Etc.

For some things, I agree. In fact I think one of the Aeon Throne, or maybe its Signal of Screams, but one of the backmatters in one of those books is about the Stewards, and of course there is backmatter for the Azlanti Empire in the Aeon Throne AP.

But the Veskarium's core system is 8 planets plus whatever external planets/systems they may have conquered. That is too much info for the backmatter for 6 volumes if there was a "Veskarium" AP.


My minion mentioned a better homes and gardens style art decor magazine would be neat to have for more culture.


I'd like to see an Advanced Race Guide/Inner Sea Races type book that offers alternate racial traits, along with spells, feats, equipment, and class features with appropriate themes.

I'd like to see a Legacy book that has official conversions for a few - not all, but a selection - Pathfinder classes and archetypes.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
FormerFiend wrote:
I'd like to see an Advanced Race Guide/Inner Sea Races type book that offers alternate racial traits, along with spells, feats, equipment, and class features with appropriate themes.

I like this if only because it would mean we finally get Hylki and Azlanti Human subspecies stats.


thecursor wrote:
FormerFiend wrote:
I'd like to see an Advanced Race Guide/Inner Sea Races type book that offers alternate racial traits, along with spells, feats, equipment, and class features with appropriate themes.
I like this if only because it would mean we finally get Hylki and Azlanti Human subspecies stats.

I know this kinda works against my point but for hylki I think the solution is to play a human and be sure to describe them as having red skin.

And for Azlanti, that's just a human except instead of a +2 to any ability score, it's a +2 to every ability score, if we go by what Pathfinder had established.

Of course humans always got the short end of the stick when it came to alternate racial traits, presumably because the point of their base kit was it's versatility.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
FormerFiend wrote:


I know this kinda works against my point but for hylki I think the solution is to play a human and be sure to describe them as having red skin.

And for Azlanti, that's just a human except instead of a +2 to any ability score, it's a +2 to every ability score, if we go by what Pathfinder had established.

Of course humans always got the short end of the stick when it came to alternate racial traits, presumably because the point of their base kit was it's versatility.

I know we COULD (or in my case, am currently doing this) but since human "subspecies" are very much a thing in Sci-Fi, I'd love it if we got some actual stats.


How about a Ship Codex?
- One ship per planet
- Stats of the ship, and related ships, if it's a fleet
- Stats for officiers and NPCs


JiCi wrote:

How about a Ship Codex?

- One ship per planet
- Stats of the ship, and related ships, if it's a fleet
- Stats for officiers and NPCs

I like this idea. Could be useful for homebrewed Starfinder campaigns.


EltonJ wrote:
JiCi wrote:

How about a Ship Codex?

- One ship per planet
- Stats of the ship, and related ships, if it's a fleet
- Stats for officiers and NPCs

I like this idea. Could be useful for homebrewed Starfinder campaigns.

Yep :)

Also, these codices are time savers, and these were some of my favorite books in Pathfinder. Unfortunately, these never got sequels (Codex "2") due to average sales.

In Starfinder, these could be used to represent NPCs, villains AND monsters (sort of).

Finally, with the new template graft system, I feel like it is easier to swap things around when taking a statted character.

On a sidenote, considering that almost every AP booklet presents a new planet, that would be a nice touch to have "uncommon" fleets from "uncommon" planets, alongside those from the Pact Worlds.


Pathfinder Adventure Path Subscriber

1 - Megastructures: Starlifting, starmoving, ringworlds, Dyson spheres, Dyson swarms, Matrioshka brains, star colonies, world elevators, world rings, galactic engineering, races working now on the ultra-ultra-long range tasks of assembling matter and energy against the incoming heat death of the universe, all electronic AI civilizations; basically all the goodies from the finest of SF and the Issac Arthur channel on YouTube; and then throw magic into the mix. You can make this the size of an unabridged dictionary, please. Several unabridged dictionaries.

2 - Starships: Expanded construction rules and options, including extremely large vessels and unusual hull types. How about, dare I say it, a formula-based system (I'm still waiting for something better than Traveller's Highguard or a Fusion, Fire, and Steel w/o the errata).

3 - Non-weapon gear. Medicine, construction, lifestyles, etc.

4 - Setting: One book per Golarion system world, Azlanti Empire, Swarm, other nations, independent worlds. So far, SFi hasn't been heavy on the interstellar nature of its setting outside of APs, IMO. Lots and lots of setting. Maybe this should have been my number one spot.

5 - Computers/Hacking.

6 - Trade: I'm thinking interstellar for PCs in a small ship, but some corporate and financial rules might be good. There are banks and stocks and securities for the PC trying to squirrel money away. Cover how the bad guys cheat financially in a high level way to offer some useful plot points.

7 - Espionage: More hacking, plus infiltration, disguise, body swapping, body shaping, gear, organizations, etc.

8 - Magic: More. To me, magic seems to take a back seat to technology in the SFi setting. Give me more.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
JiCi wrote:

How about a Ship Codex?

- One ship per planet
- Stats of the ship, and related ships, if it's a fleet
- Stats for officiers and NPCs

I sort of like this because it references one of my fav Pathfinder Splats: Ships of the Inner Sea.

We could have a starship registry book and then there could be a section in it for one of the most infamous/famous ships/fleets from each of the Pact Worlds. We could have some fearsome pirate dreadnought from the Diaspora and a gorgeous hand crafted star yacht built for a famous Holonet tv star. Then there could be stats for a famous Stewards patrol ship that's survived so many pitched battles people think it's blessed or haunted or something.


1 person marked this as a favorite.
Starfinder Superscriber

This is as much Predictions as it is a Wish-list...

1. (circa Spring 2020) Veskarium/Near Space source book. Pact Worlds, but the Veskarium and a few of the Near Space worlds/systems mentioned in the CRB/AP backmatter/Society Scenarios.

2. (circa August 2020) Alien Archive 4. I think this is ultimately going to end up being the new 'spot' for Alien Archive, depending on how this year goes, as I expect it will likely make Gencon a lot easier.

3. (circa Fall/Winter 2020) The Library. This may switch places with SOM, but I expect it's coming. This is the 'Magic' version of the Armory. Spells, Feats, Class Features, and Equipment but more focused on the magic than the tech side.

4. (circa Spring 2021) Azlanti Star Empire/The Vast source book. Pact Worlds, but the ASE and a few of the Vast worlds/systems mentioned in the CRB/AP Backmatter/Society Scenarios.

5. (circa August 2021) Alien Archive 5. Same old same old.

6. (circa Fall/Winter 2021) Starship Operations Manual. This may switch places with the Library. Updated Starship Combat rules. More vehicles. Equipment, class features, and whatnot. Maybe some mecha included for the weebs.

7. (circa Spring 2022) The Multiverse. Pact Worlds, but about the planes of existence, deities, and similar stuff.

Community / Forums / Starfinder / Starfinder General Discussion / New Books wishlist All Messageboards

Want to post a reply? Sign in.